DM Grumpysauce: The Roads To Madness (4e)


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Ready to move out here.


Male Deva Shaman 2

Ready to move, and I won't be able to post tomorrow or Saturday. I'm really getting tired of typing that.


Male Deva Swordmage

I'm a ghost on Saturday too. I have Game Day, followed by my Savage Tide.


No problems - we've been all tied up in baby appointments and buying a new car for the last several days, so thanks for sticking with me. I'll have a new update within a day or so, reply when ya can.


female Human Druid 11 (Adroit Explorer 1)

No problem. I can't think of anything else we might need, but I'm sure I will just as soon as we can't have it.


Is ready to move. And the I like Karrn as is so no rebuild:)


Setil & Madda:

Spoiler:
The likeliest places to acquire rituals in Wellspring would be from the southron exile Croetus, a hedge wizard (and occasional drunk) who lives in the Low District, or Maester Vyen, a scholar and tutor who has well-kept estate in the High District, near the eastern wall of the city. Both men would be likely to have Endure Elements, but chances are slim that either would have access to Phantom Steed.

All: The horses supplied by The Spitting Cockerel's stablemistress are waiting, saddled and laden, upon your return. Madigan Tye has made certain that you will not lack for provisions for at least the first few meals of your journey - she has packed one saddlebag on each of the four horses with apple muffins, a small jar of honey, an aromatic fist-sized chunk of dwarven cheese and a leather skin of small beer, in addition to two days worth of thick crusted mutton pies and fresh pears. Madigan, Ainyrah and her haystack-headed young assistant Louren wave as you depart the stableyard, the clip-clop of hooves echoing oddly in the slowly receding morning fog.

Galad and Setil, your riding horses are yours to name and describe as you see fit, if you wish. Sundered Heart, you're upon a giant of a percheron named Titan, and Karrn has Nettles, a prickly young stallion. Madda is, I believe, travelling as a Wolfhound. Your travel times will be increased by a small bit due to the slightly slower pace demanded by Madda's canine form and Titan's ponderous gait.

It is mid-morning by the time you rein your mounts off of the old northbound Nerathi road and onto the well-worn footpath that circumscribes the town just inside its girdle of well-tended private farms. The fog lingers still, tenacious in the face of a weak and pallid sun that prefers to hide behind shreds of cloud.

You urge the horses to a steady trot as you pass through the shadow cast by the northwestern watchtower, then a thundering canter as the high walls of Wellspring recede into the mist. On your left shoulder, the river widens, showing its true face - swift, primal and unbounded by works of man, it carves a serpentine path through the heather-crowned, sheep-flecked hills that dominate the valley. The eaves of the Harrowswode are a charcoal smudge of shadow in the west, below the cloud-shrouded peaks of the looming Jotunspars

The portage trail you follow is faint, generally staying a dozen yards or so to the north of the Chill's meandering course. It seems seldom used, as thistles often conquer the rutted path, and here and there skeletons of birches or alders lay where they have fallen, some trailing branches finger-like over the low cliff bank into the swift-moving waters of the river. As the morning wanes so finally does the fog, though in the deepest curves and overhangs carved by the river, it still has not been vanquished, curling heavy and sullen above the rushing waters.

By late in the afternoon you have reached and traversed the outskirts of northernmost arm of the Sodden Verge, a formidable marsh that swallows the Chill's confluence with the lazier, southward-bound Drakewash, and follows that shallow river for many miles. By necessity, the portage trail has retreated to higher ground another two-score yards from the dissipated northern edge of the river, now only loosely bounded by cattails and eddy-pools. The fog has made a slow and ominous return over the last hour, and now steals daylight from you, curling hungrily from the fens and blotting the westering sun. The Harrowswode should be no more than an hour or two distant, though its dark expanse is hidden by the surrounding hills and the pallid fog.

The horses seem uneasy this close to the fens, and have balked or shied several times at unfamiliar sounds, noisome vapours or dimly seen hints of movement in the pervasive mist. Nettles in particular has been difficult, his headstrong nature and youthful energy mixing badly with the unfamiliar surroundings, despite Karrn's near-constant stream of placating murmurs.

Setil:

Spoiler:
Pelor's light should have been bountiful today, given the season and prevailing weather conditions (last night's drizzle notwithstanding). The clammy fog's firm grip is curious, to say the least.


female Human Druid 11 (Adroit Explorer 1)

Bounding tirelessly beside the horses, Madda keeps her senses alert, trying to work out what might be causing their uneasiness.

