The Land of Dunaris


Play-by-Post

401 to 450 of 732 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

wish me luck for my attempt at DMing in a few hours...


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

O' course we be wishin' ye all th' very best at whut yer doin'. *hugz* Remember t'is a learnin' experience. :)


Yeah. Well, literally, as seeing that I'm pretty much learning the game and running a campaign at the same time. (my friends know less) uhm, do you happen to know what rules there might be concerning a drow rogue who wanted to make candy part-time?


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*cough* Um p'rapse askin' in'a other discussion threads? Like here Link or here, Link Lets leave this um fer th' playin'? (^_~)


You guys ready to get back to the dungeon?


Half-Elf Ranger 2

Lets's do it!


Rarin' to go!

Gandel will buy a potion of cure light wounds from Erisa for 50 gp.

Liberty's Edge

ready. Ash has meditated and has all her equipment


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Eeee! *HUGZ!GLOMP!* Gandel's back! ^_^

We's a new member t' th' group, lets Rock an' Roll!


Alright you head into the jungle. Before you arrive at the dungeon however, you hear crashing sounds to ahead of you and to you're right. After a few seconds you see what is making that noise, It's a giant lizard of some sort, with thick bony plates armoring it's domed back and a powerfully muscled tail ending in a bony club. It's huge, the size of a small house! Fortunately, it either doesn't notice you or doesn't care.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

(O.o)

"Lookit th' size of that thing!" Suny whispers as she stares at the creature with some awe. She looks to her x-bow and then at the beast,

"Um, I'm thikin' I'm gonna need a bigger bow..." She adds quietly as the group works their way around said beasty.


Gandel's jaw drops in amazement at the size of the humongous lizard. Realizing that he is the perfect size for a mouthful for the beast, the gnome rogue attempts to move around (and away from!) the giant lizard as stealthily as he can.

Stealth Check: 1d20 + 13 ⇒ (19) + 13 = 32

Liberty's Edge

Ash stays towards the middle of the group the group, stealing her nerves and following Gandel's example by attempting to move stealthily. She vaguely remembers similar hulking reptiles would sometimes wander through the woods outside her father's manor house, she tries to remember if this one was aggressive.

stealth check 1d20(16)+1=17


Half-Elf Ranger 2

Thorn appraises the situation and chooses to remain as quiet as possible.

1d20 + 7 ⇒ (15) + 7 = 22


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Stealth Check:1d20 + 3 ⇒ (17) + 3 = 20


The creature moves on, again either not noticing you, or just not caring. You move on, eventually arriving at the entrance to the dungeon.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny crouches and dexrously swings her pack off her back, rifling through its contents untill she brings out the bulls-eye lantern, a small flask of oil. Setting these a side she pulls some flint and steel from a side pouch and begins to make sparks upon a small oil soaked piece of rag (The rags colours seem to match a piece of clothing that Suny used to wear).

She looks up at the rest of the group,

"Um, Thorn? You wanna es'plain t' Ash about what we've seen so far? Gandel? ye reckon ye c'n see far enough in't th' place afore we start down t' be seein' if'n th' lil' Ko-boily buggers ent left anything new fer us t' stumble over?" She asks.

Liberty's Edge

Ash cautiously walks to the edge of the firelight and peers ahead.

perception check 1d20(18)+5=23

She holds her strung longbow loosely in her hand. After looking into the darkness for a moment, she looks questioningly at Thorn.


Half-Elf Ranger 2

Her own bow drawn Thorn speaks quietly."They've show a habit for trapping the area so we need to be careful. The little bastards are vicious and we could easily find ourselves on the wrong end of a shootout."

"Eyes open"


Suny wrote:
"Gandel? ye reckon ye c'n see far enough in't th' place afore we start down t' be seein' if'n th' lil' Ko-boily buggers ent left anything new fer us t' stumble over?"

Gimble nods in agreement as he approaches the entrance of the dungeon, stealthily keeping to the side of the entranceway so as not to present a tempting backlit target to any potential ambushers. "I'm on it," he says quietly as he begins to search for traps.

Stealth Check: 1d20 + 13 ⇒ (10) + 13 = 23
Perception to Locate Traps: 1d20 + 7 ⇒ (6) + 7 = 13

If any traps are found, Gandel's Disable Device modifier is +8.

Liberty's Edge

Ash slings her bow over her shoulder and unsheathes her longsword. "I can defend myself, but I'm here as a spellcaster. I would assume I'd be towards the middle of our admittedly small group where I could provide healing and spells and where I'd not be a melee target or overly obvious ranged target, so do you have a formal formation for combat and such?" She holds her holy symbol in her free hand.


Gandel considers Ash's question as he continues to search for traps.

"Hmmm. Come to think of it, all of our other battles have consisted of me jumping squarely into the line of fire while everyone else picks off the little buggers from a distance..."

"Maybe we need to reconsider our strategy."


Half-Elf Ranger 2

"Don't forget the part about me being almost shot to death."


Gandel checks the entrance stairway for traps. He doesn't find any and the room below seems empty.


Half-Elf Ranger 2

"Gandel will keep checking, once it's clear, Suny, you enter and sweep, Ash you follow and I'll bring up the rear."


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.
Thorn Silverleaf wrote:
"Gandel will keep checking, once it's clear, Suny, you enter and sweep, Ash you follow and I'll bring up the rear."

Suny nods at Thorn's words, refitting her pack and stalking down the stairs after Gandel.

"Um, who's going t' be carryin' th' torch, m, lantern?" She whispers while holding her x-bow out to show both her hands are occupied.

