Rogues actually hitting the enemy


Pathfinder First Edition General Discussion

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>

Dave Young 992 wrote:
CunningMongoose wrote:


Yes, but when you need to take out that loyal-neutral tyrant that is completely destroying the local culture in order to impose his own laws for "the greater good" and totaly ignoring individual freedom, who do you call? ;-)
Captain Chaos. Or Mel Gibson, if he's avaiable.

Freeeeeeeeeeeeedom!

Boy, that brings me back to... AD&D, at least. Every one at college wanted to play William Wallace, Drizzt do Urden or Raistlin... And I was the looser playing a bard or rogue ;-)


Dragnmoon wrote:
Hey they still have sniping in PFRPG?

Yep, it's in skills:stealth section. You can make a single ranged attack from stealth and then restealth at -20 check.

Jabor wrote:
As a question, how much "concealment" is necessary in order to hide again?

Normal concealment (20% miss chance) is sufficient to hide. You don't need total concealment. Though it must be concealment from all enemies not just some (Such as having concealment from one foe due to darkness but you're in range of another's low light/darkvision). Can also stealth using bluff check in combat.

Pretty much all same as described from srd SRD:Hide
Though I'm unsure if the 10 ft distance is required anymore for sniping and using bluff as distraction would be opposed by all those with sight of you wouldn't it?

For the wealthy and against living opponents theres also always a brilliant energy weapon. In 3.5 I used to abuse blinking for setting up sneak attacks but thats been changed.


Hydro wrote:
Zmar wrote:

The question is whether any other class with medium BAB can deal this kind of damage with their melee or thrown attacks. That's why rogue doesn't get so many built-in options to boost himself IMO.

Paladins deal that against outsiders/undead/dragons (actually, more than that when you account for divine bond).

Sorry, couldn't resist. Carry on.

Pally has his full BAB, quite unlike the rogue ;) Pally is a melee class, not a skill monkey or some other mid BAB specialist which I considered for the comparison.

Seriously if you have problems with hitting the tanks (which you are NOT supposed to take on directly) then consider buying a briliant energy weapon (okay, it doesn't always work, but it can do the trick most of the time). A sorcerer class dip can also provide some (unlimited use per day) ranged touch attacks for your surprise shots.

Rogues are the only class that adds so many d6 or somethings to his single attack. The monk can throw in quite a few dice as well, but even with all the flurried attacks he is not quite close to two weapons wielding rogue. He can do it every time, while the rogue has to flank... All in all I don't want to decide which is better. With other classes like evil cleric casting his inflict spells we're getting back to standard performance melee all day vs. limited shine with a few spells debate.

All in all every mid-BAB class has someting extra (Rogue, Monk and Bard fan here).


Zmar wrote:


Pally has his full BAB, quite unlike the rogue ;) Pally is a melee class, not a skill monkey or some other mid BAB specialist which I considered for the comparison.

NO! Wrong! Paladins are not a "melee class" there is no such thing! Bad padawan! Paladins are a full BAB class nothing about that states they must or even should be melee only. It is especially evident that they are not a "melee class" since their class abilities work with ranged weapons too.

[/rant]


Sprith wrote:
Normal concealment (20% miss chance) is sufficient to hide.

Does Wind Stance work in the final the same way it does in Beta?


Jabor wrote:
Sprith wrote:
Normal concealment (20% miss chance) is sufficient to hide.
Does Wind Stance work in the final the same way it does in Beta?

It gives 20% concealment on ranged attacks when you move more than 5 feet for 1 round.

Scarab Sages

Abraham spalding wrote:


NO! Wrong! Paladins are not a "melee class" there is no such thing! Bad padawan! Paladins are a full BAB class nothing about that states they must or even should be melee only. It is especially evident that they are not a "melee class" since their class abilities work with ranged weapons too.

[/rant]

I may have a Paladin of Erastil with a badass longbow, to go along with the Ranger and Clerics of Erastil, as well as a rogue, for my game next week. It looks like the bow brigade will be out in force, and it's looking pretty damned effective.

