GM Crunch and the Frozen Oath (Inactive)

Game Master Saving Cap'n Crunch

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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus looks at Thorax approvingly.

"Usually, goblins break wind then take the dump." Fumbus notes. "But, you took dump to break the wind."


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

"Zees could be a foul smelling wind I zink. Let us get ready."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

I apologize, folks - I was certain that Tongues was on the divine spell list, but apparently under the Playtest rules only arcane and occult spellcasters can use magic to speak or understand other languages. The gods are unable to grant that power. Unless Zordox has it in his spellbook, we can fight the thing anytime we're ready. I'm very sorry to have caused a delay.

Arkandru reaches for his greatsword, then pauses. How much good vill a sword be against a creature made of vind?

Do air elementals have resistance to slashing damage (from a magical weapon)?
Nature? (Recall Knowledge): 1d20 + 17 ⇒ (7) + 17 = 24

Unless knowledge about elementals qualifies as Nature or Religion, Arkandru does not have any relevant knowledge skill.

”Zordox, Miladistra, do you know vhether air elementals can be killed vith a sword? Is it harder than usual?”

Meanwhile, if it seems as though Thorax has gotten the creature’s attention, Arkandru will cast Heroism on himself.

Duration: 10 minutes. Subject is granted a +1 conditional bonus to attack rolls, Perception checks, saving throws, and skill checks.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

PF1 vs PF2 spell prep. All the more reason to multiclass Miladistra into bard...

"Um, are Air Elementals natural? Maybe I know about its weaknesses and resistances." Miladistra clutches onto her mistletoe.

Nature: 1d20 + 19 ⇒ (5) + 19 = 24

Sovereign Court

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Bandits of Immenwood | Before the Dawn

Doesn't look as if anyone else has it, so I'll proceed.

Akrandu realizes he isn't actually capable of talking to the elemental, and joins in with Zordox and Miladistra to figure out how best to kill it. From their joint knowledge, it shouldn't actually to resistant to conventional damage, although it is quite dodgy. However, upon being struck, it will disperse, unable to be targeted for a few seconds until it reforms.

Just to make things easier:
Figure I'd put this down so it's easier to get. Important to note that it's a reaction, so it can only happen once per round.

Disperse:
Trigger:
The air elemental takes damage from a hostile action.
Effect: The air elemental disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and deactivates its aura. At the end of the turn, the elemental re-forms in any space it can fit in within 50 feet of where it dispersed, and its aura reactivates.

Pre-combat magic is doled out, and Thorax, ever helpful, expedites the fight by emptying his garbage into the pit. He isn't seen coming, but the aftereffects are definitely noticed. The placid air becomes severe, practically given voice and a body. Seconds later, two earth elementals rise up from the ground swinging! Stone spikes rise from the terrain around them.

Feel free to throw out any more buffs you'd like before the fight, just mention it.

Continuous Effects (please read):
High Winds: 40' around the air elemental is difficult terrain for flying creatures without the air trait.

Spike Stones: 10' around the earth elementals is difficult terrain. For each such square you move through, take 1d10 piercing damage.

Fun Elemental Things: This might be a bit annoying to run in PbP, you'll see what I mean shortly. It might cause problems for dedicated melee people if the circumstances line up.

Auran:
"What the Hell is this?! Wait here for a day and pour mystery meat on me? They'll never find your bodies!"

Initiative:
Arkrandu: 1d20 + 16 ⇒ (16) + 16 = 32
Thorax: 1d20 + 15 ⇒ (7) + 15 = 22
Zordox: 1d20 + 10 ⇒ (9) + 10 = 19
Fumbus: 1d20 + 12 ⇒ (10) + 12 = 22
Miladistra: 1d20 + 16 ⇒ (12) + 16 = 28
Harry: 1d20 + 10 ⇒ (16) + 10 = 26

Air Elemental: 1d20 + 19 ⇒ (7) + 19 = 26
???: 1d20 + 14 ⇒ (18) + 14 = 32

Round One:
Earth Elementals
Arkrandu
Trofimir
Miladistra

Air Elemental
Harry
Thorax
Fumbus
Zordox


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Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra casts Stormwind Flight (Page 260), spending 2 Spell Points in the process.

