Mothman's Howl of the Carrion King


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Mus'ad peeks in over Al and Sefu's shoulders. He whispers to Al.

"DO you think maybe they haven't discovered this place yet? MAybe we can use it as a safe room? A place to retreat if they figure out we're here and try to overwhelm us?" He asks silently, looking around the room.


Male Halfling Rouge 1
Mus'ad Nadeem wrote:

Mus'ad peeks in over Al and Sefu's shoulders. He whispers to Al.

"DO you think maybe they haven't discovered this place yet? MAybe we can use it as a safe room? A place to retreat if they figure out we're here and try to overwhelm us?" He asks silently, looking around the room.

Al nods. 'It looks like it may have been undisturbed by intruders, and would serve well as a bolt hole, especially when the princess and others arrive. If the camp was attacked here it would be good to have somewhere for those who cannot fight to hide.'


Al' Kazeer wrote:
'It looks like it may have been undisturbed by intruders, '

It does indeed.

What now?


Al' Kazeer wrote:


Al nods. 'It looks like it may have been undisturbed by intruders, and would serve well as a bolt hole, especially when the princess and others arrive. If the camp was attacked here it would be good to have somewhere for those who cannot fight to hide.'

Mus'ad nods his agreement, then looks at the feline form of Sefu. "After you?!" He says with a grin.

I guess we should check and make SURE it's undiscovered, right? And there may be another secret door to the room, so we may be able to use it to sneak up on them!


Male Human, Garundi Druid 1

Sefu creeps into the room line he is stalking prey, silent and watchful

Perception 23,stealth 18


There is little to be seen of danger or interest in the small, high walled, overgrown garden.


F Human (Keleshite) Cleric 1

Farasha frowns

"We can keep this place in mind as a refuge, but for now we need to forge on"


Where to?


"Agreed, let us make sure there is no other exits here first. Zephyr, the walls please?"

Mus'ad asks his companion for assistance as he quickly begins looking around the walls for another secret door,...

Mus'ad search: 1d20+3=8, Zephyr: 1d20+3=15

But the half-elf is obviously being more concerned with where he steps than where he is looking, and his companion giggles at his antics, then hurriedly becomes solemn, and gives the walls at least a cursory inspection,...

SIghing, Mus'ad exits the room, and readies his crossbow, ready to follow,....


Male Halfling Rouge 1

Al will assist in the search d20+2=14


The search reveals another concealed stone door, hidden behind overgrown vines, in the west wall, with a catch to open it. It would appear to lead to an as-yet unexplored area of the monastery.


Male Human, Garundi Druid 1

Sefu, moves next to the door, ready to be the first though into the unexplored area


Mus'ad grins. "Excellent! A possible way to surprise our 'hosts'!" He whispers.
He takes his place towards the middle/back of the forming line, Wanting to be able to be one of the first to loose a crossbow bolt, then get out of the way of the others as they move forward.


Male Keleshite Fighter 1

When hearing Mu'sad remarks , Bashad stops shock still and speaks
"I knew there was something wrong . My thanks for the awakening ! '
He then begins to shout at the top of his voice

" Hear me , denizens of this place. I claim possession of this building in the name of the pactmasters of Katapesh ! you have thirty minutes to come fealty or flee . After this time , all those inside will ve put to the sword ! "


Bashad’s shout echoes loudly around the small, high walled garden, and likely carries through the still desert air above.


F Human (Keleshite) Cleric 1

Farasha's eyes narrow as Bashad claims suzreinity over the ruins

"Yes, alert the whole complex to our presence." She mutters, fingering her scimitar.


So far, nothing seems to have reacted to Bashad's challenge.

Of course, anything that might be lurking in the monastery may well not speak Common, or Kelish ...


Male Halfling Rouge 1
Bashad wrote:

When hearing Mu'sad remarks , Bashad stops shock still and speaks

"I knew there was something wrong . My thanks for the awakening ! '
He then begins to shout at the top of his voice

" Hear me , denizens of this place. I claim possession of this building in the name of the pactmasters of Katapesh ! you have thirty minutes to come fealty or flee . After this time , all those inside will ve put to the sword ! "

Al looks at Bashad in shocked dismay. 'What are you doing? Be quiet!' the small man hisses. 'We dont want them to flee, we want them dead, so as none return when we have made camp here, or worse bring others with them.'

Shaking his head Al moves towards the new door and places an ear to the stones, trying to pick up any sound beyond.
perception d20+6=22


Bashad wrote:

When hearing Mu'sad remarks , Bashad stops shock still and speaks

"I knew there was something wrong . My thanks for the awakening ! '
He then begins to shout at the top of his voice

" Hear me , denizens of this place. I claim possession of this building in the name of the pactmasters of Katapesh ! you have thirty minutes to come fealty or flee . After this time , all those inside will ve put to the sword ! "

Mus'ad looks wide-eyed and aghast at Bashed as he makes his declaration. Zephyr looking like some tiny blue doll, mimicking his surprised expression.

