TGZ Presents: The Sellswords of Punjar


Play-by-Post

1,001 to 1,050 of 1,923 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Human Expert 1

There were indeed tools of nearly every shape and sort in Arthuro's bazaar.


Male Halfling Rogue 2

The halfling warily looks around the fence's domain.

Perception 1d20 ⇒ 19


Male Dwarf Invoker 2

1d20 + 4 ⇒ (4) + 4 = 8

Dagobert starts to look but gets abruptly sidetracked by memories of the bats.

"Those little chaps were flying rats. I wonder if there's another way to deal with them."

He sinks into a rodent-filled reverie.


Male Human Expert 1

Returning to Arthuro's bazaar shows that The Fence is at least somewhat a man of his word. There is no sign of your previous struggles other than the faintest whiff of otyugh stench. Arthuro, however, is currently nowhere to be found.

Dannad's searching turns up a few useful tools that show signs of wear, but seem sturdy enough. These include a crowbar, a thin metal prybar, a shovel, and a pickaxe; all of a serviceable condition.


M Eladrin Pursuing Avenger

Hawkseer hefts the pickaxe, then silently holds it out toward Vandis.


Male Human

Vandis accepts it and nods to someone to pick up the crowbar.


Male Deva Shaman 2

Galad picks up the crowbar.

I have the second-highest strength here, oddly enough.


M Eladrin Pursuing Avenger

To the door!


Male Deva Shaman 2

I'm guessing I can't get away with using my previous strength check? If not, 1d20 + 1 ⇒ (13) + 1 = 14


Male Halfling Rogue 2

Dannad picks up the prybar and slides it between his back and his pack.

"Now maybe we can see about takin' down that door...."


Male Human Expert 1

Galad attempts to heave the door out of his hinges and it creaks and groans with the effort. Several cracks begin to splinter the wood but the door stays solid.

Anyone want to assist him?


Male Human

1d20 + 4 ⇒ (18) + 4 = 22
Aid!


Male Dwarf Invoker 2

1d20 ⇒ 8

Dagobert pokes experimentally. And gets in the way.


Male Human Expert 1

The door finally cracks and away from the hinges and splits into several pieces. Though the pieces are still held up by the bar on the other side, they can easily be moved out of the way.

With the barrier gone, several voices can be heard on the other side speaking in harsh whispers.


Male Dwarf Invoker 2

Anything we can understand?
1d20 + 4 ⇒ (19) + 4 = 23 - perception check


M Eladrin Pursuing Avenger

Perception 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Expert 1

The harsh whispers come from raspy throats, only bits and pieces can be made out and it's what you could have suspected.

"Ya' hear that? They're comin'."

"Get ready, there's a lot of 'em."

"These the ones that killed..."

"Shhh, they'll hear ya'."


M Eladrin Pursuing Avenger

Hawkseer smiles.


Male Dwarf Invoker 2

"I think we've alerted the nest," mouths Dagobert.


Male Human Expert 1

The courtyard is muddy from the pouring rain. Bits of trash, broken bottles, and cast-off crates stand in the corners of the yard. A pair of double doors stands open at one end of the courtyard. In addition to the drum of the rain, you see several scraggly men hiding behind boxes and peering out at you.


Male Dwarf Invoker 2

Dagobert takes a quick look and shakes his head sadly, muttering to his friends

"Sad specimens, as poor humans as those rats were poor rats. It's a shame to hurt them."

Raising his voice, he adds for benefit of the scraggy listeners,

"We're engaged in a professional de-infestation operation. Are you going to be a nuisance, or just go away without interfering?"


Male Halfling Rogue 2

"Just let 'em walk out o' here all scot free?" The halfling whispers. "If we weren't twixt 'em and the exit, I might could be convinced more toward it."

Fingering his knife, he watches from behind Vandis', the barbarian's larger form mostly shielding the small thief from view.

"Hope they're like that first lot if they don't take up your kind offer, Dag."


Male Human Expert 1

"They's spotted us!"

"What now?"

"We're supposed to kill 'em."

One of them peeks out over the boxes, brandishing a crowbar in his hand.

"Best be gettin' outta' here," he says. "We're meant to give you a wallop if you try anythin'."


M Eladrin Pursuing Avenger

"Seems like a standoff, then," Hawkseer answers calmly. "Any time you care to charge us is fine."


Male Dwarf Invoker 2

"Or you could just be on your way. I'm a noticing sort of chap and I've noticed that bad things are tending to happen to people who meet us. It would be very nice if someone showed a bit of sense. Rats wouldn't do this, you know," he adds to the world in general.


Male Human

"Shut. Up. Dwarf."


Male Dwarf Invoker 2

"He's quite touchy. Foreign, you know."


Male Dwarf Invoker 2

1d20 + 9 ⇒ (10) + 9 = 19 - Insight - are these bods likely to run if we scare them enough?


Male Human Expert 1
Dagobert the Luckless wrote:
1d20+9 - Insight - are these bods likely to run if we scare them enough?

Dagobert:
They seem timid, but are obviously confident enough to throw threats your way.

"Maybe we'll just get Mother Zeb'oltha to take care o' ya'. She's not far, ya' know. Best just get outta' here before ya' get over yer' heads."


M Eladrin Pursuing Avenger

"Hmm. Thank you for the warning; that means we should dispense with you before she gets here." Turning to his allies, "Shall we?"


Male Dwarf Invoker 2

"Everything is always over my head. It's a genetic issue."


Male Human

Vandis growls, both at Dagobert and the men.


