A Few Brave Souls -- PbP


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Female Half-Elf Rogue 3/ Urban Ranger 2

sorry will post in a couple hours


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Round 1

After the surprise round, Sir Manfred will climb up out of the tunnel, get out of the way of those following, unsling his shield, draw his sword and look for an enemy.


Female Half-Elf Rogue 3/ Urban Ranger 2

Suprise round

Liandra attempts to reach around to the man's throat slashing quickly

1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 2 ⇒ (6) + 2 = 8
Sneak attack2d6 + 1 ⇒ (3, 2) + 1 = 6


Female Halfling Cleric 5
Tarren the Dungeon Master wrote:
Eria wrote:
I was thinking a summon monster spell
It's a bit odd, isn't it? The spell description says the creature will appear where you designate and attack your enemies to the best of its ability but you have yet to see the enemies..

Yeah was going to start casting in round 1 since hpefully the surprise round would create enough noise for her to be aware of enemies upstairs

Init

1d20 + 4 ⇒ (7) + 4 = 11


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Initiative 1d20 + 2 ⇒ (20) + 2 = 22

Liberty's Edge

Male Human Rogue 6
Liandra Nightwind wrote:

Suprise round

Liandra attempts to reach around to the man's throat slashing quickly

1d20+10
1d6+2
Sneak attack2d6+1

I was under the impression from the core rulebook that a medium kukri did 1d4 points of damage not 1d6. :)


Female Half-Elf Rogue 3/ Urban Ranger 2
Galadar wrote:
Liandra Nightwind wrote:

Suprise round

Liandra attempts to reach around to the man's throat slashing quickly

1d20+10
1d6+2
Sneak attack2d6+1

I was under the impression from the core rulebook that a medium kukri did 1d4 points of damage not 1d6. :)

You're right. Should I still consider it a max roll and -2 from the damage or roll over. SA damage is still same.

Init 1d20 + 4 ⇒ (10) + 4 = 14


Galadar cuts kukri slides up under the breastplate and between the guards ribs. An inch further and he might have been free to turn his attention elsewhere.

Guards' initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Liandra's kukri slices through the throat of her guard.

Round 1:
Knotty (22)
Manfred (22)
Liandra (14)
Eria (11)
ACTED -- Galadar (10)
Guards (9)

In round 1: Before the guard can grab Galadar's wrist and pull the kukri out from under his breastplate, Galadar pushes just a little deeper, finishing off his victim.

You've got a very short time to take out two more guards. Do it before their turn, and you'll have succeeded in silence. Otherwise, someone will probably scream. Who's next out of the hole? Manfred, I think?


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred steps over to the next guard and strikes.

Longsword attack:
1d20 + 10 ⇒ (15) + 10 = 25

Longsword damage:
1d8 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Human Rogue 6

Go Liandra! You can do it - get the 4th guard. :)


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra dashes froward as the body drops, charging towards the next guard, her blade held in a revese grip. She brings her arm around in a violent whirlwind of motion, swiping across the stunned man's neck.

In in instant she can see the confusion and trror in the man's eyes, an understanding that the end has come.

1d20 + 12 ⇒ (7) + 12 = 19
1d4 + 2 ⇒ (4) + 2 = 6 2d6 + 1 ⇒ (5, 6) + 1 = 12


Three guards down. The one on the end of Manfred's sword is not quite dead. He lets out as loud a bleat as he can while trying to stick Manfred with his spear.

1d20 + 3 ⇒ (6) + 3 = 91d8 + 2 ⇒ (5) + 2 = 7


Footsteps approach. Liandra hears someone not too far away hiss, "This way. I think they're here."


Female Halfling Cleric 5

Wouldn't Eria have gotten to act before the guards? Would it be a full round action to get out of the hole or a move action?


m Half-orc Cleric/Barbarian 4/1
Eria wrote:
Wouldn't Eria have gotten to act before the guards? Would it be a full round action to get out of the hole or a move action?

