Reading the Core Rules? Post observations HERE


Pathfinder First Edition General Discussion

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Thurgon wrote:

I do recall people asking in older threads about Damage Reduction and how silver and say a +1 sword works. Well they do have a chart on page 562 that lays it out.

Basically to overcome silver/cold iron DR takes more then a +1 sword, it takes a +3 one. To overcome adamantine DR it takes a +4, and to overcome alginment based DR takes a +5.

So basically the way I read it a +5 sword will overcome all DR with the exception of /- like fighters can get or admantine plate gives.

Don't forget that the +5 sword doesn't overcome /bludgeoning or /piercing

Grand Lodge

joela wrote:
Coridan wrote:


They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?

Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.


Krome wrote:
joela wrote:
Coridan wrote:


They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.

Less talk. More spoilers.

Grand Lodge

Thurgon wrote:
seekerofshadowlight wrote:
Thurgon wrote:
seekerofshadowlight wrote:
silverhair2008 wrote:
Thurgon wrote:
Did Cleric's really loose heavy armor?
Yes,that is what I saw when I looked at the Cleric section. It's on page 39.
I am so happy right now
Reminds me of the release of 4.0, those who liked the game gloated, and still do. Those who saw it as a betrayal of D&D vented and for the most part still do. Glad you could show us how to start the edition wars all over again.

How is my post any different then others saying they liked this or that? I posted many times in the cleric threads for this change, so your damned right I am happy. It's not an attack it's a statement of my joy that my feed back was taken into account like many other's

As for it hurting BC that's bull. Run stats as they are, if you need to fix stats use one of the new feats they now get and give them the feat.

But this isn't a thread for debating the value of the new games rules, that wasn't the purpose of it. You decided it was and acted thusly. It was a thread to put in noticed changes. If you want it to go down in flames, fine, but remember you're the one who is starting that. I will be happy to add to the flames though, I am simply respecting that right now people want to know things about the new game and allowing them to find it without the flames you seem to desire.

Umm this isn't the thread for this... please start another thread more appropriate...

Grand Lodge

toyrobots wrote:
Krome wrote:
joela wrote:
Coridan wrote:


They got rid of ECLs and LAs entirely and expect GMs to do the balancing themselves it seems.
Really? Hmmm. How's dis for a houserule? Effry time someone bringz in a PeeCee with LA into a game, other PeeCeez get new feets equal to LA, non?
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.
Less talk. More spoilers.

lol You are SO right

Probably my favorite feat... Master Craftsman. Any class can now create magic items, though you can't make an item that uses Spell Trigger or Spell Activation.

This is SO cool!


toyrobots wrote:
Less talk. More spoilers.

Clerics get their spells renewed at a set time of day but do not require rest.

Edit: (Ooops this was always there)


Another note:

With the feats Step Up, and Stand Still a melee type can at least get a chance to disrupt a spell caster once he closes to within his threatened area (which can be 5' bigger than normal with the Lunge feat).

There's really no way out for the spellcaster except to attempt to defensively cast and that's a bit more chancier than it used to be (and even more chancier if the melee guy is a fighter and takes Disruptive and Spellbreaker).

Grand Lodge

Dennis da Ogre wrote:
toyrobots wrote:
Less talk. More spoilers.

In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!

Clerics get their spells renewed at a set time of day but do not require rest.

ummm that is not new...

From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "


Since I seem to be the guy who asks about shields, and am feeling too lazy to go through the whole thread right now ;) ....

Are there any changes to the way shields work (leaving out the feats that we talked about earlier)? Do they still just give a flat AC bonus, and has said AC bonus remained the same?

Grand Lodge

Carnivorous_Bean wrote:

Since I seem to be the guy who asks about shields, and am feeling too lazy to go through the whole thread right now ;) ....

Are there any changes to the way shields work (leaving out the feats that we talked about earlier)? Do they still just give a flat AC bonus, and has said AC bonus remained the same?

Compared chart to d20 SRD and they appear exactly the same. Cost, AC bonus, penalties, weight. All he numbers were the same.


Krome wrote:
Dennis da Ogre wrote:
toyrobots wrote:
Less talk. More spoilers.

In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!

Clerics get their spells renewed at a set time of day but do not require rest.

ummm that is not new...

From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "

Umm... wait. !

