Winter is Coming - The PBP


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Can I move through the blob? I'd like to end up in J8

"Avandra will not let you block my path!"

Minor action to divine challenge Glab

Certain Justice Vs. AC (1d20+26=34)

1d12+13=14

If I hit, which I'm not sure I will. The target will be weakened and dazed until it is not marked by me


Apologies for the delay, it's been a busy (but very good) day.

Lam - yes, you can walk through the blob, it just marks the centre of the Flameskull's Firestorm attack.

The Marilith and Glabrezu have variable resistance 20 to three damage types per encounter. I rolled for them and the resistances are cold, poison and necrotic. This hasn't affected anyone so far and will probably only affect Alasandro who has some powers dealing those damage types.

Lam's divine challenge brings a the Glabrezu's head around to stare at the paladin, even though his attack bounces off the demon's hide.

MAP

Lavender - +8 to damage to end encounter; takes 10 fire damage at start of turn; no LoS to end Flameskull's next turn
Theren - takes 10hp fire damage at start of turn; no LoS to end Flameskull's next turn.
Alasandro - +8 to damage to end encounter; +4 to Ref to end his next turn; takes 10 fire damage at start of turn; no LoS to end Flameskull's next turn.
Glabrezu - stunned to end Gilliam's next turn; divinely challenged by Lam
Genryu - +8 to damage to end encounter; +2 to defences (full defense); takes 10 fire damage at start of turn, no LoS to end Flameskull's next turn
Gilliam - +8 damage to end encounter; takes 10 fire damage at start of turn; no LoS to end of Flameskull's next turn
Marilith - dazed to end of Lavender's next two turns; +14 vulnerable to all attacks to end Alasandro's next turn; stunned to end Gilliam's next turn
Flameskull
Lam - takes 10hp fire damage at start of turn. No LoS to end Flameskull's next turn


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages

Lavender, pained by the flames, nonetheless pushes through them (J1). With a word, he buffers himself and his allies from the fire, even as he pulls himself together.

Minor: Mass Resistance -- self and all allies within 10 gain resist fire 18 through end of encounter. Standard: Second wind.


Lavender's invocation brings blessed relief from the scourging flames to himself and all his allies.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Theren - no LoS to end Flameskull's next turn.
Alasandro - +4 to Ref to end his next turn; no LoS to end Flameskull's next turn.
Glabrezu - stunned to end Gilliam's next turn; divinely challenged by Lam
Genryu - +2 to defences (full defense); no LoS to end Flameskull's next turn
Gilliam - no LoS to end of Flameskull's next turn
Marilith - dazed to end of Lavender's next two turns; +14 vulnerable to all attacks to end Alasandro's next turn; stunned to end Gilliam's next turn
Flameskull
Lam - No LoS to end Flameskull's next turn
Lavender - no LoS to end Flameskull's next turn; +2 to defenses to end next turn (second wind)


Rev DM wrote:
All bar Theren and Lam +8 to damage to end encounter

Lam gets it too, Sorry Theren :(


Noted and edited above.


Ahem. Theren?

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Theren - no LoS to end Flameskull's next turn.
Alasandro - +4 to Ref to end his next turn; no LoS to end Flameskull's next turn.
Glabrezu - stunned to end Gilliam's next turn; divinely challenged by Lam
Genryu - +2 to defences (full defense); no LoS to end Flameskull's next turn
Gilliam - no LoS to end of Flameskull's next turn
Marilith - dazed to end of Lavender's next two turns; +14 vulnerable to all attacks to end Alasandro's next turn; stunned to end Gilliam's next turn
Flameskull
Lam - No LoS to end Flameskull's next turn
Lavender - no LoS to end Flameskull's next turn; +2 to defenses to end next turn (second wind)


Elf Avenger/Zealous Assassin/Harbringer of Doom 23

112/140HP

Theren steps away from the glabrezu and turns his attention to the maralith. "You have been judged, and you have been deemed guilty. Now accept your judgement." With that, he attempts to stab it.