Your spell would go off (as summoning is a full round) on your Init then you could could probably get out....if there wasn't a huge half orc blocking your way up the ladder :)

initiative 1d20 + 2 ⇒ (20) + 2 = 22

When applicable Hru climbs up into the chamber


Female Halfling Cleric 5
Hru Gorumgrag wrote:
Eria wrote:
Wouldn't Eria have gotten to act before the guards? Would it be a full round action to get out of the hole or a move action?

Your spell would go off (as summoning is a full round) on your Init then you could could probably get out....if there wasn't a huge half orc blocking your way up the ladder :)

initiative 1d20+2

When applicable Hru climbs up into the chamber

Never actually confirmed I was summoning I said I was thinking of doing it


Eria wrote:

Wouldn't Eria have gotten to act before the guards? Would it be a full round action to get out of the hole or a move action?

...

Never actually confirmed I was summoning I said I was thinking of doing it

My bad. The guard has yet to scream. What will Eria do?


Male Halfling Transmuter5

Knotty steps out the way to give Eria a clear shot out the hole. He keeps the combat wand to hand.

When everyone else has gone up then he will follow asap.


Female Halfling Cleric 5

If it is possible to get out the hole using only a move action Eria Will take a shot at the guard.

Attack (if possible)

1d20 + 10 ⇒ (16) + 10 = 26

Damage

1d6 + 2 ⇒ (6) + 2 = 8


Eria wrote:

If it is possible to get out the hole using only a move action Eria Will take a shot at the guard.

Attack (if possible)

1d20 + 10

Damage

1d6 + 2

Well, Eria could do it. She's making an accelerated climb with a negligible difficulty. That would be the move action. Hru and Knotty have said they would go last. I was assuming melee when I outlined how long it would take so ... Yeah, I think she could take out the fourth guard before he screams.

Liandra hears people approaching stealthily. One says, "Shhh ... they'll be coming through over here."

Liberty's Edge

Male Human Rogue 6

I motion, trying to indicate that we should quickly move the bodies into one of the stalls.

Liberty's Edge

Male Human Rogue 6

AS the others hesitate, I grab a body and start to drag it out of the way into an available stall.

Are there horses in here?


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

As quietly as he can, Sir Manfred moves his victim out of sight.


Galadar wrote:

AS the others hesitate, I grab a body and start to drag it out of the way into an available stall.

Are there horses in here?

There were no horses in the stall with the secret tunnel. The rest have horses.


m Half-orc Cleric/Barbarian 4/1
Tarren the Dungeon Master wrote:
Eria wrote:

If it is possible to get out the hole using only a move action Eria Will take a shot at the guard.

Attack (if possible)

1d20 + 10

Damage

1d6 + 2

Well, Eria could do it. She's making an accelerated climb with a negligible difficulty. That would be the move action. Hru and Knotty have said they would go last. I was assuming melee when I outlined how long it would take so ... Yeah, I think she could take out the fourth guard before he screams.

Liandra hears people approaching stealthily. One says, "Shhh ... they'll be coming through over here."

I thoought I was after Manny, No matter I'll go last, but the Iron Lord will not be pleased with me, I may have to do something rash later on to make up for it ;D

Liberty's Edge

Male Human Rogue 6

Once the bodies are in the stall, assuming we can do it before the owners of the voices enter, I take up a spot near the door, hiding.

stealth: 1d20 + 17 ⇒ (10) + 17 = 27


On the updated map you are in the stall near where those two splotches of blood are. Don't worry, it's dark. Those guards were pretty much on either side of the stall you were coming out of waiting in ambush for you.

Galadar can make out several men approaching the stables from the barracks. There are at least six, maybe more. He recognizes the yellow cape of one of them. Bumbo, no longer playing the idiot says loudly, "Join those fools. I'll alert the baron." He splits from the party and heads toward the large manor house.

Clearly you were expected, just not so soon.


Female Half-Elf Rogue 3/ Urban Ranger 2

"I'm going to gut that little bastard." Liandra whispers, joining Galadar at the opposite side of the door.

