
Doug's Workshop |

I'm a big fan of not giving the players information, making them earn it. For example, I once GM'd a game and had a merchant say his caravan was attacked by trolls, when the things were ogres. Much fun to be had as the PCs loaded up with oil and torches, only to have a couple ogres come swinging at them. "I thought trolls were green?" "Burn the bodies just in case!"
Anyways, I'm doing the same thing with this AP. Right now, the players have given a new name to one type of creature:
I had shown the picture of the creature to them, gave a description, and now the players always refer the critter as . . . well, the wrong name.
The best part is that when I'm looking up the stats in my conversion document (I'm running True20), I keep looking under "C" instead of "S."

toyrobots |

I loathe to call enemies "Goblin #1, Goblin #2" so I named each goblin in my game. We're using maptool, so the players could see the names — gobliny things like "Poostank", "Hurtwurst", and "Fartykiller". It really jazzed things up, and made it a lot easier to remember which goblin was which.
I'm trying to extrapolate this to all monsters, include Ogres and Stone Giants. I try to give my Ogres truncated biblical names like "Zeke" and "Jed", and my Giants will have names like "Porphyry" and "Stylol".
Never again will it be "Goblin #3".

wspatterson |

I loathe to call enemies "Goblin #1, Goblin #2" so I named each goblin in my game. We're using maptool, so the players could see the names — gobliny things like "Poostank", "Hurtwurst", and "Fartykiller". It really jazzed things up, and made it a lot easier to remember which goblin was which.
I'm trying to extrapolate this to all monsters, include Ogres and Stone Giants. I try to give my Ogres truncated biblical names like "Zeke" and "Jed", and my Giants will have names like "Porphyry" and "Stylol".
Never again will it be "Goblin #3".
Sounds too much like work.

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I loathe to call enemies "Goblin #1, Goblin #2" so I named each goblin in my game. We're using maptool, so the players could see the names — gobliny things like "Poostank", "Hurtwurst", and "Fartykiller". It really jazzed things up, and made it a lot easier to remember which goblin was which.
I'm trying to extrapolate this to all monsters, include Ogres and Stone Giants. I try to give my Ogres truncated biblical names like "Zeke" and "Jed", and my Giants will have names like "Porphyry" and "Stylol".
Never again will it be "Goblin #3".

Kaushal Avan Spellfire |

In the game I'm in, we've had some rather amusing names. Unfortunately, my wizard usually tends to identify enemies correctly (due to his plethora of knowledge skills), but I will put one of the more fun role plays in spoilers below.
When we first discovered Sinspawn we knew only of the runewell of wrath. As such, the wizard referred to the sinspawn in his journal as "wrathbeasts," and the name stuck until we got all the way through Thistletop and found Nualia's notes.
My wizard still insists that his name is better.