GM Crunch and the Frozen Oath (Inactive)

Game Master Saving Cap'n Crunch

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Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry whispers to the group. I bet lots of giants lie behind these doors, before we move on, we should put on buffs and Heal. Buffs after Healing as they don't last forever.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Trofimir, you're injured!"

Arkandru pulls out his healer's tools and begins bustling around the bear. After a minute, he notices his other wounded comrades and begins bandaging them up as well.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (3) + 15 = 18

Sigh. At least you aren't bolstered against his Treat Wounds.

Arkandru realizes he put Trofimir's special bear bandages on the goblins, goblin bandages on the human, and human bandages on the bear. He tries again.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (2) + 15 = 17

That's just wrong.

This time, Arkandru put the goblin bandages on the bear, the bear bandages on the human, and the human bandages on the goblins. He gives up and uses his final channel energy of the day to cast 3-action heal.

Channel energy, 3-action heal, level 5: 4d8 + 5 ⇒ (6, 2, 5, 3) + 5 = 21

Arkandru pulls out his staff of healing (lesser), and uses it to cast another 3-action heal (level 3) (cost is 1 resonance point and 3 charges from the staff).

Staff of healing, 3-action heal, level 3: 2d8 + 5 ⇒ (3, 5) + 5 = 13

He uses it again, this time to cast 2-action heal (level 2) on Fumbus (cost is 1 resonance point and the last 2 charges from the staff).

Staff of healing, 2-action heal, level 2: 4d8 + 5 ⇒ (3, 2, 8, 4) + 5 = 22

That's 34 points of healing to everyone in the group, and another 22 points for Fumbus. That brings Trofimir to full. Does someone else want to try a Medicine check? If anyone needs more magical healing, Arkandru can continue to use the staff, burning prepared spells he probably won't get a chance to use anyway. The maximum level heal he can cast with it is level 3.

Once all of the healing is taken care of, Arkandru pulls out his wand of Heroism and casts it on himself, then offers it to the rest of the party. Arkandru also casts Resist Cold on himself.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Sure I can use a Heroism spell. I can cast Resist Cold on two of you, who wants it? You would resist Cold of 10 dmg.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Was going to ask something and promptly forgot. Oh well, here's your current status.

Zordox -17
Fumbus -15


PF2 Playtest Character

"Eat pie!!"

Can Arkandru cast Heroism on Thorax?


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox can use his Healer's Kit and make a Medicine check on anyone who needs it including himself.

Medicine: 1d20 + 11 ⇒ (20) + 11 = 31

"I can cast a Haste spell on whoever may need it."


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Crunch wrote:

Was going to ask something and promptly forgot. Oh well, here's your current status.

Zordox -17
Fumbus -15

34+22 from healing staff should put Fumbus at full. However, Zordox may still have to wrestle him for the pie.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra is slow at the draw and everyone finishes healing before she has much of a chance to react. "I'm out of healin' magic anyway. All I got is my natural solutions."

Once everyone is healed, Miladistra stows her crossbow. "Which way do we go next? Maybe the northern door?"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru casts Heroism on any who ask (please note it in your tagline or next post so I know how many charges are left on the wand). At Zordox’s offer of a Haste spell, he quickly steps forward. ”That sounds wery useful, thank you.”


PF2 Playtest Character

I will happily take Haste and Heroism.

Sovereign Court

Bandits of Immenwood | Before the Dawn

This room looks like a large armory, although there are no racks or poles on which to hold weapons and armor. Still, it's definitely a storage room. Among its wares lies five preserved frost giants on the southern side. These ones are dead, without question. Also stored at the opposite end of the room is a large pile of clothing and furs.

DC 19 Nature or Survival:
Some scraps lying among the dead suggest more were here, but have been eaten by a massive predator.

DC 24 Perception:
A small family of pikas has taken up residence in the pile of clothes. They are currently asleep.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Survival: 1d20 + 12 ⇒ (17) + 12 = 29
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

"Hmmmm." ponder Fumbus', "Bad news: some kind of predator has been eating these giants. Good news: it didn't already eat these."

The goblin points at the small family of pikas. He reaches towards the biggest one, hoping for a quick snack.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry buffs up Zordox and Thorax with level 4 resist elements, before we entered the room (I used one level 4 spell slot and you each gain resistance cold 10)
He also casts Haste and Stoneskin on himself
Then when we enter the room. shh, not to loud fumbus.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

"I can make one of you fly, but that doesn't seem useful right now."

