TGZ Presents: The Sellswords of Punjar


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Male Human Expert 1

A cursory glance about the room doesn't reveal anything too interesting as the piles are deep and closer inspection would require more than a few seconds.

The toughs carried nothing more than their leather armor, heavy shields, and maces. Arthuro is also wearing leather and you find several daggers hidden within the folds of his waist coat, in his boots, and up his sleeves. The dagger he was holding in his hand, however, is obviously of a much higher quality.

You're free to search about, but I need to know how much time you're spending searching. Make a perception check and roll 1d12 for each 5 minutes you'd like to spend going through the junk.


Male Deva Shaman 2
TGZ101 wrote:

A cursory glance about the room doesn't reveal anything too interesting as the piles are deep and closer inspection would require more than a few seconds.

The toughs carried nothing more than their leather armor, heavy shields, and maces. Arthuro is also wearing leather and you find several daggers hidden within the folds of his waist coat, in his boots, and up his sleeves. The dagger he was holding in his hand, however, is obviously of a much higher quality.

You're free to search about, but I need to know how much time you're spending searching. Make a perception check and roll 1d12 for each 5 minutes you'd like to spend going through the junk.

Galad examines the creature before searching through the junk.

Nature, Religion, Arcana, do I know what this thing was? (Rolled 10, 13, 14, in that order. I hate Wizards' online dice roller, by the way.) Perception: Got 18, and 8 on the d12.


M Human (Prescient) Bard/Cutthroat 1

"Glad to help, glad to help," Kenneth answers Dannad absently, as he starts poking through the goods. "Good work, there, Dagobert -- remind me not to get on your bad side!"

With that, he launches into a long, rambling, but somehow entertaining, story about one of his relatives who once got mistaken for a wererat.

Song of Rest -- surges heal an additional +4. Spend 1 surge during rest to be at full. 5 minutes searching, Perception 19+3=22, go home rolling! 1d12=6.


Male Human Expert 1

A 10 Nature is enough to know that creature is called an otyugh.

Additional Information About Creature:
Nature DC 15:

Spoiler:
Some intelligent monsters capture otyughs and use them as guardians, but otyughs are best used as living garbage disposals. Otyughs often infest the sewer systems of large cities, lurking in the darkest and most stagnant portions.

Nature DC 20:
Spoiler:
Otyughs usually attack creatures that wander too near their filthy larders, even if they're not particularly hungry. They rarely devour the carcasses of slain creatures immediately, preferring to let them rot first. The creature you fought appears to be quite elderly, likely spawning its brood of grubs in preparation for its own death.

Galad shifts through several of the piles and finds one interesting item that stands out among the pots and pans. At the bottom of one pile Galad finds a custom-made iron mold used to make sling stones. The mold bears the sigils from a host of several good-aligned deities.

Kenneth also shifts through the piles and finds a silver filigree lantern. What first appears to be a clump of old rags tumbling inside the lantern turns out to be the body of a small, winged fey creature.
Picture of a filigree lantern

Five minutes of searching have now passed.

Anyone else wishing to search should now re-roll 6's and 8's on their d12.


Male Dwarf Invoker 2

Dagobert rootles while everyone recovers themselves to the accompaniment of Kenneth's story.

1d12=4, but his perception was very low.


Male Human Expert 1
Dagobert the Luckless wrote:

Dagobert rootles while everyone recovers themselves to the accompaniment of Kenneth's story.

1d12=4, but his perception was very low.

Dagobert pokes around for 5 minutes but fails to find anything of interest.


M Human (Prescient) Bard/Cutthroat 1

"So that's what this was, eh?" Nature 9 "Sounds like a good job we killed it.

"Now, this is interesting," Kenneth goes on, lifting out the lantern. "What kind of creature was this?" he muses.

Arcana 21, Nature 20


Male Dwarf Invoker 2

Nature on otyugh (1d20+4=5)

Dagobert tries to find somewhere to sit down that isn't covered in filth and realises that he really knows nothing at all about the thing they've just killed.


Male Halfling Rogue 2

Dannad carefully rolls Arturo for his belongings, taking the weapons and tying the fence up before spending a bit of time examining the dagger.

"Oooh, this looks like somethin' special."

He spins it with his right hand a few times to get a feel for the weapon before walking over to Kenneth.

"I think ye've seen a bit more o' this kind o' stuff than I. What do you make of this knife?"


M Human (Prescient) Bard/Cutthroat 1

Arcana on dagger (1d20+8=17)


Male Human Expert 1

Kenneth:

Spoiler:

The creature appears to be some breed of pixie.

The further you get from the otyughs, the less filth there is. The room isn't exactly dirty as much as it is cluttered.

The dagger is a simple +1 dagger, but as it is magical, it will always return to your hand when thrown.

Experience coming later today as I'm a bit busy at the moment. Good job so far everyone.


M Human (Prescient) Bard/Cutthroat 1

"Nice little toy you've found, Dannad. Might come in handy."


Male Human Expert 1

Experience Time!

850XP + 15% bonus = 977XP
New Indivitual Totals: 539XP
Everyone also receives 1 more action point.

