The Frostfur Captives (Inactive)

Game Master Rickmeister

Pathfinder Society Scenario #3–01


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Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius considers the clearing and the potential difficulty of picking up the trail again of the group moves into the forest proper.

Time is of the essence and we can't afford to lose our way in the woodlands. Let's keep to the northern side of the clearing and make our way by this.

If the party agrees we can move along the northern edge of the clearing. Horatius will stay between the bulk of the group and the hut.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn nods his agreement. "I've heard all sorts of stories about strange houses in the forest. Kids and candy. Bears and little girls. None of 'em end well."

Halorn will follow the group along the northern edge. He'll take one of the "ends" (front or back) and keep his weapon out.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Nudging the others.
Also: the way it's put in the middle of the path, on the border, someone will figure out this might be the case on every 'entrance' into these lands. Like a sign saying "Welcome to Belgium!" :-)

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Seeing that they are walking by this little house Andre will try to take a peek inside if he can as he walks by. He will not doddle but will take a casual look for curiosities sake.

I will just take a peek nothing more

He does so as the rest of those not looking pass him by and will move on once several pass and he gets his quick look in.

peeping tom... uhhh Andre: 1d20 + 5 ⇒ (12) + 5 = 17
Of course this is all from the path mind you

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

As the group starts moving, Halorn realizes something. Almost as if some greater power were providing some kind of divine guidance. "Hey, weren't we supposed to try to sneak across the border or something? Or at least avoid getting reported?"

"If this is the entrance to some other land, maybe we can bribe our way across like we did with the troll. I'm not sure what problems we might face if we get caught with these goblins."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory catches his favorite nonChelaxian cleric peeking:
"Back in line, no gawking."

Then he adds: "What did you see?"

Then Jory has to peek from the trail.
perception: 1d20 + 9 ⇒ (13) + 9 = 22

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Maybe the goblins have Knowledge (Local)? Yukie did ask them what they thought, after all...

Yukie is curious about the out-of-place hut as well, and while she intends to move along, she stops a moment to cast Detect Magic on it, and will continue to do so if she detects something strange. "Another bribe may be in order, yes. The best scenario is that we avoid detection, and I suppose we should thank the spirits that we haven't encountered anyone yet."

If her spell and Andre's peek reveal nothing interesting, then she hurries along with the rest of the group.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Andre and Jory:
The miniature house is empty save for a small wooden chair, sized to fit a porcelain doll. The hut stands 10 feet off the ground.

The goblins are shaking their collective heads, as they know little of where they are right now.

"Is house!"
"Mebbie goblin house?"
"Stoepiet! Goblin no live in house!"
"ME NO STOEPIED!"
"I'll kill you!"
"RAAAAAA"

The Exchange

With a tut of annoyance Tiasar conjures up a ball of fire in his hand and waves it in front of the goblins "Unless you want to have to ice your nether regions for the rest of the trip keep quiet"

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn waits for the group to begin moving along the northern edge of the clearing.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You are walking around as we speak. I added an arrow on the map, and some numbers. Unless anyone objects, I will inform you where you are right now, no need to move the tokens one by one.
Right now everyone it at <one> until someone says in character what they are seeing, then you are at <two>.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

When the group begins to move forward Horatius looks to Halorn and indicates he'll take the front of the group if the dwarf will take the back. Sensing agreement he moves to the front sword drawn and eyes alert.

Horatius will be even or just ahead of the main group (not including anyone scouting ahead) on the south side.

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Yukie shakes her head at the goblins. Well, asking them was worth a try.

She's done here.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn agrees with Horatius. "Maybe you can use that checkin' fer evil in an area thing as we move around the hut. That might give us a heads up if there's some kind o' trap." He then nudges his mount towards the back of the lineup.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

<two>

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

As the group moves north of the hut Horatius focuses his senses scanning the area of the hut.

Detect Evil on the area to see if there are evil auras present.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory puts himself at the front of the group to make sure that nothing surprises the others as they focus on the hut.

His attention is quickly on the way ahead.

Take 10s for 19 perception and stealth.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Horatius:
No evil detected.

Still at <two>.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius quietly says to the group "I sense no greater evil here but that does not mean safety. Let us continue on."

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn nods in agreement and nudges his mount forward. He appears to be keeping as quiet as possible until they are past the hut.

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Yukie quietly proceeds onward.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

<three>
Unless anyone wants to do anything with the hut, I'm going to say you pass around, and continue your way.

You see the tiny hut grow closer in the distance as you walk away.
You have a strange feeling wash over you. It could not have been this easy? Why was it there? What could have been its purpose? Did we succeed, or fail horribly?

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

The party proceeds, and while they walk silently, those strange, irrational feelings claw at her mind. While at first, her face remains a mask of calm, it doesn't take long for her to need to voice something, anything.