For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along

Grand Lodge

Dennis da Ogre wrote:
Krome wrote:
Dennis da Ogre wrote:
toyrobots wrote:
Less talk. More spoilers.

In the ongoing quest to nerf clerics they no longer require sleep so they will now be forced to keep watch along with with fighters and rogues!

Clerics get their spells renewed at a set time of day but do not require rest.

ummm that is not new...

From d20 SRD "Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. "

Umm... wait. !

For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along

lol dude if I had a list of rules that we have always played one way and turns out we were wrong! Ready an action comes to mind! Ever read that the details? Readying an action is a STANDARD ACTION of its own! You can't move to something and then do anything!


Tholas wrote:
Starfury wrote:

On the other hand, Cleave is like the Beta version, except that it's a standard action.

Not quite, Cleave now has a -2 penalty to AC. Imho a reasonable trade to use it as a standard action.

Did I say I got my book today? YAY! *cuddles his book*

Cleave is a standard action? So you can't use cleave during a full attack?


Krome wrote:

For some reason I thought clerics required both rest and a time of day... never mind. Nothing to see here. Move along

lol dude if I had a list of rules that we have always played one way and turns out we were wrong! Ready an action comes to mind! Ever read that the details? Readying an action is a STANDARD ACTION of its own! You can't move to something and then do anything!

Well it's even more amusing because my GM in a pbp campaign as I were just discussing this exact thing and he thought it was the same.


Some critical feats that are pretty darn nice:

Exhausting Critical: exhaust opponent you hit with a critical, no save
Stunning Critical: stun opponent you hit with a critical for 2-5 rounds, if they make a Fort save vs DC 10+your bab they are still staggered for 1-4 rounds
Critical Mastery: apply the effects of two critical feats at once

Ouch!


Please Eric.
Cleave is a standard action? So you can't use cleave during a full attack?

Also what powers does the good cleric domain give?

Scarab Sages

I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist, all of which are in the SRD. The red wizard isn't SRD, so it makes sense it wasn't included. The prestige classes present are the same ones in the beta pdf, spiffed up. I'm wondering what the decision was to omit these. There are plenty of other changes, too, but this is the one I felt worth noting at this time.


Zark wrote:

Please Eric.

Cleave is a standard action? So you can't use cleave during a full attack?
Also what powers does the good cleric domain give?

Cleave is a standard action yes. You can choose an opponent and if you hit the opponent you may attack an foe adjacent to your first target with a cleave attack.

Good Domain:
1st level power - add 1/2 your cleric level as a sacred bonus to attacks, saves, skills, and ability checks for 1 round. You can use this a number of times per day
8th level power - give your weapon the 'holy' quality for a number of rounds equal to 1/2 your cleric level. You may do this one time per day plus an additional use for every 4 levels above 8th. (2 uses at 12th, 3 at 16th, etc).


Eric Tillemans wrote:
answers

Thanx :-)

edit: Do they (Clerics with the good domain) get holy smite as a lvl 4 spell? Or have they changed the domain spells from 3.5?

Scarab Sages

Zark wrote:
Eric Tillemans wrote:
answers

Thanx :-)

edit: Do they (Clerics with the good domain) get holy smite as a lvl 4 spell? Or have they changed the domain spells from 3.5?

Yes.


Zark wrote:
Eric Tillemans wrote:
answers

Thanx :-)

edit: Do they (Clerics with the good domain) get holy smite as a lvl 4 spell? Or have they changed the domain spells from 3.5?

Yes, they get holy smite as a level 4 spell. Domain spells work just like they did in 3.5

Grand Lodge

Zark wrote:


Cleave is a standard action? So you can't use cleave during a full attack?

Cleave is a standard attack, if successful you get another attack on an adjacent foe at the full attack bonus. This is awesome even for a fighter up to at least level 10, as you don't suffer the -5 for the iterative attack.

Great Cleave is also a standard attack but you can continue making attacks against adjacent foes at your full attack bonus as long as you keep hitting. This can be better than a full attack for a fighter at times as he can have more than four attacks and all are at his full attack bonus.

At first glance these sound like nerfs, but really they aren't.

Grand Lodge

And as a standard action you can move and still get multiple attacks.