Already half way to lvl 2. You're all doing great and made pretty short work of what should have been a very tough encounter. :)

What's the next plan of action? You may continue to search the piles if you like. There is still an amazing assortment of junk and baubles. You may also explore further into the building or double back.


Male Dwarf Invoker 2

Dagobert will continue to rootle a bit longer.

Perception and a d12 (1d20+4=22, 1d12=10)

Now that he comes to think about it, Dagobert realises that Arthuro was a highly unreliable type. It's quite possible the fence was lying about having desiccants.

He glares hard at the unconscious man.

"Slobber and mucus isn't proper garbage clearance," he sniffs. "He's probably got fine ways of attacting rats if he only knew it."


M Human (Prescient) Bard/Cutthroat 1

As Dagobert rootles, so rootles Kenneth.

Rootling (1d20+3=23, 1d12=2)


Male Human Expert 1

Dagobert rummages around and finds what appears to be an ornate dragon-headed walking stick. Upon closer inspection, however, it is much heavier and reinforced with iron. Dagobert, with his exceptional perception, quickly deduces that the dragon's head can be twisted and removed from the cane, revealing a hollow interior. A slender, wooden wand slips out into Dagobert's hand. It is made of dense wood and has arcane markers burnt precisely down its length. The walking stick itself could also be used as a very sturdy club.

Kenneth's searches turn up an interesting set of small ceramic bulbs strung along a bandoleer. Each bulb is hollow and sealed with cork. They seem empty at the moment but could probably be filled about 1 flask's worth of liquid.

Here's the new progress map.

While searching around you get a better look at the area beyond your current room. A set of old wooden stairs lead up to another curtain which blocks your view of the top. There also seems to be another area around the northern wall of this room.


Male Dwarf Invoker 2

Arcana on wand (1d20+7=17)

"Might be interesting. I wonder what it does." Dagobert prods experimentally. "Not that I can use it, but someone can I don't doubt."

Does the wolf-head cane count as a rod?


M Human (Prescient) Bard/Cutthroat 1
Dagobert the Luckless wrote:
"Might be interesting. I wonder what it does." Dagobert prods experimentally. "Not that I can use it, but someone can I don't doubt."

"No doubt," Kenneth murmurs. "And look at this -- handy for anyone who uses a sling and perhaps something alchemical."


Male Human Expert 1

The wand is easy to identify as it is a simple +1 wand. The cane is approximately the right size and composition of a rod and the iron reinforcement could make it a decent implement in a pinch. It contains no magic, however.


Male Dwarf Invoker 2

"Reminds me of that story you told about your cousin who used his old wand as chopsticks and got turned into a cockroach. Do you want this?"

Dagobert offers the wand to Kenneth.


M Human (Prescient) Bard/Cutthroat 1

"Ah, yes, good old Gregory. Went on to have about 3,000 children. Don't mind if I do, and I'll take a cautionary lesson." Kenneth happily pockets the wand.


Male Human Expert 1

Please consider this plenty of time for a short rest. Also, if everyone could please update their hit points and healing surges I would be much obliged.


Male Human

Vandis groans at the continual chatter of Kenneth and Dagobert.


M Human (Prescient) Bard/Cutthroat 1

"Care to help look, Vandis? We might even find something that fits you."

10 minutes is plenty to spend as far as Kenneth is concerned.HP and surges updated.


Male Human

"There is naught to be found on the likes of trash such as these." he says with disdain, indicating the fallen thugs.


Male Dwarf Invoker 2

Dagobert politely ignores Vandis's grumbling and prods experimentally at the northern wall.

hp and surges updated.


Male Deva Shaman 2

Galad quietly pockets the sling casts and stands ready to continue.

No damage, but I just realized I made a mistake with my background bonus when I was messing around with the Character Builder demo. Mistake fixed, no longer trained in Arcana.


Male Human Expert 1

Dagobert ventures around the north wall and finds a pair of greasy fat lamps casting flickering light over a filthy study. A black desk is overflowing with scrolls and spilled inkpots, a grimy scale, and stacks of copper coins. A ratty, moth-eaten blanket hangs over a hole cut in the back of the tiny study.

Map Updated (Refresh browser to load)

I'm ignoring positions for now but keep someplace in mind just in case.


Male Dwarf Invoker 2

"I shouldn't care to live here." Dagobert looks disapprovingly at the squalid living arrangements.

"Very messy. I don't suppose he kept accurate records either." He complacently pats his own meticulously filled notebooks.


Male Human

Surges and Hp updated in profile and wiki.

Vandis rolls his eyes as Dagobert chatters.


Male Human Expert 1

It appears Arthuro actually did keep meticulous notes of nearly all his transactions. The only problem is that they are all nearly indecipherable to anyone but The Fence. Deciphering the notes will require an Intelligence check.

Also, could everyone who is still in the junk room please make a perception roll?


Male Human

Perception 1d20+3 = 20


M Human (Prescient) Bard/Cutthroat 1

Perception (1d20+3=17)


Male Halfling Rogue 2

Previously, 11 perception and 12 on the d12.

