Devargo's Revenge?


Curse of the Crimson Throne


Pathfinder Rulebook Subscriber

So my players, sometime near the beginning of Seven Days, decided that they really wanted to rescue that pseudodragon that Devargo had stuck in a cage (dragon-bloodline sorceror feeling it was 'family'). So, they barged in, threatened his life, and basically took the dragon, while the King of Spiders barely survived (the threatening was a single powerful hit).

Needless to say, he's pretty peeved. I kind of like the fact that my players are now going out of their way to stay away from Eel's End (made the swim to the Direption have to come from the other side of the river, for instance), but I'd kind of like the revenge to come at some point before they leave the city. Problem is, I don't really know what kind of revenge to take.

Anyone got any ideas?

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Steev42 wrote:

So my players, sometime near the beginning of Seven Days, decided that they really wanted to rescue that pseudodragon that Devargo had stuck in a cage (dragon-bloodline sorceror feeling it was 'family'). So, they barged in, threatened his life, and basically took the dragon, while the King of Spiders barely survived (the threatening was a single powerful hit).

Needless to say, he's pretty peeved. I kind of like the fact that my players are now going out of their way to stay away from Eel's End (made the swim to the Direption have to come from the other side of the river, for instance), but I'd kind of like the revenge to come at some point before they leave the city. Problem is, I don't really know what kind of revenge to take.

Anyone got any ideas?

Ooooh ... yeah, I have an evil idea. Devargo likes blackmail. Have him lick his wounds, study up on the party and find out all that he can about them, including friends and family. Then have him try to sell that information to the Queen <eg>. Devargo will prolly be a skelly in a cell under the palace when the party returns, BUT all their family and friends will be known to the Queen and her cronies. You can really yank on the pathos there as the party returns and finds several members missing, homes burned or owned by new folks, etc.


Pathfinder Rulebook Subscriber
Gamer Girrl wrote:
Ooooh ... yeah, I have an evil idea. Devargo likes blackmail. Have him lick his wounds, study up on the party and find out all that he can about them, including friends and family. Then have him try to sell that information to the Queen <eg>. Devargo will prolly be a skelly in a cell under the palace when the party returns, BUT all their family and friends will be known to the Queen and her cronies. You can really yank on the pathos there as the party returns and finds several members missing, homes burned or owned by new folks, etc.

I like it...except for the fact that two of them chose the 'orphaned' campaign trait. However, I think I can certainly work along those lines--the two half-orcs joke that they're related, after all. :)

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