
Emperor7 |

Help needed to make sure I'm understanding this feat correctly. Prereqs - Dodge and Mobility.
1. Full round action.
2. Move at least 10', attempt single attack, move remaining movement distance.
3. No AOO for movement, (from that opponent or all?)
4. No impact on 5' step, before or after. (???)
5. It doesn't mention straight-line movement, so any pattern is acceptable. (???, also see #3.)
6. No special move abilities, so terrain still rules.
3.5 had this as 5' move req'd beforehand, PF requires 10'. Eg. player uses free 5' step to get 10' away from opponent, moves the 10', hits, then retreats 20' Seems legal. Am I correct?
I'm picturing this as running up while dodging, then backflipping, etc. out of the way. Hence, I'm not so sure that you could avoid AOO from others.
I have a player using this to great effect, so I may need to throw in a few situational elements to keep it challenging; terrain, opponents with reach, etc. I just want to be sure I'm understanding its powers and limitations fully.
Thx for input.

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Help needed to make sure I'm understanding this feat correctly. Prereqs - Dodge and Mobility.
1. Full round action.
2. Move at least 10', attempt single attack, move remaining movement distance.
3. No AOO for movement, (from that opponent or all?)
4. No impact on 5' step, before or after. (???)
5. It doesn't mention straight-line movement, so any pattern is acceptable. (???, also see #3.)
6. No special move abilities, so terrain still rules.3.5 had this as 5' move req'd beforehand, PF requires 10'. Eg. player uses free 5' step to get 10' away from opponent, moves the 10', hits, then retreats 20' Seems legal. Am I correct?
I'm picturing this as running up while dodging, then backflipping, etc. out of the way. Hence, I'm not so sure that you could avoid AOO from others.
I have a player using this to great effect, so I may need to throw in a few situational elements to keep it challenging; terrain, opponents with reach, etc. I just want to be sure I'm understanding its powers and limitations fully.
Thx for input.
Spring Attack (Combat): You can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
1. Full round action. Correct
2. Move at least 10', attempt single attack, move remaining movement distance. Correct
3. No AOO for movement, (from that opponent or all?) From the Target of your attack only "quote: without provoking any attacks of opportunity from the target of your attack."
4. No impact on 5' step, before or after. (???) No 5 ft. step allowed since the character has moved with the spring attack feat.
5. It doesn't mention straight-line movement, so any pattern is acceptable. (???, also see #3.) Correct
6. No special move abilities, so terrain still rules. Correct

Emperor7 |

Thx for the input. Had to reread Move Actions to clear my head.
Anything else I should watch out for, to keep this from being abused?
I'm thinking this is limited to 3 positions; starting point, attacking point, retreat point. The scenario last night pushed this to 4 points; starting, 5' point, attacking, and retreat.
I see where I slipped, but it was at a big action point of the battle. It seems like players like to pull surprises at those times. At least mine do. :)

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Thx for the input. Had to reread Move Actions to clear my head.
Anything else I should watch out for, to keep this from being abused?
I'm thinking this is limited to 3 positions; starting point, attacking point, retreat point. The scenario last night pushed this to 4 points; starting, 5' point, attacking, and retreat.
I see where I slipped, but it was at a big action point of the battle. It seems like players like to pull surprises at those times. At least mine do. :)
Just be aware of acrobatics when considering difficult terrain and attacks of opportunity. many players will try to max acrobatics so that can ignore attacks from others. this reduces their movement unless they take a penalty.
If you allow the use of spring attack as part of a charge be sure the starting point and retreat point are in a direct line and that they dont change course after the attack. this is theoretically the only time spring attack can be used as a standard action and not a full round action.

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3.5 had this as 5' move req'd beforehand, PF requires 10'. Eg. player uses free 5' step to get 10' away from opponent, moves the 10', hits, then retreats 20' Seems legal. Am I correct?
As has been stated previously, this isn't legal. However, there's nothing in the Spring Attack rules that states all your movement before the attack has to be towards the target. So you could:
1) Move 5' away from them.
2) Move 10' towards them.
3) Attack.
4) Move 15' away from them.
Silly? Yes. Cheesy? Almost certainly.

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Emperor7 wrote:
3.5 had this as 5' move req'd beforehand, PF requires 10'. Eg. player uses free 5' step to get 10' away from opponent, moves the 10', hits, then retreats 20' Seems legal. Am I correct?As has been stated previously, this isn't legal. However, there's nothing in the Spring Attack rules that states all your movement before the attack has to be towards the target. So you could:
1) Move 5' away from them.
2) Move 10' towards them.
3) Attack.
4) Move 15' away from them.Silly? Yes. Cheesy? Almost certainly.
Nope this isnt legal and as stated in the rules under spring attack cannot be done.
Spring Attack (Combat): You can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
Your correct as long as the highlighted part does not apply - this eliminates alot of the cheese with spring attack

Emperor7 |

Thorkull wrote:Emperor7 wrote:
3.5 had this as 5' move req'd beforehand, PF requires 10'. Eg. player uses free 5' step to get 10' away from opponent, moves the 10', hits, then retreats 20' Seems legal. Am I correct?As has been stated previously, this isn't legal. However, there's nothing in the Spring Attack rules that states all your movement before the attack has to be towards the target. So you could:
1) Move 5' away from them.
2) Move 10' towards them.
3) Attack.
4) Move 15' away from them.Silly? Yes. Cheesy? Almost certainly.
Nope this isnt legal and as stated in the rules under spring attack cannot be done.
Quote:Spring Attack (Combat): You can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.Your correct as long as the highlighted part does not apply - this eliminates alot of the cheese with spring attack
And if they aren't adjacent to start with? ie. starting 5' away, moving another 5' away, then 10' back to attack, (combined for 15' of move), before retreating?

Vahn |

And if they aren't adjacent to start with? ie. starting 5' away, moving another 5' away, then 10' back to attack, (combined for 15' of move), before retreating?
Actually, I think if you needed a 5' movement to get to them, you could take a 5' movement parallel (or even towards) them, and another 5' movement that would put you in range, attack, then use the rest of your movement after that (for 20' of extra running).