Shifting to L9, using Oath of Enmity on M, and using a basic attack: 1d20+24=26, 1d20+24=33, 2d12+7=18


Theren's vengeance has to wait a little longer as his weapon bounces off the stunned Glabrezu.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Alasandro - +4 to Ref to end his next turn; no LoS to end Flameskull's next turn.
Glabrezu - stunned to end Gilliam's next turn; divinely challenged by Lam
Genryu - +2 to defences (full defense); no LoS to end Flameskull's next turn
Gilliam - no LoS to end of Flameskull's next turn
Marilith - dazed to end of Lavender's next two turns; +14 vulnerable to all attacks to end Alasandro's next turn; stunned to end Gilliam's next turn
Flameskull
Lam - No LoS to end Flameskull's next turn
Lavender - no LoS to end Flameskull's next turn; +2 to defenses to end next turn (second wind)
Theren - no LoS to end Flameskull's next turn.


Posting early

Genryu moves slowly closer to the combat

Move to I6; Total Defense


male Human Warlock (fey/star)/Hexer/Magister level 23

Saved from the fire by Lavender, Alasandro tuts in exasperation at the demons blocking his path. He irritably hurls an eldritch blast at the Glabrezu, but look unsurprised when it misses and moves over the rubble to try and target the flameskull.


Unable to do anything, the Glabrezu is forced to take the wrath of Avandra from Lam's divine challenge. The great muzzle opens and howls to the heavens as the radiant damage bites deep.

How much radiant Lam? - don't forget to add the +8 to it.

Genryu moves economically down the room, ignoring everything in his quiet quest to position himself opportunely.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Gilliam - no LoS to end of Flameskull's next turn
Marilith - dazed to end of Lavender's next two turns; +14 vulnerable to all attacks to end Alasandro's next turn; stunned to end Gilliam's next turn
Flameskull
Lam - No LoS to end Flameskull's next turn
Lavender - no LoS to end Flameskull's next turn; +2 to defenses to end next turn (second wind)
Theren - no LoS to end Flameskull's next turn.
Alasandro - +4 to Ref to end his next turn; no LoS to end Flameskull's next turn.
Glabrezu - stunned to end Gilliam's next turn; divinely challenged by Lam
Genryu - +2 to defences (full defense); no LoS to end Flameskull's next turn


Rev, no LoS means I can still use area attacks, correct? enthrall on J10, d20+23 vs Will, 37 on G and 31 on M, if hit, 2d10+12 radiant damage, 19hp radiant damage and they are immobilized and can not attack me until the EOMNT.

"Although I can not see you directly, beast, I know you are there. Pelor compel thee!"


No problems with area attacks, Gilliam.

Pelor's radiance sears the Glabrezu, but has no effect on the Marilith.

An exultant smile crosses the Marilith's face as it risks an attack and moves to flank Theren. Scimitars flash, but only one of them can break through the avenger's defenses.

Theren, please make an OA against the Marilith. It had to move rather than shift due to the difficult terrain.

Marilith v Theren (1d20+31=36, 2d10+9=20, 1d20+31=35, 2d10+9=13, 1d20+31=33, 2d10+9=25, 1d20+31=37, 2d10+9=22, 1d20+31=37, 2d10+9=16, 1d20+31=44, 2d10+9=17). Theren has the gods on his side. 17hp damage only from that lot. Only one hit.. Manually amended to take the flanking bonus into account.

The flameskull screams in outrage as the Marilith flubs its attack and sends another bolt of flame into Theren. The fire simply sluices off his body, but the flames bewilder him.

Flame Ray (Ref) v Theren - on hit target is dazed to end Flameskull's next turn (1d20+28=43, 2d8+10=16). 16hp fire damage to Theren, which does nothing, thanks to Lav and Theren is dazed to the end of the Flameskull's next turn.

Lam

Spoiler:
Can you tell me how much radiant the Glabrezu takes for not attacking you (divine challenge collateral) - don't forget to add the +8 to it.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lam
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro - +4 to Ref to end his next turn
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of Gilliam's next turn
Genryu - +2 to defences (full defense)
Gilliam
Marilith - dazed to end Lavender's next turn
Flameskull


Rev

Spoiler:
Should be 25 Damage

With a mighty swing Lam tries focus his divine abilities to fortify himself while attacking the beast before him.