"um,... Your welcome?" He finally squeaks.

"Although, I think there may have been a miscommunication,... somewhere,..." He adds, barely audible. He clamps his lips tight together as Al puts his ear to the door,...


F Human (Keleshite) Cleric 1

HAPPY ANNOUNCEMENT! WE HAVE A DICE FUNCTION EMBEDDED IN THE BBCODE NOW!!

*bracket*dice*bracket* 1d20 *bracket*/dice*bracket*

where *bracket* stands in for "[" turns into this:

1d20 ⇒ 8

YAY!


Male Human, Garundi Druid 1

Gary be praised we have dice rollers. If the DM doesn't minds I am gonna try em. Sorry I just want to play with em

Sefu moves silently into the room keeping an eye out for hidden foe's

Perception and stealth 1d20 + 5 ⇒ (9) + 5 = 14 1d20 + 4 ⇒ (20) + 4 = 24


Male Keleshite Fighter 1

"For your information, it's Katapesh's way to accept any individual willing to deal regardless of race . These pesties are obviously a sentient race. I won't kill them without giving them a chance. We are not assassins here."

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir looks up from her sketchbook in shock at the exclaimation. "This should be interesting."


Mus'ad Looks at Bashad with a mixture of puzzlement, and awe. He nods at Nasir's statement.

"Indeed." He grins in agreement, then goes back to watching Sefu enter the room. He aims his crossbow over Sefu and Al's heads, looking for targets.

Perception Roll: 1d20 + 2 ⇒ (11) + 2 = 13


As the echoes of Bashad’s shout dies away, no one hears anything from beyond the stone door.

In due course, the door is opened, and Sefu slinks through, Mu’sad covering the opening with his crossbow.

The door opens into the eastern wall of an irregularly shaped chamber, with a wide opening in the opposite western wall (that appears to lead back to the long entry colonnade) and a tall, now glassless window in the north wall. This debris-laden chamber appears to have once held a shrine and wooden altar, but all of that was smashed decades ago by vandals. The ceiling here has remained intact over the years, helping to preserve a huge bas-relief statue of a muscular humanoid man with a pointy beard standing beside a group of robed pilgrims that stretches around the walls of the shrine. The being holds up his hands, palms out, in a sign of peace. Though many of the faces and limbs on the bas-relief have been worn down or cut away, the expressions of the pilgrims range from beatific to horrified.

A crude stone stele that seems to have been erected more recently than the abandonment of the monastery stands here as well. Its graven inscription reads: “A ghost of unholy mien was purged from this place by Theodephus Estrovan, servant of Aroden, 4691 ar.”

The chamber is well lit by sunlight from the north and west, and there does not appear to be anything dangerous in evidence.


Mus'ad looks around the room with the others, relaxing when it seems there is no creature ready to try and suck their blood.

"We should close the doors to the secret room, in case we need a place to hide.?" He whispers to whoever is nearest.


Male Human, Garundi Druid 1

Sefu slinks around the room, inspecting it as he moves

Perception 1d20 + 5 ⇒ (2) + 5 = 7


Male Halfling Rouge 1

Al will attempt to close the 2 secret doors behind them, and then look for the catch to activate the door from this new room


Mus'ad instinctively follows Sefu around the room, waving his crossbow at every shadow they pass. He seems to feel safer close to the shifter's feline form. Zephyr, for his part, seems to be taking it all in stride, as befits royalty of course,...


Sefu sees nothing other than what has been described. The bearded figure in the bas-relief obviously depicts the same person as the hero shown in the murals you encountered earlier. To the west, this shrine chamber opens back up into the main entry colonnade, you can see another opening to a similar looking shrine on the other side of that hall.


Now that he knows where to look, Al can easily find the catch to open and close the secret door from this side.


F Human (Keleshite) Cleric 1
DM Mothman wrote:

As the echoes of Bashad’s shout dies away, no one hears anything from beyond the stone door.

In due course, the door is opened, and Sefu slinks through, Mu’sad covering the opening with his crossbow.

The door opens into the eastern wall of an irregularly shaped chamber, with a wide opening in the opposite western wall (that appears to lead back to the long entry colonnade) and a tall, now glassless window in the north wall. This debris-laden chamber appears to have once held a shrine and wooden altar, but all of that was smashed decades ago by vandals. The ceiling here has remained intact over the years, helping to preserve a huge bas-relief statue of a muscular humanoid man with a pointy beard standing beside a group of robed pilgrims that stretches around the walls of the shrine. The being holds up his hands, palms out, in a sign of peace. Though many of the faces and limbs on the bas-relief have been worn down or cut away, the expressions of the pilgrims range from beatific to horrified.