As the battle begins, Miladistra pulls out her crossbow and raises a Wall of Thorns (Page 270. Errata 1.6 increased damage to 4d4.)


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus has a pair of lesser quicksilver mutagens that he offers to the party. "Make you faster and better at shooting or throwing, but it hurts a bit going down."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Would Freedom of Movement offer any benefit vs the spike stones? If so, Arkandru will cast it on Trofimir and move 20’ closer to the green earth elemental. If not, the bear will probably sit out this combat and Arkandru will move further up to attack.

Also, what's the light green bar between our tokens and the elementals? Just the ridge of the pit? Anything we need to be aware of when planning our movement?


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

I drew a green rectangle to represent the wall of thorns. Sorry I didn't mention that.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Yeah, I'd say Freedom of Movement would negate the difficult terrain and the damage.


PF2 Playtest Character
Quicksilver Mutagen wrote:

For 1 minute after the onset of this mutagen, your features become thin and angular and you become swifter and nimbler, but your body also becomes fragile.

Benefit You gain a +2 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and ranged attack rolls, and you become accelerated 10.
Drawback You take a –1 item penalty to Fortitude saves and take 10 damage. You can’t recover Hit Points lost in this way by any means while the mutagen lasts.

Thorax has an item bonus to Acrobatics, Thievery and Reflex saves, but the +10 foot speed is nice for dealing with difficult terrain. And I suppose he can use his bow if he has to...

"Toss it here!"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thanks. Anybody else have trouble with the site earlier today?

Arkandru casts Freedom of Movement on Trofimir, and moves up, waiting for the big earth elemental to come closer.


PF2 Playtest Character

It's been bad for days. Combination of site maintenance and record snowfall.

Sovereign Court

Bandits of Immenwood | Before the Dawn

The party braces themselves for the confrontation. Quick as can be, the air elemental rises from its pit, over and past the wall to strike Miladistra. It pushes out with a concentrated gust from a fist, barely going wide but blowing clothes and hair wildly.

Gust vs. Miladistra: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 4d6 + 8 ⇒ (2, 5, 2, 3) + 8 = 20

Round One:
Blue
Green
Arkrandu
Trofimir
Miladistra
Red
Harry
Thorax
Fumbus
Zordox


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry will cast a Heightned Fireball, ie. level 5 spell slot at the 2 Earth Elementals dmg: 12d6 ⇒ (5, 6, 5, 5, 3, 5, 4, 6, 1, 2, 1, 2) = 45 reflex 24 for half


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox moves away from the Air Elemental and then casts his Telekinetic Projectile cantrip causing two small rocks to fly at the Air Elemental.

Telekinetic Projectile: 1d20 + 14 ⇒ (9) + 14 = 232d10 + 5 ⇒ (1, 9) + 5 = 15

Zordox has the Reach ability.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Prior to the party provoking the elemental, Fumbus provides a vial of lesser quicksilver mutagen to Thorax.

As the elemental appears, Fumbus, being unsure of how to fight the wind, draws his blade and tries to maneuver himself into flanking position against the creature. "This the badder one that hurt the other goblins. Kill this one first!" he shouts.

Melee strike(+2 doglslicer): 1d20 + 17 ⇒ (4) + 17 = 21 Add +2 if elemental can be flanked
Damage (slashing): 3d6 + 3 ⇒ (1, 2, 3) + 3 = 9

Manipulate/Move/Strike

Sovereign Court

Bandits of Immenwood | Before the Dawn

Blue Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Green Reflex: 1d20 + 9 ⇒ (9) + 9 = 18

The air elemental doesn't seem fazed by the onslaught, thrown rocks sucked harmlessly into its orbit and dodging out of Fumbus' way. The rocks are seared courtesy of their slow reaction times, one almost entirely blasted apart. Another sound after the fact, like a silent rockslide, probably signifies a torrent of profanity.

