Girl

Madda's page

94 posts. Alias of Rev Rosey.


Full Name

Madda Clannen

Race

Human

Classes/Levels

Druid 11 (Adroit Explorer 1)

Gender

female

Size

medium

Age

25

Alignment

good

Deity

Melora

Location

Wellspring

Languages

common, elven, deep speech (includes background bonus language)

Occupation

wandering explorer

Strength 11
Dexterity 17
Constitution 16
Intelligence 12
Wisdom 20
Charisma 10

About Madda

Basic game stats

AC: 23
F: 21
R: 22
W: 24
HP: 88/88
Bloodied: 44
Surges: 12/12; amount per surge 22
Init: +12
AP: 0

Basic melee: 1d20+11, 1d4+3. Savage Rend is basic melee in beast form. Pounce is basic melee when charging in beast form.
Basic range: 1d20+14, 1d4+6.

Speed: 7
Passive Insight: 20
Passive Perception: 25

Skills

Spoiler:

*=trained
Acrobatics +7
Arcana +6
Athletics +9*
Bluff +5
Diplomacy +5
Dungeoneering +10
Endurance +12*
Heal +15*
History +6
Insight +10
Intimidate +5
Nature +17* (inc background bonus)
Perception +15*
Religion +6
Stealth +7
Streetwise +5
Thievery +6

Class features

Spoiler:

Wild Shape
As a minor action, once per round, you can transform into a beast. When you return to human form, you can shift one square as part of the transformation.

Primal Predator

Ambitious Effort
Gain new encounter power level 7 or lower from your class

Bloody Determination
First time you are bloodied during an encounter, gain +5 power bonus to next attack roll against the creature that bloodied you.

Heroic Action
When you spend at action point gain resist 10 to all damage until the end of your next turn.

Powers/Attacks and such

Spoiler:

Base melee - +11 (AC), 1d4+3
Base ranged - +13 (AC), 1d4+6

At Will powers

Grasping Tide Implement, Primal
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: 1d20+14 vs. Fortitude
Hit: 1d6 + 8 damage. Until the end of your next turn, if the target leaves the burst’s area of effect, you can use an opportunity action to make a secondary attack against it.
Secondary Attack: 1d20+14 vs. Ref
Hit: You knock the target prone.

Pounce Beast form, implement, primal; melee touch, one creature
+14(Ref), 1d8+8
Target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: Can be used as basic melee attack when charging.

Savage Rend Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: 1d20+14 vs. Reflex
Hit: 1d8 + 8 damage, and you slide the target 1 square.
Special: This power can be used as a melee basic attack.

Grasping Claws Beast form, implement, primal; melee touch, one creature
+14(Ref), 1d8+8 and target is slowed to end of your next turn.

Encounter powers

Darting Bite Beast Form, Implement, Primal
Standard Action Melee touch
Target: One or two creatures
Attack: 1d20+14 vs. Reflex
Hit: 1d10 + 8 damage. If at least one of the attacks hits, you can shift 3 squares. (Primal predator makes shift equal to Dex mod)

Predator's Flurry Beast form, implement, primal; melee touch, one creature
+14(Ref), 1d6+8 and primary target is dazed to the end of your next turn.
Effect - you shift 3 squares (Dex mod due to primal predator build) and make an attack on a secondary target (may not be primary target again)
+14(Ref) 1d6+8 and secondary target is dazed to the end of your next turn. - used

Tremor Implement, primal; ranged 10, one creature
+14(Fort), 2d8+8 damage and you knock the target and any enemies adjacent to it prone. - used

Latch On Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: 1d20+14 vs. Reflex
Hit: 2d10 + 8 damage, and you grab the target.
Primal Predator: The target takes a penalty to checks to escape the grab equal to your Dexterity modifier. In this case -3.

Barkskin Primal
Minor Action Ranged 5
Target: You or one ally
Effect: Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier (+3).

Daily powers

Enduring Beast armour - minor - you may spend a healing surge

Black Harbinger - personal, free.
Until the end of the encounter, you can use wild shape to assume the form of a tiny raven. In this form you have a fly speed equal to your move speed and your walking speed becomes 2. You cannot attack, pick up anything or manipulate objects. You can use wild shape to change between this form, another beast form and your human form.

Winter Storm primal, zone - standard; area burst 2 within 10 squares
The burst creates a zone of difficult terrain that lasts until your next turn. While within the zone, any enemy gains vulnerable cold 5. You can end the zone as a minor action.
Sustain minor: you can sustain the zone and increase the area by 1 to a maximum of 5.

Faerie Fire Implement, Primal, Radiant
Standard Action Area burst 1 within 10
Target: Each creature in burst
Attack: 1d20+14 vs. Will
Hit: The target is slowed and grants combat advantage (save ends both).
Aftereffect: 3d6 + 5 radiant damage, and the target grants combat advantage until the end of your next turn.
Miss: 1d6 + 5 radiant damage, and the target grants combat advantage until the end of your next turn.

Roar of Terror Beast Form, Fear, Implement, Primal, Psychic
Standard Action Close blast 5
Target: Each creature in blast
Attack: 1d20+14 vs. Will
Hit: 2d6 + 5 psychic damage, and the target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of your next tu

Sunbeam Implement, primal, radiant; area 1 within 10, every enemy in burst
+14(Will) no damage
Hit: the target is blinded (save ends)
Aftereffect - 1d10+8 radiant damage

Miss: 1d10+8 radiant damage

Feats

Spoiler:

Background: Explorer/Guide. Add nature to skills list with +2 to nature checks, add one extra language of choice.

Human Perserverance (+1 defences)
Ritual Caster (can cast and learn rituals)
Toughness (+5 HP per level)
Durable (+2 surges)
Improved Initiative (+4 init rolls)
Distant Advantage (gain CA with ranged/area attacks against flanked enemies)
Enraged Boar Form (gain +2 attack, +1 damage when charging in beast form)
Implement Expertise (totems) (+1 to attack with totem)
Quick Wild Shape (use Wild Shape as a free action)

Equipment

Spoiler:

Distance Dagger +3
Enduring Beast Armour +2 (regain extra 2hp when spending healing surge in beast form)
Amulet of Protection +2
Autumn Harvest Totem +3
Thieves tools
Climber's kit
Ritual book
Adventurer's kit
rare herbs
residuum
mystic salves

Known rituals

Spoiler:

Animal messenger
Make Whole
Silence
Delver's Fire
Cure Disease
Bloom
Tree Shape
Raise Dead
Remove Affliction

Background
Madda grew up in Wellspring, discovered her affinity with the wild at an early age and once she grew up took herself and her insatiable curiosity around the world. Her grounded attitude allows her to wander into strange places with stranger people without turning a hair.

Extremely self-sufficient, she is aware that much of her inner strength and ability to cope comes from having a home to go back to.

In her human form, Madda is just average. You really wouldn't notice her much. Sort of pretty, sort of pleasant. Just an ordinary kind of girl.