Monty Haul's Other Side PBP Discussion


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OK - character concepts, questions and so on go here. I expect to start in a week or so...

Dark Archive

Female vampire level 20 Gorgeous level 5 vampire

mind flayer allowed? i like these rules mind flayer rules

Dark Archive

Female vampire level 20 Gorgeous level 5 vampire

if not i'll save that chappy for later and go with something like a drow or tiefling.

Dark Archive

Female vampire level 20 Gorgeous level 5 vampire

Or maybe some kind of orc...

Scarab Sages

OK so, Possibilities for me,

6th Level Psionic Duergar mindblade (6HD)

3rd level Grimlock Barbarian (5HD)

5th level wererat goblin rogue. (afflicted) (1hd base creature replace by class level, add wererat afflicted (+2 LA) (5HD)

5th level Fiendish Kobold Sorcerer. (5HD)

I think I'm leaning toward the wererat tho...

Grackl Longtooth! Yes, I'm decided 5th level Goblin Wererat Rogue that'll be kinda fun! or Kobold Wererat...hmmm...+10 Dex...kinda tempting...


Male Humanoid Lurker 1/ Nerd 1

Just checking, does anyone have a link to the Pathfinder version of the psionic classes someone posted on these boards?


Apathy wrote:
mind flayer allowed? i like these rules mind flayer rules

Anything with a level adjustment of +1 to +6 is allowed - however the DMG has mind flayers as +7. I dont know how that link came to the conclusion that a +1 would be suitable - I suspect it's an oversight. I'm going to use the level adjustment in the DMG or any monster manual (1-5). Providing it has a level adjustment listed of +1 to +6 you can play it.


Do you have the Pathfinder Campaign Setting? It has the alternate ability swap for rogues.

I wanted to swap trap sense for poison use.

Grakl is in progress of creation..

That's one of those "Savage species conversions" for the Mind Flayer, I wouldn't allow it either...

Wait, Level adjustment up to +6 or ECL=7 (since hit dice add to the LA to equal ECL) There are some brutal LA+6 creatures that have lots of HD also...which would be really powerful...


Male Githyanki Fighter 3/ Psion(Nomad) 2

And here's what I have so far. I hope you don't mind that I assumed the psion gets 1d6 HP per level.

EDIT: Alright, I found the Pathfinder version of the Psion someone posted, available here. Mind if I use it?


Saamasal Baarya wrote:

And here's what I have so far. I hope you don't mind that I assumed the psion gets 1d6 HP per level.

EDIT: Alright, I found the Pathfinder version of the Psion someone posted, available here. Mind if I use it?

Happy to go with the pathfinderised version.


Grakl Longtooth wrote:

Do you have the Pathfinder Campaign Setting? It has the alternate ability swap for rogues.

I wanted to swap trap sense for poison use.

Grakl is in progress of creation..

That's one of those "Savage species conversions" for the Mind Flayer, I wouldn't allow it either...

Wait, Level adjustment up to +6 or ECL=7 (since hit dice add to the LA to equal ECL) There are some brutal LA+6 creatures that have lots of HD also...which would be really powerful...

Swapping the feat is fine.

You're right about ECL - my apologies for sloppiness. I meant ECL = 7, however with a caveat that the level adjustment has to be at least +1 and there must be at least one class level.


m human 1

I think I'm going to keep it simple and play a goblin fighter. Imagine Elmo. On crack.


Male Humanoid Lurker 1/ Nerd 1

Well, you're supposed to have at least +1 ECL.

On a side note, how much money/equipment do we start with, or are you just going to give us random stuff?


Davi The Eccentric wrote:

Well, you're supposed to have at least +1 ECL.

On a side note, how much money/equipment do we start with, or are you just going to give us random stuff?

You're escaping from captivity - so nothing more than a loincloth/rags/etcetera at the beginning.


JZ wrote:
I think I'm going to keep it simple and play a goblin fighter. Imagine Elmo. On crack.

Make sure you have a level adjustment of at least +1 (so a maximum class level of 6) - hobgoblin would be ok.

Dark Archive

Female vampire level 20 Gorgeous level 5 vampire

Allright i'm very sorry but i don't think i can do this one (i'm still in your Dark sdie one though)

I just don't have the time on my hands to to another PBP and the two races i realy fancy being are not allowed (Rakshasa and mind flayers) LA+7
So sorry but i think you ahd A alt or this one didn't you

i hope you all have fun looks like it's going to be a good PBP

Sorry again:

Apathy


Apathy wrote:

Allright i'm very sorry but i don't think i can do this one (i'm still in your Dark sdie one though)

I just don't have the time on my hands to to another PBP and the two races i realy fancy being are not allowed (Rakshasa and mind flayers) LA+7
So sorry but i think you ahd A alt or this one didn't you

i hope you all have fun looks like it's going to be a good PBP

Sorry again:

Apathy

No worries - it is something of an experiment, obviously. Not for everyone. I'll re-advertise for a fourth, although maybe three would be enough - the concept doesnt really require a balanced group...