After double checking on Arturo and making sure he was well tied up, Dannad had distractedly picked at the junk around him.

As Dagobert ventures to the north, Dannad moves to follow him. In the study the aspiring thief goes though some of the ledgers before giving up in a huff as he starts to get a headache.

Int Check of 14 . I wonder if my 8 Int deciphers anything.


Male Dwarf Invoker 2

Int check (1d20+2=11)

Dagobert can't make head nor tail of the Fence's writing.


Male Human

Int check 17. :D

Vandis muscles and bustles in, and grunts "Let me see."


Male Dwarf Invoker 2

"There you go."

Dagobert hands over the account book with a happy smile, pleased that Vandis is pleased.


Male Deva Shaman 2

Galad stands there, stock still.

Perception, Initiative: 1d20+9=23, 1d20=20


Male Human Expert 1

Galad, they were making Intelligence checks to decipher the ledger, not Initiative checks. You can use your 20 to decipher if you want.

Those still in the junk room notice that Arthuro has started to stir and test his bonds.

As for the piles of papers, Vandis (possibly Galad) is/are the only one(s) who seem(s) to make heads or tails of the writing. The transactions shown are mostly pittances, worth no more than a silver or two. In the last month, however, Vandis spots 5 entries that stand apart from the others.

Vandis/Galad:

Spoiler:

  • crown, cur/ sharped b. Abbess Jeny/A3
  • sword, 2hnd/ brandy coved b. Clovis/ Trans. t. Cpt. Irocar
  • dagger, slayr; right bloody beat b. Tuld the Toad/ T11
  • cloak, sylv/ cribbed b. Blackjack Droug/O7
  • staff???/ resurrected b. Lud the Magsman (deceased) /Trans. t. Mad. Zeb'oltha


Male Deva Shaman 2
TGZ101 wrote:

Galad, they were making Intelligence checks to decipher the ledger, not Initiative checks. You can use your 20 to decipher if you want.

Vandis/Galad:
** spoiler omitted **

In my defense, Int and Init do look very similar. Yes, I'll be deciphering this. (Now 23 instead of 20, in any case).


Male Human

Vandis is familiar with criminal and ledger codes from his mercenary work, and explains it to the others.


Male Human Expert 1
Galad The Redeemed wrote:


In my defense, Int and Init do look very similar. Yes, I'll be deciphering this. (Now 23 instead of 20, in any case).

No problem, wasn't getting on your case, just wanted to make sure you didn't waste a natural 20. :)

Everyone may now read the spoiler I posted earlier for Vandis and Galad.


Male Dwarf Invoker 2

Do any of these names seem familiar to us Punjar natives?

Dagobert ponders, lips moving silently as he goes through the names.
Streetwise (1d20=19)


M Human (Prescient) Bard/Cutthroat 1

Streetwise (1d20+11=22)


Male Halfling Rogue 2

Dannad, seeing the rest of the group huddled around the ledgers of Arturo, has sense enough to go check on the fence. Wary of any additional surprises, the thief steps lightly through the cluttered room.

Stealthing. 13. Frak. Bet he hears me.


Male Human Expert 1

Arthuro definitely hears Dannad coming and he looks up wearily from the floor but appears to be at a loss for words. He looks surprised more than anything else, and also quite frightened.

Kenneth and Dagobert:

Spoiler:

The name Zeb'oltha is familiar from the rumors you heard earlier. She was referred to as a demon-blooded black sorceress.

You are currently unfamiliar with the other names.

Sorry for the post delay. Tuesdays have become very bad for me since I'm on campus for over 11 hours with very little time in between classes. The rest of the week should be better.


Male Dwarf Invoker 2

"Dearie, dearie me. I know he's a Fence, but he's not picking his customers with much care."

Dagobert sticks his head back to the main room.

"Now then, what do you think we need to know about the human rodents in this place? I'm asking nicely at the moment, but there's no saying how long that will last."

Something about Arthuro's failure to see the merit of rats has profoundly upset him.


Male Human Expert 1

Arthuro struggles about in the junk about him, trying to sit up despite his bonds. His prominent nose whistles furiously as he breathes with the effort. When he's finally up against a nearby barrel, he levels a steady gaze at Dagobert.

"What is it you people want exactly? If yer' workin' for the thieves guild yer' makin' a mistake. Goin' against the Beggar-King on his own turf is suicide. If ya' go now he might let it slide."


Male Dwarf Invoker 2

Dagobert looks mildly at the decrepit human.

"Now then, I don't think a man who keeps a thing like that as a scavenger has too many scruples about the company he keeps."

A strong note of disapproval creeps into his voice.

"Why are you working for the King Rat if he's so dangerous then?"


Male Human Expert 1

"The otyugh's just there to dispose of refuse. I'm the one that trained it in case things got bad. Looks like she was gettin' a little too old for the job though. As for the Beggar-King, the guy's a loon but his gold's just as good as anyone else's. He lets me do my job and that's all I care about," replies the face in his nasal tone of voice.

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