psionichamster |
similar in vein, but in the opposite mode to the "CotCT Obituaries" page, here is where you can share you over the top, oh my god, WTF situations your players (or you) have pulled off.
I will start with some hijinks from last nights session, set in the middle of 7 Days to the Grave.
The party (using PFRPG ruleset) consists of:
Sam, Female Human fighter specializing in longsword, dabbling in TWF
Carson, Male Human diviner spec. in summons and crafting, loves him his wand of Magic Missile, CL 3
Kura, Female NE Cleric of Nethys...uses hand of the acolyte and turning smite to blast things with a giant hammer of doom.
Shiro, Kura's twin brother, the healing cleric of Nethys, still uses hand of the acolyte, usually to finish off something via dagger to the throat.
Yuri, Male Human TWF Rogue. my current chew toy, as he is usually at the front of the pack and has a midline AC.
While going through the opening of 7 Days, Kura decides that Brienna is Patient Zero, or the original source of the plague. With her heal skills and knowledges she figures it was somehow related to the box of coins she picked up, and starts racking her brain on how to figure out more.
Within short order, the party is underwater and smashing the poor druid to bits. Recovering all the tantalizing secrets, the party regroups, decides to follow the trail a bit longer, and goes with Cressida's missions. So far, they've identified the real bad guys, know how and around where they operate, and could go right to the end of the adventure. (some nudges by me get them to go to the other parts first...i don't want to kill them all, especially after it effectively happened already at Devargo's barge.)
When they encounter Vendra and her goons, their first reaction is to shoulder their way in while the rogue sneaks around the back. In the alley, he sees a guard with his back to him, and whacks him unprovoked with a sap. Combat ensues, and the party manages to not only take every guard but one out, they also capture Vendra alive, while not killing a single bystander or guard.
1 mission down, on to rackers alley, by way of the church of abadar.
At the alley, the on-guard spawn stealthily creeps up on the fighter, trying to dominate her and get some backup before his bro's arrive. She manages to save (rolled a 19 if i recall correctly) and the wizard (specialized diviner, remember) acts in that suprise round, casting "command undead" from his arcane bond ring. I fail my save (with a +4 or +5 will save vs. DC 17? yeah right) and they have a newly friendly vamp spawn asking who he gets to eat.
At that point, the evil cleric and wizard tag-team him with diplomacy and negative energy bursts, telling him not to resist the next one. with a massive 12-hp burst and an auto-failed will save, they have a pet vamp spawn. at that point the rest of them show up, dominates and prot-evils fly around, and they manage to defeat the remaining 3 spawn readily.
more hijinks ensue with Heinz the vamp spawn for the rest of the night.
-t
DMFTodd |
Nils, the Shoanti fighter, refuses to give up his Earthbreaker when gong to see the Emperor of Korvosa so he's left behind. When the Emperor suggests "Blood Pig" as an entertainment, Hugh the cleric assumes it's a monster and blurts out, "our Shoanti can defeat Blood Pig single-handidly!".
Thus starts a 8 Vs. 1 game of Blood Pig. Nils completely ignores the pig and begins pummeling the other team. Hugh invisibly sneaks around the field, healing Nils when he gets the chance.
Towards the end of the game, it's a very weak Nils being flanked by the last two of the Shinglesnipes. There's no way he'll survive the sneak attack damage so the party bard casts a suggestion of "Go for the pig!" on one of the Snipes. He fails the save and runs after the pig.
Nils takes his time dispatching the one Snipe left on him and then goes to deal with the charmed one. Nils wins Blood Pig by beating the crap out of the other team, never once touching a pig.
fanguad |
My party dealt with the vampire spawn similarly - Command Undead on one of the vampire spawn. They then questioned him and got their first hook into the plague being unnatural.
My players have an annoying habit of interrogating NPCs that aren't supposed to be interrogated, and ignoring those that are. In Edge of Anarchy, they dug up the grave of the guard who "confessed" to being part of Trinia's plot, and cast Speak With Dead. They pulled the same thing with one of Vreeg's derro minions, and then the vampire spawn. Meanwhile, they had no interest in talking to Dr. Davalaus or any of the plague doctors.
Brutesquad07 |
Krim the full Orc Barbarian is hauling a wagon (As the horse) from All the World's Meats. Inside the wagon are the two surviving Cow Hammer Boys (they were beaten unconscious) and Verik Vancaskerkin who surrendered when provided the proof of what his men were doing but was not persuaded to talk by the party. Along with the 3 men, the loot from the encounter as well as the bodies of the 2 not so surviving Boys.
As the party is trudging along back to Citadel Volsheynek a "Mad Prohphet" comes barreling out of an Alleyway and points at Altair the party Rogue yelling obsenities and accusing the poor man of being the cause of all the cities Woes.
The Rogue stares in horror at the man, Then Devereux the Sorcerer shrugs and cast's Daze. The Prophet fails his save and is stunned for a round. We come to Krim's turn, I ask him what do you do. He says, without a pause, "I pull the cart forward."
"Do you move aside or turn or anything? The old man is only 15feet in front of you and the cart will hit him."
"Nope, straight ahead" he answers.
"You sure?" I ask, thinking a little man and a big cart...
"Straight ahead"
"Ok" I said with a sigh, "You pull the cart forward and then there is a Kathunk Kathunk sound and the cart bounces up once or twice."
The party now uses Kathunk Kathunk to describe the Orc as well as a psuedo Battle cry.
Poor Mad Prophet.
1 Random encounter Randover
psionichamster |
Just ran the beginning of History of Ashes, and after a bit of trouble making, the party really settled into their role of "Shoanti Errand Boys" for the moment.
While at the Kallow Mounds, Krojun challenged the group to the game of Sredna. Sam, the female Ulfen fighter (who had drawn Krojun's Harrow card) took him up on the offer. She then proceeded to stare him down, out pull him, and in general make him look bad (even with raging) over the course of a good 10-12 rounds.
When he finally rolled a 4 on his Fort save (DC by this point was like 22 or so)the entire group laughed at his consternation and good-natured competitive spirit. It doesn't hurt that she's almost as tall as him, and apparently tougher and stronger...he thinks he may have found the perfect girl, and shes tshamek.
Later on, as they are moving towards the Acropolis, they encounter a methane seep field. With a lucky survival role, they manage to identify the gas from the slight waviness of their lights, before actually stepping into the field. Since they travel at night, partially on Rajput Ambari-back, with magical light only (no torches for these adventurers), they were safe. I expected a long discussion of going around, waiting till daytime, or something to that extent. No, they had a much simpler plan: move back to maximum fireball range (800' at this point) and set the whole place up. The result: THIS , but on a slightly smaller scale.
-t
tbug |
My group prides itself on accomplishing the path in non-standard ways. They called an angel to walk the streets for a week during the plague, casting remove disease on anyone who asked. They hire the iconics to do dangerous stuff that doesn't interest them. They held a party in Arkona Manor as a diversion while they took on Melyia, then sucked Bahor into a soul gem.
So now they're getting really radical. They've been very intrigued by the Shoanti, particularly since that group left town (with Thousand Bones). One PC who has been working hard on getting intel about the Shoanti has discovered that the Sun clan wants to gather an army and invade Korvosa. Now they've decided that they need to become Shoanti themselves and actually join the Sun clan so that they can head off this invasion. They're delighted by the thought of me having to completely rewrite what we're doing so that they can do their own thing, and are looking forward to comparing stories with other groups when this is done so that they can brag about how original they're being. :D