Wesley Snacks |
I do recall people asking in older threads about Damage Reduction and how silver and say a +1 sword works. Well they do have a chart on page 562 that lays it out.
Basically to overcome silver/cold iron DR takes more then a +1 sword, it takes a +3 one. To overcome adamantine DR it takes a +4, and to overcome alginment based DR takes a +5.
So basically the way I read it a +5 sword will overcome all DR with the exception of /- like fighters can get or admantine plate gives.
Don't forget that the +5 sword doesn't overcome /bludgeoning or /piercing
Krome |
Coridan wrote:Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?
They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.
toyrobots |
joela wrote:Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.Coridan wrote:Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?
They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
Less talk. More spoilers.
Krome |
seekerofshadowlight wrote:But this isn't a thread for debating the value of the new games rules, that wasn't the purpose of it. You decided it was and acted thusly. It was a thread to put in noticed changes. If you want it to go down in flames, fine, but remember you're the one who is starting that. I will be happy to add to the flames though, I am simply respecting that right now people want to know things about the new game and allowing them to find it without the flames you seem to desire.Thurgon wrote:seekerofshadowlight wrote:Reminds me of the release of 4.0, those who liked the game gloated, and still do. Those who saw it as a betrayal of D&D vented and for the most part still do. Glad you could show us how to start the edition wars all over again.silverhair2008 wrote:I am so happy right nowThurgon wrote:Did Cleric's really loose heavy armor?Yes,that is what I saw when I looked at the Cleric section. It's on page 39.How is my post any different then others saying they liked this or that? I posted many times in the cleric threads for this change, so your damned right I am happy. It's not an attack it's a statement of my joy that my feed back was taken into account like many other's
As for it hurting BC that's bull. Run stats as they are, if you need to fix stats use one of the new feats they now get and give them the feat.
Umm this isn't the thread for this... please start another thread more appropriate...
Krome |
Krome wrote:Less talk. More spoilers.joela wrote:Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.Coridan wrote:Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?
They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
lol You are SO right
Probably my favorite feat... Master Craftsman. Any class can now create magic items, though you can't make an item that uses Spell Trigger or Spell Activation.
This is SO cool!
Eric Tillemans |
Another note:
With the feats Step Up, and Stand Still a melee type can at least get a chance to disrupt a spell caster once he closes to within his threatened area (which can be 5' bigger than normal with the Lunge feat).
There's really no way out for the spellcaster except to attempt to defensively cast and that's a bit more chancier than it used to be (and even more chancier if the melee guy is a fighter and takes Disruptive and Spellbreaker).
Krome |
toyrobots wrote:Less talk. More spoilers.In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!
Clerics get their spells renewed at a set time of day but do not require rest.
ummm that is not new...
From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "
Carnivorous_Bean |
Since I seem to be the guy who asks about shields, and am feeling too lazy to go through the whole thread right now ;) ....
Are there any changes to the way shields work (leaving out the feats that we talked about earlier)? Do they still just give a flat AC bonus, and has said AC bonus remained the same?
Krome |
Since I seem to be the guy who asks about shields, and am feeling too lazy to go through the whole thread right now ;) ....
Are there any changes to the way shields work (leaving out the feats that we talked about earlier)? Do they still just give a flat AC bonus, and has said AC bonus remained the same?
Compared chart to d20 SRD and they appear exactly the same. Cost, AC bonus, penalties, weight. All he numbers were the same.
Dennis da Ogre |
Dennis da Ogre wrote:toyrobots wrote:Less talk. More spoilers.In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!
Clerics get their spells renewed at a set time of day but do not require rest.
ummm that is not new...
From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "
Umm... wait. !
For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along
Krome |
Krome wrote:Dennis da Ogre wrote:toyrobots wrote:Less talk. More spoilers.In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!
Clerics get their spells renewed at a set time of day but do not require rest.
ummm that is not new...
From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "
Umm... wait. !
For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along
lol dude if I had a list of rules that we have always played one way and turns out we were wrong! Ready an action comes to mind! Ever read that the details? Readying an action is a STANDARD ACTION of its own! You can't move to something and then do anything!
Zark |
Starfury wrote:On the other hand, Cleave is like the Beta version, except that it's a standard action.
Not quite, Cleave now has a -2 penalty to AC. Imho a reasonable trade to use it as a standard action.
Did I say I got my book today? YAY! *cuddles his book*
Cleave is a standard action? So you can't use cleave during a full attack?
Dennis da Ogre |
lol dude if I had a list of rules that we have always played one way and turns out we were wrong! Ready an action comes to mind! Ever read that the details? Readying an action is a STANDARD ACTION of its own! You can't move to something and then do anything!For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along
Well it's even more amusing because my GM in a pbp campaign as I were just discussing this exact thing and he thought it was the same.
Eric Tillemans |
Some critical feats that are pretty darn nice:
Exhausting Critical: exhaust opponent you hit with a critical, no save
Stunning Critical: stun opponent you hit with a critical for 2-5 rounds, if they make a Fort save vs DC 10+your bab they are still staggered for 1-4 rounds
Critical Mastery: apply the effects of two critical feats at once
Ouch!
allen trussell |
I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist, all of which are in the SRD. The red wizard isn't SRD, so it makes sense it wasn't included. The prestige classes present are the same ones in the beta pdf, spiffed up. I'm wondering what the decision was to omit these. There are plenty of other changes, too, but this is the one I felt worth noting at this time.
Eric Tillemans |
Also what powers does the good cleric domain give?Please Eric.
Cleave is a standard action? So you can't use cleave during a full attack?
Cleave is a standard action yes. You can choose an opponent and if you hit the opponent you may attack an foe adjacent to your first target with a cleave attack.