Miladistra notices the bite marks of a predator. She sighs, pulls out and loads her crossbow. "I still have cone of cold ready, maybe I can use it here."


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Looks like we are all buff up here, some of us only have 6 to 7 rounds left. Harry then opens the final door.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Before we move on (and to give other people room to post), minor retcon and explanation, you notice the pikas without having to disturb the pile at all. You'd have to do so to reach them. Do you want to pick one up? I'll be leering from across the table as you decide.


PF2 Playtest Character

Thorax looks back and forth between the frozen giant feast, and the insignificant pikas. He grumbles, "Venture Boss told me during first mission that I couldn't eat Longshanks. Kill, yes! Eat, no. But does that mean no giants? They just Long Longshanks..."

Clearly frustrated by the philosophical quandary of what exactly constitutes "cannibalism", Thorax steps up to the next door and opens it.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Harry Great Hudini wrote:
Then when we enter the room. shh, not to loud fumbus.

As he prepares to pick up a pika, Fumbus receives an almost warming sensation, which gives him pause for a moment until he recognizes that he was a recipient of Hudini's magic. With the sorcerer's suggestion, Fumbus ends his reaching and turns to look at the half-orc.

"So, you are telling Fumbus to eat them quietly?" he asks. He stares quizzically at Hudiniin an effort to ignore the leering from across the table, but his stomach continues to urge him to pick a pika and partake.


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PF2 Playtest Character

"He wants you to pika chew."


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox casts Haste on Arkandru since he asked first. He then asks if any of the goblins could use Invisibility to aid them into getting a sneak attack or anything like that.


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
Thorax Toothlicker wrote:
"He wants you to pika chew."

"Don't mind if Fumbus do!" So, encouraged by his fellow goblinkin, the peckish Pathfinder picks the plumpest pika, places it in his palm, and polishes it off.


PF2 Playtest Character

Cue the were-pika bursting out of Fumbus' chest.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6
Thorax Toothlicker wrote:
"He wants you to pika chew."

Arkandru enters the room with the giant corpses sword drawn, and considers impaling himself on it to end the pain caused by Thorax's comment. Arkandru starts to move to examine the corpses when Fumbus reaches for the pika. Even hasted, the big man is too slow to stop the hungry goblin. He winces at a sudden mental image of a horrific creature with tusks and a bloody mouth leering at the goblin, and readies his greatsword.

"Better stay back, Trofimir. I fear something vicked this vay comes."

Sovereign Court

Bandits of Immenwood | Before the Dawn

Fumbus grabs the fattest pika. It instantly wakes up, as do its fellows, but can't escape the goblin's grip. On the plus side, it doesn't electrocute him. But something happens. He sags slightly, even as the more fortunate animals squeal and scurry away.

Fumbus:
You feel weak to the bones, and - particularly bad for you - dog-tired. You could desperately use a rest, but you think a truly good sleep would elude you either way.

First instinct might cause you to eat the helpless pika in an attempt to feel better. Should you do so, it doesn't help, but at least the morsel tastes good. Gamey, even when raw.

You are drained 3.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry would not touch the Pikas for now We should close the door and come back to these things. To disturb these things while we are still fighting a war is the worst thing we could do, as they could be killed by a giant. It will be safe to wake them when the problem is solved.


PF2 Playtest Character

"Uh-oh. Fumbus? You look like goblin chief, just before new goblin chief take over..."


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

"I'll avoid touching those Pikas." Miladistra hangs back.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Fumbus feel..." the goblin releases an extended yawn, before concluding, "sleepy."

"Pika tastey, but not as filling as Fumbus like." he concludes.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Trying to waste no time, the team pushes into the next room. Somehow, this vaulted chamber is even colder than those before it. Every surface is rimed in 4 inches of ice. Spiral stairs lead to a 15-foot high balcony at either side of the room, which looks far too small for a giant. A slightly raised platform in the center bears a substantial pile of coins and other treasure, as well as a frost giant.

But this is no ordinary specimen! Much taller, made of ice crystals, and studded with gemstones, it greatly resembles the statue. For reference, three other giants stand in this room, two interposing themselves between him and the Pathfinders. They look tiny and humble in comparison, despite being only a bit smaller.