Round One:
Blue -90
Green -45
Arkrandu
Trofimir
Miladistra
Red
Harry
Thorax
Fumbus
Zordox


PF2 Playtest Character

Today was last day of Con. Back to to regularly scheduled program ^_^

Thorax seems horrified at the idea of fighting earth elementals, and attempts to tumble away: Acrobatics: 1d20 + 19 ⇒ (10) + 19 = 29

He then puts away his dogslicer, and pulls out his +1 shortbow.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Oh yeah, I forgot to do the elementals' thing. Fortunately no one went for the earth ones after Harry.

As Harry's fire scorches the elementals, they can be seen crumbling into the ground as the dust clears. Seconds later, they reform from the ground in different positions, spikes rising up with them.

Blue Fist vs. Harry: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d10 + 6 ⇒ (7, 10) + 6 = 23
Blue Fist vs. Harry: 1d20 + 11 ⇒ (20) + 11 = 31
Critical Damage: 4d10 + 12 ⇒ (2, 2, 3, 10) + 12 = 29
Blue Fist vs. Harry: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d10 + 6 ⇒ (2, 5) + 6 = 13

Green Fist vs. Thorax: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d10 + 6 ⇒ (5, 6) + 6 = 17
Green Fist vs. Fumbus: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d10 + 6 ⇒ (4, 4) + 6 = 14
Green Fist vs. Fumbus: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d10 + 6 ⇒ (8, 1) + 6 = 15

Continuous Effects:
High Winds: 40' around the air elemental is difficult terrain for flying creatures without the air trait.
Spike Stones: 10' around the earth elementals is difficult terrain. For each such square you move through, take 1d10 piercing damage.
Disperse, Crumble: Unused

Round Two:
Blue -90
Green -45
Arkrandu
Trofimir
Miladistra

Red
Harry -29
Thorax
Fumbus
Zordox


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra sighs and fires her crossbow at the air elemental.

+2 Crossbow: 1d20 + 10 + 6 ⇒ (2) + 10 + 6 = 18
Piercing Damage: 3d8 ⇒ (2, 4, 7) = 13

She channels electricity into her hands and unleashes an Electric Arc (Page 220) on the Earth Elementals, dealing Electric: 2d6 + 5 ⇒ (4, 5) + 5 = 14 damage. Reflex Save DC is 25.

"Back to fighting, I guess. Ma' would be so mad at me right now!"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Does Fumbus count as threatening the air elemental for purposes of flanking with Arkandru? Please add the bonus to my attack roll if he is.

Arkandru takes a moment to study the air elemental as it reforms suddenly in front of him.

Hunt Target

+2 flaming greatsword, heroism, hunt target: 1d20 + 16 ⇒ (9) + 16 = 253d12 + 4 + 1d6 + 1d6 ⇒ (6, 6, 2) + 4 + (1) + (4) = 23

As usual, the fire damage from flaming is rolled first, precision damage from Hunt Target comes second.

"Trofimir, attack the vind creature!"

EDIT: Please add +1 to the attack roll above - I forgot to add in the bonus from heroism even after putting it into the description of the attack. Should be a 26 total.


Bear Animal Companion (small) | AC 24 TAC 22 | HP 63/78 | F +11; R +12; W +11 | Speed 30' | Perc +11 (low-light, scent) | Claw (Trained) +13/+9/+5 (1d6+3 S); Jaws (Trained) +13/+8+/+3 (1d8+3 P) | *Active Conditions: In a hole!

With a snarl, the little bear leaps at the air elemental in response to Arkandru's command.

Claws: 1d20 + 13 ⇒ (5) + 13 = 181d6 + 3 ⇒ (5) + 3 = 8

Claws: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 101d6 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Bandits of Immenwood | Before the Dawn

Yeah, Fumbus is flanking. Still a miss, sadly.