Female Kobold

Hey all! I'm thinking about:

  • A Blue Wizard. If Tome of Magic is allowed (I suspect not, but just in case)I'd like to play a binder.
  • A Gnoll. Any class is okay.
  • Sane Derro. Any class.
  • Ethereal Dragon Wyrmling (PLEASE???) Rogue/Wizard :D
  • Krenshar Fighter

  • Kobold Cleaver wrote:

    Hey all! I'm thinking about:

  • A Blue Wizard. If Tome of Magic is allowed (I suspect not, but just in case)I'd like to play a binder.
  • A Gnoll. Any class is okay.
  • Sane Derro. Any class.
  • Ethereal Dragon Wyrmling (PLEASE???) Rogue/Wizard :D
  • Krenshar Fighter
  • Provided they fit the criteria, any of those is fine - I'm not so sure that an ethereal dragon is going to make it (where is it from?) but if it does I'll *nervous swallow* allow it.

    With regard to a wizard class - remember you're beginning as an escaped prisoner. That means no equipment and in particular it means no spell books. There will be opportunity to rectify that, but you wont get the same free reign to choose what spells you have access to.


    Female Kobold
    Steve Geddes wrote:
    Kobold Cleaver wrote:

    Hey all! I'm thinking about:

  • A Blue Wizard. If Tome of Magic is allowed (I suspect not, but just in case)I'd like to play a binder.
  • A Gnoll. Any class is okay.
  • Sane Derro. Any class.
  • Ethereal Dragon Wyrmling (PLEASE???) Rogue/Wizard :D
  • Krenshar Fighter
  • Provided they fit the criteria, any of those is fine - I'm not so sure that an ethereal dragon is going to make it (where is it from?) but if it does I'll *nervous swallow* allow it.

    With regard to a wizard class - remember you're beginning as an escaped prisoner. That means no equipment and in particular it means no spell books. There will be opportunity to rectify that, but you wont get the same free reign to choose what spells you have access to.

    Yeah, that's fine. The Ethereal Dragon comes from the Draconomicon, and is ECL +6. Giving barely enough room. I think it'll be fun to roleplay a wyrmling, since while it is intelligent it would have the maturity of a 5-year old. If this doesn't work, maybe I'll play the Krenshar.


    m human 1
    Monty Haul wrote:
    JZ wrote:
    I think I'm going to keep it simple and play a goblin fighter. Imagine Elmo. On crack.
    Make sure you have a level adjustment of at least +1 (so a maximum class level of 6) - hobgoblin would be ok.

    Will do.

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

    The half-dragon template is in the SRD and in the MM; after thinking about it more, I'd rather play the barbarian or the bard than the druid. (The bard would be especially fun, and would give at least a little healing...) I've sketched out versions of both:

    Milaniel the Mourner

    Female ghost bard 2 (ECL 7)

    Spoiler:
    N Medium undead (augmented elf, incorporeal)
    Init +3; Senses darkvision 60 ft., low-light vision; Perception +13 (+15 sight or sound)

    ------------------------------------------------------------------------
    DEFENSE
    ------------------------------------------------------------------------

    AC 19 [13], touch 19 [13], flat-footed 16 [10]
    (deflection +6 [+0], Dex +3)
    hp 25 (2d12+12)
    Fort +6, Ref +6, Will +3 (+5 vs enchantments, +7 vs channel energy)
    Maneuver Resistance – [17]
    Defensive Abilities rejuvenation; Immune incorporeal immunities, undead immunities

    ------------------------------------------------------------------------
    OFFENSE
    ------------------------------------------------------------------------

    Spd fly 30 ft.
    Melee corrupting touch +4 [+2] (1d6 [1d6+1], 20/x2)
    Special Attacks bardic performance 2/day (countersong, fascinate (DC 17), inspire courage +1), corrupting touch, frightful moan (DC 17), malevolence (DC 21)
    Spells Known (CL 2nd, touch – [+2], ranged touch +4):
    1st (4/day) - cure light wounds, grease (DC 17), hideous laughter (DC 17)
    0 - detect magic, mage hand, open/close, read magic

    ------------------------------------------------------------------------
    STATISTICS
    ------------------------------------------------------------------------