Nature on surroundings (1d20 17=30)


Madda:

Spoiler:
The Verge is home to many smaller, natural predators; primarily small groups of nomadic lizardmen and the occasional basilisk. The southern reaches, where the marsh is wider and nearly trackless, several tribes of trolls are said to reside. This close to the northern edge, the odds of encountering any of these foes are low.

Over the fetid, stagnant reek of still water and rotting rushes, your sensitive nose catches a hint of something... wrong. The faint odor wafting on the weak traces of breeze from the east is that of old carrion alloyed with the sharp, thick scent of offal. It is only now that you notice that the incessant drone of the Verge's denizens has ceased - no birdsong, no frog chirrups, only the now-muted sing-song of the Chill and lazy buzz of flies and mosquitoes.

Sundered Heart:

Spoiler:
It is the sudden lack of sound, in contrast to the overwhelming abundance of noises that should surround you that startles your battle-honed senses to alertness. A faint charnel reek wafts to your nostrils, the gift of a ragged, dying zephyr of breeze riding in from the east.

I'll be needing Initiative Rolls from all of you, please! Sundered Heart and Madda will be getting a single action (Move, Minor or Standard) during the surprise round. The rest of you will grant CA and have to wait until the first round to act.

Journey Map. Battle Map to come.

Madda & Setil: Let me know how you wish to approach the purchase of your Rituals.


Male Deva Shaman 2

Galad is too busy trying to calm his horse down to notice the attack.

Initiative: 8 Also, any idea what this horse should be named?


Male Deva Swordmage

DM

Spoiler:
I'm stupid busy with moving this week and my posting might be spotty. Act for me if you need to. BTW, being surprised doesn't grant combat advantage, except to rogues.

Initiative = 25
Great, I crit Initiative and tomorrow's my day away from game. Oh, and I can't use rituals.


Male Deva Swordmage
Galad The Redeemed wrote:
Also, any idea what this horse should be named?[/ooc]

I'm with you Galad. I think Setil sees his horse as more of a tool to be utilized than an entity to be named. He doesn't remember to many horses in Pelor's court.


Setil - Absolutely no problem re: your moving and posting. Will act for you if necessary. As a victim of too many messy moves, I wish you luck with this one!

According to my PHB p267, being Surprised does cause one to grant CA to any unsurprised assailants. Did I miss an errata update, perhaps?

Setil & Galad: Should you choose to not name your animals to your liking, they shall be christened Sunflower and Ghostfoot, respectively.

Sundered Heart:

Spoiler:
The low, damp stretch of rutted pathway you and your companions are on is not somewhere you would want to fight - the mist is thick and the footing none too certain. A small tor looms to your northeast, rising above the low-lying fog, boasting several trees and boulders on its flanks.


Initiative 1d20+9=14


female Human Druid 11 (Adroit Explorer 1)

DM

Spoiler:

Madda will go to Coretus for preference. She'll take cinnamon bread and pay him properly.

Senses tingling, Madda shifts back to human form and warns her companions.

"Bad stuff coming. Hang on to those horses."

Init (1d20 12=26)


Male Deva Swordmage
DM Grumpysauce wrote:
According to my PHB p267, being Surprised does cause one to grant CA to any unsurprised assailants. Did I miss an errata update, perhaps?

No, you're right. I was thinking of, people just going first in initiative, not surprise. Sorry.


Battle Map

Please select a starting position in the green bordered area. Those of you on horses take up 2 squares, until using a Move action to dismount).

White squares are Fog (Lightly Obscured) and provide Concealment. The swamp begins 3 squares to your south and is considered Heavily Obscured and Difficult Terrain. The boulders and statue atop the tor can be used as Cover, as can Tree Trunks. Trees are DC 10 to climb, their Foliage provides Concealment as well.

Waiting a bit on SH for initiative, then we'll rumble!


O36. Standard to dismount... Ouch...


female Human Druid 11 (Adroit Explorer 1)

G35


Battle Map

Karrn wrote:
O36. Standard to dismount... Ouch...

Edited. Move action to dismount. Standard action to secure your horse to an adjacent tree or shrub (plentifully available). Free action to drop the reins and hope the horse stays put...