"Travelers," he booms. "You took far too long to approach me. Now, to business. Place all of your valuables upon the meager pallet I sit upon, for only when it is covered will I have sufficient bedding to once again seek slumber."

Room and Environment Rules:
The vaulted ceiling is 40 feet tall at the center, the edges 25. The platform on which Thremyr sits its 5 feet up. Creatures on the balcony have cover (+2 to AC and Reflex) (and can take an action to further cover for +4) against those who aren't.

The entire place is uneven ground, DC 15. This means when you are moving, you need to make an Acrobatics roll to balance. It also wants you to do so when you are struck or fail a save, but I might nix that. Could get tedious in PbP.

25+: You take your move as if it wasn't difficult terrain.
15-24: You take your move, in difficult terrain.
6-14: You must stay stationary (wasting the action) or fall prone and end your turn.
5-: You fall prone and end your turn.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

"Didn't we see a sleeping giant in the foyer?" Miladistra wonders. "Wait, didn't you notice the dead frost giant outside? What's your deal?"

Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19

Foot. Mouth. Again. But Miladistra doesn't bow down to anyone.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Retcon: Arkrandu saves the day again with Heroism. Still, things are going along normally.

Akrandu:
You needn't worry about fighting a god: This isn't Thremyr. Probably still a rather powerful lookalike, but less likely to tear your soul out by looking at you.

"Giants sleep, the same as most," Thremyr chuckles in his resounding voice. "There is no problem there. As for any dead one, it would be under my station to look. I assume the others, on the off chance they noticed-" he needs only look at the other giants present for them to cringe a little, "-they'd be afraid to check, in case the victim was merely sleeping. But I'm sure you've dealt with the rest of my help. Inconvenient. All the more reason for you to sacrifice your obvious wealth and leave, to ensure my wrath is averted."


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra simply stands defiantly. She's ready to turn right around and leave this ice giant to slouch on his throne for the rest of time. She's met omnipresent know-it-alls, and they all think too highly of themselves.


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox remembers a story from his past about a group of people encountering a being who claimed to be a god. It turned out that the being was not a god at all and just sought to use the people for its own selfish ends.

"What need does a god have of mortal treasure?"

Zordox casts Fly upon himself and begins to rise into the air 30'.


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PF2 Playtest Character

"Hi. Me Thorax. Thank you for getting coins ready for us. We'll be taking them now."

Battle Cry, Intimidating Glare: 1d20 + 18 ⇒ (2) + 18 = 20 (no action)

Seeing the big giant fail to flinch, Thorax breaks into song!

"Oh. I see. You not impressed.
Goblins aren't known for being well dressed,
But what lack in appearance, we make up in size,
Follow my movements, as each of you dies!"

Goblin Song: 1d20 + 16 ⇒ (2) + 16 = 18 (targeting front two giants)

Thorax moves effortlessly over the ice (I can't not get a Critical Success, unless I roll a 1)

Acrobatics: 1d20 + 19 ⇒ (12) + 19 = 31

Thorax has Steady Balance:
STEADY BALANCE
You can keep your balance easily, even when balancing in adverse conditions. You treat a success using the Balance action as a critical success. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground, and if you’re the target of an attack or effect that requires a saving throw, you fall only if you critically fail your attempt to Maintain Balance.

Attack Yellow with +2 dogslicer: 1d20 + 17 ⇒ (14) + 17 = 31
Slashing Damage, Sneak Attack: 3d6 + 5 + 2d6 + 1 ⇒ (6, 2, 3) + 5 + (2, 2) + 1 = 21

Song, Move, Strike.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Initiative:
Arkrandu: 1d20 + 16 ⇒ (11) + 16 = 27
Thorax: 1d20 + 15 ⇒ (1) + 15 = 16
Zordox: 1d20 + 10 ⇒ (3) + 10 = 13
Fumbus: 1d20 + 12 ⇒ (4) + 12 = 16
Miladistra: 1d20 + 16 ⇒ (10) + 16 = 26
Harry: 1d20 + 10 ⇒ (15) + 10 = 25

Thremyr: 1d20 + 21 ⇒ (10) + 21 = 31
Giants: 1d20 + 18 ⇒ (4) + 18 = 22
More Giant: 1d20 + 16 ⇒ (12) + 16 = 28

The worldly-wise Thorax and Zordox understand how this situation is going to go and expedite it. "Impudent!" Thremyr roars, casting a spell. At the provocation, a giant moves forward to attack.

