Pathfinder History Modules


Adventures


I would love to see a series of "Pathfinder History" modules. Modules that take place in ancient times that place the characters in the middle of historic events. How cool would it be to part of the Nex/Geb conflict or be on the front lines when those traitorous Qadirans attacked the honorable Kingdom of Taldor, starting the Even-Tongued Conquest?

Scarab Sages

That would be cool to see.

(unless the PC's fail...)

Paizo Employee Director of Narrative

fray wrote:
(unless the PC's fail...)

Nah, you could do it with a time travel scenario and use the many-worlds theory so the PCs don't actually affect the timestream where they traveled back from. They'd only wreck an alternate timestream.

And yes, history modules would be fantastic!

Scarab Sages

This is a fantastic idea. I vote yes!

Paizo Employee Chief Creative Officer, Publisher

LOL.

We're going to need to sell a LOT more copies of our Pathfinder Modules line before we start even considering something this decadent.

Here's hoping that the RPG doubles the sales of our modules line! Time travel modules for everyone!


How many people have played or run adventures during historical events in their favourite setting?

I know in running a Greyhawk campaign I started it off at the Battle of Emridy Meadows- played the characters through the freeing of Iuz (they weren't there when it happened but were thereabouts) and right up to the start of the Greyhawk wars. I wanted my players to be involved in these world shaping historical events.

I have done similar in other games. It often seems that having that historical campaign structure to involve characters in is a bit of fun, then in my campaigns the characters involvement becomes the campaign history.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I think this would be great also. Maybe one every two years or so nothing that reoccurring.


Cool idea, Kyle.


Erik Mona wrote:

LOL.

We're going to need to sell a LOT more copies of our Pathfinder Modules line before we start even considering something this decadent.

Here's hoping that the RPG doubles the sales of our modules line! Time travel modules for everyone!

LOL?!

C'mere you! I'll show you LOL!


I wasn't referring to time travel originally, more of a One Shot adventure idea. Maybe even with historically important pregens.

For time travel, I'd include it as an adventure in an AP.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Love this idea, good name too - "Pathfinder Histories"


Werecorpse wrote:

How many people have played or run adventures during historical events in their favourite setting?

I know in running a Greyhawk campaign I started it off at the Battle of Emridy Meadows- played the characters through the freeing of Iuz (they weren't there when it happened but were thereabouts) and right up to the start of the Greyhawk wars. I wanted my players to be involved in these world shaping historical events.

I have done similar in other games. It often seems that having that historical campaign structure to involve characters in is a bit of fun, then in my campaigns the characters involvement becomes the campaign history.

Wow! Great story!

When I first discovered Greyhawk, through the LGG, several parts of it fascinated me, especially Furyondy. The politics and the history of that kingdom were just amazing. I wished for a novel about Stinvri's death, and Thrommel I declaring independence of Aerdy.

Unfortunately, by that time, my ongoing campaign's world was too well mapped for me to fit the mapped portion into the Flanaess. But I started to name many regions and NPCs after Greyhawk references. The PCs were hired by Jakartai in Crystalreach to do some spy work in Iuz. Then they saved the Viceroy, Thrommel. Then they helped to crown him the first king of Furyondy. Then they helped to protect the new kingdom from the retaliating Aerdy empire.

I can just imagine running a Dragonlance campaign set shortly after the Cataclysm (the first one). The PCs would start out trying to protect their dying village from monsters. Then they could go on a quest for some artifact that could save their village from starvation or a disease. Then they would have to protect said artifact from more powerful monsters. And then...


Erik Mona wrote:
Time travel modules for everyone!

That's why I voted him fer king.


Kyle Baird wrote:
I would love to see a series of "Pathfinder History" modules. Modules that take place in ancient times that place the characters in the middle of historic events. How cool would it be to part of the Nex/Geb conflict or be on the front lines when those traitorous Qadirans attacked the honorable Kingdom of Taldor, starting the Even-Tongued Conquest?

That - except without distorting the truth with propaganda.

But one thing would be nice: A module in truly ancient times, when Taldor was still glorious (not even the gods remember such a time).

Scarab Sages

I've also seen a lot of talk here on the boards about super modules and/or boxed sets; maybe that format would be good for exploring some major events in Golarion's history :D


KaeYoss wrote:
That - except without distorting the truth with propaganda.

A Chelaxian who doesn't like propaganda? Well I guess there's a first time for everything.


KaeYoss wrote:
A module ... when Taldor was ... glorious

I would love to see such a futuristic module! Although I would set it a bit more than a few years into the future as you have suggested.

Dark Archive

My last attempt at posting this got eaten, it looks like, so I'm trying again.

I'll throw in a request for something Jistka-related if there start being Pathfinder scenarios for other time periods. That particular ancient empire caught my attention when I read about it in the backstory of the related PFS Scenario.

Paizo Employee Chief Creative Officer, Publisher

On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

If it was an important and significant as you describe.. I'd go for it!

