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Does the paladin need components to use detect evil? The rule says "At will, a paladin can use detect evil, as
the spell.". So is it an unlimited use of detect evil spell with all components needed or should I treat it like a normal spell like ability with no components needed, thinking this way I was wondering if the detecting is obvious because of all the components needed to use detect evil?

ShadowChemosh |

The actual name is "Detect Evil (Sp)" where the (Sp) means its a Spell-Like ability. Yikes looks like they changed Sp in PFRPG or left out alot of the wording from 3.5.
PFRPG Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
In 3.5 Spell-Like abilities use to say "A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component."
Though that information is now missing and it now says specifically that Sp are magical abilities that are very much like spells. which could mean they are suppose to work exactly like spells including needing a materiel component.
Personally I think its another area where they just didn't use the full 3.5 text and so Detect Evil should have no verbal, somatic, or material component needed to use.

grasshopper_ea |

The actual name is "Detect Evil (Sp)" where the (Sp) means its a Spell-Like ability. Yikes looks like they changed Sp in PFRPG or left out alot of the wording from 3.5.
PFRPG Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled and counterspelled as normal.
In 3.5 Spell-Like abilities use to say "A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component."
Though that information is now missing and it now says specifically that Sp are magical abilities that are very much like spells. which could mean they are suppose to work exactly like spells including needing a materiel component.
Personally I think its another area where they just didn't use the full 3.5 text and so Detect Evil should have no verbal, somatic, or material component needed to use.
Creatures with SLA's wouldn't be able to use them if they required components. I'd say play it like 3.5 on this one

Jabor |

Near the bottom of the page, under "Special Abilities", it reads:
Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

ShadowChemosh |

Near the bottom of the page, under "Special Abilities", it reads:
Quote:Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.
So that is where it got hidden, but all the Sp links on the website and the PDF go to the place I quoted.