Blue Reflex: 1d20 + 9 ⇒ (13) + 9 = 22
Green Reflex: 1d20 + 9 ⇒ (6) + 9 = 15

Miladistra zaps both of the earth elementals, leaving one teetering, core exposed. The continued attacks on the air elemental keep on missing, as it is incredibly fast for something of its size. It retaliates by letting out a massive breath to shove its aggressors into various obstacles. It also follows up with a windy punch.

Gust vs. Fumbus: 1d20 + 22 ⇒ (13) + 22 = 35
Damage: 4d6 + 8 ⇒ (4, 4, 2, 3) + 8 = 21
Spike Damage: 1d10 ⇒ 6

Recharge: 1d4 ⇒ 4

Harry, Miladistra, and Trofimir, make a Fortitude save. This is gonna have varying results, so please read your individual spoiler.

Harry:
36+: You are unaffected.
26-35: Move to the yellow H and take 2d10 ⇒ (7, 8) = 15 damage.
17-25: Move to the red H and take 15 damage.
16-: Move to the red H, take 15 damage, and fall prone.

Please delete both H's after resolving your movement.

Miladistra:
36+: You are unaffected.
26-35: Move to the yellow M and take 2d10 ⇒ (4, 7) = 11 damage.
17-25: Move to the yellow M and take 4d6 + 11 ⇒ (3, 5, 1, 1) + 11 = 21 damage.
16-: Move to the yellow M, take 21 damage, and fall prone.

Please delete the M after resolving your movement.

Trofimir:
36+: You are unaffected.
26-35: Move to the yellow T.
25-: Move to the red T, take 15 damage, and fall prone (30 feet down).

Please delete both T's after resolving your movement.

Round Two:
Blue -104
Green -73
Arkrandu
Trofimir (pending)
Miladistra (pending)
Red
Harry -29 (pending)
Thorax
Fumbus
-27
Zordox


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"OW! Quit it!" Fumbus shouts. Miffed and having little place to run, the goblin takes out some aggression on the nearest elemental.

Melee strike(+2 doglslicer) v green: 1d20 + 17 ⇒ (20) + 17 = 37
Damage (slashing): 3d6 + 3 ⇒ (4, 5, 5) + 3 = 17
Crit Damage (slashing): 3d6 + 3 ⇒ (5, 4, 4) + 3 = 16
Melee strike(+2 doglslicer) v green: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19
Damage (slashing): 3d6 + 3 ⇒ (4, 4, 4) + 3 = 15

Melee strike(+2 doglslicer) v green: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19
Damage (slashing): 3d6 + 3 ⇒ (4, 2, 2) + 3 = 11


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra shrugs as the bolt flies overhead, but she wasn't ready for the gust of wind.

Fort Save: 1d20 + 14 ⇒ (7) + 14 = 21

"Ack! Grapes and Crackers!" the wind blows Miladistra right off her feet. Her control of the winds keeps her upright, but her knees hurt.


PF2 Playtest Character

Thorax took 10 damage from drinking the Mutagen.

Thorax yelps in terror when the Earth Elementals spring up beside him. He drops his shortbow (free action) and draws his dogslicer again (move action), though he seems skeptical that it will be of any use.

"They don't bleed, and they don't cry,
But I know with magic they can fry!
Blast them! Shock them! Don't mind me!
I'll be fine, just kill them PLEASE!!"

Goblin Song, targeting both Earth Elementals.

Expert Performance, Singing: 1d20 + 16 ⇒ (16) + 16 = 32

Then Intimating Glare the one that Fumbus targeted.

Master Intimidate: 1d20 + 18 ⇒ (6) + 18 = 24


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

fort: 14 + 1d20 ⇒ 14 + (20) = 34 I cannot reach 36 plus obviously, but I critted. I know there are crit successes and failures in Pathfinder version 2, does it work as a crit success if I make a nat 20 even though I'm below 36 plus? Waiting for action and movement until I understand how that works.