What would be a nice additional incentive is if you could report back with feedback on the outcome.. I wouldn't need any more than your good faith intention to think about the data returned.

Paizo Employee Director of Narrative

I'm down for that.

Dark Archive

Well, if it's interesting... All goblin adventure sounds fun to me.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

I could imagine this as a usable one-off idea (and sellable to the players as such) but not if it became a semi-regular feature of the modules line. I dont think my players would like to frequently surrender their right to roll up their own characters. (I'd still buy the modules, but they'd more be 'analytical fiction' rather than something I'd use in a game).


Hit me, Publishermon.

Edit: Although, there's a good question (not stated as a question) in Steve G's post.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

nearly all my gaming is campaign oriented gaming so not really interested in one offs I cant fit into an ongoing game, or where the players cant use their PC's.

This is not a definite no- just cant see it as being much use to me.

Paizo Employee Chief Technical Officer

Spanky the Leprechaun wrote:
Erik Mona wrote:
Time travel modules for everyone!
That's why I voted him fer king.

I voted for him for Empress.

Spoiler:
I know... only some of you will get the joke...

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Actually, a historic adventure would be perfect for pre-gens. If you wanted to play it as a flashback or time-travel your current PCs, fine, but it would make even more sense to play historic pre-gens. It would even be fun to play up the pre-gens and their historic exploits in a few previous Chronicles or something, like famous Pathfinders of the past or famous royals in their wild days ... and then you actually get to play them!

Even people who wouldn't actually play the modules would buy them to read details about past of X or Y.

I'd be happy with about 1 per year.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

If the pregens were used in an historical adventure, it wouldn't matter to me if they were important NPCs or not. It would just be cool to adventure in the mythic or legendary past!

But I'm not personally interested in the PCs-as-monsters idea.

If you can create the Golarion equivalent of traveling back in time through Greyhawk's Tovag Baragu (just for example, helping lead one of the Suel imperial houses into the Flanaess before the Twin Cataclysms hit)--and I'm thinking the Azlanti period would be perfect for this, or maybe a battle leading up to the imprisonment of the Whispering Tyrant--you've sold me!

EDIT: Half the attraction of this kind of module is not even playing the pre-gens; it's getting an in depth look at mythic history of which we have only tidbits in "modern" products like the Campaign Setting. This would be key to marketing it, as people who wouldn't buy a published adventure per se would still love a look-see into Golarion's past.

The Exchange RPG Superstar 2010 Top 16

Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs ...?

Well, they stop being NPCs then, don't they?

We could call it, um, "DragonLance"!

Dark Archive Contributor

I dig this idea and would pay for a historic module. I also like the idea of pregens that are tied more closely to the plot. Something like this would be great for modules like Hangman's Noose, where the PCs being generic and not tied to the plot always semmed a bit weird to me...


Those spacers prolly had a time device.

Paizo Employee Director of Narrative

I don’t know a thing about sales and what motivates customers to buy stuff, but something inside me makes me think that non-standard modules would be a cool idea. It seems that part of the RPG community runs homebrew/setting stuff, while another strong part runs the APs. Sure tons of folks string together the modules to fit into their own campaigns, but it seems that the APs get the most of the PF purchases.

I’m wondering what ratio of the six modules scheduled each year could be something unique/specific/experimental compared to the normal offerings could be for the folks that buy them. Do y’all want all six to be completely modular high fantasy/ pulp fantasy adventures, or would two experimental adventures a year and the other four pretty much standard fare suit everyone?

On the subject of pregens, at one point in my gaming past I would have been appalled that I would be ‘forced’ into a role, but the more I played, I let the ego go and really only wanted to serve a role and pursue the story. Indeed a lot of the fun is coming up with your own character concept, but working through a stranger in a session or two is a blast as well.

I’m digging the idea of cool one shots and adventures that could cleverly be placed into a normal campaign. A history adventure would be great. An adventure where you play monsters could be a ton of fun. (I’ve personally had a Nightbreed ripoff city/setting stuck in my head for years I’ve done nothing with.) An adventure where you explain how a character (or characters) came back from the dead would rock. A one shot back in time. A one shot on another planet. A whodunnit dinner party adventure. A transdimensional romp. Explorations into the more strange areas of the setting like the Eye of Abendego, off-map regions and even the First World. All of these are experimental, but I think could work for the modules line….that is, if I understood what people want and how things sell.

So, fellow consumers, what do you think?

Scarab Sages

Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

I like it a lot, I have done it myself twice in 2 different campaigns, one set in Dragonlance (2e) and the other one in Eberron.

I use pregens and with the idea of foreshadowing current events in the campaign. It works very nicely, but you shouldn't do it more than once /per campaign because people prefer to play *their* characters.

Scarab Sages

DragonBelow wrote:
Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

I like it a lot, I have done it myself twice in 2 different campaigns, one set in Dragonlance (2e) and the other one in Eberron.

