
Eria |

Eria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
Eria continues to follow

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:Eria continues to followEria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
I'll wait to see what Galadar will do but I think we're going to have a chase scene. ;-)

Eria |

Eria wrote:I'll wait to see what Galadar will do but I think we're going to have a chase scene. ;-)Tarren the Dungeon Master wrote:Eria continues to followEria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
Actually are there any tree's or other rooted plants nearby?

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:Actually are there any tree's or other rooted plants nearby?Eria wrote:I'll wait to see what Galadar will do but I think we're going to have a chase scene. ;-)Tarren the Dungeon Master wrote:Eria continues to followEria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
The 'barmaid' is passing the tavern you have a room in called 'The Dead Well'. In the courtyard of this tavern is an old well surrounded with weeds.

Tarren the Dungeon Master |

Does Sir Manfred notice anything else going on?
Perception: 1d20-1
The thudding of Manfred's heart and the building murmur of approval from the crowd drowns out anything else. A few brave souls begin to step from doorways and gather around the young knight to shake his hand.

Eria |

Eria wrote:The 'barmaid' is passing the tavern you have a room in called 'The Dead Well'. In the courtyard of this tavern is an old well surrounded with weeds.Tarren the Dungeon Master wrote:Actually are there any tree's or other rooted plants nearby?Eria wrote:I'll wait to see what Galadar will do but I think we're going to have a chase scene. ;-)Tarren the Dungeon Master wrote:Eria continues to followEria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
If there is enough plant matter there Eria will try and cast entangle on the 'barmaid' If not she will draw her bow and continue pursuit.

Tarren the Dungeon Master |

Knotty smiles at the pair of guards and casts a spell, watching to see if they both fall. If not then he backpedals twenty feet away towards the open doorway called for Manfred and Galadar.
Color spray DC14 Will save or they are out of the fight.
Will saves: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (7) + 3 = 10

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:If there is enough plant matter there Eria will try and cast entangle on the 'barmaid' If not she will draw her bow and continue pursuit.Eria wrote:The 'barmaid' is passing the tavern you have a room in called 'The Dead Well'. In the courtyard of this tavern is an old well surrounded with weeds.Tarren the Dungeon Master wrote:Actually are there any tree's or other rooted plants nearby?Eria wrote:I'll wait to see what Galadar will do but I think we're going to have a chase scene. ;-)Tarren the Dungeon Master wrote:Eria continues to followEria wrote:The barmaid startles and makes to cross the street.Eria does a double take upon seeing the 'barmaid'
"You have got to be kidding me" she mumbles more to herself than anything else. She then moves to head the person off.
The 'barmaid' hikes her skirt as she tries to step lively over the plants.
1d20 + 6 ⇒ (8) + 6 = 14
'She' succeeds in avoiding entanglement but now the road is blocked for any pursuit by Galadar or Eria.

Sir Manfred VonFalkenburg |

Sir Manfred thinks the Captain here isn't looking too good, even with binding his wounds. Then he hears Knotty call for help.
Sir Manfred shouts at the bystanders; "Someone tie this man up! There is a reward for his capture alive!"
He then draws his sword and runs towards where Knotty is.

Tarren the Dungeon Master |

I attempt to run around the buildings and the entangling plants in the general direction the other is running.
"STOP that WOMAN!" I yell as I run, attempting to alert any people in the vicinity, "SHE's wanted for questioning!"
and then I add, "10 gold piece REWARD!"
Acting before Eria can dismiss the entanglement spell Galadar has a chance to get the jump on the barmaid. Galadar can circle around to his right or his left. If he circles around the building to his right, he could stop the 'barmaid' if s/he is heading for the front gate. If he circles around to his left, he could stop the 'barmaid' if she is heading deeper into Piren's Bluff. Which direction does Galadar head?

Tarren the Dungeon Master |

Sir Manfred thinks the Captain here isn't looking too good, even with binding his wounds. Then he hears Knotty call for help.
Sir Manfred shouts at the bystanders; "Someone tie this man up! There is a reward for his capture alive!"
He then draws his sword and runs towards where Knotty is.
When Manfred enters he sees Knotty facing off with one devilish looking Chelish bodyguard. The other Chelish bodyguard is sitting on the floor staring at the ceiling looking like he ate the wrong kind of mushroom.

Tarren the Dungeon Master |

Liandra quickly drops to one knee and starts picking the lock.
Disable device1d20+10
The door is bolted from the inside. As soon as Liandra gets the bolt to lift, a magic missile blast it off. This of course, makes it easier for Liandra to open the door. The Baron is apparently not thinking straight.
The door swings open to reveal a much larger version of the Baron looking like a cornered animal.
Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Liandra Nightwind |

If he's a much bigger version then I can still plainly see him right?
Liandra quickly whips her crossbow from across her back, rapidly firing at the Baron as another bolt falls into place.
1d20 + 11 ⇒ (11) + 11 = 22
1d10 + 3 ⇒ (1) + 3 = 4
Assuming he's not flat footed since he used a readied action to blast the door.

