Rev DM |
Genryu shifts clear of the pernicious aura, but can't make any impact on the ravens.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Making death saves.
Theren - phasing and half damage from OAs to end encounter; +2 to next attack he makes v S1
Lurean - does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter)
Rev DM |
Lavender's daggers catch the light attractively, but have no effect on the ravens.
1d20 + 30 ⇒ (14) + 30 = 443d8 + 4 ⇒ (5, 8, 3) + 4 = 20
Aura attack on Lam. 20hp damage to Lam.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Lam
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Making death saves.
Theren - phasing and half damage from OAs to end encounter; +2 to next attack he makes v S1
Lurean - does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter)
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Rev DM |
Lam's blow falls short and the ravens fly treacherously among the companions, always seeking to return to a central spot.
Murder's Wrath - shift six moving through enemy squares and attacking as it goes. Only one attack per enemy.
1d20 + 30 ⇒ (6) + 30 = 363d8 + 4 ⇒ (1, 6, 2) + 4 = 13 - Ref v Lam. 13hp damage to Lam
1d20 + 30 ⇒ (19) + 30 = 493d8 + 4 ⇒ (4, 7, 5) + 4 = 20 - Ref v Genryu. 20hp damage to Genryu
1d20 + 30 ⇒ (12) + 30 = 423d8 + 4 ⇒ (8, 7, 7) + 4 = 26 - Ref v Tavar. 26hp damage to Tavar.
1d20 + 30 ⇒ (7) + 30 = 373d8 + 4 ⇒ (5, 6, 6) + 4 = 21 - Ref v Lurean. 21hp damage to Lurean
Aura attack on Lurean
1d20 + 30 ⇒ (15) + 30 = 453d8 + 4 ⇒ (7, 4, 7) + 4 = 22 - 22hp damage to Lurean. Total 43hp damage.
Morthalat sinks towards his final doom, apparently not caring much about anything following the destruction of his cherished engine.
1d20 ⇒ 2 - Death save.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Theren - phasing and half damage from OAs to end encounter; +2 to next attack he makes v S1
Lurean - does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter); will take aura attack at start of his turn.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Rev DM |
Theren's charge is a silent whirlwind of death and more ravens fall. Slowly, but inexorably, the flock is being destroyed.
They rally to attack Lurean once more.
1d20 + 30 ⇒ (8) + 30 = 383d8 + 4 ⇒ (5, 5, 2) + 4 = 16
Aura attack on Lurean. 16hp damage to Lurean.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Lurean - does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter); will take aura attack at start of his turn.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Rev DM |
Lurean edges out of range and urges Theren to do his destructive best.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Theren - please make a basic melee attack v pestilential ravens adding +6 to the damage.
Tavar - post at will. Bloodied
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter); will take aura attack at start of his turn.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Lurean - bloodied; does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Rev DM |
Theren's attack isn't quite good enough.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Tavar - bloodied
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter); will take aura attack at start of his turn.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Lurean - bloodied; does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Rev DM |
Tavar casually blasts divine light at the ravens, hitting them solidly and sharing The Raven Queen's grace with one of his allies. He moves briskly towards the stricken sorrowsworn.
Who gets the +2 to their next attack on the swarm?
Now clearly failing fast, the ravens refuse to give up, slamming beaks, claws and verminous feathers at Genryu.
1d20 + 30 ⇒ (12) + 30 = 423d8 + 4 ⇒ (6, 3, 1) + 4 = 14
Aura attack (Ref) v Genryu. 14hp damage to Genryu.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Genryu - bloodied; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter)
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Lurean - bloodied; does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar - bloodied
Rev DM |
Genryu backs cautiously away from the swirling mass of feathery doom and smacks at them with his maul. Another raven falls, concussed by the reverberation, but the blow just misses the bulk of the flock.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Lam - will take aura attack at start of his turn.
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Lurean - bloodied; does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar - bloodied
Genryu - bloodied; Resist 15 all damage to end next turn; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter)
Lavender Glow |
Mildly annoyed at his lack of practice showing through, Lavender attempts again what should be a simple incantation.
Cloud of Daggers vs Ref 1d20 + 23 ⇒ (13) + 23 = 36 2d6 + 12 ⇒ (3, 4) + 12 = 19 Area damage
"Genryu, I say you shall not fall."