    Str – [12], Dex 16, Con –, Int 16, Wis 10, Cha 22
    Base Atk +1; CMB – [+2]
    Feats Eschew Materials
    Skills Appraise +8 (+10 magic items), Bluff +11, Diplomacy +11, Escape Artist +8, Fly +15, Knowledge (arcana) +9, Knowledge (religion) +8, Perception +13 (+15 sight or sound), Perform (sing) +11, Spellcraft +8, Stealth +13
    Languages Common, Draconic, Elf, Goblin, Sylvan
    SQ bardic knowledge +4, elven magic, keen senses, manifestation
    Gear none

    Note: statistics in [brackets] apply to the ethereal plane.

    Vassthyxl

    Female half-dragon (black) lizardfolk barbarian 1 (ECL 7)

    Spoiler:
    CE Medium dragon (augmented humanoid)
    Init +2; Senses darkvision 60 ft., low-light vision; Perception +6

    ------------------------------------------------------------------------
    DEFENSE
    ------------------------------------------------------------------------

    AC 21, touch 12, flat-footed 19
    (Dex +2, natural +9)
    hp 35 (2d10+12 plus 1d12+6)
    Fort +8, Ref +5, Will +1
    Maneuver Resistance 24
    Immune acid, paralysis, sleep

    ------------------------------------------------------------------------
    OFFENSE
    ------------------------------------------------------------------------

    Spd 40 ft., glide 30 ft.
    Melee 2 claws +9 (1d6+7, 20/x2) and bite +7 (1d4+3, 20/x2)
    Special Attacks breath weapon 1/day (6d8 acid, 60 ft line, DC 17 half), rage 10 rounds/day

    ------------------------------------------------------------------------
    STATISTICS
    ------------------------------------------------------------------------

    Str 24, Dex 14, Con 22, Int 10, Wis 12, Cha 10
    Base Atk +2; CMB +9
    Feats Dragon Wings, Multiattack
    Skills Acrobatics +11 (+25 jumping), Climb +11, Fly +5, Intimidate +4, Knowledge (arcana) +3, Perception +6, Swim +16, Survival +6
    Languages Common, Draconic
    SQ fast movement, hold breath
    Gear not a damn thing

    ------------------------------------------------------------------------
    SPECIAL ABILITIES
    ------------------------------------------------------------------------

    Rage (Ex) When raging, Vassthyxl’s stats change as follows:
    - AC 19, touch 10, flat-footed 17
    - (Dex +2, natural +9, rage -2)
    - hp 41 (2d10+16 plus 1d12+8)
    - Fort +10, Will +3
    - Maneuver Resistance 26
    - Melee 2 claws +11 (1d6+9, 20/x2) and bite +9 (1d4+5, 20/x2)
    - Str 28, Con 26
    - CMB +11
    - Skills Climb +13, Swim +18

    Alternate rage system

    Scarab Sages

    That ghost sounds pretty cool Shisumo!

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
    Xaaon of Xen'Drik wrote:
    That ghost sounds pretty cool Shisumo!

    One of the things I really like about the ghost concept is that she has some healing capacity - but only if she actually possesses another member of the party! In and of herself, she can't touch anyone to cast the spell... I thought that might make for some interesting interactions.


    Grakl made friends with ghost in dungeon...Grakl like ghost...


    Shisumo wrote:
    Xaaon of Xen'Drik wrote:
    That ghost sounds pretty cool Shisumo!
    One of the things I really like about the ghost concept is that she has some healing capacity - but only if she actually possesses another member of the party! In and of herself, she can't touch anyone to cast the spell... I thought that might make for some interesting interactions.

    OK - in the spirit of experimentation and trying not to say no too much, I'm happy for you to play the ghost. I havent yet got my head around exactly why you are with the party (and why you'll stay).

    With regard to ethereal travel/access - I suspect there may be some planar hanky-panky that Halaster has put in place which will curtail you somewhat, though not too much (Halaster is the mad wizard who built undermountain for those unfamiliar with the realms). I think ethereal travel is going to work fine within any given level (most of the time, anyhow) but that there are ethereal barriers between levels and in order to reach the deeper areas, you'll need to find a passage down. Given the goal of the campaign is to travel deep into undermountain in search of Shadowport - going ethereal and sinking through the floor is going to be an anticlimactic solution, dont you think?