Um, meybe Ash c'n be shinin' th' lantern? ^_^


Okay, let's see if I can create and link to a map of where we've already explored.

Map of Kobold Lair


Yep that's a good map.


Half-Elf Ranger 2

Reaching into her pack, Thorn draws and strikes sunrod, passing it forward to Ash.

"Feel free to drop it if you need to cast a spell or something."


Sunrods! Now those are smart things to have! Wish I'd thought to pick up some...

Loading and hefting his crossbow, Gandel takes the lead as the party heads down the stairway into the depths, scanning the passageway for traps.

Perception to Locate Traps: 1d20 + 7 ⇒ (15) + 7 = 22

If any traps are found, Gandel's Disable Device modifier is +8.


Gandel finds no traps on the stairway.


Assuming we make it to the bottom of the stairs and into the first chamber...

"Well, ladies," Gandel says as he glances around the large chamber. "Which direction do we want to go? The door to the north, the passageway to the east, the passageway to the south, or the door in the alcove over here to the west?" As he asks this question, Gandel scans the room, looking for any signs of change since the party was last here. Perception Check: 1d20 + 6 ⇒ (3) + 6 = 9 (additional +1 to detect traps)

Is the door to the north open or closed?


It is closed. Gandel sees no signs of anything having been changed. Nothing obvious anyways.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

To Gandel's quickly fired questions Suny chuckles,

"Oh no, luv. You're th' poor lil' sod whut's puttin' thier furry tail in'a spot by goin' first. I'm happy t' be followin' your lead an' bein' ready t' cover yer ar..." Suny catches herself and glances to Ash and Thorn, a bright blush upon her cheeks, "*cough*..Um, I meant, we's coverin' yer self." She nods.

Ooopsie! I jus realized I better be carryin' me lantern, since Thorn an' Ash have their hands full. I c'n al'ay just put th' durn thing down when th' fightin' tarts. (^_~)
(^_~)


lordzack wrote:
Nothing obvious anyways.

Yeah, it would have to be pretty obvious if a Perception Check of 9 sees it!

"Well, the kobs probably know by now that someone was down here earlier, so they may have reinforced the rooms to the north since that is where we went before." Gandel glances around the room, considering their options. "I'm partial to trying that passage to the east."

"But keep your eyes out for that dart trap Gilhim was talking about," Gandel says a bit nervously. "If we run into that, we're too close to that dragon for my taste!"

Liberty's Edge

"Any undead to worry about?" Ash asks, putting her holy symbol back around her neck so she can hold the sunrod. "If we do encounter the dart trap, do you think you can disarm it?" she asks Gandel. Even with all the talk of dragons and traps, she shows no sign of fear.


I checked you're profile, but I can't seem to find which spells Ash has prepared.

Liberty's Edge

she can choose different ones when she meditates as a cleric, but I should post the ones she has prepared for today

Spoiler:
orisons; create water, virtue, resistance, read magic, detect magic, bleed. 1lvl; inflict light wounds, cure light wounds, bane, bless, command


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Um, ye may want t' be makin' a lil' thingy on yer actual character page as well as t' whut spells ye be preparin' an' such? Maybe have a look at Satou's character, if'n it's still up, t' see how they set their character out, y'know, spell wise? (^_~)


So what are you doing?


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Me? <--- Ooopsie, I'm sneaking along behind Gandel, I s'pose

Stealth Check:1d20 + 3 ⇒ (11) + 3 = 14 (Untrained)
Spot Check:1d20 + 4 ⇒ (2) + 4 = 6

V_V An' not seein' anythin, neither. Least ways I in't makin' too much noise. ^_^


Here it is again: Map of Kobold Lair

"I vote we take the passage heading east," Gandel suggests.

If we take the eastern passage, Gandel will continue to lead, checking for traps, loaded crossbow in one hand.

Perception modifier to find traps is +7; Disable Device modifier is +8.


Half-Elf Ranger 2

"Agreed"


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

As I said afore, Gandel's th' one who's scoutin' along first, I'm happy t' be followin' his lead." ^_^


After about thirty feet the corridor opens up into a chamber. Six skeletal corpses are strewn through this room. The ceiling is covered with cobwebs, and there is a small puddle in the middle of the room. In a corner there are bits of rotted wood.


Half-Elf Ranger 2
lordzack wrote:
After about thirty feet the corridor opens up into a chamber. Six skeletal corpses are strewn through this room. The ceiling is covered with cobwebs, and there is a small puddle in the middle of the room. In a corner there are bits of rotted wood.

Thorn scans the chamber, her eyes combing the area for any sign of ambush or indication as to what led to the ske;etons' condition.

Perception(focused on skeletons)1d20 + 10 ⇒ (13) + 10 = 23

Knowledge Nature1d20 + 5 ⇒ (15) + 5 = 20

Perception(cobwebs)1d20 + 10 ⇒ (7) + 10 = 17


The bones have no obvious injury, and there is nothing to indicate any kind of danger. There is nothing that Thorn sees in the cobwebs either. However, you do hear sounds coming from behind you, to the north.

Liberty's Edge

Ash comments on the sounds.


Gandel listens carefully to try to determine what’s causing the sounds from the north.

Perception Check: 1d20 + 6 ⇒ (10) + 6 = 16

Updated Map


Did you actually enter the room?

Gandel thinks the sounds might be speech, and it's getting closer.

401 to 450 of 732 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Land of Dunaris All Messageboards

Want to post a reply? Sign in.