Bear Animal Companion (small) | AC 24 TAC 22 | HP 63/78 | F +11; R +12; W +11 | Speed 30' | Perc +11 (low-light, scent) | Claw (Trained) +13/+9/+5 (1d6+3 S); Jaws (Trained) +13/+8+/+3 (1d8+3 P) | *Active Conditions: In a hole!

Fort: 1d20 + 11 ⇒ (3) + 11 = 14

The bear whimpers as he is blown away from Arkandru and the elemental and tumbles into the pit!


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PF2 Playtest Character

Thorax grimaces as a "splat" sound emanates from the pit.

"Oooooh... Sorry 'bout that."

Sovereign Court

Bandits of Immenwood | Before the Dawn

@Harry: If you roll a natural 20 and make the normal success DC, it's a critical success.

Harry manages to weather the gust with ease, where Miladistra and Trofimir struggle to varying degrees of harm. Fumbus lands a solid stab on an elemental, but their general lack of anatomy continues to be annoying. Thorax continues his streak of terrifying everything not allied with him.

Round Two:
Blue -104
Green -90
Arkrandu
Trofimir -15 (prone)
Miladistra -21
Red
Harry -29
Thorax
Fumbus -27
Zordox


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Cool, means I still have all my actions for round 2 Harry will take a guarded step then towards the air elemental and try to jab it with his spear twice hit: 11 + 1d20 ⇒ 11 + (3) = 14
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (14) = 20 dmg: 1d6 + 1 ⇒ (6) + 1 = 7 and if I hit the 2nd time dmg: 1d6 + 1 ⇒ (4) + 1 = 5


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox is going to Who let these Earth Elementals out? move out of the way of the Earth Elemental and then cast his intensified Lightning Bolt at it and the Air Elemental.

Intensified Lightning Bolt: 6d12 ⇒ (2, 1, 5, 2, 10, 11) = 31

Sovereign Court

Bandits of Immenwood | Before the Dawn

Spike Damage: 2d10 ⇒ (2, 8) = 10

Red Reflex: 1d20 + 21 ⇒ (12) + 21 = 33
Blue Crit-Fishing: 1d20 + 9 ⇒ (14) + 9 = 23

Zordox shoots more lightning, spearing through the damaged earth creature's core and blasting it to bits.

Terran:
"Wait wait wait I only have 1 HP let's talk this out NO-"

The air elemental is finally hurt, but looks much less fazed, dissipating and reforming in a better position. The remaining earth elemental, though still disquieted by Thorax, swipes at Fumbus in retaliation.

Fist vs. Fumbus: 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32
Damage: 2d10 + 6 ⇒ (8, 4) + 6 = 18
Fist vs. Fumbus: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
Damage: 2d10 + 6 ⇒ (2, 5) + 6 = 13
Fist vs. Fumbus: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage: 2d10 + 6 ⇒ (1, 9) + 6 = 16

Round Three:
Blue
Green -90
Arkrandu
Trofimir
-15 (prone)
Miladistra -21
Red -15
Harry -29
Thorax
Fumbus -45
Zordox -10


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra takes off, flying 10 feet above the ground. She casts Electric Arc (Page 220) on the remaining foes, dealing Electric: 2d6 + 5 ⇒ (6, 6) + 5 = 17 damage. Reflex Save DC is 25.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru growls, sounding not very different than Trofimir when the bear is angry.

"You von't get avay from me so qvickly, you vindy willain!"

The big Varisian snarls and steps up to the air elemental, then takes two heavy swings with his greatsword.

+2 flaming greatsword, heroism: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 243d12 + 4 + 1d6 ⇒ (4, 2, 12) + 4 + (5) = 27

+2 flaming greatsword, heroism: 1d20 + 16 + 1 - 5 ⇒ (18) + 16 + 1 - 5 = 303d12 + 4 + 1d6 ⇒ (8, 5, 1) + 4 + (6) = 24

Hunt Target damage on 1st hit: 1d6 ⇒ 4

"Hang on, Trofimir! Ve vill get you out soon!"