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

    Monty:

    Spoiler:
    One of the ideas I had, re: the ghost, was that she might have masterminded the escape - i.e., what is driving her restlessness is revenge, and she needs help to accomplish it. Given what she can do, arranging the escape wouldn't be too hard, depending on how the group is trapped/imprisoned in the first place. I would probably offer them all a deal - "I'll get you out of here, and we can find someplace safe - but then I'll need your help with something. And you have to take me with you." Because, of course, she's tied to her bones, and she needs someone to take them out of there (she's just as much a prisoner as the rest, in some ways).

    All just random ideas, but I thought I'd see how they struck you.

    Editing to reply to your post (yay ninja!): no problem with any of that. Moreover, I'd stipulate that she is tied to her bones in a pretty strong fashion, so that she can't go more than, say, 100-200 ft from them. So just heading down isn't an option in the first place, nor is a quiet ethereal recon of each level. A few rooms ahead, maybe, but nothing more. Does that work?


    Kobold Cleaver wrote:
    Steve Geddes wrote:
    Kobold Cleaver wrote:

    Hey all! I'm thinking about:

  • A Blue Wizard. If Tome of Magic is allowed (I suspect not, but just in case)I'd like to play a binder.
  • A Gnoll. Any class is okay.
  • Sane Derro. Any class.
  • Ethereal Dragon Wyrmling (PLEASE???) Rogue/Wizard :D
  • Krenshar Fighter
  • Provided they fit the criteria, any of those is fine - I'm not so sure that an ethereal dragon is going to make it (where is it from?) but if it does I'll *nervous swallow* allow it.

    With regard to a wizard class - remember you're beginning as an escaped prisoner. That means no equipment and in particular it means no spell books. There will be opportunity to rectify that, but you wont get the same free reign to choose what spells you have access to.

    Yeah, that's fine. The Ethereal Dragon comes from the Draconomicon, and is ECL +6. Giving barely enough room. I think it'll be fun to roleplay a wyrmling, since while it is intelligent it would have the maturity of a 5-year old. If this doesn't work, maybe I'll play the Krenshar.

    The dragon wyrmling or the Blue binder is OK by me.


    Shisumo wrote:

    Monty:

    ** spoiler omitted **

    Shisumo:

    Spoiler:
    Sounds like a good motivation to me. Although I might tweak it slightly - they pretty much escape due to an accident rather than by design. How about you are lurking in the area and approach them with a deal - you'll lead them to shadowport and they'll repay you after that? If this sounds workable, you may want to take some knowledge (undermountain) - it won't provide you with a path through the dungeon, but will be helpful from time to time.

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

    I edited my post, but the short version is: works for me. I'll make the alias and get her up now.

    Also, just to clarify: I'm really, really not trying to break your game. If she turns out to be an issue in any way, let me know - we can either work something out or I will retire her. I thought she would be an interesting choice, but not (I hope) anything that would turn out to be a problem at all.


    ...and here she is... numbers-wise, anyway.


    Shisumo wrote:

    I edited my post, but the short version is: works for me. I'll make the alias and get her up now.

    Also, just to clarify: I'm really, really not trying to break your game. If she turns out to be an issue in any way, let me know - we can either work something out or I will retire her. I thought she would be an interesting choice, but not (I hope) anything that would turn out to be a problem at all.

    Cheers - sounds like a plan. With regard to breaking the game - we now have a wererat goblin, a githyanki psion, a ghost, an ethereal dragon wyrmling and (probably) a hobgoblin fighter. All running through a monster dungeon pursued by goody-goody adventurers and irate guards, with no recourse to retreat and beginning with no equipment or other resources, in a PBP format...

    This is pretty obviously highly experimental - if it breaks I think I can take full responibility. ;)


    Grakl like ghost, the mind man scares me...dragon be little, nice dragon...

    hobgoblin, he hobgoblin...normal hobgoblin, strong though, good warrior...


    Is there a feat to control the shape changing?

    I picked up some rocks, so I have some improvised ranged weapons...

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
    Grakl Longtooth wrote:
    Is there a feat to control the shape changing?

    You mean Grakl's, between forms? You need the Control Shape (Wis) skill, my friend.

    Liberty's Edge

    Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

    Quoth the SRD: "Any character who has contracted lycanthropy and is aware of his condition can learn Control Shape as a class skill."


    *shifts into hybrid form*

    "yessss, excellent...time to flay some humans"...Grakl cackles as he flexes his claws...


    Male Githyanki Fighter 3/ Psion(Nomad) 2
    Grakl Longtooth wrote:
    Grakl like ghost, the mind man scares me...dragon be little, nice dragon...

    "As you should."

    *Looks at ghost* "If you even try to possess me, I shall insure your second death."


    "Leave ghost 'lone...ghost help us escape...you may scare Grakl, but more respect than real fear...Grakl has strong mind..." as he taps his forehead...