Fortifying Smite vs. G's AC (1d20+29=41)

Damage (3d12+21=43)

On a hit, lam's AC gets a +6 til the end of my next turn


Lam's blow is mighty indeed and the Glabrezu can do nothing to resist.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lavender
Theren - dazed to end Flameskull's next turn
Alasandro - +4 to Ref to end his next turn
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn
Genryu - +2 to defences (full defense)
Gilliam
Marilith - dazed to end Lavender's next turn
Flameskull
Lam - +6 to AC to end of his next turn


Elf Avenger/Zealous Assassin/Harbringer of Doom 23

Opportunity Attack: 1d20+24=38, 2d12+7=18, 1d20+24=42


"Fey scum ..." hisses the Marilith as Theren's blade sweeps into it.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lavender
Theren - dazed to end Flameskull's next turn
Alasandro - +4 to Ref to end his next turn
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn
Genryu - +2 to defences (full defense)
Gilliam
Marilith - dazed to end Lavender's next turn
Flameskull
Lam - +6 to AC to end of his next turn


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages

Lavender (whom I assume is still in J1) sends a spray of brilliant colors at the marilith and glabrezu from behind.

Prismatic Burst, with Terrifying Insight (better of two rolls on Will attack) Prismatic Burst vs Marilith (CA) and Glabrezu vs Will (1d20+23+2=40, 1d20+23+2=40, 1d20+23=41, 3d6+12+8=25) 40 vs Marilith Will, 41 vs Glabrezu Will, 25 radiant


Yes, Lav is still very much there. I must have accidentally removed him thinking he was Lam. Lavender is now properly restored.

Lavender's latest attack bloodies the Marilith, which raises its arms and roars in outrage at the assault. The Glabrezu fares no better as the shower of prismatic shards rains down around the pair.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Theren - dazed to end Flameskull's next turn
Alasandro - +4 to Ref to end his next turn
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied (and miraculously might be able to act this turn)
Flameskull
Lam - +6 to AC to end of his next turn
Lavender


Elf Avenger/Zealous Assassin/Harbringer of Doom 23

Theren once again attempts to stab the maralith.

Using Overwhelming Strike. Do I shift the square before or after I hit? If before, shifting to 8L feel free to roll again for me. 1d20+24=32, 2d12+7=20


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages

Sorry, omitted that G and M are blind TEOMNT


Theren's attack once more misses, as the Marilith, blinded and desperate, parries his blow with its numerous arms.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Alasandro - +4 to Ref to end his next turn
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blind to end of Lavender's next turn
Flameskull
Lam - +6 to AC to end of his next turn
Lavender
Theren - dazed to end Flameskull's next turn


male Human Warlock (fey/star)/Hexer/Magister level 23

Eldritch Blast v Marilith (Ref) (1d20+23=24, 2d10+10=27, 3d8=18). Don't you just hate it when the damage is more than the attack roll?

Alasandro raises his eyes to heaven as his eldritch blast bounces of everything but the intended target.

"I must be more out of practice than I thought."


The Glabrezu raises enormous pincers and grabs blindly at Lam, failing to make any impact on the paladin.
Double attack v Lam (if both hit, target is grabbed until escape) (1d20+21=30, 2d8+8=19, 1d20+21=32, 2d8+8=10)

A word of indescribable horror emerges from the demon's lips and rolls around the room. The heroes easily strengthen their will to ignore the attack.

Blasphemous Word (close burst 5, targets enemies, on hit target is dazed to end of Glabrezu's next turn), v Will against Alasandro Lam Theren Genryu (1d20+19=21, 1d20+19=27, 1d20+19=29, 1d20+19=27). Misses everyone. Comprehensively.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blind to end of Lavender's next turn
Flameskull
Lam - +6 to AC to end of his next turn
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn


I would really love to jump into melee and smash some baddies, really need the vent heh... But that's not Genryu. He's calm, ancient, and doesn't rush to smash faces... sigh

Genryuu calmly walks forward

Move to K8

He opens his normally squinted eyes and stares a hole thorugh the Marilith and Glabrezu. As he does he unleashes a torrent of power.

Nature's Wrath on M and G, marking both. Still Total Defense


The ancient goliath moves inexorably towards his foes.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Gilliam
Marilith - bloodied; blind to end of Lavender's next turn; marked by Genryu
Flameskull
Lam - +6 to AC to end of his next turn
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn; marked by Genryu
Genryu - +2 to defences (full defense)


Moving things along here Gilliam, with due apologies.