A crude stone stele that seems to have been erected more recently than the abandonment of the monastery stands here as well. Its graven inscription reads: “A ghost of unholy mien was purged from this place by Theodephus Estrovan, servant of Aroden, 4691 ar.”

The chamber is well lit by sunlight from the north and west, and there does not appear to be anything dangerous in evidence.

Farasha ponders the carvings, trying to see if she remembers anything from her history lessons:

K(hist): 1d20 + 2 ⇒ (1) + 2 = 3

YIKES!

Obviously that subject was covered on one of the days she claimed 'woman's troubles' and went to the souk to shop


Male Halfling Rouge 1

Al will start to search the room, looking for any similar secret passages. 1d20 + 2 ⇒ (15) + 2 = 17


Nothing of note presents itself.


Mus'ad indicates the entry to what looks like the main hall they left only a couple of rooms ago.

"BAck to the main thoroughfare?" He whispers.


Male Human, Garundi Druid 1

Sefu awaits by the door for the other , ready to carry on when they are, his tail swishing as he waits


Back out in the wide, airy entry colonnade, all seems as you left it some half an hour or so ago. Opposite where you stand is the entrance to another side shrine, similar to the one you have just stepped out of. Directly north is a short set of wide steps that lead up into a large, somewhat gloomy chamber.


Male Human, Garundi Druid 1

Sefu heads toward that chamber keeping an eye out and padding as silently as he can

perception 1d20 + 5 ⇒ (18) + 5 = 23
Stealth1d20 + 4 ⇒ (1) + 4 = 5


Mus'ad follows Sefu and Al at a 'safe' distance, crossbow ready,...

Per rolls for both Mus'ad and Zephyr: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (20) + 2 = 22


Male Halfling Rouge 1

Al follows closely behind Sefu to the chamber
perception 1d20 + 6 ⇒ (13) + 6 = 19
stealth 1d20 + 12 ⇒ (4) + 12 = 16


F Human (Keleshite) Cleric 1

Farasha follows the others, scimitar at the ready

Perception:1d20 + 7 ⇒ (11) + 7 = 18

Stealth1d20 + 2 ⇒ (15) + 2 = 17


Male Human, Garundi Druid 1

Did everyone else notice that EVERYONE moved more silent then the cat


Male Keleshite Fighter 1

Bashad follows the others making no special effort to be silent

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir creeps forward after the others

Stealth1d20 + 3 ⇒ (18) + 3 = 21


As Sefu pads forward up the stairs, he thinks he hears a faint rustling sound from the chamber ahead, but it quickly cuts off as his swishing tail catches a small loose stone on the steps, causing it to flick against the wall with a faint tinkling sound.

The rest of the group follow more or less quietly, keeping to the shadows, apart from Bashad who stomps up the rear, his armour jangling.

The short set of wide ceremonial steps leads up to a cavernous chapel in which the congregants would no doubt gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stair and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect. Shafts of bright sunlight from the tall windows that ring the chapel light the space, illuminating the dancing specks of dust that swirl lazily through the air, but somehow seem to make the unlit corners appear darker and gloomier by contrast.

Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters that criss-cross the chapel about twenty feet above the ground.

These rafters support broken remnants of a wooden balcony that once ringed much of the chapel, but has now fallen into disrepair.

As the lead adventurers reach the top of the steps into the chapel, the knotted rope suspending the gnoll-skull candelabra jerks and jumps as a runty little creature dressed in crude furs scrambles from far above to gain a foothold on the swaying skulls. With a squeaky laugh, the dog-faced gremlin casts a rude gesture in the party’s direction.

Roll for initiative. I will take the first roll as group initiative, modified by each individual’s init modifiers.
If you wish to spend a move action in the first round letting your eyes adjust to the gloom and contrast of light and dark, and having a better look about, let me know and also roll a Perception check.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Group init 1d20 ⇒ 18

So 20 for Nasir


F Human (Keleshite) Cleric 1

Init 20 for Farasha. She will adjust her eyes to the gloom

Perception:1d20 + 7 ⇒ (19) + 7 = 26

Farasha tries to scan the ruined temple

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir's body shimmies in a quick yet supple movement as she whipers a word of magic. One of the many bracelets on her wrists begins to glow warmly.

will cast light on one of her bracelets


Mus'ad acts on 20 as well:

Crossbow: 1d20+2=14, 1d8=2

Mus'ad snaps off a shot from his crossbow at the gremlin atop the macabre chandelier, but his hasty aim is not very accurate,... He curses under his breath as he hastily rewinds and reloads his crossbow.


Male Halfling Rouge 1

Al goes on 22
Al takes aim at the visable enemy with his sling.
1d20 + 5 ⇒ (18) + 5 = 23 dmg 1d3 + 1 ⇒ (2) + 1 = 3

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