Gull Street Annie |
Ready for just such a maneuver, Annie's readied sword darts out at the kobold.
Annie's readied action and an AOO if provoked both go off:
Attack 1:1d20 + 2 ⇒ (5) + 2 = 7 Damage 1: 1d6 ⇒ 1
Attack 2:1d20 + 2 ⇒ (18) + 2 = 20 Damage 2: 1d6 ⇒ 3
Possible Crit
Confirmation:1d20 + 2 ⇒ (3) + 2 = 5 Crit Damage: 1d6 ⇒ 2
DM-Camris |
Your perceptions seem enhanced somehow. All the colors seem more vivid, more REAL somehow. You can smell the reek of the ale consumed by Dgrim last night, the alchemical powder Bindlplotz uses in his contraptions, you can even hear the heartbeat of the kobold as it beats so rapidly it purrs. You feel hot and cold simultaneously. But you feel certain it's an improvement.
You notice that Annie seems a little flushed, her eyes gleaming with a feverish intensity.
Gull Street Annie |
So if Annie has Craft:Alchemy, Annie would realize the poison on my clothes is an issue herself? Maybe before she goes crazy?
Annie will go to the barracks in search of any clothing that will remotely fit as soon as the kobold is taken care of. And will insist everyone leave the room for the minute it takes her to get out of her armor and change.
Is her armor safe? Or does she have to go unarmored?
DM-Camris |
Annie finds some ill fitting clothing in one of the barracks footlockers that will serve; at least it's clean.
From what you could see of the soup, it was probably Striped Toadstool. You can dilute it with plenty of water to get it off your skin, same with your armor. Fortunately, there is plenty of clean water nearby.
If anyone has any anivenom, they can use it here to help Annie with her next Fort save. Or maybe they have an antidote for the poison they cook up here.
Fort save DC11
It's odd though; Striped Toadstool is usually ingested. What on earth were they making so much of it for?
Gull Street Annie |
Annie scowled in concentration as she cast a spell on herself. "I...things seem a mite...strange. I hope it don't make me act too foolish." Annie gazes at the kobold. "What was that all for, anyway? It's a lot of that rot for eating. Were you to poison someone? I'd answer, kobold. I'm burned and sopping wet and a bit off in the head right now, all thanks to you, and I'm not feeling my usual kindly self!" Annie found herself wishing for a cool glass of ale...and then pinched the bridge of her nose and winced. Who knew what drinking would do to her already addled head?
Annie casts Resistance on herself in an effort to protect herself from further effects of the poison.
Bryson Deepwinter |
That was probably the meanest thing yet. Spinnaker Jon just bested this defenseless creature in a battle of wits.
Gull Street Annie |
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Annie's heightened senses manage to help instead of hinder her for a second and she dashes for the drawer the kobold glanced at, pausing just long enough to give Jon a thankful pat on the shoulder.
"Antidote...antidote...I'd rather not be crazy the rest of this little delve..."
Assuming Annie finds something, she'll examine it, and if it doesn't seem harmful, drink it.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Craft (Alchemy): 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive on Kobold (is he really clever? or is Annie just paranoid?): 1d20 + 9 ⇒ (3) + 9 = 12
DM-Camris |
When Annie rips open the drawer, she sees eight potion bottles each with a sky blue liquid in them. Opening one, Annie perceives it vividly smelling of hugs in the rain. The potion seems to match what should be the antidote to this particular poison, and Annie slugs it down immediately. Over the next ten minutes the flushed vividness fades and she recovers from the Int and Wis loss that the poison inflicted. Some of her companions use the time to wash off the cloths and armor that were doused with the poison.
The evidence of the kitchen reveals that
She reveals
She clearly has an obsession with seashells, evidenced by her collection in her room.
She also offers a naked bribe of 53 gp to spare her life.
Searching the place, you find Churtle's stash, a bag with a lot of silver and copper, worth approximately
Bindlplotz Cogwhistle |
Sense Motive DC15 1d20 + 2 ⇒ (7) + 2 = 9
Diplomacy 1d20 + 1 ⇒ (2) + 1 = 3
Appraise 1d20 + 1 ⇒ (20) + 1 = 21
Craft (Alchemy) DC16 1d20 + 5 ⇒ (20) + 5 = 25
Craft (Alchemy) DC16 1d20 + 5 ⇒ (14) + 5 = 19
Bindlplotz clearly not wanting to have anything to do with the kobold becomes more interested in the things around the room, he counts the coins, figuring that there is 74gp worth of coins in total. The he begins examining the 'potions'. He pops the cork of the milky white substance, sniffs at it, puts some on his dagger, and "HMMM"s while he begins looking at the reddish liquid...eventually combining the two together, he Hmms once more...