Battle Map edited to reflect Setil's post and to erase the monster icons until necessary. :)


Male Deva Swordmage

J34


In the interest of moving things along, I have placed Galad on the map, (feel free to adjust if you pop in prior to your turn, Davi) and will DMNPC Sundered Heart until he arrives.

Initiative (with Danger Sense) for SH: 1d20+7=21, 1d20+7=22. Choosing to act on 22.

"Company coming. Up the hill. NOW!" Sundered Heart's warning bellow is not so polite as Madda's nearly simultaneous warning. The Dragonborn has reined Titan around and now peers eastward into the mist, Kill Point resting easily in his right claw.

Madda:

Spoiler:
You can hear the soft (but not deliberately stealthy) sounds of several creatures approaching from the east, covering ground with appalling speed.

CURRENT MAP


00.26: Madda: (88/88 HP, 12 HS, 1 AP)

00.22: Sundered Heart: (101/101 HP, 11 HS, 1 AP)
--------------------------------------------------------------
01.26: Madda: (88/88 HP, 12 HS, 1 AP)
01.25: Setil: (91/91 HP, 13 HS, 1 AP)
01.22: Sundered Heart: (101/101 HP, 11 HS, 1 AP)
01.14: Karrn: (87/87 HP, 8 HS, 1 AP)
01.08: Galad: (77/77 HP, 9 HS, 1 AP)

Your horses are shown on the map currently - will be taking them off as you dismount for ease of maintenance, unless circumstances dictate otherwise.


female Human Druid 11 (Adroit Explorer 1)

Madda braces herself, totem held high.

"From the east. A few. And they're really fast."

Readied action on first thing to come in range 10


Sundered Heart dismounts swiftly, the prospect of battle bringing a toothy grin to his face. Slapping Titan on the rump, he repeats his earlier command.

"Up the hill. First few are mine." The huge horse, sparing his master a long-suffering look, needs no further urging to flee westward.

In mere heartbeats, the scaled barbarian is proven prophetic: two creatures burst from the clammy shrouds of fog in an explosion of gaunt limbs, tattered cloth and scattered clods of earth. Their aggressive lope is simian in nature, their long, clawed hands assisting their movement, though they are - or once were - human in form. Mouths filled with broken and jagged teeth gape and gnash, while an overlong tongue whips about with a life of its own. Greyed, rotting skin is pulled rictus-tight over twisted bones, save where it ripples with pulsing, moving lumps.

Hurtling without pause into the fray, they leap upon Sundered Heart, filthy claws raking and scoring armor, scale and flesh. A strange lassitude accompanies these wounds; the barbarian feels his legs grow heavy and sluggish. The taller of the grotesqueries flicks his tongue out to an alarming length, the mockery of a kiss slathering a gobbet of caustic spittle across the side of Sundered Heart's face.

SH: Move to Dismount, Free to shoo Titan off.
A1: Charging SH (vs AC) 33, 12 damage and Slowed (save ends).
A2: Charging SH (vs AC) 33, 15 damage and 5 ongoing Acid damage(save ends).

CURRENT MAP


00.26: Madda: (88/88 HP, 12 HS, 1 AP) Readied Action
00.22: Sundered Heart: (74/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends)
00.20: Assailant 1:
00.20: Assailant 2:

00.18: Assailant 4:
00.16: Assailant 3:

--------------------------------------------------------------
01.26: Madda: (88/88 HP, 12 HS, 1 AP)
01.25: Setil: (91/91 HP, 13 HS, 1 AP)
01.22: Sundered Heart: (101/101 HP, 11 HS, 1 AP)
01.20: Assailant 1:
01.20: Assailant 2:
01.18: Assailant 4:
01.16: Assailant 3:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP)
01.08: Galad: (77/77 HP, 9 HS, 1 AP)

More mayhem to come, after baby is settled again!


Tongue flickering like a demented serpent, a third emaciated figure bursts into view, mad eyes glowing an eldritch violet. It moves with a predator's malevolent grace despite limbs that seem crazily malformed and mismatched. Several paces from Sundered Heart, the creature opens its jag-toothed mouth in a soundless scream, hurling itself elsewhere, beyond sight, only to reappear a short heartbeat later behind the besieged Dragonborn, sheathed in a nimbus of otherworldly energies that enwrap Karrn and his "brother," dulling their reactions.

A gut-churning miasma of rot, corruption and filth radiates from the gaunt thing - the simple act of breathing proves laborious within the pungent reek.