Sovereign Court

Bandits of Immenwood | Before the Dawn

Red Reflex: 1d20 + 21 ⇒ (1) + 21 = 22
Green Reflex: 1d20 + 9 ⇒ (20) + 9 = 29

In a surprise turn, the desperate yet slow earth elemental dodges the lightning which would have otherwise destroyed it. The incredibly swift air creature, however, gets cocky and is hit at full blast. This dose of reality helps it barely avoid Arkrandu's swings, though. It starts pushing at the airborne Miladistra.

Gust vs. Miladistra: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 4d6 + 8 ⇒ (2, 4, 4, 3) + 8 = 21
Gust vs. Miladistra: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 4d6 + 8 ⇒ (2, 5, 5, 2) + 8 = 22
Gust vs. Miladistra: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 4d6 + 8 ⇒ (3, 3, 6, 5) + 8 = 25

Round Three:
Blue
Green -90
Arkrandu
Trofimir -15 (prone)
Miladistra -63
Red -49
Harry -29
Thorax
Fumbus
-45
Zordox -10


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru can't hit it with a natural 18? Wow.


Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

It's more like a 13 after you take the -5 iterative attack penalty, but with a +21 Reflex Save the elemental is definitely the big bad guy.

"Huh, usually the Earth Elemental hits and the Air Elemental dodges, but I'll take it." Miladistra shrugs as the elemental wallops her. "Oh man, I don't feel too good."


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PF2 Playtest Character

Surrounded by spikes, but adjacent to his target, Thorax takes the opportunity to start building a sand castle. With his dogslicer.

"Magic knife, now's your chance!"

+2 dogslicer: 1d20 + 17 ⇒ (17) + 17 = 34
Slashing Damage, Sly Striker: 3d6 + 1d6 + 5 ⇒ (6, 3, 2) + (1) + 5 = 17
If that's a critical hit: 3d6 + 1d6 + 5 ⇒ (3, 4, 6) + (4) + 5 = 22

+2 dogslicer: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Slashing Damage, Sly Striker: 3d6 + 1d6 + 5 ⇒ (1, 2, 6) + (1) + 5 = 15

+2 dogslicer: 1d20 + 17 - 8 ⇒ (20) + 17 - 8 = 29
Slashing Damage, Sly Striker: 3d6 + 1d6 + 5 ⇒ (2, 5, 5) + (6) + 5 = 23
If that's a critical hit: 3d6 + 1d6 + 5 ⇒ (5, 4, 5) + (1) + 5 = 20

Sovereign Court

Bandits of Immenwood | Before the Dawn

Unfortunately, you missed it by 1 with the multiple attack penalty. It's a big fast boy.

Without much else it can do, the earth elemental prepares to crumble in response to being struck, staying away from further slices. And crumble it does, but with more finality than it planned. The first swing tears right through.

@Thorax: Feel free to amend your last two actions, and the spikes are gone now.

Round Three:
Blue
Green

Arkrandu
Trofimir -15 (prone)
Miladistra -63
Red -49
Harry -29
Thorax
Fumbus
-45
Zordox -10


Zordox de la Flamme | Male CG Medium Elf Wizard 10 |HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 | Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None

Zordox casts his heightened Magic Missile and sends the force missiles at the Air Elemental using every action he has to enhance the spell.

Heightened (5) Magic Missile: 9d4 + 9 ⇒ (2, 1, 1, 4, 3, 3, 4, 3, 3) + 9 = 33


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PF2 Playtest Character

Thorax holds his dogslicer up high, pointing ominously towards the air elemental.

"We wanted to talk, you wanted to fight!
If you find that ironic, you'd be right!
But you made a mistake by being rude,
We be Goblins! You be doomed!"

Goblin Song: 1d20 + 16 ⇒ (14) + 16 = 30

Intimidating Glare: 1d20 + 18 ⇒ (15) + 18 = 33


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CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Inspired by his goblinkin, Fumbus begins to chant as he approaches the air elemental.

"Gusts hurt bad! Fumbus know!"
"Now hurt back with Fumbus' blow!"
"Friends turned rockmen back to ground."
"Now Fumbus see that wind die down!"

