Comment on new traits?


Homebrew and House Rules


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I'm starting a pirate-themed campaign and wanted to put together some new traits, mostly to let people get relevant skills regardless of class, but I came up with a bit of a variety. Thoughts?

Cabin Man (Campaign): You have spent significant time in your childhood aboard waterborne vessels. You gain a +1 trait bonus on Profession: Sailor checks, and Profession: Sailor is always a class skill for you.
Man From Azlant (Campaign): You have spent a lot of time in the water. You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.
Connected (Social) – in town, you know who to ask and how to ask them. You gain a +1 trait bonus to the Gather Information use of Diplomacy and Knowledge: Local checks, and Knowledge: Local is always a class skill for you.
Derobement (Combat): Your weapon work is exceptionally wary and you keep your blade out of contact with your opponent’s as much as you can. You gain a +1 trait bonus to your CMD to resist disarms, binds, and sunders.
Rigging Monkey (Campaign): You are at home above the deck of a ship. You gain a +1 trait bonus to Climb and Use Rope checks, and Climb is always a class skill for you.
Freestyle Runner (Campaign): You are remarkably nimble and can move fast in difficult terrain. You gain a +1 trait bonus to Acrobatics checks and Acrobatics is always a class skill for you.
Bounding (Combat): You are skilled at shooting and then taking cover, even when on the move (or spending your move action to reload). After firing a missile weapon, you can spend a swift action to take cover or partial cover, if such is available wherever you’ve ended your movement.
Baller (Combat): from a youth spent playing games, you are pretty good at lobbing something where you want it to go. Whenever throwing a splash weapon or attempting other kinds of indirect fire throwing attacks, you gain a +1 trait bonus to the attack roll.
Good Soil (Faith) – Your faith makes you fertile ground for the works of the gods. Whenever you have a divine healing spell cast on you, or are healed by a channel energy or lay on hands, you heal one extra hit point per die of healing.


Hmm...might be picky, but how about "Old Salt" or "Old Hand" instead of "Cabin Man"...which kind of gives me the willies.

You could also say "Raised before the Mast".


I think our group in particular will enjoy it all the more for the Chris Elliott reference. If this were for "publication," I'd definitely agree.

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