Miladistra, Thorax: Will:
37+: You are unaffected.
27-36: You take a -1 penalty to Perception checks for 1 round.
18-26: You fall asleep for 1 round. You don't fall prone or drop what you're holding. You can't make Perception checks to wake up.
17-: Per failure, but for 1 minute.

Wide Swing vs. Fumbus and Trofimir: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 2d12 + 12 ⇒ (7, 1) + 12 = 20

Arkrandu, Fumbus, Trofimir: Reflex:
33+: No damage
23-32: 5 damage
14-22: 3d6 ⇒ (6, 2, 3) = 11 damage and you are entangled (Escape DC 23, one action), taking 3d6 more cold damage at the end of each turn until free
13-: 22 damage and entangled as above

5 less to Fumbus, as usual.

Round One:
Thremyr
Green
Arkrandu
Trofimir
-40
Miladistra
Harry

Blue
Yellow -21
Thorax
Fumbus -20 (drained 3)
Zordox


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

"Impudent my foot..." Miladistra's reactions slow down for a moment.
Will Save: 1d20 + 17 ⇒ (4) + 17 = 21

Then she focuses inward and snaps out of it. "Ha! Oh please. Another false deity? You're like cockroaches!"

Miladistra took the Unwaverering Mien (Page 27) racial feat, so she resists any effects that cause her to fall asleep.

Assuming Miladistra is still awake:

"But first, for your o so obedient servants."
Miladistra takes a guarded step to the Northwest and casts Lightning Bolt (Page 235) on the three nicely lined up giants. It deals 5d12 ⇒ (3, 5, 2, 6, 12) = 28 electric damage. (Reflex Save DC 25)


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

Fumbus, though fatigued,is not frosty


PF2 Playtest Character

Will: 1d20 + 16 ⇒ (5) + 16 = 21

"Ice... looks so comfy..."

Thorax falls asleep standing in place, his head hanging to the side.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Sorry for delayed posting - much rougher couple of days at work than I expected to have.

Reflex: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23

Resist Cold 10, so no damage.

"False god! You are no Thremyr, and ve are coming for you!"

Arkandru spends an action to study the false Thremyr (Hunt Target), then shouts "Trofimir, attack!" and swings his greatsword twice at the blue-garbed giant standing in his way (using his third action and the extra action from Haste).

+2 flaming greatsword vs blue giant: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 283d12 + 4 + 1d6 ⇒ (4, 7, 12) + 4 + (4) = 31

+2 flaming greatsword vs blue giant: 1d20 + 16 + 1 - 5 ⇒ (7) + 16 + 1 - 5 = 193d12 + 4 + 1d6 ⇒ (9, 1, 6) + 4 + (5) = 25


Bear Animal Companion (small) | AC 24 TAC 22 | HP 63/78 | F +11; R +12; W +11 | Speed 30' | Perc +11 (low-light, scent) | Claw (Trained) +13/+9/+5 (1d6+3 S); Jaws (Trained) +13/+8+/+3 (1d8+3 P) | *Active Conditions: In a hole!

Trofimir, happy to be brought back into combat, lunges at the blue giant as well, slashing at it with his claws.

Claws!: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 3 ⇒ (5) + 3 = 8

Claws!: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 121d6 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Bandits of Immenwood | Before the Dawn

Blue Reflex: 1d20 + 15 ⇒ (6) + 15 = 21
Yellow Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
Green Reflex: 1d20 + 13 ⇒ (12) + 13 = 25

Miladistra zaps the servile giants, while Thorax takes a quick nap. It continues proving useful that Arkrandu's sword is on fire.

Round One:
Thremyr
Green -12
Arkrandu
Trofimir -40
Miladistra
Harry
Blue -79
Yellow -33
Thorax
Fumbus -20 (drained 3)
Zordox


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Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry will cast a level 5 fireball getting all the giants including the red giant. Placing the fireball in the correct location I can do this without getting allies.
dmg: 12d6 ⇒ (6, 5, 4, 2, 4, 4, 1, 5, 6, 5, 1, 3) = 46 fire damage reflex save dc 24


1 person marked this as a favorite.
PF2 Playtest Character

Thorax tosses and turns in his sleep as the sounds of a blasting fireball, a growling bear and a screaming cleric echo throughout the frozen throne room.

