Occipitus' final test... stuck between a dragon, a fire giant, and his buddy


Shackled City Adventure Path


Well, I need some advice.

Let me give a brief synopsis of the group. There are 4 PCs: 11th level Cleric of Pelor, 11th level bard, 11th level urban ranger, and 11th level rogue. The 9th level cohort paladin was banished back to the prime material by a hezrou last game. Oh... and Kaurophan is with the party, but they totally suspect something.

Anyhow, they were 40 miles from the entrance to the tube that leads to the final test. The cleric decides that wind walk would be a great idea (and I somewhat agree). The problem: he can only affect the other three PCs and they don't trust Kaurophan enough to take him with them anyway. Kaurophan, being determined, tells them that he'll try to keep up (flying and pushing it).

The sad thing is that Kaurophan has been personable, extremely helpful, and I even had a "fake" character sheet for one of the PCs to use so they could run him. The problem is that the urban ranger is sooooo dark and mistrustful. This is just pissing me off.

Anyhow, the PCs make it to the ulcer field, are seen by the black dragon on their approach, and immediately make for the acid bath where Saureya is pinned. They land next to Saureya (dragon hot on their trail), and begin to change back to non-misty form. This takes 5 rounds. Luckily, the dragon was about 7 rounds behind them. They didn't have any time to roleplay with Saureya as they all jumped into the acid pool after healing the angel. Saureya followed... and so did the large dragon who can easily fit through the tunnel. The dragon grabs the urban ranger, flies out of the tunnel to a height of 80 feet, and drops him. Meanwhile, the rest of the PCs come out to save their friend.

A short battle begins and the PCs are definitely outmatched at this point - not because of power level, but because of their poor tactics. Saureya, written as a creature who could care less, takes the opportunity to get out of town and he flies off. The dragon successfully drains the strength on 2 PCs and, due to poor maneuverability and an angel moving at a slow speed in front of him, decides to take out Saureya.

The PCs dive back into the acid pool thinking all is safe and Kaurophan catches up to them at this point. They spend about 5 minutes on the inside of the tunnel (just out of the acid pool) interrogating him and making him out to be a bad guy. They move up the "throat" about 100 feet when a commotion from behind tells them that the dragon is back and is ready for seconds.

Now, they are in a 15 foot diameter tube with a dragon blocking the way out! Kaurophan buys some time with a wall of force and they rush up the tube to... anyone have a guess?

That's right!!!

All the commotion has warned the tube's other two inhabitants, the rakshasa and the fire giant, about the PCs presence.

So... I have a group of 4, generally tough, PCs pinned between a black dragon (which, in the air could likely demolish the group) and these 2 bad guys (which I have thought for some time will be VERY tough for this group as the giant will likely mow through them). I asked that we stop the game early before things get too out of control.

I don't want a TPK, but I have to be honest... I don't see too many options. One thing that might save them is if they don't wade into battle with kitty and the giant and instead ask to join forces to battle this dragon "less both groups perish."

However, both groups will also know that they are contenders for the ruling hand of Occipitus. Hmm....

Dark Archive

Would it be possible for Kaurophon to use his lesser amulet of the planes to get them all back to the Prime? They know the location of the final test, so they would only need to leave for a short time, shift back to Occipitus, and then use some other type of teleportation magic to get themselves back to the skull. If the party disappears, the dragon might go after the rakshasa and the giant instead, allowing the party to mop up the survivors when they return.


Yeah, I saw that my roommate (the one playing the cleric) had the PH open to Plane Shift this morning. A thinker that one is...

PulpCruciFiction wrote:
Would it be possible for Kaurophon to use his lesser amulet of the planes to get them all back to the Prime? They know the location of the final test, so they would only need to leave for a short time, shift back to Occipitus, and then use some other type of teleportation magic to get themselves back to the skull. If the party disappears, the dragon might go after the rakshasa and the giant instead, allowing the party to mop up the survivors when they return.

Dark Archive

Or Kaurophon could just use his amulet (or teleports) to leave at this point. He TOO knows where the final test is now and probably would be all too happy to see the party die. It would also make for an intresting vendetta as the party has to flee or barely survive a fight as Kaurophon waves goodbye.

Another idea is that the party decides to leave as a group and Kaurophon makes the will save to resist the teleport, letting the rest of the group flee while he goes on to try and pass the test.


Been a while since I ran this one, but a few ideas spring to mind.

First, the encounter with the giant and raksasha was extremely quick and one sided with my party. Though you are getting into the levels where whoever goes first matters a LOT.

The raksasha is there to pass the test himself. He may not want to engage the PCs not knowing their power and sprint on up the tube leaving his companion behind to deal with the party separately. (Your call, but he could get taken out by the undead fellow up ahead).

Give the PCs time to fight the fights separately while still keeping the pressure on. They don't need to know that the dragon is not about to pop up at any moment through the pool... just hold off on doing so.

Sean Mahoney


An adventure in the Abyss should be dangerous. So that is good. Even if one of your PCs dies, it need not be a problem (a TPK might be more problematic). You can always try to use a death in your story. I did in this adventure. Here's what happened:

In my campaign, the giant and raksasha killed one of the PCs from our two-men party. With one hero dead and no time or possibility to return to a temple on the Prime, I decided to use his death.

The dead PC was a LG priest. Since he died in the Abyss, the evil in this plane prevented his soul from going to heaven. So his soul manifested as a ghost that felt the evil of the Abyss pulling at him, trying to absorb his essence.

He could still use his spells to interfere in the 'real world', where his friend was, but every spell he cast, decreased his divine energy, making him more vulnerable to the plane.

The end fight between the surviving PC and Kaurophon went quite badly for the PC, since he was being tossed around by Kaurophon's telekinesis spell. The ghost priest tried to help him with some healing, but finally decided to step into the flames himself to try and save his partner. His sacrifice worked wonders (since he was a cleric of the god of sacrifice), resulting in his resurrection and him receiving the sign of the eye. It was top of the bill roleplay!


Sean Halloran wrote:
Or Kaurophon could just use his amulet (or teleports) to leave at this point. He TOO knows where the final test is now and probably would be all too happy to see the party die.

Well, he does still need an ally to betray, but I suppose he can rustle up a new one if need be.

Dark Archive

hogarth wrote:
Well, he does still need an ally to betray, but I suppose he can rustle up a new one if need be.

Yeah, but he doesn't know that at the time. He could reach the test and find that he has to go get a PC to come up there with him.

In my own game, Kaurophon stayed with the party only because he could not get a hold of the Lantern of Guidance and he booked as soon as the location of the last test became obvious.


mathemaddict wrote:
Well, I need some advice.

I'd say give your PCs a chance to get themselves out of/through this. Keep the roleplay up - my biggest mistake as a DM is letting the roleplay slip in the tense rollplay moments.

Let them hear the dragon scraping along behind them, and decide what they'll do.

If they do plane shift out, after letting the dragon 'meet and greet' the rakshasa and giant, you might let the *players* fight it out.

Good luck!

Love your nick btw.


Thanks... I am guilty of the same thing. I use RPGSoundMixer to create a tense ambiance, but I sometimes forget the awesome descriptions. I appreciate everyone's advice. I have a few ideas now...

Majuba wrote:
mathemaddict wrote:
Well, I need some advice.
Love your nick btw.

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