Tarren the Dungeon Master |

Sir Manfred will charge to Bullrush Knotty's opponent. (Without the Improved Bullrush feat, opponent gets AoO.)
Bullrush charge: 1d20+5+3+2
A charge won't be possible as you have to cross the room and go up the stairs. I think it is even a double move for you. See the map.

Tarren the Dungeon Master |

If he's a much bigger version then I can still plainly see him right?
Liandra quickly whips her crossbow from across her back, rapidly firing at the Baron as another bolt falls into place.
1d20+11
1d10+3Assuming he's not flat footed since he used a readied action to blast the door.
Even with the table providing partial cover for him, the bolt finds the Baron's shoulder. "Stop!" he yells. "Wait!"

Liandra Nightwind |

Sighting the crossbow again she speaks as she takes a step closer.
"Drop the wand, stand up, hands in the air, start talking. Try casting a spell and I shoot you in the neck."
Readied action to fire if he makes any sudden movements or says anything that sounds like spellcasting.
If he does
1d20 + 11 ⇒ (8) + 11 = 19
1d10 + 3 ⇒ (4) + 3 = 7

Tarren the Dungeon Master |

Sighting the crossbow again she speaks as she takes a step closer.
"Drop the wand, stand up, hands in the air, start talking. Try casting a spell and I shoot you in the neck."
Readied action to fire if he makes any sudden movements or says anything that sounds like spellcasting.
If he does** spoiler omitted **

Knotty Ashe |

Knotty steps back outside and shouts for Hru to come and help. "We may need your healing!"
Knotty is pretty tapped out of spells, but one last trick up his sleeve.
Never one to miss a chance, while the guard watches Manfred, Knotty summons his fist of force and attacks the Baron's misguided servant, aiming for his head.
Ranged touch attack 1d20 + 6 ⇒ (19) + 6 = 25, damage 1d4 + 2 ⇒ (2) + 2 = 4

![]() |

Acting before Eria can dismiss the entanglement spell Galadar has a chance to get the jump on the barmaid. Galadar can circle around to his right or his left. If he circles around the building to his right, he could stop the 'barmaid' if s/he is heading for the front gate. If he circles around to his left, he could stop the 'barmaid' if she is heading deeper into Piren's Bluff. Which direction does Galadar head?
I circle around to the right, reasoning, if the barmaid person heads deeper into Piren's Bluff we have a greater chance of finding her later than if she runs out the gate.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:I circle around to the right, reasoning, if the barmaid person heads deeper into Piren's Bluff we have a greater chance of finding her later than if she runs out the gate.
Acting before Eria can dismiss the entanglement spell Galadar has a chance to get the jump on the barmaid. Galadar can circle around to his right or his left. If he circles around the building to his right, he could stop the 'barmaid' if s/he is heading for the front gate. If he circles around to his left, he could stop the 'barmaid' if she is heading deeper into Piren's Bluff. Which direction does Galadar head?
Dindler, the actor who served as the Baron's spy and led the party into a trap through the tunnel under the dog house, throws off the woman's wig and challenges Galadar and Eria, "You left me tied up and alone! (I can handle being one of those things but not both!) And this, after I offered to help you! What's this game coming to if people don't even trust you when you offer to betray your employer?"

Tarren the Dungeon Master |

Knotty steps back outside and shouts for Hru to come and help. "We may need your healing!"
Knotty is pretty tapped out of spells, but one last trick up his sleeve.
Never one to miss a chance, while the guard watches Manfred, Knotty summons his fist of force and attacks the Baron's misguided servant, aiming for his head.
Ranged touch attack 1d20+6, damage 1d4+2
The guard takes a small knock on the chin. Manfred's shot.

![]() |

""Alone! That's all you were worried about. We ran into some difficulty with a demon and besides which, betraying your employer is scarcely a recomendation for immediate and heartfelt trust. Now be a good chap and stop all this running so we have a chance to put in a good word for you. The only one we are truly interested in is the Baron and any Chelians. However, you understand no-one can leave the Keep until the Andoran Army is allowed in."

Tarren the Dungeon Master |

""Alone! That's all you were worried about. We ran into some difficulty with a demon and besides which, betraying your employer is scarcely a recomendation for immediate and heartfelt trust. Now be a good chap and stop all this running so we have a chance to put in a good word for you. The only one we are truly interested in is the Baron and any Chelians. However, you understand no-one can leave the Keep until the Andoran Army is allowed in."
If Galadar is being sincere, please make a diplomacy roll. If Galadar is bluffing, a bluff check.

Tarren the Dungeon Master |

"Fair enough. We were a little pressed for time in the keep and I'm sure you understand tying people up was more humane than running them through in our haste to determine who was what."
Dindler looks surprised but quickly nods, "Well ... good then. I'll just wait in the tavern for the Andoran army to arrive. Care to join me for a game of towers?"