Healing Word on Genryu, surge+ 5d6 ⇒ (1, 3, 3, 6, 6) = 19
Rev DM |
Lav's attack fails again, but other seldom used powers come to mind and he sends healing waves towards Genryu.
The ravens attack Lam ...
1d20 + 30 ⇒ (12) + 30 = 423d8 + 4 ⇒ (3, 2, 6) + 4 = 15
Aura attack. 15hp damage to Lam.
All - Until the end of the encounter, each time Lurean or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Lam
*Raven Swarm 1 - bloodied; marked by Genryu
Morthalat - unconscious. Failed one death save.
Theren - phasing and half damage from OAs to end encounter; will take aura attack at start of next turn.
Lurean - bloodied; does additional 2d6 damage to humanoids to end encounter; +3 F/R/W to end encounter; resist 11 lightning to end encounter
Tavar - bloodied
Genryu - bloodied; Resist 15 all damage to end next turn; Form of the Stonecrusher +2 bonus to AC. If pulled, pushed, or slid, can reduce the distance of the forced movement by 2 squares (to end encounter)
Lavender - repulsion armour activated: Repulsion Armor, Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Rev DM |
Morthalat huddles on the ground, holding his cloak around him. He seems happy enough to tell you what he knows.
"Koliada? She is part of Lord Orcus's grander plan. They have a bargain. He will corrupt the Sun's Sliver. In return, she will move her winter far to the south. There is a crater lake on a still-active volcano. You know the one."
He looks at the blank faces of the group and shrugs.
"Or possibly you don't. Not just vandals. Ignorant vandals. One of the great primordials is trapped there. He remains trapped as long as the lake remains liquid. Cold spells, prayers and invocations have failed to freeze it and Lord Orcus is of the opinion that the nature, being primordial herself, may be his best ally in freeing another primordial. Koliada controls winter."
"My job, as you have realised, was to find the Sun's Sliver. Which has taken months. And you have destroyed the one mechanism capable of doing so. I hope you're pleased with yourselves."
"If you are planning to confront the Winter Witch without the artifact, you can't defeat her. Not that you'll get to her anyway. She's got ice trolls, icelings, frozen treants and that damnable dragon of hers guarding her. Quite apart from being up a mountain and through a fey portal."
Rev DM |
"You need the Sun's Sliver to defeat Koliada. That trinket is sealed under there guarded by an angel."
Morthalat looks smug.
"Unless you know some way of opening the seal, that magnificent piece of gnomish techology was the only thing capable of breaking the seal, freeing the angel and letting you get your thieving hands on Koliada's doom. Destroying it doesn't look so clever now, does it?"
Father Theren |
"I believe that we have everything that we need from this one. Shall we deal with him and get on with our mission." Lurean smiles as he thinks on the ritual that can be used to open the seal.
"Yes, we're done." Theren brings his sword down, killing him. "Now let us begin the ritual."
Rev DM |
There is a soft squelch as Theren drives the point of his fullblade through Morthalat's throat.
Good aligned characters standing by and allowing a helpless (and comparatively speaking, helpful) prisoner to be slaughtered?
Who is casting this ritual? It will take 10 minutes of chanting and incense burning and a DC35 Religion check, followed by a DC35 Arcana check. You may aid each other.
Rev DM |
I'm unaligned and a servant of the goddess of death, what do I care.
I don't have the ritual but I can aid with the religion part.
1d20+19+2 forever who casts it.
You do have the ritual. Sir Keegan taught it to you all.
A lot of this party is unaligned and unlikely to care much for Morthalat's demise - I just thought it was worth mentioning :)
Rev DM |
The sigils glow and fade as the seal breaks. As it does so, there is a sharp cracking sound and fissures start to form on the stone and gold of the seal. The ground rumbles as it blasts in all directions and a huge angelic form armed with a pair of icy katars bursts forth.
Rising into the air, Remliel speaks.
"Mortals, look upon me and despair. Though it was hoped that this day would never come, prophecy also foretold it must. Know that the light that lies below can be removed only over my lifeless body. Only through this trial by combat can I give up the Sun's Sliver."
Positions and init please. Lavender, Theren, Tavar and Lurean must all be adjacent to the seal as they helped with the ritual.
1d20 + 20 ⇒ (12) + 20 = 32 - Remliel the angel's init
Init so far
Remliel