Stealth 1d20 + 14 ⇒ (16) + 14 = 30

Liberty's Edge

Male Human Rogue 6

"All in good time," I whisper back, "Let us deal with these others and then see about how to get into the house..."


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred quickly unties the strings holding the canvas covering his shield and pulls it off. Revealed was the bright golden sun symbol. Looking out of the stall, Sir Manfred waited for the soldiers to come closer...


Male Halfling Transmuter5

"Liandra and Galadar, sneak outside. We can take out the majority when they come in, you take out the tail end. Hru, Manfred find a good hiding spot nearby, I'll try to web the doorway and Eria can shoot more guards. Any good?" Knotty moves away from the door and hides in the shadows of a stall.

Stealth 1d20 + 13 ⇒ (10) + 13 = 23


Female Halfling Cleric 5

Eria also tries to hide as best she can

Stealth

1d20 + 5 ⇒ (3) + 5 = 8


Let's use this map for the stables. Each stall can be exited to the inner corridor or the outside. There's a large training area in the center. You are currently down in the bottom left of the map near the T in S T A L L S.

Liberty's Edge

Male Human Rogue 6

Hearing that webs might be involved, I take up a hiding spot outside the stable doors instead, moving around the long way to outside if necessary to keep from being spotted.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Before the party splits up Sir Manfred says to them; "When I shout 'NOW!', everyone shut your eyes for a full two seconds. It will be very bright."


Female Half-Elf Rogue 3/ Urban Ranger 2

Smiling at the Knight's words Liandra slips outside, ready to close her eys when the call comes.Stealth1d20 + 14 ⇒ (7) + 14 = 21

She's pleased to see that the restof the group isn't above playing dirty.


m Half-orc Cleric/Barbarian 4/1

As he is last, Hru just stays in the stall with the trapdoor mentally prparing for battle.


The party from the barracks split up, four coming around the outside, three sneaking inside the building. When they come to either side of the stall, one of the ones outside notices the wet, stickiness on the ground, or perhaps the smell of fresh blood in the air, or perhaps Eria and Hru hiding poorly.

"Hey!" he yells to the others.

You have one surprise round. ... You also get to act before the guards in round one if you beat 2 for initiative.


Female Halfling Cleric 5

Initative

1d20 + 5 ⇒ (12) + 5 = 17 Edit: Init is only + 4 so it should be 16

If she has a clear shot Eria takes it against one of the guards

Attack

1d20 + 10 ⇒ (12) + 10 = 22

damage

1d6 + 2 ⇒ (2) + 2 = 4

What can Eria see in the way of plants in the area?


Eria wrote:

Initative

1d20 + 5 Edit: Init is only + 4 so it should be 16

If she has a clear shot Eria takes it against one of the guards

Attack

1d20 + 10

damage

1d6 + 2

What can Eria see in the way of plants in the area?

There are bits of grass and low brush here and there but not a great deal. The horses trod or chew on most of the plants.

You get to act in the surprise round as well. The quick dispatch of these guards and the stealth checks have given you an advantage. Besides, there are a lot more guards where these came from ;-)


m Half-orc Cleric/Barbarian 4/1

Hru leaps forth, the swing from the great blade making an arc towards the neck of one of the guardsmen. He starts to let out a ferocious shout of "GORUM!" but remembering they're trying for stealth it comes out as a clipped bestial growl.

"GRRRrrrrrrrrmmm"

Power Attack w/greatsword

1d20 + 4 ⇒ (7) + 4 = 11

Damage if it hits:

2d6 + 9 ⇒ (4, 6) + 9 = 19

Liberty's Edge

Male Human Rogue 6

Taking the four guards outside as my target and hoping my partner in stealth does the same, I move in to attack the closest one...

Surpise Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage + Sneak Attack: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (5, 5, 4) = 20

If that fells the first target, I will move on to the next in swift order, positioning myself so that I am next to two others if possible...
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Round 1 Attack:
Kukri 1: 1d20 + 7 ⇒ (14) + 7 = 21
Damage + Sneak Attack: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (4, 3, 4) = 16

And if that drops another, I will move on again...