Seizing her opportunity, Madda acts, even as the creature tenses to strike.

A4:Baleful Step Move action. Enemies adjacent after Teleport are Dazed until end of A4's next turn. Movement triggers Madda's Readied Action

Green shaded areas are Nauseating Aura: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.

CURRENT MAP


00.22: Sundered Heart: (101/101 HP, 11 HS, 1 AP)
00.20: Assailant 1:
00.20: Assailant 2:

00.18: Madda: (88/88 HP, 12 HS, 1 AP) Readied Action Triggers!

00.18: Assailant 4:
00.16: Assailant 3:
--------------------------------------------------------------
01.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Aura
01.22: Sundered Heart: (74/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Aura
01.20: Assailant 1:
01.20: Assailant 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Assailant 4:
01.16: Assailant 3:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Aura
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Aura

Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.

More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.

Religion or Dungeoneering < 20:

Spoiler:
Wow! Those things are GROSS! Stinky too. Gee. They look HUNGRY!

Religion or Dungeoneering 20+:

Spoiler:
Undead of some sort, most likely ghoulish in origin, but they've been... twisted.

Religion or Dungeoneering 25+:

Spoiler:
Ghouls inflict a minor paralytic effect with most natural attacks, although these aberrant creatures seem to have a larger arsenal of tricks than their lowly brethren.

Religion or Dungeoneering 30+:

Spoiler:
Their Undead heritage should render them vulnerable to Radiant damage, while inuring them to Poisons and Necrotic energy.


female Human Druid 11 (Adroit Explorer 1)

Tremor v Assailant 4. On hit, target and any adjacent enemies are knocked prone. (1d20 14=33, 2d8 8=16) Should be a hit regardless of obscured view - please?

Madda's totem trembles and she stamps lightly sending a tremor through the earth beneath the attackers. To her horror, she realises what they are.

"Ghouls - but bigger, quicker, nastier and probably hungrier," she yells.

"And they paralyse you ..." she adds a little unnecessarily.

Dungeoneering (1d20 10=25)


The twisted creature falls flat, limbs splayed and scrambling for solid purchase as the soggy earth grinds and chews at it in answer to Madda's command.

Surging upright at last, the ghoulish creature draws back its thin and ragged lips in a feral snarl that promises a painful reckoning soon to come.

A4: Move to stand from prone.

"Inept fool!" croaks a hunched silhouette, indistinct among the eddying mists. There is a hint of a commanding gesture, the suggestion of an outstretched, pointing arm. The figure drops back down to all fours, loping crookedly into the shadow of a tree trunk and out of sight.

Unholy hatred burns in the violet eyes of the ghoulish wretch between Sundered Heart and Karrn, as his claws rake down the length of Sundered Heart's broad back, coming away bloody.

A3: Ghoulish Fervor (minor) grants A4 a basic attack vs SH (AC): 34, 18 damage.

CURRENT MAP

01.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
01.22: Sundered Heart: (56/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.20: Void-Touched Stalker 1:
01.20: Void-Touched Stalker 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek

Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.

More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.

Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.

All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Swordmage

Religion = 36
"Setil calls through the reek "Radiant attacks are best. Avoid poison and necrotic..." and his voice breaks off as he gags.

He hops from his horse hoping that at the worst, the beast only goes home. Setil draws his sword, feeling a welcome sense of security, then rushes at the closest enemy.
Move action - dismount, minor action - draw weapon, standard action - charge to O37.
Charge attack = 15 vs. AC


The emaciated, tatter-clad figure twists easily away from Setil's thrust, sparing the deva only a madman's weighing glance.

Setil:

Spoiler:
It is difficult to be certain in the rush of combat and the shroud of fog, but the filthy, tattered remnants of clothing that hang from Sundered Heart's northernmost opponent (Void-Touched Stalker 1) have the look of ecclesiastical vestments. Perception Check?

Sundered Heart:

Spoiler:
All three of your opponents are clad in ragged bits of clothing, filthy with mud, offal and blood. Not something you'd usually worry (or care) about, but one of your opponents(Void-Touched Stalker 1) wears what seem to be the remains of a ceremonial robe, while the other two are clad in simplefolk's workaday garb. Religion check?