    Githyanki only have a +2 ECL?

    Scarab Sages

    It's the strangest thing...no drow...

    A drow weretiger would have been pretty cool...and I have a special place in my heart of Drow Vampires..


    Male Ethereal Dragon (Wyrmling) Conjurer 1 (ECL 7)
    Grakl Longtooth wrote:
    Grakl like ghost, the mind man scares me...dragon be little, nice dragon...

    Cenciach grins. "Thanks! You're nice, too!"


    Grakl appears to be pretty much done...no weapons, and no money makes that pretty easy...

    Can Grakl take Illiterate as a flaw and get an extra feat?

    He ain't no good with book learnings...or maybe he's dyslexic, so I have to make linguistics checks to understand anything...?


    Male Githyanki Fighter 3/ Psion(Nomad) 2
    Grakl Longtooth wrote:

    "Leave ghost 'lone...ghost help us escape...you may scare Grakl, but more respect than real fear...Grakl has strong mind..." as he taps his forehead...

    Githyanki only have a +2 ECL?

    Yes we do.

    "I find that no matter how strong the mind, it still dies when a crystal is embedded in it." As he says this, a small crystal begins forming above his outstretched hand.


    Saamasal Baarya wrote:
    *Looks at ghost* "If you even try to possess me, I shall insure your second death."

    "I need you alive, psion, and if I have to possess you to ensure that, then thank your gods and smile when you do it."


    Grakl skitters around an behind the Gith while the shard is forming...

    Hybrid form 28 DEX Touch AC 20

    HISS "Do you have to hit with that type of mind magic Gith..."

    "But me grievance not with you..." rubs the dozens of silver scars on his arms.

    "Me have issue with our jailers and those above..."

    and is there a max to the amount of power you can put into 1 shard? or can you blow all your points in 1 shot?


    Male Githyanki Fighter 3/ Psion(Nomad) 2
    Milaniel the Mourner wrote:
    "I need you alive, psion, and if I have to possess you to ensure that, then thank your gods and smile when you do it."

    "Gods? Feh, the gods are useless. They sit in their high towers and dole out power to their favorite sycophants. No true githyanki would resort to that."

    Lets see, I only work with the ghost because she knows the way, the goblin because if he wasn't around I'd run through this place full tilt until I run into a tripwire and get a poison dart to the chest, and I don't care about the rest. This will be fun.


    Male Githyanki Fighter 3/ Psion(Nomad) 2
    Grakl Longtooth wrote:

    Grakl skitters around an behind the Gith while the shard is forming...

    Hybrid form 28 DEX Touch AC 20

    HISS "Do you have to hit with that type of mind magic Gith..."

    "But me grievance not with you..." rubs the dozens of silver scars on his arms.

    "Me have issue with our jailers and those above..."

    and is there a max to the amount of power you can put into 1 shard? or can you blow all your points in 1 shot?

    Yes, up to my manifester level. It's one of the main balencing points of psionics.

    Saamasal suddenly darts forward, floating an inch off the ground. "No matter how fast you are, I can still outrun you."

    "The jailers? They shall pay for capturing me. I should be sailing the Astral Plane, or hunting down the Illithids. But no. They captured me. They took my sword. I will take revenge."


    Things are shaping up well - how is your character looking JZ?

    I probably won't get a chance to begin the game thread until Friday or Saturday. Essentially, you will begin on three-quarter hit points, currently well fed although with no equipment or belongings. Your current plan is to make it down through undermountain to reach the 'safety' of skullport - beyond that is entirely up to you.


    Male Ethereal Dragon (Wyrmling) Conjurer 1 (ECL 7)
    Saamasal Baarya wrote:
    Grakl Longtooth wrote:

    Grakl skitters around an behind the Gith while the shard is forming...

    Hybrid form 28 DEX Touch AC 20

    HISS "Do you have to hit with that type of mind magic Gith..."

    "But me grievance not with you..." rubs the dozens of silver scars on his arms.

    "Me have issue with our jailers and those above..."

    and is there a max to the amount of power you can put into 1 shard? or can you blow all your points in 1 shot?

    Yes, up to my manifester level. It's one of the main balencing points of psionics.

    Saamasal suddenly darts forward, floating an inch off the ground. "No matter how fast you are, I can still outrun you."

    "The jailers? They shall pay for capturing me. I should be sailing the Astral Plane..."

    "The Ethereal Plane's better!" Cenciach says cheerfully. And we gotta remember, the jailers are the enemies, there's no reason all those above should be! They aren't the ones who locked us up!

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