Kukri 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage + Sneak Attack2: 1d4 + 2 + 3d6 ⇒ (1) + 2 + (3, 5, 3) = 14


Male Halfling Transmuter5

Knotty fires off his wand at the three that enter the stables.

Web DC13 Ref Save or entangled. Initiative 1d20 + 4 ⇒ (2) + 4 = 6


Female Halfling Cleric 5

Attack

1d20 + 10 ⇒ (9) + 10 = 19

Damage

1d6 + 2 ⇒ (2) + 2 = 4

On the same guard or a new one if that one is already dead


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

On Surprise round

Sir Manfred steps towards the ones inside (If it's too dark to see, he'll use the Light feature on his shield)
He then makes an attack on the next guard.
Longsword attack: 1d20 + 10 ⇒ (16) + 10 = 26
Longsword damage: 1d8 + 4 ⇒ (5) + 4 = 9

On round one
Sir Manfred steps towards the next one, then makes a double attack
Longsword attack: 1d20 + 6 ⇒ (7) + 6 = 13
Longsword damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shield bash attack: 1d20 + 4 ⇒ (14) + 4 = 18
Shield bash damage: 1d4 + 3 ⇒ (3) + 3 = 6


Inside (Eria, Manfred, Hru, and Knotty):

Spoiler:

I'm assuming Eria hid inside the stables not outside.
The stables fill with light as Manfred's shield begins to radiate bright beams. As Knotty flicks his wand, the few living plants in the stable twist and grasp at the guards' feet. Two of them are tripped up and slowed. The other dances over the lively plants and pulls his sword, rushing towards you. Eria buries an arrow in him as he moves forward. His mouth pops open in a silent scream that's cut off when a second arrow penetrates his breastplate. Despite this, he's still moving forward, stumbling under Hru's greatsword in his agony. Manfred takes out one of the entangled guards and then bashes another with his shield.
The two entangled guards are within melee range of Manfred only and attack with their longswords: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 ⇒ (3) + 2 = 51d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (7) + 2 = 9

Outside (Liandra and Galadar):

Spoiler:

Galadar dispatches one guard after another with his kukris. Three fall before they can say a word.
We'll wait for Liandra before we move on to the next round.
Light radiates from inside the stables, through every gap between the boards and from under the stall doors.

We'll wait for Liandra before we move on to the next round.


Female Half-Elf Rogue 3/ Urban Ranger 2

As Galadar tears into the other three I rush the fourth, khukri's practically flickering with motion.

Suprise round
1d20 + 12 ⇒ (1) + 12 = 13 1d4 + 2 ⇒ (4) + 2 = 6 2d6 + 1 ⇒ (2, 1) + 1 = 4 Total 10

Round 1
Attack 1 1d20 + 12 ⇒ (16) + 12 = 28 1d4 + 2 ⇒ (2) + 2 = 4 2d6 + 1 ⇒ (4, 1) + 1 = 6 Total 10
Attack 2 1d20 + 12 ⇒ (19) + 12 = 31 1d4 + 2 ⇒ (1) + 2 = 3 2d6 + 1 ⇒ (3, 2) + 1 = 6 Total 9


Male Halfling Transmuter5

Inside Group - Knotty's Round 1

Spoiler:
The halfling calls on his innate ability and swings a long range fist, the air coalesces near the last entangled guard and swipes at his face.
Ranged Touch Attack 1d20 + 6 ⇒ (5) + 6 = 11, Damage 1d4 + 2 ⇒ (4) + 2 = 6


m Half-orc Cleric/Barbarian 4/1

Round one
Hru utters a low hoot as the ferocity of his swing causes his sword to take a chunk of wood out of a stallpost. He stares briefly at the man's rictus scream and the feathered shafts protruding from him before setiing into a low crouch and moving forward to help Sir Manfred.

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