"...This may sound strange, but I keep thinking this house was some sort of test, and we failed it." It's likely the first time most of the group hears her voice trembling like this.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius turns to look at Yukie and puts a consoling hand on her shoulder as he says, "It is not a strange thing. We are Pathfinders and curiosity runs strong in all of us. But you can be certain that we have done the right thing. Our mission is clear and we acted as our duty required. These goblins will be delivered safely to our destination and our group stands strong and in good health."

For a moment he looks around taking in the surrounding woodlands while the moisture of his breath floats lightly upon the chill breeze. Pulling his cloak a bit closer he continues, "This is a hard land ruled by evil sorceries and blood thirsty beasts. Here Erastils order has been flipped on its head and made a foul mockery. It yet contains much that is beautiful but we can not forget the underlying corruption of nature that has occurred here. For our small band to survive this place we must put aside those feelings that would waylay us from our charge or divide our strengths."

His words spoken he gives a brief bow and then resumes his post in the line of march.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

General:
You have now left Irrisen completely behind and crossed into the easternmost region of the Lands of the Linnorm Kings, a barren and well defended land called Hagreach. You were told this last part would be the easiest, as the castellan has given his blessing for you to escort their captives to the extraction team.

Those looking at the map:
The map indicates a Blackraven way station along the trackless route to Trollheim where you may rest and recuperate before the last leg of their journey.

Closer:
The woods open to a clearing where a large, grass-covered mound, like a small oblong hill, dominates the area. A stout wooden door is set directly into the side of the mound, while a thin trail of smoke rises from the very top. Immediately to the south is a wooden horse stable, all of its doors closed.
DM:

1d20 + 4 ⇒ (16) + 4 = 20
1d20 - 1 ⇒ (18) - 1 = 17
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 1 ⇒ (17) + 1 = 18

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

The sight of the way station heartens the Paladin and he gives a brief prayer of thanks to Erastil. Halting the party a short way from the structure he says, "It would probably be best if we did not initially approach in force. These brave folk guard a dangerous border and might believe us to be foes. Perhaps three or four of us could herald our approach? I will gladly join such a group or guard our charges as the party feels best."

The Exchange

Tiasar nods to Horatius "I know little of these affairs, lead on"


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Nobody else going to say anything? I will continue the story in less than 12 hours.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Not seeing any objection to his suggestion Horatius says, "Andre would you join me? Your words and demeanor may well be our best asset in this. Also Jory I would appreciate your sharp eyes and bow with us. For the rest please keep your eyes sharp and try and keep our little..friends... out of site until we can explain the situation."

If all are in agreement Horatius will sheath his sword and start walking with Jory and Andre towards the building. He'll take efforts to be visible and keep his empty hands in sight.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory has left behind the house and is scouting ahead.

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Yukie nods. "Very well. I shall keep an eye on the little ones." She checks, as has become a reflex, to make sure the goblins aren't currently being a danger to themselves and others.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"I'll stay back too. I'll come ridin' up if you get into trouble."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Repeat:
The woods open to a clearing where a large, grass-covered mound, like a small oblong hill, dominates the area. A stout wooden door is set directly into the side of the mound, while a thin trail of smoke rises from the very top. Immediately to the south is a wooden horse stable, all of its doors closed.

When those of you that continue on come closer, you can see a man coming in your direction. Apparently you have been noticed from afar.

"Hello friends, we've been expecting you. My name is Enrik," he says while he emerges from the longhouse’s entrance and greets you warmly.

"The castellan advised me of your impending arrival and intent, so please allow me to offer you the hospitality of our longhouse. I can get you a hot meal and a good drink," he says while winking at the dwarves, before continueing "before the final leg of your journey tomorrow to Trollheim."

He stares across you, and points at the goblins.
"If you want, you can secure the little buggers in our emptied storage room. And please, tell your friend to come closer. Me and my mates won't bite, you know." He laughs heartily. You are not certain if he's 100% sober.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Do we only see the one man so far? Also does Enrik appear to be Ulfen?

"Well met Enrik, it is good to see a friendly face after our long trek through the witches lands. What news from the kingdoms and the border?"

Horatius is genuinely friendly but that doesn't remove his natural alertness. As he addresses the man he glances about to get a sense of the place and to look for the "mates" the man mentioned.

Perception : 1d20 + 1 ⇒ (13) + 1 = 14
Sense motive to get a feel for if the man in genuine : 1d20 + 1 ⇒ (6) + 1 = 7

If everything seems ok after Andre has a chance to speak with the man and Jory has a chance to look about then Horatius will signal the rest to move up.