"Just... *snore*... more bite? *snore*... hungry...", he asks while sleeptalking.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Nice placement! We'll keep the template there, because...

Reflex Saves:
1d4 ⇒ 4
Red Reflex: 1d20 + 18 ⇒ (4) + 18 = 22
Blue Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Yellow Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
Green Reflex: 1d20 + 13 ⇒ (12) + 13 = 25

Harry's fire explodes forth to great effect. It even melts the thick ice coating the floor, leaving a huge curtain of steam in its wake. The guarding giants, singed, press the attack.

The squares caught in the fireball are no longer uneven ground. They now give concealment to anything within (DC 5 flat check to target).

Blue Rolls:
Wide Swing vs. Arkrandu and Harry: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d12 + 14 ⇒ (12, 4) + 14 = 30
Greataxe vs. Arkrandu: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d12 + 14 ⇒ (11, 2) + 14 = 27
Recharge: 1d4 ⇒ 4

Yellow Rolls:
Wide Swing vs. Harry and Miladistra: 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 2d12 + 14 ⇒ (5, 6) + 14 = 25
Greataxe vs. Harry: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d12 + 14 ⇒ (11, 3) + 14 = 28
Recharge: 1d4 ⇒ 1

Harry, Miladistra: Reflex:
33+: No damage
23-32: 4 damage
14-22: 3d6 ⇒ (1, 3, 5) = 9 damage and you are entangled (Escape DC 23, one action), taking 3d6 more cold damage at the end of each turn until free
13-: 18 damage and entangled as above

-5 to Harry.

Arkrandu, Fumbus, Trofimir: Reflex:
33+: No damage
23-32: 9 damage
14-22: 3d6 ⇒ (6, 6, 6) = 18 damage and you are entangled (Escape DC 23, one action), taking 3d6 more cold damage at the end of each turn until free
13-: 36 damage and entangled as above

-10 to Arkrandu, -5 to Fumbus.

Round One:
Thremyr -51
Green -40
Arkrandu -57
Trofimir -40
Miladistra
Harry
Blue -130
Yellow -61
Thorax (asleep)
Fumbus -20 (drained 3)
Zordox


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Reflex (drained!): 1d20 + 14 ⇒ (18) + 14 = 32

Fumbus released a loud extended *yawn* followed by a brief, chattering *brrrrr*.

The goblin reaches into his satchel to produce a pair of vials of bottled lightning. Manipulate

He attempts to throw the first at the giant before him.
Ranged (bottled lightning) v blue: 1d20 + 14 ⇒ (1) + 14 = 15
Damage (electricity): 2d6 ⇒ (5, 4) = 9
1 electricity splash damage, and causes the target to be flat-footed to all creatures until the start of your next turn.

I kept looking around for something that said Fumbus would get dowsed in bottled lightning for a critical failure, or at least splashed, but I couldn't find such. So...

But, instead, the first vial slips through his fingers and drops to the ground. He shrugs, then tosses the other.

Ranged (bottled lightning) v blue: 1d20 + 14 ⇒ (9) + 14 = 23
Damage (electricity): 2d6 ⇒ (5, 2) = 7
1 electricity splash damage, and causes the target to be flat-footed to all creatures until the start of your next turn.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Reflex Save: 1d20 + 15 ⇒ (3) + 15 = 18 The hits just keep on comin'

Miladistra's mouth is filled with frost. "Now that's cold."


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox is casting a heightened Fireball in the same spot as Harry. I'll roll the damage when I get home to see how much it is supposed to be. It's heightened one level to L4.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

reflex: 17 + 1 - 5 + 1d20 ⇒ 17 + 1 - 5 + (12) = 25 -5 to me and +1 from Heroism
So 4 cold damage, but I resist 5, so 0 cold damage.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Reflex, Heroism: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19

That's 18-10=8 hp cold damage, plus entangled. I'll try an Escape action on Arkandru's turn.


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox's Heightened Fireball.

Heightened Fireball: 10d6 ⇒ (5, 1, 4, 1, 5, 5, 4, 2, 5, 4) = 36

He will move up 30 more feet into the air so he is up 60 feet now.

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