Good Domain:
1st level power - add 1/2 your cleric level as a sacred bonus to attacks, saves, skills, and ability checks for 1 round. You can use this a number of times per day
8th level power - give your weapon the 'holy' quality for a number of rounds equal to 1/2 your cleric level. You may do this one time per day plus an additional use for every 4 levels above 8th. (2 uses at 12th, 3 at 16th, etc).
Krome |
Cleave is a standard action? So you can't use cleave during a full attack?
Cleave is a standard attack, if successful you get another attack on an adjacent foe at the full attack bonus. This is awesome even for a fighter up to at least level 10, as you don't suffer the -5 for the iterative attack.
Great Cleave is also a standard attack but you can continue making attacks against adjacent foes at your full attack bonus as long as you keep hitting. This can be better than a full attack for a fighter at times as he can have more than four attacks and all are at his full attack bonus.
At first glance these sound like nerfs, but really they aren't.
Krome |
I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist, all of which are in the SRD. The red wizard isn't SRD, so it makes sense it wasn't included. The prestige classes present are the same ones in the beta pdf, spiffed up. I'm wondering what the decision was to omit these. There are plenty of other changes, too, but this is the one I felt worth noting at this time.
I THINK I heard something about a later book dealing with more prestige classes. I could be wrong on that. Could have been another publisher... *shrug*
Lazaro |
Overhand Chop, Backswing, Devestating Blow are gone... *smiff sniff* I LIKED those... :(
I have a fighter in my current home game using Overhand Chop. He probably won't like the change. But nothing says you still can't use those Beta feats in your game.
joela |
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.
Are you kidding? Do you know how difficult it is to munchkin DnD these days? RPGA members are bitter about that, let me tell you!
Krome |
Krome wrote:Overhand Chop, Backswing, Devestating Blow are gone... *smiff sniff* I LIKED those... :(I have a fighter in my current home game using Overhand Chop. He probably won't like the change. But nothing says you still can't use those Beta feats in your game.
yeppers I'll houserule them back in ASAP!
Krome |
Krome wrote:Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.Are you kidding? Do you know how difficult it is to munchkin DnD these days? RPGA members are bitter about that, let me tell you!
lol [threadjack!] maybe in organized play, but I just had a guy playing some psionic elven variant, no idea where it came from, that was a ranger and psion at level 1. At level 2 he got his psi stone (or whatever) and somehow his skills were now almost +15. Everything seemed right by the book, but you have to be kidding! He was really more like a 5th level character! I knew the game would be ending soon anyway, so I didn't care... [/threadjack]
joela |
lol [threadjack!] maybe in organized play, but I just had a guy playing some psionic elven variant...[/threadjack]
[threadjack!] Psionic? Did I miss a book or something?!? Or it must be on the DDI. Right now the "it" thing is Clever Strike for the rogue. "Backstabbing as an At-Will power." No need to flank. Yikes![/threadjack]
KaeYoss |
I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist
I'm wondering what the decision was to omit these.
Archmage/Heirophant: They wanted those things to be titles again. Every arcanist of a high enough level is, more or less, an archmage. It's the same reason why "master swordsman" or "thief extraordinaire" aren't PrCs.
Blackguard: Will become a core class.
The rest: I guess they didn't have enough that justifies their continued existance.
Dennis da Ogre |
Dennis da Ogre wrote:Ah, so it was fixed.
Elven Curved Sword (bastard sword but threatens on 18-20)
Not sure... my description is a bit off though. It does damage as a bastard sword and the threat range is right but it's 2 handed and finessable.
Dennis da Ogre wrote:Weaksauce.
Human Katana: 1d10/ 18-20 x4 (trip/ disarm/ finessable/ ignores DR up to 10/)
Most of my jokes are.
Tholas |
Great Cleave is also a standard attack but you can continue making attacks against adjacent foes at your full attack bonus as long as you keep hitting. This can be better than a full attack for a fighter at times as he can have more than four attacks and all are at his full attack bonus.
If you don't care about another -2 to AC you could add Lunge to the mix.
I can't help but imagine two raged and enlarged Barbarians using bull rushes and/or their Knockback Rage Power to set up massive Great Cleaves.
At first glance these sound like nerfs, but really they aren't.
+1! I am very happy with the changes.
Adding in Vital Strike + Improved + Greater to that Cleave Damage, right? :-)
That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.
Dennis da Ogre |
That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.
Cleave is a standard action not an attack action. Whirlwind is a full attack action.
Tholas |
Tholas wrote:That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.Cleave is a standard action not an attack action. Whirlwind is a full attack action.
I might be wrong but an attack action is any action(not sure about charge as it is defined as a special full-round action) you use to make an attack. So, using a standard action or full-round action to make an attack are both considered attack actions.
Besides, the description of the Sunder and Disarm maneuvers also uses the term attack action. But in this case you probably couldn't use Cleave with them as you give up your attack action for the maneuver.Dennis da Ogre |
I might be wrong but an attack action is any action(not sure about charge as it is defined as a special full-round action) you use to make an attack. So, using a standard action or full-round action to make an attack are both considered attack actions.
Besides, the description of the Sunder and Disarm maneuvers also uses the term attack action. But in this case you probably couldn't use Cleave with them as you give up your attack action for the maneuver.
Rules Lawyer I Ain't but I think you are wrong.
Under standard actions there is an action called "Attack", that is an "Attack Action". What you are referring to is simply a melee attack, for example a bull rush can be made "in place of a melee attack" which can be either an attack action or on of your attacks during a full attack.
Cleave is a standard action called Cleave, it is not an Attack Action.