The Exchange

Tiasar nods and smiles, shacking the mans hand and quietly listening to the conversation. After a moment Morde takes off high into the sky

Sending Morde on a little scouting mission, just circling around for about 100 foot diameter circle

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory emerges first, but nods at the greeting his eyes constantly looking for an ambush or trouble.

He watches their host with suspicion.
sense motive: 1d20 + 9 ⇒ (12) + 9 = 21
perception: 1d20 + 9 ⇒ (2) + 9 = 11

Jory hasn't seen anything, so he speaks:
"I'm hungry."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

DM:
1d20 ⇒ 19
1d20 ⇒ 9
1d20 ⇒ 5

Morde, after five minutes:
"I can see one on the roof, wearing the same outfit as this guy. Possible look-out? He saw me, I'm sure. I'm a red bird, after all...
Horatius:
The man appears to be telling the truth, but you are uncertain if the twitch in his eyes is because he's nervous, or because that's just him.
:P
Jory:
Something is off, but you can't put your finger on it.
The man appears to be telling the truth, but you are uncertain if the twitch in his eyes is because he's nervous, or because that's just him.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Feeling a bit ill at ease with their now acquaintance Horatius looks towards Jory and then continues. "Thank you for your offer of hospitality. Tell me how long have you and your companions held this outpost? Are they about?"

Horatius holds off signalling the rest of the group

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Something is wrong here!"

Jory has his bow ready to fire and stares the man down.

"Why so nervous--how do you know where we are going?"

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Trusting his companions intuition Horatius draws his sword and steps towards the man preparing to strike if he draws a weapon.

"You should answer my friend. What's going on here?"

The Exchange

DM:
Oh sorry Morde isn't actually red, it's just the best avatar image i could find

Tiasar doesn't react as Morde lands on his shoulder, but he doesn't relax either. He puts a hand up to his allies, but doesn't wave their weapons away "Neither one of us wants any bloodshed here, and I believe the backup you have" he inclines his head towards the lookout "Isn't quite enough help"

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn wonders how the lead party is doing...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Tiasar:
"I'm not red?" the bird exclaims before getting a minor heart attack! :p

The Ulfen man takes a step back when you point the bow and the sword in his direction, and you can tell he's not as startled as you might expect. These lands and the fact that this longhouse is near the border might be hints as to why. He does not draw his sword yet, and with his arms stretched before him he beckons to put the weapons away.

"Men, men, please. Why revert to violence so suddenly? Have I said anything inappropriate? It was not my intention."

He looks you in the eyes, while he continues:
"My name is Enrik Ironjaw, and I am a lieutenant. I am the highest ranking soldier here, and am leading the Blackravens who are up in the house. Your bird has probably seen Svetlana, who is on the roof looking for you. She informed me, so I came out to greet you.
As for how I know who you are and where you are going, I have been informed by Freyr Darkwine. He is both the Blackravens’ commander and Trollheim’s castellan, as you might recall. He passed word to me to expect your arrival and passing through the area with your..."

he looks over your shoulders, and continues:
"captives and to let you through with the goblins in tow."

The Exchange

Tiasar looks at him for a moment, watching his eyes

Sense Motive 1d20 ⇒ 15


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Tiasar:
You feel that he's telling the truth.

The Exchange

Tiasar nods his head, then motions for his allies to lower their weapons "His words ring true. I apologize for the hostility, we've been on the road for quite some time"

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Sorry."
Jory lowers his bow with a sheepish grin.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Looking

"My apologies as well Lieutenant Ironjaw. You have greeted us with friendship and we replied with distrust, it was not our intent. Given the boarder you guard I can only hope you understand our caution."

With that Horatius sheaths his weapon and says "I'll be a moment getting the rest of the group.".

Leaving Jory and Tiasar to speak further with the man Horatius heads back to the group. Once there he says, "We've been greeted by a Lieutenant Enrik Ironjaw of the Blackravens. He has been apprized of our mission and offers us lodging for the night. There is also a watcher on the roof of the lodge named Svetlana. Much of what he says rings true but Jory seemed to find something in his demeanor odd. It may just be natural caution on a dangerous border but I recommend we keep an eye out and especially on our charges. There are many who would prefer they not be questioned."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Lieutenant Ironjaw bows, and steps aside to show you the longhouse.

"You are welcome to stay, as I've said before. If you want, I can get you a hot meal and a good drink before the final leg of your journey tomorrow to Trollheim."

He points at the goblins.
"And I'll even repeat my offer to use our emptied storage room, where you can, if you want, secure the little buggers. Nothing else in there and a sturdy door up front, so they should be safe."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory carefully examines the storage room for secret or hidden tunnels.

take 20 for 29(31 stonework)

He helps secure the goblins, but spends all the time searching the storeroom. He will stay with the goblins.

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