| Galad The Redeemed |
Sorry, managed to miss that it was my turn.
Galad, realizing he could do little to help Vandis escape from the cage from here and not willing to risk dropping into the water, moves over to the figure on the divan.
Move over to the divan and Heal check on the drugged girl: 1d20 + 9 ⇒ (12) + 9 = 21
| TGZ101 |
Dagobert helps as best he can and Galad checks on the young girl on the divan who seems to have no awareness of her surroundings.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Vandis
Hawkseer (bloodied, poisoned)
Dannad
Dagobert
Galad
| TGZ101 |
Vandis calmly composes himself as his cage makes its way further into the cave.
Hawkseer makes it to the bottom of the pit and runs out of footholds, now dangling at the bottom. Dagobert's rope hangs beside him.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Dannad
Dagobert
Galad
Vandis
Hawkseer (bloodied, poisoned)
| TGZ101 |
Dagobert figures that either the door to the loft or the large bed would be sufficient to hold any remaining member of the party.
Dannad searches the floor, but doesn't find any other exit.
UPDATED MAP
Party Hit Points
LEVEL 2 MAP
Galad
Vandis
Hawkseer (bloodied, poisoned)
Dannad
Dagobert
| Dagobert the Luckless |
Makes sense. Dagobert can also heal a bit, but his relationship with gravity isn't the best. We need the antidote off the bloke on the ceiling as well if we can find it.
Dagobert ties off the rope.
If he's got a minor left, he'll use it to look at the room for likely hiding places for more antidote.
1d20 + 5 ⇒ (1) + 5 = 6 - Perception. Or maybe not. He'll just gawp then.
| TGZ101 |
Vandis' cage continues to move while Galad and Dagobert fasten the rope together.
UPDATED MAP
Party Hit Points
LEVEL 2 MAP
Hawkseer (bloodied, poisoned)
Dannad
Dagobert
Galad
Vandis
| Dagobert the Luckless |
Dagobert also looks before moving to the drugged child.
"Nasty sort of trap, I call this," he comments quietly.
1d20 + 5 ⇒ (8) + 5 = 13 - Perception aid another to find useful way down
1d20 + 10 ⇒ (11) + 10 = 21 - Heal on child.
If he can't do both, he'll just use the Perception check.
| TGZ101 |
Hawkseer looks down and sees the water below, about 20-25 feet down from his current perch. Dagobert's rope hangs about 6 feet above it now that it's been tied off. As far as Hawkseer can tell the water is clean, but it's too dark to completely judge its depth. He knows that he's about 30 feet from the shore though, where Vandis' cage continues to swing drunkenly between cranks of the enormous winch.
Dannad looks around with Dagobert's aid, but any other exits must be well hidden.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Hawkseer (bloodied, poisoned)
Dannad - POSTED
Dagobert - POSTED
Galad
Vandis
| Hawkseer |
Hawkseer grabs Dagobert's rope, with the intent of climbing down, dropping into the water, and swimming to follow Vandis's cage.
Not sure what rolls you'll want, so here are two Acrobatics and two Athletics to tide you over.
1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (7) + 9 = 161d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (18) + 6 = 24
| TGZ101 |
Hawkseer slides down Dagobert's rope and lands in the cold water, the surprise of which takes his breath away for a moment. However, without the burden of heavy armor, he is able to make some headway towards the dimly lit shore.
Back up top Dannad, Dagobert, and Galad put their efforts together and manage to find a small, secret door located behind the northern most tapestry after Galad notices a breeze coming from behind it.
Opening the door reveals a damp, cramped tunnel with hundreds of crudely carved, earthen steps spiraling down through the earth.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Vandis
Hawkseer (bloodied, poisoned)
Dannad
Dagobert
Galad
| TGZ101 |
Vandis continues to conserve his energy while Hawkseer uses some of his own to pull himself onto the rocky shore of the underground river.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Dannad
Dagobert
Galad
Vandis
Hawkseer (bloodied, poisoned)
| TGZ101 |
Dannad and Dagobert start hoofing it down the stairs, and fortunately don't have to duck down much in the narrow passage. They manage to get about half way down the muddy steps.
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Galad
Vandis - POSTED
Hawkseer (bloodied, poisoned)
Dannad
Dagobert
| TGZ101 |
Vandis waits patiently in the cage as a band of hobgoblins finally make their way around the corner. One of them rushes over to the winch, giving a wide berth to the large ape, who snorts and grunts at the hobgoblin as he walks by.
Pulling a complex sequence of chains unlatches the bottom of the cage, and Vandis begins to plummet once again, this time towards the ground and the inside of the slave pit.
Vandis, you can make an athletics check to cling to the inside or top of the cage or you can fall into the pit and take 2d10 ⇒ (2, 8) = 10 falling damage and be knocked prone.
Hawkseer (bloodied, poisoned)
Dannad
Galad
Vandis
Dagobert- ARRIVING NEXT ROUND
| TGZ101 |
With a sword in each hand, Vandis is unprepared to save himself from the drop and falls into the caged area below.
"Ye're not a slave are ye' lad?" he asks.
Hawkseer, currently the Hobgoblins can't see you and you can't see them, but you can hear several guttural voices speaking in goblin and Vandis is obviously looking at something move around before the bottom of his cage opens.
Dannad, the stairs are somewhat chaotic and mostly just spiral down. Assuming you, Galad, and Dagobert spend your turns double moving, you'll spill out of a small alcove around T32.
| TGZ101 |
Sorry for the delay, I just really needed a break from my computer for a little while. I'll have the next update up soon.
Hawkseer will be able to make it to the top of the ladder before he's spotted, but then he'll run out of total cover to conceal himself.
Dannad, Dagobert, and Galad will arrive in the lower level of the cave at the end of their turns. I'll also be rolling initiative for the hobbos soon.
| Hawkseer |
Hawkseer will be able to make it to the top of the ladder before he's spotted, but then he'll run out of total cover to conceal himself.
This may not apply in this situation, but my read of the latest Stealth rules (Compendium) is that, once hidden, any concealment or cover will do to remain hidden. Is there any such on the higher tier, or is it exposed?
| TGZ101 |
Sorry Hawkseer, nothing at the top of the ladder. The floors have been worked and worn down. Currently you're still hidden very well though, since it'll take you 3 more squares to get to the top of the ladder.
Dannad and Galad arrive inside the large, underground cavern. The river flows to their left and the slave cages
UPDATED MAP
LEVEL 2 MAP
Party Hit Points
Vandis (prone)
Dagobert - ARRIVES IN T32 AT END OF TURN
Hawkseer (bloodied, poisoned, hidden)
Dannad
Galad
HB1
HB2
HB3
| TGZ101 |
Vandis defies gravity and the slick iron bars of the slave pits and muscles his way up to the top. The hobgoblins and other nearby slaves can only stand slackjawed at the man's amazing feat of strength. Vandis now sits perched at the top of the pits, underneath the swing cage above.
That was a DC 23 check by the way. :)
Dagobert finally enters behind the others and takes in the scene. Hawkseer perched and cautious looking upon the ladder, and Vandis perched at the top of a group of large, iron bordered cells. A group of hobgoblins stand gawking at Vandis but have yet to do anything.
Hawkseer (bloodied, poisoned, hidden)
Dannad
Galad
H1
H2
H3
Vandis
Dagobert