Grand Lodge

allen trussell wrote:
I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist, all of which are in the SRD. The red wizard isn't SRD, so it makes sense it wasn't included. The prestige classes present are the same ones in the beta pdf, spiffed up. I'm wondering what the decision was to omit these. There are plenty of other changes, too, but this is the one I felt worth noting at this time.

I THINK I heard something about a later book dealing with more prestige classes. I could be wrong on that. Could have been another publisher... *shrug*

Grand Lodge

TriOmegaZero wrote:
And as a standard action you can move and still get multiple attacks.

OH DUDE I SO MISSED THAT ADVANTAGE! DUH!


Adding in Vital Strike + Improved + Greater to that Cleave Damage, right? :-)

Grand Lodge

Overhand Chop, Backswing, Devestating Blow are gone... *smiff sniff* I LIKED those... :(

Grand Lodge

Quandary wrote:
Adding in Vital Strike + Improved + Greater to that Cleave Damage, right? :-)

that is just scary!

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Krome wrote:
Overhand Chop, Backswing, Devestating Blow are gone... *smiff sniff* I LIKED those... :(

I have a fighter in my current home game using Overhand Chop. He probably won't like the change. But nothing says you still can't use those Beta feats in your game.

Grand Lodge

Another observation... ahem... when sitting in the library on the toilet the book gets HEAVY after a while... which could be a good thing I suppose as it encourages you to get up and leave before your legs fall asleep...

ahem...

WHAT??????

Dark Archive

Krome wrote:
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.

Are you kidding? Do you know how difficult it is to munchkin DnD these days? RPGA members are bitter about that, let me tell you!

Grand Lodge

Lazaro wrote:
Krome wrote:
Overhand Chop, Backswing, Devestating Blow are gone... *smiff sniff* I LIKED those... :(
I have a fighter in my current home game using Overhand Chop. He probably won't like the change. But nothing says you still can't use those Beta feats in your game.

yeppers I'll houserule them back in ASAP!


Krome wrote:

Another observation... ahem... when sitting in the library on the toilet the book gets HEAVY after a while... which could be a good thing I suppose as it encourages you to get up and leave before your legs fall asleep...

ahem...

WHAT??????

ahem...

WHAT??????

:-)
Too crazy...

Dark Archive

Krome wrote:

Another observation... ahem... when sitting in the library on the toilet the book gets HEAVY after a while... which could be a good thing I suppose as it encourages you to get up and leave before your legs fall asleep...

ahem...

WHAT??????

My eyes!

Grand Lodge

joela wrote:
Krome wrote:
Or, how about every time player comes to the table with a race with an ECL, he gets laughed at, called a munchkin, and told to play D&D and not Vampire or Werewolf.
Are you kidding? Do you know how difficult it is to munchkin DnD these days? RPGA members are bitter about that, let me tell you!

lol [threadjack!] maybe in organized play, but I just had a guy playing some psionic elven variant, no idea where it came from, that was a ranger and psion at level 1. At level 2 he got his psi stone (or whatever) and somehow his skills were now almost +15. Everything seemed right by the book, but you have to be kidding! He was really more like a 5th level character! I knew the game would be ending soon anyway, so I didn't care... [/threadjack]

Silver Crusade

Aw damn, the Overhand Chop tree is gone?!

Has anything replaced it?

Silver Crusade

Pathfinder Adventure Path Subscriber

Krome seems to be suffering from pathfinderitis, also knowns as NCRTS, New Core Rulebook Trauma Syndrome.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mikaze wrote:

Aw damn, the Overhand Chop tree is gone?!

Has anything replaced it?

From what I've read in this thread, no.

Grand Lodge

Mikaze wrote:

Aw damn, the Overhand Chop tree is gone?!

Has anything replaced it?

not that I saw... might have missed it, but I hope they at least planted a new tree somewhere for the environment... *drum roll* lol I kill me... time for bed! lol

Grand Lodge

Gorbacz wrote:
Krome seems to be suffering from pathfinderitis, also knowns as NCRTS, New Core Rulebook Trauma Syndrome.

Just got it today and my eyes are red, maybe bleeding! and definitely sore! I'm heading to bed... but might take it with me to snuggle during the night!

Ahem...

WHAT????