M Eladrin Pursuing Avenger

Map, please? I think it's time.


Male Human Expert 1

Final map will go up tomorrow morning. Tonight is my homework night. For the meantime here is a ROUGH DRAFT of the map so you have some idea of what the layout is. The men are bringing boxes out of the doors at CC29. At the back of the courtyard are some stairs leading up to another wooden door.

Currently you are all outside, and the sun is rising further overhead. It is still obscured, however, by many rain clouds, and a slight drizzle has started up again.

Roll initiatives please, and let me know if your map locations are alright on the rough map.


Male Deva Shaman 2

1d20 ⇒ 19 Yeah, my position looks good.


M Eladrin Pursuing Avenger

Position ok. Init 1d20 + 3 ⇒ (13) + 3 = 16


Male Human

position is great. Initiative:
1d20 + 1 ⇒ (8) + 1 = 9


Male Dwarf Invoker 2

Position fine, but Dannad said he was behind Vandis and might want to be. If he wants to swap around, that also works.
1d20 - 1 ⇒ (8) - 1 = 7 - Init


Male Human Expert 1

Going to give Dannad awhile longer to post his initiative and confirm his position. If he wants to swap with Dagobert then that shouldn't be a problem. This evening, the courtyard fight begins! :)


Male Human Expert 1

The party prepares to take on the toughs, but the situation changes as the sounds of other voices from inside the warehouse can be heard near the door.

"They're here!"

"Get Zeb'oltha!"

UPDATED MAP (Click image for full scale)
Party Hit Points

Dannad
Galad

Beggar 1
Beggar 2
Beggar 3
Beggar 4
Beggar 5
Beggar 6
Beggar 7
Beggar 8
Beggar 9
Beggar 10
Hawkseer
Vandis
Dagobert


Male Deva Shaman 2

The spirit forms near the nearest beggar and slashes at him.

Summoning my spirit in BB27 and using Stalker's Strike on B1. (If the boxes are as impassable as I think they are, I should be able to force the bandits that want to attack us all move through AA26, if nothing else wasting some movement.) 1d20 + 4 ⇒ (5) + 4 = 91d10 + 4 ⇒ (10) + 4 = 14

EDIT: Don't you hate it when the damage is lower than the attack?


Male Dwarf Invoker 2

Dagobert peers through his taller comrades and observes the oncoming hordes with resignation.

"They just will not learn, will they? What a pity."


Male Human Expert 1

Dannad moves up and tosses a dagger to test B1's defenses and realizes B1 practically has no defenses, felling him instantly.
Probing Strike on B1; 1d20 + 10 ⇒ (16) + 10 = 26 vs. AC for 1d4 + 6 + 2d8 ⇒ (2) + 6 + (3, 4) = 15 damage.

Galad, B1 is no longer there during your turn. Would you like to revise?

UPDATED MAP (Click image for full scale)
Party Hit Points

Galad
Beggar 2
Beggar 3
Beggar 4
Beggar 5
Beggar 6
Beggar 7
Beggar 8
Beggar 9
Beggar 10
Hawkseer
Vandis
Dagobert
Dannad


Male Deva Shaman 2

Revision: Summon spirit in CC26 instead, and attacking B2. Also, that edit I made at the bottom? Strike that, reverse it.


Male Human Expert 1

Several more men pour out of the warehouse to join their companions, though they quickly realize they're over their heads as the spirit companion takes swings at them with its' spectral sword as they run by.

B2, B3, and B6 attempt to damage the spirit companion but their weak attacks are useless.

B4 and B5 let out yelps as B1 goes down and start running for the stairs. B5 makes it to the door at the top and flings it open with B4 right behind him.

The remaining men run out of the warehouse but have no choice but to run through the spirit's defenses.

Galad, the spirit companion gets 4 opportunity attacks on the newly arrived beggars

UPDATED MAP (Click image for full scale)
Party Hit Points

Hawkseer
Vandis

Dagobert
Dannad
Galad
Beggar 2
Beggar 3
Beggar 4
Beggar 5
Beggar 6
Beggar 7
Beggar 8
Beggar 9
Beggar 10


M Eladrin Pursuing Avenger

I kind of need to see how the spirit companion's OAs go before I can know what to do


Male Deva Shaman 2

OA, vs Reflex:

Spoiler:
1d20 + 4 ⇒ (4) + 4 = 81d10 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (3) + 4 = 71d10 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (11) + 4 = 151d10 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (10) + 4 = 14

First two miss, third probably hits (15, 13 damage), last one is a crit for 14 damage.


Male Human Expert 1

Galad's companion swings swiftly through the wave of oncoming bodies, chopping two of them down at the doorway. The rest circle around unharmed.

MAP

Hawkseer
Vandis

Dagobert
Dannad
Galad
Beggar 2
Beggar 3
Beggar 4
Beggar 5
Beggar 6
Beggar 7
Beggar 8


Male Human

Move to CC26. Mark all adjacent foes with Warden power. Cleave Vs B2 and B3.
1d20 + 8 ⇒ (9) + 8 = 171d10 + 5 ⇒ (8) + 5 = 13 Vs B2, if it hits then B3 takes 4 damage.


M Eladrin Pursuing Avenger

Hawkseer slips into the room and cuts down the begger that slipped around the spirit.

Move to AA26. Oath B8. Bond of Pursuit

1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (15) + 7 = 222d4 + 4 ⇒ (1, 4) + 4 = 9

1,001 to 1,050 of 1,923 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / TGZ Presents: The Sellswords of Punjar All Messageboards

Want to post a reply? Sign in.