Gilliam gets clear of the rubble and raises his holy symbol in the direction of the bloodied Marilith. Radiant light streaks towards the demon, but it raises a scimitared arm and the light glances off it.
Lance of Faith (Ref) v Marilith (1d20+23=26, 2d8+12+8=25). Nice to know my DMPC rolling is just as bad as my monster rolling has been this fight. At least I'm consistent.

The Marilith ignores Lam and Theren in favour of dicing up the warden. Scimitars rise and fall in an awesome display that offers an ample display of the demon's swordsmanship.
Weapon Dance v Genryu (1d20+24=36, 2d10+9=18, 1d20+24=42, 2d10+9=18, 1d20+24=36, 2d10+9=18, 1d20+24=41, 2d10+9=11, 1d20+24=41, 2d10+9=19, 1d20+24=39, 2d10+9=18). Arms 1,3 and 6 miss. Arms 2, 4 and 5 hit - 48hp damage to Genryu.

Cackling maniacally, the flameskull stays well back and attempts to daze the goliath with its flame ray. It succeeds all too well.
Flame ray (Ref) v Genryu - on hit target is dazed to end of Flameskulls next turn (1d20+28=45, 2d8+10=17). 17hp damage to Genryu. 65hp total this turn.

Lam - +6 to AC to end of his next turn
Lavender
Theren
Alasandro
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn; marked by Genryu
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blinded to end Lavender's next turn; marked by Genryu - dazed to end Flameskull's next turn
Flameskull


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages
Rev DM wrote:

The Marilith ignores Lam and Theren in favour of dicing up the warden. Scimitars rise and fall in an awesome display that offers an ample display of the demon's swordsmanship.

Weapon Dance v Genryu (1d20+24=36, 2d10+9=18, 1d20+24=42, 2d10+9=18, 1d20+24=36, 2d10+9=18, 1d20+24=41, 2d10+9=11, 1d20+24=41, 2d10+9=19, 1d20+24=39, 2d10+9=18). Arms 1,3 and 6 miss. Arms 2, 4 and 5 hit - 48hp damage to Genryu.

Sorry to nag, but does that include total concealment?


Yes, it does. Those were all rolled at -5. Normal bonus to attacks is +29. It's not very nice.


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages

Sorry, Genryu; I tried


Considering that is the first round it's been able to do anything at all, I think that we've all got away very lightly so far. Alasandro is a bit stuffed though. They have resistances to all his best attacks. He's pretty much down to Eldritch Blast and possibly a Plague of Frogs.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lam - +6 to AC to end of his next turn
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn; marked by Genryu
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blind to end of Lavender's next turn; marked by Genryu
Flameskull


Curtain of Steel (imediate reaction) on M, 1d20+26=41; Damage [url=http://invisiblecastle.com/roller/view/2190965/ ]6d4+26[/url. Sitting at 116hp

The old man reaches out and places a hand on the Marilith sendinf a wave of pain through it.


Genryu - IC is down alas and your roll emerged as gibberish. Can you just confirm how much damage you've done to the Marilith for me?

The old goliath calmly pushes unimaginable force drawn from the earth itself into the Marilith. Formidable warrior though it is, it is feeling pain now.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lam - +6 to AC to end of his next turn
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - divinely challenged by Lam; immobilised and cannot attack Gilliam to end of his next turn; blind to end Lavender's next turn; marked by Genryu
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blind to end of Lavender's next turn; marked by Genryu
Flameskull


45 damage


Ouch.


Mind you that was unarmed. If If had used my maul it would have been about 66 damage


Rev DM wrote:

Moving things along here Gilliam, with due apologies.

Gilliam gets clear of the rubble and raises his holy symbol in the direction of the bloodied Marilith. Radiant light streaks towards the demon, but it raises a scimitared arm and the light glances off it.
Lance of Faith (Ref) v Marilith (1d20+23=26, 2d8+12+8=25). Nice to know my DMPC rolling is just as bad as my monster rolling has been this fight. At least I'm consistent.

actually, that is about how well IC rolls for me, too. so no worries.