CURRENT MAP


01.22: Sundered Heart: (51/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.20: Void-Touched Stalker 1:
01.20: Void-Touched Stalker 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round Two-----------------------------------------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek

• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Swordmage

Perception = 25 That's 23 in the zone.


Setil:

Spoiler:
The ragged remnants were once white, and have yellow and orange detail work on the what remains of the sleeves, neckline and hem. You'd wager your last golden coin that they were once worn in the service of your god; this simple styling is common among Pelor's many mendicants and newly vested celebrants.


"Gotta buy me dinner before you kiss me, ugly!" the Dragonborn growls, his orange facial scales now slicked with rivulets of red blood as the corrosive ichor burns beneath them. Kill Point flashes a trail of flickering silver flame and dark blood as it leaves a smoldering furrow across the pulsing abdomen of an assailant. Ephemeral argent wings embrace Sundered Heart briefly, as the primal spirits lend him the strength to fuel his rising fury.

SH: takes 5 Ongoing Acid, now Bloodied
SH: (standard) Silver Phoenix Rage vs VTS2 (AC): 27, 25 fire and 5 Ongoing fire damage. Melee strikes within 5 of SH now do +2 damage.
SH: Save vs slow: 1d20=10, Save vs Ongoing Acid: 1d20=3

Sundered Heart deftly parries the first creature's raking claws with the shaft of his spear. "Got 'em right where I want 'em! Now get moving!" he rumbles, sparing his companions a brief, over-the-shoulder glance.

Denied again and hissing it's hatred, the robe-clad figure lurches sideways, its mere presence enough to give its corpseflesh ally a clean opening. Claws crusted with filth and gore dig deep beneath draconic muscle, leaving a ragged wound already burning with debilitating toxins.

VTS1: Claws miss. Shift Q34.
VTS2: Takes 5 Ongoing Fire. Shift Q36. Claws (AC) 31, 12 damage and SH is Slowed (save ends) again.
VTS2: Save vs Ongoing Fire: 1d20+2=19

CURRENT MAP

01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (34/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends),Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP

• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Correction: I let one of my baddies (A3: Void-Touched Emissary) take a move action that he was not allowed to in the surprise round. His position on the map (Q37) has been reflected to adjust this, and he remains visible (though the fog still grants concealment per usual.)

Current Map


female Human Druid 11 (Adroit Explorer 1)

Apologies - numptitude here - failed to realise I was up.

Madda raises her totem again and calls on the power of the land to help rid the world of these abominations.

Attack centred on Q37.

Grasping Tide (Fort) v 4 and 2 (1d20 12=27, 1d6 8=13, 1d20 12=18)
If that hits either (4 - the Initiate? seems possible) she makes a secondary attack v Ref which on a hit will knock the target prone.
Secondary attack (Ref) v 4 (1d20 12=30, 1d20 12=31). On flat ghoul I think. Two if the 18 was a hit v Fort, which I really doubt.
Lucky no.4 also takes 13 damage.


Moisture - abundant in both earth and sky - surges in response to the call of Madda's totem. A momentary deluge of painful droplets coalesces into a swirling, roaring vortex of water, pulling and battering at the already mud-spattered and gravel-abraded abominaton the young druid seems so eager to destroy.

Madda, that's a hit on #3, but the secondary effect takes place only if the affected target(s) leave the burst's area before the end of your next turn. If that happens, we'll keep your roll.

It snarls soundlessly in response, jaw unhinging to near-impossible proportions before snapping shut empty at the end of a misjudged lunge. Sundered Heart, anticipating the strike, snaps the butt of his spear backward, attempting a brutal reprisal, but the creature is too quick, ducking low underneath the heavy haft.

The hunched silhouette hisses, a sharp rasp of indrawn breath through withered lips and cannibal's teeth. "Great Void eat you, mussst I do thiss myssself?" The question is apparently rhetorical, for the figure explodes into motion before the mists swallow his words.

"Rend him!" he commands his sopping ally, who responds with an ineffectual swipe at Sundered Heart's calves.

Once again the robe-clad abomination scuttles to menace Sundered Heart's vulnerable flank just in time for his commander's impending attack. A final, cat-like leap propels the gangrel form into the
fray, frenzied claws opening more ragged wounds on the already battered dragonborn. The creature gestures - sending the closest lackey bounding towards Setil - then renews his furious assault, reveling in the spray of bright blood that results.