"sea urchin venom and its antidote it be seeming"
Gull Street Annie |
Wall of Kobold Skill Checks
Sense Motive:1d20 + 9 ⇒ (14) + 9 = 23
Diplomacy:1d20 + 7 ⇒ (20) + 7 = 27
Appraise:1d20 + 2 ⇒ (15) + 2 = 17(untrained!)
Craft(Alchemy):1d20 + 6 ⇒ (6) + 6 = 12
Craft(Alchemy):1d20 + 6 ⇒ (8) + 6 = 14
Does Annie know who "Lotus Lady" is?
Knowledge(Local):1d20 + 6 ⇒ (20) + 6 = 26
"I think we need to leave the kobold tied up for now," Annie said quietly to her friends. "Just letting it go is dangerous - it'll just make poisons for someone else. Yet I don't feel right killing it cold like this...when we get information on the missus' brother, we can maybe send the watch down here to pick up such dangerous folks."
Annie wiped her forehead with the loose sleeve of the shirt she'd found in the barracks. Like all the others, it was much too big and she'd had to roll the sleeves up a ways to have free use of her hands. "I'm feeling much better now, and I think Bryson's right. Did we get everyone in the barracks? It sounded right crowded in there...I wouldn't be surprised if one got away to warn others."
I"m kinda confused on where we've been an where we're going...is there any room we didn't stop to search that seemed a likely place to find information on Lavinia's brother?"
DM-Camris |
There are three areas you have not explored yet:
Bryson Deepwinter |
Didn't the letter from Penkus mention the lady lotus or something like that? Plus these guys all seem to have a tatoo with a flower (a lotus and a dragon) on it. She's probably the leader of the group or at lest a vip within the group.
Bryson scowls, "It's not smart to keep that alive, Annie. Your good heart is gonna be trouble for us. But if you want her alive, we'll leave her alive. Be wary, we didn't git all of 'em in the sleeping room."
Perception 1d20+15 take 10 for 25
Stealth 1d20 + 3 ⇒ (2) + 3 = 5
DM-Camris |
This area of the complex seems better kempt than the others. If they have a headquarters, it's probably down the eastern corridor somewhere.
Your engineering training says that this section is newer than the others. The northern corridors past the guest quarters doubtless lead to the docks area. The eastern corridor leads to newer, better built areas; prime candidates for a headquarters.
Gull Street Annie |
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Annie looks a little lost for a second as she considers their choices. As her eyes wander the corridors before them, however, he gaze suddenly sharpens as she looks east. "Hmmm...mayhap we should go that way," she says as she points. "Seems...better cared for. Those in charge are more likely to be where people take some care for how things look, I think."
Bindlplotz Cogwhistle |
Perception: 1d20+6
Annie looks a little lost for a second as she considers their choices. As her eyes wander the corridors before them, however, he gaze suddenly sharpens as she looks east. "Hmmm...mayhap we should go that way," she says as she points. "Seems...better cared for. Those in charge are more likely to be where people take some care for how things look, I think."
"Sounds good t'me lass"
DM-Camris |
When you proceed down the east corridor, you find a door to either side at sixty feet, and forty feet further the corridor ends at the backside of a secret door.
You see the area where you first climbed down from the Taxidermists Guildhall.
The northside mid corridor door leads to a remarkably clean lavatory featuring the latest technology in chamber pots.
The southside mid corridor door opens onto a large room.
The floor of this large room is covered with thick padded mats. Throughout the room stand all manner of target dummies made of clothes and armor stuffed with straw, some of which wear bell-studded coats with numerous pockest, and others of which are draped with manacles and chains hung with cheap-looking padlocks. To the west, a wooden stage sits a foot off the floor. A padded throne flanked by potted plants sits on this stage.
Bryson Deepwinter |
Bryson will go in. He's looking for another way out. He'll keep away from the dummies. They're creepy.
Perception 1d20 + 15 ⇒ (16) + 15 = 31
Gull Street Annie |
Annie is desperately looking around for signs of the "leaders" they're expecting as well. She unconciously stays close behind Bryson as she eyes dummies uncomfortably. "They're like creepy dolls..." she whispers nervously, sword and shield ready.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Bryson Deepwinter |
Perception 1d20 + 15 ⇒ (15) + 15 = 30
"AMBUSH!" Bryson strikes at one of the dummies.