Lam's Fullblade lights up with divine light as he swings it at Glabrezu

Certain Justice, I rolled at home since Invisible Castle is down, hope thats ok 14+26: 40 Vs AC 1d12+5+8 damage: (6)19 total damage and G is dazed, and weakened until it is not marked by Lam. I'll also use the daily power granted by my fullblade which is to have G take a -2 to attack rolls (SE)


Home rolling is fine folks. I do it myself when IC plays up. Dice all over my desk.

Lam forces the Glabrezu's attention on him and the blinded demon swings menacingly towards the paladin.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - blind to end Lavender's next turn; marked by Genryu; marked by Lam and as such dazed and weakened until Lam changes the mark; -2 to attack rolls (se)
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; blind to end of Lavender's next turn; marked by Genryu
Flameskull
Lam


Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages

Lavender's headband flashes, and, with a look of grim determination, he unleashes his most potent destructive spell at the marilith. A green ray lances forth, and parts of the creature begin to fade away.

Disintegrate vs M; hit; miss (1d20+23+2=31, 5d10+12=38, 3d10+12=30) 31 vs Reflex, including Headband of Intellect daily. Use Memory of Ages, if necessary (it wasn't used up earlier due to feat), for Memory of Ages (31+1d6=36) 36 vs. Reflex. On hit, 38 damage + ongoing 10 (se), after save, ongoing 5 (se); on miss, 30 damage + ongoing 5 (se).

ETA, make that 33 and 38 to hit, forgot CA due to blindness


Blimey. Why don't the bad guys have powers like that? Lav - you needed the Memory of Ages to make the hit.

Scimitared arms scythe helplessly through the air as Lavender's power hits.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - marked by Genryu; marked by Lam and as such dazed and weakened until Lam changes the mark; -2 to attack rolls (se)
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; marked by Genryu; taking 10 ongoing damage (se) - on save will take 5 ongoing damage (se)
Flameskull
Lam
Lavender


Elf Avenger/Zealous Assassin/Harbringer of Doom 23

Theren teleports to the side of the maralith and once again stabs it.

Strike From Empty Air, teleporting to M8 and attacking. 1d20+24=37, 3d12+7=28, 1d20+24=28


Theren's attack just misses the demon, and the Marilith lashes out instinctively behind itself. Still blinded, the creature misses and brings the wrath of the patiently waiting warden down on its head.

Free action - which I missed earlier due to sloppy power reading - Marilith can make single scimitar attack when a melee attack misses it.
Hacking Blades (free action when an adjacent enemy misses with a melee attack). (1d20+24=35, 2d10+9=14)

Genryu, please inflict whatever attack you inflict when a marked target ignores you.

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Alasandro
Glabrezu - marked by Genryu; marked by Lam and as such dazed and weakened until Lam changes the mark; -2 to attack rolls (se)
Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; marked by Genryu; taking 10 ongoing damage (se) - on save will take 5 ongoing damage (se)
Flameskull
Lam
Lavender
Theren - dazed to end Flameskull's next turn


male Human Warlock (fey/star)/Hexer/Magister level 23

Hellish Rebuke v Marilith (Ref) (1d20+25=32, 2d6+10=17, 3d8+8=15)

Alasandro curses fluently in elven as his attempt to fight hellfire with hellfire does nothing at all.

"I am very out of practice," he comments more calmly.


The Glabrezu tries once more to make some difference to the combat, snapping huge pincers at Lam and Genryu.
Double attack v Lam and Genryu (1d20+24=27, 2d8+8/2=14, 1d20+24=37, 2d8+8/2=18)

Once again, it fails utterly.

Save v attack at -2 (1d20+2=12)

MAP

All - Resist fire 18 to end encounter.
Glabrezu and Marilith are resist 20 v cold, poison and necrotic
All bar Theren +8 to damage to end encounter

Genryu - +2 to defences (full defense)
Gilliam
Marilith - bloodied; marked by Genryu; taking 10 ongoing damage (se) - on save will take 5 ongoing damage (se)
Flameskull
Lam
Lavender
Theren - dazed to end Flameskull's next turn
Alasandro
Glabrezu - marked by Genryu; marked by Lam and as such dazed and weakened until Lam changes the mark

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