Recharge (6):1d6=4
VTI(#4): Ravenous Bite (AC) vs SH: Misses. No move.
SH: Curtain of Steel (immediate reaction) vs VT1 (AC): 1d20+18=20, 3d10+11=28 Misses.
VTE(#3): Ghoulish Fervor (minor) grants #4 a basic attack vs SH: Miss again <sigh>.
VTE(#3): Move R35. Ghoul Pack (standard) shifts #1 to P35 for Flank and 1d20+18=29, 2d6+5=14 hits.
VTE(#3): Action Point. Ghoul Pack (standard) shifts #2 to P37 and 1d20+18=35, 2d6+5=14 hits SH again, leaving him at 6/101 HP.

CURRENT MAP


01.14: Karrn: (87/87 HP, 8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (6/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used

• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Karrn dismount as quickly as he can. He forms a ball of churning chaos and imbues into his dagger. "Too crowded for my tastes"

Chaos Bolt vs 4, 1d20+13-2=15 vs Will; Damage 1d10+13=22 psychic. Doubt that hit but if it does let me know

Ac increases by +1 due to rolling even


Karrn's thrust falls wide of the mark. Nettles, eyes rolling in fear, screams and canters up the nearby hill.

CURRENT MAP


01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (6/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC

• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Shaman 2

"May *cough*, Ioun's grace be with you!", Galad says as he raises his holy symbol at the dragonborn. As Sundered is bathed in holy light and a humanoid spirit forms next to him, Galad dismounts his horse. Suddenly, the spirit lashes out at the undead, a grin on its face.

Using Healing Word on Sundered(Minor), summoning my spirit in 36Q(free), dismounting my horse(move) and using Call To The Blood Dancer: 29, 23 damage, and all allies next to spirit gain +4 to damage and can crit on 18-20


Erm...Davi, which of the four adjacent baddies were you aiming your Ancestor at?

Ghostfoot, on the verge of panic, flees the rancid charnel stench as fast as possible, galloping to the northwest as Galad slides to the muddy ground.

Sundered Heart is visibly bolstered by Ioun's knowing touch, throwing off the oppressive weight of many wounds. The appearance of Galad's spectral ancestor next to him only brightens his disposition further.

Galad's Healing Word gives SH a Surge (28) +10=38 HP.

Updated Map and remainder of Galad's action pending.


02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek


• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Shaman 2

Forgot that, sorry. The Void-Touched Initiate.


Oblivious to the putrid stench that clings to his opponent, the spectral deva draws himself up, blade dancing in patterns long-since forgotten in the current age of the world. A sudden, fluid lunge neatly pierces the creature's defenses, and the spirit resumes his archaic kata, stoic amid the surrounding frenzy.

The malformed corpse-creature howls in response, tongue snaking out of its own accord to lap at the black blood oozing from the wound.

Call to the Blood Dancer hits.

CURRENT MAP


02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: (-30 HP)
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-52 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek


• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Swordmage

Setil concentrates for a second and establishes a link with one of the ghouls. Minor action, mark stalker #1.
Then his sword takes on the soft glow of holy energy and he strikes at the ghoul in the middle of the group. Standard action, Healing strike against #4 with flank and -2. 20 vs. AC, if it hits Sundered Heart may spend a surge and the #4 is also marked. If it misses, I'll use Memory of a Thousand Lifetimes.
Reroll, if necessary = 16 vs. AC


Setil wrote:
Setil concentrates for a second and establishes a link with one of the ghouls. Minor action, mark stalker #1.

This would be your Aegis of Shielding, correct?

As the burden of Setil's aegis enfolds it, the disheveled figure pivots, a feral snarl contorting ravaged features as its glare fixes on the offending deva. It falters for a brief moment, blinking thrice in abject confusion, before narrowing lambent eyes and flashing a predator's grin.

"Ssssse-tillllll!" it drawls, tasting each syllable of the name as if appreciating a particularly choice morsel.

Skills accumulated from lifetime upon lifetime of desperate combat are not enough to draw blood from the serpent-swift, once-human monstrosity, despite Setil's advantageous positioning. The creature sidesteps the blow easily.

Setil, both rolls missed, although with the Ascendant Lineage feat, you retain use of your Memories...

SH Regenerates 3 HP, but loses 5 from Ongoing Acid, currently 42/101 HP. Will wait a few hours to see if Radavel pops in, before activating the DMNPC protocols.