Dark Archive

Krome wrote:


lol [threadjack!] maybe in organized play, but I just had a guy playing some psionic elven variant...[/threadjack]

[threadjack!] Psionic? Did I miss a book or something?!? Or it must be on the DDI. Right now the "it" thing is Clever Strike for the rogue. "Backstabbing as an At-Will power." No need to flank. Yikes![/threadjack]

Dark Archive

Krome wrote:

I'm heading to bed... but might take it with me to snuggle during the night!

Ahem...

WHAT????

That's probably what the Missourian is asking, too.


allen trussell wrote:

I noticed some prestige classes aren't in the book: Archmage, Blackguard, Dwarven Defender, Heirophant, Horizon Walker and Thaumaturgist

I'm wondering what the decision was to omit these.

Archmage/Heirophant: They wanted those things to be titles again. Every arcanist of a high enough level is, more or less, an archmage. It's the same reason why "master swordsman" or "thief extraordinaire" aren't PrCs.

Blackguard: Will become a core class.

The rest: I guess they didn't have enough that justifies their continued existance.


Jason Bulmahn wrote:

I was wondering how long it would take for someone to notice this change.

I didn't mention it, but I noticed it last week, when I browsed Bastards of Erebus.

I'm still debating houseruling it back.


Dennis da Ogre wrote:


  • Elven Curved Sword (bastard sword but threatens on 18-20)
  • Ah, so it was fixed.

    Dennis da Ogre wrote:


  • Human Katana: 1d10/ 18-20 x4 (trip/ disarm/ finessable/ ignores DR up to 10/)
  • Weaksauce.


    KaeYoss wrote:
    Dennis da Ogre wrote:


  • Elven Curved Sword (bastard sword but threatens on 18-20)
  • Ah, so it was fixed.

    Not sure... my description is a bit off though. It does damage as a bastard sword and the threat range is right but it's 2 handed and finessable.

    KaeYoss wrote:
    Dennis da Ogre wrote:


  • Human Katana: 1d10/ 18-20 x4 (trip/ disarm/ finessable/ ignores DR up to 10/)
  • Weaksauce.

    Most of my jokes are.


    Krome wrote:


    Great Cleave is also a standard attack but you can continue making attacks against adjacent foes at your full attack bonus as long as you keep hitting. This can be better than a full attack for a fighter at times as he can have more than four attacks and all are at his full attack bonus.

    If you don't care about another -2 to AC you could add Lunge to the mix.

    I can't help but imagine two raged and enlarged Barbarians using bull rushes and/or their Knockback Rage Power to set up massive Great Cleaves.

    Krome wrote:


    At first glance these sound like nerfs, but really they aren't.

    +1! I am very happy with the changes.

    Quandary wrote:
    Adding in Vital Strike + Improved + Greater to that Cleave Damage, right? :-)

    That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.


    Tholas wrote:
    That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.

    Cleave is a standard action not an attack action. Whirlwind is a full attack action.


    Dennis da Ogre wrote:
    Tholas wrote:
    That's the question. I don't have The Book with me but IIRC Vital Strike is defined like this: 'when you use the attack action, make one melee attack ...'. This could be interpreted multiple ways. The most favorable would be that you can make one attack with double/triple/quadruple damage dice and then do any other attacks that come from feats (like Cleave or Whirlwind Attack) or high BAB. But I rather doubt that as Jason would surely have mentioned such options in the previews.
    Cleave is a standard action not an attack action. Whirlwind is a full attack action.

    I might be wrong but an attack action is any action(not sure about charge as it is defined as a special full-round action) you use to make an attack. So, using a standard action or full-round action to make an attack are both considered attack actions.

    Besides, the description of the Sunder and Disarm maneuvers also uses the term attack action. But in this case you probably couldn't use Cleave with them as you give up your attack action for the maneuver.


    Tholas wrote:

    I might be wrong but an attack action is any action(not sure about charge as it is defined as a special full-round action) you use to make an attack. So, using a standard action or full-round action to make an attack are both considered attack actions.

    Besides, the description of the Sunder and Disarm maneuvers also uses the term attack action. But in this case you probably couldn't use Cleave with them as you give up your attack action for the maneuver.

    Rules Lawyer I Ain't but I think you are wrong.

    Under standard actions there is an action called "Attack", that is an "Attack Action". What you are referring to is simply a melee attack, for example a bull rush can be made "in place of a melee attack" which can be either an attack action or on of your attacks during a full attack.

    Cleave is a standard action called Cleave, it is not an Attack Action.

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