Scimitar: to hit 1d20 + 4 ⇒ (19) + 4 = 23
Scimitar: damage 1d6 + 2 ⇒ (1) + 2 = 3
Confirm crit: to hit 1d20 + 4 ⇒ (16) + 4 = 20
Confirm crit: damage 1d6 + 2 ⇒ (1) + 2 = 3
That is a terrible damage roll.
Gull Street Annie |
Perception:1d20 + 6 ⇒ (10) + 6 = 16
Annie is surprised as Bryson suddenly yells and attacks a dummy, but does her best to recover from her surprise.
Initiative:1d20 + 2 ⇒ (14) + 2 = 16
(darnit! If only I'd rolled that for perception! gah.)
If she can, Annie will try to take a 5' step to protect herself and Bryson from flanking as much as possible (fight "back to back"). In the current situation on the map, Annie would move to K-12 (as it appears Bryson just attacked J-13). Annie will prefer to place her back against a wall where possible, if she can't protect one of Bryson's flanks. If anyone is injured, Annie will channel positive energy, selecting that Bryson's opponent at J-13 and any one other opponent who is bleeding will remain outside of Cayden Cailean's blessing. If no one else is hurt, Annie will attack, fighting defensively, an opponent within reach. If no one is within reach, Annie will cast Bless.
Channel Positive Energy (healing): 1d6 ⇒ 3
or
Attck (Fighting Defensively: +2 AC, -4 Attack):1d20 - 2 ⇒ (15) - 2 = 13
Damage: 1d6 ⇒ 1
or
Bless (everyone +1 to attack, +1 saves vs. fear)
Bindlplotz Cogwhistle |
"ROIGHT!"
Bindlplotz shouts as he charges the nearest dummy and practices with his bayonet on it...just like in the movies.
Perception:1d20 + 9 ⇒ (4) + 9 = 13vs humans
I:1d20 + 3 ⇒ (8) + 3 = 11
ATK:1d20 + 8 ⇒ (2) + 8 = 10 vs humans
DMG:1d6 + 3 ⇒ (3) + 3 = 6 vs humans
pretty sure I just stabbed a non-human dummy. a 4 a 2 and an 8 on my d20s...DUDE!
DM-Camris |
At Bryson's sudden intake of breath to shout a warning, someone shouts "NOW!" and the dummies explode into action using daggers to stab and slash at the Company.
#1 attacks Spinnaker Jon.
Dagger1A: 1d20 + 2 ⇒ (10) + 2 = 12 Miss!.
Dagger1B: 1d20 + 2 ⇒ (3) + 2 = 5 Miss!.
#2 Attacks Ravtahl.
Dagger2A: 1d20 + 2 ⇒ (4) + 2 = 6 Miss!.
Dagger2B: 1d20 + 2 ⇒ (6) + 2 = 8 Miss!.
#3 attacks Dgrim.
Dagger3A: 1d20 + 2 ⇒ (5) + 2 = 7 Miss!.
Dagger3B: 1d20 + 2 ⇒ (5) + 2 = 7 Miss!.
#4 attacks Annie.
Dagger4A: 1d20 + 2 ⇒ (9) + 2 = 11 Miss!.
Dagger4B: 1d20 + 2 ⇒ (4) + 2 = 6 Miss!.
#5 attacks Ghirrak.
Dagger5A: 1d20 + 2 ⇒ (3) + 2 = 5 Miss!.
Dagger5B: 1d20 + 2 ⇒ (6) + 2 = 8 Miss!.
#6 also attacks Ghirrak.
Dagger6A: 1d20 + 2 ⇒ (20) + 2 = 22 Critical confirm? 1d20 + 2 ⇒ (13) + 2 = 15 confirms critical. Cheek pierced for 1d4 + 1 ⇒ (4) + 1 = 5 points damage plus 1d4 ⇒ 4 points of bleed damage.
Dagger6B: 1d20 + 2 ⇒ (1) + 2 = 3 confirm fumble? 1d20 + 2 ⇒ (3) + 2 = 5, fumble confirmed. You arent sure exactly, but it seems like he stabbed HIMSELF int the back for 1d4 ⇒ 1 points of damage with 1 point of bleed.
#7 having been hit first by Brysons light critical hit, looks down to find that Bryson had carved his initials into his chest. Enraged, he concentrates on Bryson.
Dagger7A: 1d20 + 2 ⇒ (12) + 2 = 14 Miss!.
Dagger7B: 1d20 + 2 ⇒ (17) + 2 = 19 Miss!.
It doesn't look like they've seen Bindlplotz hidden in the corner.
DM-Camris |