CURRENT MAP


02.22: Sundered Heart: (42/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-52 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------------
03.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek


• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


Male Deva Swordmage
DM Grumpysauce wrote:
Setil wrote:
Setil concentrates for a second and establishes a link with one of the ghouls. Minor action, mark stalker #1.
This would be your Aegis of Shielding, correct?

Correct.

Setil gives an anguished cry, "Jurival? What happened to you?"


Throwing his head back and roaring, Sundered Heart lets the blood-mad spirits that hover around Galad's ancestor fill him, stoking the fire of his primal fury. Kill Point is a blur in his hands, thrusting twice in rapid succession as he slides out of his vulnerable position, as far as his leaden legs will carry him. The first blow lands with a sickening crunch, staving in a portion of the violet-eyed figure's forehead. The beast lurches, staggers, then gathers itself again, shaking its head slowly and glaring at the retreating dragonborn. Sundered Heart's second thrust is batted aside by the creature Setil seems to know.

"Karrn!" he shouts over the noise of battle, "Get your fragile arse up that hill!"

SH: Vault the Fallen vs VTI(#4): 9 CRIT! 27 damage. Shift P34, Shift O34. Vault the Fallen vs VTS(#1): Miss
SH saves vs Ongoing Acid: 1d20=5, vs Slow: 1d20=17

His attention now fixed on Setil, the creature who once was Jurival slinks toward the deva, pausing only to rake at the slender form of Karrn, who blocks his way. The claws trace down the boy's ribs, raising immediate, ugly welts and cramping the half-elf's legs with jolts of excruciating pain.

The creature's voice is a husk of what was once a smooth speaking voice, lilting and quick to laugh. "Happened?! Ssssse-ttilllllll.... I wasssss given the Beyond! Why sssserve a god, when I can become one?" It holds up a bloodied claw, beckoning. "Join ussssssss, Ssssetillll!"

VTS1: Shift O35. Claws vs Karrn (AC) 28, 14 damage and Slowed (save ends).

Setil:

Spoiler:
Care to use any of your interrupts from Aegis for Karrn?

Not giving Setil time to answer, the second of the aberrant corpse-creatures flings itself at him, thick nails clawing madly - but wildly - for the deva's eyes.

VTS2: Shift P38, Claws vs Setil (AC): Miss.

CURRENT MAP


02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-79 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (73/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)


• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.


DM Grumpysauce wrote:

"Karrn!" he shouts over the noise of battle, "Get your fragile arse up that hill!"

VTS1: Shift O35. Claws vs Karrn (AC) 28, 14 damage and Slowed (save ends).

"Hey I'm not that Fragile! And why are you looking at my ass during a fight?"

As the creature claw comes into contact with Karrns flesh "May not be able to fend you off ugly, but I can make you regret it!"

The ground around Karrn erupts in engulfs flame. The outline taking the form of a great dragon.

Immediate Reaction, Dragonflame Mantle. Until the end of your next turn, you gain a +1 power bonus to all defenses, and any creature that hits Karrn with a melee attack takes 1d6+6=9 fire damage.

"Guess that wasn't such a hot idea was it" He laughs as he leg cramps, but it's claw ignites.


Male Deva Swordmage

Setil uses the arcane link with his lost friend to prevent some of the damage to Karn.
Immediate interrupt - reduce the damage to Karn by 13.
Setil's face sets with grim resolve and he answers the flesh-hungry ghoul with a single word, "Never."

DM

Spoiler:
I mistakenly used a reroll for Memory of a Thousand Lifetimes intead of adding extra dice. It doesn't matter now, just letting you know of my mistake. I guess moving has taken its toll, but at least I'm settled again.


Setil wrote:

Setil uses the arcane link with his lost friend to prevent some of the damage to Karn.

Immediate interrupt - reduce the damage to Karn by 13.
Setil's face sets with grim resolve and he answers the flesh-hungry ghoul with a single word, "Never."

DM
** spoiler omitted **

I usually check the powers that y'all use via the CB, but apparently didn't with that one. As much my fault as anyone's.

Once-Jurival hastily draws back the singed limb, growling deep in its throat, eyes never leaving Setil for an instant. "Neverrr," it croaks, "is sssssuch a cloooooose-minded word... The Masssterrrr can help your cloooose-mindednesssss."

CURRENT MAP


02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-79 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: (-9 HP), Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)


• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

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