RPG Superstar 2010 Top 32

A whole group of ranged fighters? That sounds fascinating.

A gang like that will really want crowd-control spells to keep the enemy at bay. Does Erastil grant the plant domain?


Abraham spalding wrote:
Zmar wrote:


Pally has his full BAB, quite unlike the rogue ;) Pally is a melee class, not a skill monkey or some other mid BAB specialist which I considered for the comparison.

NO! Wrong! Paladins are not a "melee class" there is no such thing! Bad padawan! Paladins are a full BAB class nothing about that states they must or even should be melee only. It is especially evident that they are not a "melee class" since their class abilities work with ranged weapons too.

[/rant]

Heh, yeh, but you know what I meant by that ;)

RPG Superstar 2012 Top 16

Rogues generally don't have a problem hitting with primary attacks because monster AC is really predicated on Medium BAB TH advancement, not on Full BAB.

i.e. 15 BAB + a +5 weapon = +20 AC, which is just about the AC advantage a level 20 monster has over a level 1.

The Rogue's Dex for finesse and Weapon Focus and Flanking combine then for a +13 benefit or so...they'll be hitting a 40 AC on 7 or higher, which is a higher AC then many high level monsters have. Add in Subtlety (+4/+4 on sneak attacks), and they are hitting on a 3 or better, and all you really wonder about is your iteratives hitting.

Fighter / Melee BAB is actually based around you getting to use Power attack all the time on single attacks, and having more of your iteratives hit. Consider that a Fighter's 3rd iterative is going off at about the same level as the Rogue's PRIMARY...and damage should be anything but a problem for the fighter. They can now full Power attack and still their 2nd iterative is as good as that of the Rogue's primary.

==Aelryinth

Scarab Sages

Hydro wrote:

A whole group of ranged fighters? That sounds fascinating.

A gang like that will really want crowd-control spells to keep the enemy at bay. Does Erastil grant the plant domain?

Looks Interesting so far, Though it now appears that the Cleric may go Holy Warrior, and the Rogue may switch to Monk to use the Vudrani Bow. Both are Options from the Kickass campaign setting. (We don't start till next thursday so I still don't know what'll be the final set.)

Yep, Plants are among Erastil's domains.

Most of this group learned the value of making sure everyone has a ranged attack and is damned good at it. Last I heard the Pally, Ranger, and Cleric are all small races and taking ACs and Mounts to give them greater speed while still being able to fit in medium sized spaces.

Scarab Sages

I realized my posts were drifting off topic.

The Rogue archer is built to use Stealth to Snipe, and thus deny the enemy his dexterity modifier, which goes a long way to hitting some enemies. (Though ours was counting on Clerical Buffs, Ranger Hunter's Bond and eventually Paladin Shared Smiting)

I've also seen a Rogue Longspear Build which was frankly ridiculous as backup/tagteam for a flail wielding barbarian trip machine.

Scarab Sages

Sprith wrote:
Dragnmoon wrote:
Hey they still have sniping in PFRPG?

Yep, it's in skills:stealth section. You can make a single ranged attack from stealth and then restealth at -20 check.

Jabor wrote:
As a question, how much "concealment" is necessary in order to hide again?

Normal concealment (20% miss chance) is sufficient to hide. You don't need total concealment. Though it must be concealment from all enemies not just some (Such as having concealment from one foe due to darkness but you're in range of another's low light/darkvision). Can also stealth using bluff check in combat.

Pretty much all same as described from srd SRD:Hide
Though I'm unsure if the 10 ft distance is required anymore for sniping and using bluff as distraction would be opposed by all those with sight of you wouldn't it?

For the wealthy and against living opponents theres also always a brilliant energy weapon. In 3.5 I used to abuse blinking for setting up sneak attacks but thats been changed.

Don't use d20SRD for Pathfinder stuff now. Here's the information from PFSRD Yes, you still need to be at least 10 feet away to re-hide...

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Rogues actually hitting the enemy All Messageboards

Want to post a reply? Sign in.