
| Dungeon Master Zack | 
 
	
 
                
                
              
            
            Alright you head into the jungle. Before you arrive at the dungeon however, you hear crashing sounds to ahead of you and to you're right. After a few seconds you see what is making that noise, It's a giant lizard of some sort, with thick bony plates armoring it's domed back and a powerfully muscled tail ending in a bony club. It's huge, the size of a small house! Fortunately, it either doesn't notice you or doesn't care.

| Suny | 
 
	
 
                
                
              
            
            (O.o)
"Lookit th' size of that thing!" Suny whispers as she stares at the creature with some awe. She looks to her x-bow and then at the beast,
"Um, I'm thikin' I'm gonna need a bigger bow..." She adds quietly as the group works their way around said beasty.

|  Ash Jathal | 
 
	
 
                
                
              
            
            Ash stays towards the middle of the group the group, stealing her nerves and following Gandel's example by attempting to move stealthily. She vaguely remembers similar hulking reptiles would sometimes wander through the woods outside her father's manor house, she tries to remember if this one was aggressive.
stealth check 1d20(16)+1=17

| Suny | 
 
	
 
                
                
              
            
            Suny crouches and dexrously swings her pack off her back, rifling through its contents untill she brings out the bulls-eye lantern, a small flask of oil. Setting these a side she pulls some flint and steel from a side pouch and begins to make sparks upon a small oil soaked piece of rag (The rags colours seem to match a piece of clothing that Suny used to wear).
She looks up at the rest of the group,
"Um, Thorn? You wanna es'plain t' Ash about what we've seen so far? Gandel? ye reckon ye c'n see far enough in't th' place afore we start down t' be seein' if'n th' lil' Ko-boily buggers ent left anything new fer us t' stumble over?" She asks.

| Gandel | 
 
	
 
                
                
              
            
            "Gandel? ye reckon ye c'n see far enough in't th' place afore we start down t' be seein' if'n th' lil' Ko-boily buggers ent left anything new fer us t' stumble over?"
Gimble nods in agreement as he approaches the entrance of the dungeon, stealthily keeping to the side of the entranceway so as not to present a tempting backlit target to any potential ambushers. "I'm on it," he says quietly as he begins to search for traps.
Stealth Check: 1d20 + 13 ⇒ (10) + 13 = 23
Perception to Locate Traps: 1d20 + 7 ⇒ (6) + 7 = 13
If any traps are found, Gandel's Disable Device modifier is +8.

|  Ash Jathal | 
 
	
 
                
                
              
            
            Ash slings her bow over her shoulder and unsheathes her longsword. "I can defend myself, but I'm here as a spellcaster. I would assume I'd be towards the middle of our admittedly small group where I could provide healing and spells and where I'd not be a melee target or overly obvious ranged target, so do you have a formal formation for combat and such?" She holds her holy symbol in her free hand.

| Suny | 
 
	
 
                
                
              
            
            "Gandel will keep checking, once it's clear, Suny, you enter and sweep, Ash you follow and I'll bring up the rear."
Suny nods at Thorn's words, refitting her pack and stalking down the stairs after Gandel.
"Um, who's going t' be carryin' th' torch, m, lantern?" She whispers while holding her x-bow out to show both her hands are occupied.
Um, meybe Ash c'n be shinin' th' lantern? ^_^

| Gandel | 
 
	
 
                
                
              
            
            Sunrods! Now those are smart things to have! Wish I'd thought to pick up some...
Loading and hefting his crossbow, Gandel takes the lead as the party heads down the stairway into the depths, scanning the passageway for traps.
Perception to Locate Traps: 1d20 + 7 ⇒ (15) + 7 = 22
If any traps are found, Gandel's Disable Device modifier is +8.

| Gandel | 
 
	
 
                
                
              
            
            Assuming we make it to the bottom of the stairs and into the first chamber...
"Well, ladies," Gandel says as he glances around the large chamber. "Which direction do we want to go? The door to the north, the passageway to the east, the passageway to the south, or the door in the alcove over here to the west?" As he asks this question, Gandel scans the room, looking for any signs of change since the party was last here. Perception Check: 1d20 + 6 ⇒ (3) + 6 = 9 (additional +1 to detect traps)
Is the door to the north open or closed?

| Suny | 
 
	
 
                
                
              
            
            To Gandel's quickly fired questions Suny chuckles,
"Oh no, luv. You're th' poor lil' sod whut's puttin' thier furry tail in'a spot by goin' first. I'm happy t' be followin' your lead an' bein' ready t' cover yer ar..." Suny catches herself and glances to Ash and Thorn, a bright blush upon her cheeks, "*cough*..Um, I meant, we's coverin' yer self." She nods.
Ooopsie! I jus realized I better be carryin' me lantern, since Thorn an' Ash have their hands full. I c'n al'ay just put th' durn thing down when th' fightin' tarts. (^_~)
(^_~)

| Gandel | 
 
	
 
                
                
              
            
            Nothing obvious anyways.
Yeah, it would have to be pretty obvious if a Perception Check of 9 sees it!
"Well, the kobs probably know by now that someone was down here earlier, so they may have reinforced the rooms to the north since that is where we went before." Gandel glances around the room, considering their options. "I'm partial to trying that passage to the east."
"But keep your eyes out for that dart trap Gilhim was talking about," Gandel says a bit nervously. "If we run into that, we're too close to that dragon for my taste!"

| Suny | 
 
	
 
                
                
              
            
            Um, ye may want t' be makin' a lil' thingy on yer actual character page as well as t' whut spells ye be preparin' an' such? Maybe have a look at Satou's character, if'n it's still up, t' see how they set their character out, y'know, spell wise? (^_~)

| Suny | 
 
	
 
                
                
              
            
            Me? <--- Ooopsie, I'm sneaking along behind Gandel, I s'pose
Stealth Check:1d20 + 3 ⇒ (11) + 3 = 14 (Untrained)
Spot Check:1d20 + 4 ⇒ (2) + 4 = 6
V_V An' not seein' anythin, neither. Least ways I in't makin' too much noise. ^_^

| Gandel | 
 
	
 
                
                
              
            
            Here it is again: Map of Kobold Lair
"I vote we take the passage heading east," Gandel suggests.
If we take the eastern passage, Gandel will continue to lead, checking for traps, loaded crossbow in one hand.
Perception modifier to find traps is +7; Disable Device modifier is +8.

| Thorn Silverleaf | 
 
	
 
                
                
              
            
            After about thirty feet the corridor opens up into a chamber. Six skeletal corpses are strewn through this room. The ceiling is covered with cobwebs, and there is a small puddle in the middle of the room. In a corner there are bits of rotted wood.
Thorn scans the chamber, her eyes combing the area for any sign of ambush or indication as to what led to the ske;etons' condition.
Perception(focused on skeletons)1d20 + 10 ⇒ (13) + 10 = 23
Knowledge Nature1d20 + 5 ⇒ (15) + 5 = 20
Perception(cobwebs)1d20 + 10 ⇒ (7) + 10 = 17

| Gandel | 
 
	
 
     
     
    