I use pregens and with the idea of foreshadowing current events in the campaign. It works very nicely, but you shouldn't do it more than once /per campaign because people prefer to play *their* characters.

I didn't actually let the players use important NPC though they worked for Kitiara in the DL one :)

The Exchange

Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

Following a tangent - The Reverse Dungeon is one of my all-time-favourite products.

Dark Archive

Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

Would be interesting for one-shots, demo, or beginner games.

Grand Lodge

Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

Although I as a gm would likely enjoy the concept behind historic modules, I don't think I would be interested in them at this point in time. I have been a subscriber since just before Second Darkness had begun and have slowly accumulated a significant portion of the Golarion material including all of the RotR adventure path and roughly half of the Crimson Throne adventure path. I am excited to read the new material as it comes out each month. My players are enjoying the RotR game that I am running currently. All that said, the players know very little about the overall world and up until this game, they had never heard of Golarion. A historic module just wouldn't mean anything to them.....yet. I asked a couple of them if they would have any interest in that type of game and the biggest factor for their lack of interest was the pregenerated characters. One of them did say that it might be fun if the module wasn't long and could be completed in say one or two sessions. In this case it would serve to give insight into the background of the world. Now, being I tend to enjoy just about all things Paizo, I would likely buy it anyway just to read the story, so I'm probably not a good example.

Grand Lodge

brock wrote:
Following a tangent - The Reverse Dungeon is one of my all-time-favourite products.

Reverse dungeon FTW!!

I loved that module. If historic modules were anything like that, then any hesitation for this product would be gone.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

It's a lot like oregano. It adds a lot of flavor if used sparingly but quickly becomes overpowering and makes everything taste the same.


CD8D wrote:
brock wrote:
Following a tangent - The Reverse Dungeon is one of my all-time-favourite products.

Reverse dungeon FTW!!

I loved that module. If historic modules were anything like that, then any hesitation for this product would be gone.

On a related note, does anyone remember "Dungeon" magazine about twenty years ago? Specifically the adventures "Monsterquest" (in issue #10) and "Rank Amateurs" (in issue #22) designed for evil monster PCs? And yet, #22 had an editorial saying that the staff at the magazine was not interested in adventures for evil PCs. That editorial made me say "Huh?"

I vaguely recall hearing that the Pathfinder Bestiary would not be designed to help create monster PCs, as the 3.5 Monster Manual was. A few fans wrote in saying "That would be fine, provided a 'Savage Species' type of book appeared for Pathfinder." And now Eric Mona asks how fans feel about an all-goblin adventure...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

I would buy it for sure (not just because I'm a subscriber). I've really been short on free time recently, so this kind of "pick up and play" style adventure would be useful. In fact, I just purchased Terrors from Beyond for just this reason.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

Absolutely love it. I mean I love the iconics, don't get me wrong, but having modules where you explore other characters sounds really fun. Reminds me of the Entombed with the Pharaohs adventure with Her Majestrix's Expeditionary--we totally want to run that one AS them, they're just such a wonderful crew of antihero versions of the main characters. More like that would be terrific.

Oh and the idea of doing adventures set in other eras of play is fantastic too. One of the main reasons I love products like the Grand History of the Realms. You could totally sell me a module set in ancient Thassilon. Would buy it in a hot second.


Werecorpse wrote:

How many people have played or run adventures during historical events in their favourite setting?

I know in running a Greyhawk campaign I started it off at the Battle of Emridy Meadows- played the characters through the freeing of Iuz (they weren't there when it happened but were thereabouts) and right up to the start of the Greyhawk wars. I wanted my players to be involved in these world shaping historical events.

I have done similar in other games. It often seems that having that historical campaign structure to involve characters in is a bit of fun, then in my campaigns the characters involvement becomes the campaign history.

This is a great idea especially when working with a rich history that is well fleshed out. I once ran an historical adventure in the Harn world.

I had my PCs use a time portal, which they thought was only a communications device, to contact heroes from the past for aid against a recently resurfaced ancient evil. The ancient heroes instead were able to use the time portal to transport the present day PCs back to past where they helped destroy the evil before it was able to affect their world.

Lots of fun if you don't mind running with paradoxes :-)

Bollo the DM


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

This would actually be interesting for demo's that I give at the FLGS or just a change of pace for my normal games.

But I think this would be really cool niche to fill for con's and game days.


Erik Mona wrote:
On a related subject, how do people feel about modules where it is assumed you use the pregenerated characters. Something like a historical adventure with important NPCs, or an all-goblin adventure, or something?

I hated that notion until the first time I played Call of Cthulhu with pre-gens. Now I LOVE stuff like that. If you can keep it to the length of one or two sessions, sort of as a break from an ongoing campaign or AP, that'd be perfect.

On the subject of changing history, you don't have to make the players into the central historical figures, but rather 'witnesses to history'. That might sound boring, unless you've watched the HBO series 'ROME'. Then you'll know better.

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