Stride, Strike x2
Melee strike(+2 doglslicer) v red: 1d20 + 17 ⇒ (3) + 17 = 20
Damage (slashing): 3d6 + 3 ⇒ (1, 6, 2) + 3 = 12
Melee strike(+2 doglslicer) v red: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
Damage (slashing): 3d6 + 3 ⇒ (3, 1, 4) + 3 = 11

"Or not."


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry shifts over to the wind elemental to stab it twice with his spear hit: 11 + 1d20 ⇒ 11 + (7) = 18 dmg: 1d6 + 1 ⇒ (6) + 1 = 7
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (9) = 15 dmg: 1d6 + 1 ⇒ (4) + 1 = 5 piercing

Sovereign Court

Bandits of Immenwood | Before the Dawn

Oh wait, everyone goes now.

Only Zordox's unerring force magic can hurt the elemental on this pass, though Thorax hits its mind with practiced ease.

Round Four:
Blue
Green

Arkrandu
Trofimir
-15 (prone)
Miladistra -63
Red -82
Harry -29
Thorax
Fumbus -45
Zordox -10


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru raises his spiral pendant to the sky and shouts,

"Enough! In the name of the Lady of Graves, it is time to meet your fate, monster!"

A pillar of flame, 10 feet in diameter, lances down from the heavens to stab at the air elemental.

Flame Strike, DC 25 Reflex: 11d6 ⇒ (2, 5, 6, 3, 5, 1, 2, 3, 3, 4, 1) = 35

Flame Strike:
You call a rain of divine fire that plummets down from above, dealing 8d6 11d6 (per Playtest update 1.6) fire damage. Each creature in the area must attempt a Reflex save. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire treat their result on the saving throw as one degree of success better instead of gaining the usual benefit of immunity. The spell's range is 120', so it looks as though it should work to cast it high enough in the air to hit the green roc.
Success The creature takes half damage.
Critical Success The creature is unaffected.
Failure The creature takes full damage.
Critical Failure The creature takes double damage.

”Trofimir! Can you climb out of the pit?”


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Bear Animal Companion (small) | AC 24 TAC 22 | HP 63/78 | F +11; R +12; W +11 | Speed 30' | Perc +11 (low-light, scent) | Claw (Trained) +13/+9/+5 (1d6+3 S); Jaws (Trained) +13/+8+/+3 (1d8+3 P) | *Active Conditions: In a hole!

The little bear begins trying to climb towards his master's voice.

Athletics: 1d20 + 13 ⇒ (13) + 13 = 26


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Resonance 4/13 | Spell Points 5/8 | Spells -/3/0/0/3/2 | Perception 16 | Stormwind Flight | 10 Elf Female Druid | HP 60/106 | AC 28 (TAC 26) | Saves 14/15/17 |

Miladistra flies down to help Trofimir out of the pit. "Come on, let's get you out of there."

Two actions to fly over and an Athletics check to pull him out. Can I Aid Another?

Athletics: 1d20 + 10 + 0 - 4 ⇒ (16) + 10 + 0 - 4 = 22

Sovereign Court

Bandits of Immenwood | Before the Dawn

Reflex: 1d20 + 21 ⇒ (16) + 21 = 37

Through the tough winds, Miladistra makes it to the pit and manages to help Trofimir out. Without her, he didn't seem to be making sufficient progress. The air elemental, meanwhile, dodges Arkrandu's column of fire easily.

Gust vs. Thorax: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 4d6 + 8 ⇒ (3, 6, 5, 3) + 8 = 25

Gust vs. Harry: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 4d6 + 8 ⇒ (1, 3, 5, 5) + 8 = 22

Gust vs. Fumbus: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 4d6 + 8 ⇒ (2, 1, 1, 6) + 8 = 18

Round Four/Five:
Blue
Green

Arkrandu
Trofimir
-15
Miladistra -63
Red -82
Harry -51
Thorax
Fumbus
-45
Zordox -10

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