
Kobold Catgirl |

Kobold Cleaver wrote:I just gt the book, and I'm excited to actually get a chance to use it in. Any takers?Saga rules? Heck yeah! I'm in!
Wait, are you going to run a game or do you want to play in a game?
Well, originally I was hoping someone else would run it, but since a lot of people are interested, I'll get to work on an adventure. I've already got one partially done, which I'm going to use elsewhere, I can use it here too when it's done. I'll get to work, though it may be a while.
Era: after the empire, after the robot-haters have been driven back.Any race, as long as you post the stats up here and I approve (stuff from the 'core' book doesn't need to be posted, of course). Droids are okay.
Same for classes.
1st level.
36 Point Buy.
Any other questions, post them up here.

Kobold Catgirl |

Kc we talking after the movies? Like After the downfall of the empire, before the fall of the new republic? or post clone wars before a new hope? Or after the fall of the new republic?
The latter.
I think I can take about five players, so everybody who already posted is in. Now I think we're full.One last thing: you must be willing, for whatever reason, to do 'mercenary' work (for the side of good, of course)on obscure wilderness planets.

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Is it OK to start with a ship already? I was planning on following the guidelines in the spaceship book for 'legitimate' loans. [20% of total cost down and 2% per month for 5 years.]
If allowed I was looking for something in the YT-1300 size category. I believe that is of the colossal space transport size category.
This is also assuming I can even afford it, though I'm sure this starship book also covers used ships and the drawbacks of such purchases.
Edit: math wise it looks doable to afford the down payment of a transport[used] and still have some spending cash for gear.
Question: This is legacy era timeline correct?

Kobold Catgirl |

Is it OK to start with a ship already? I was planning on following the guidelines in the spaceship book for 'legitimate' loans. [20% of total cost down and 2% per month for 5 years.]
If allowed I was looking for something in the YT-1300 size category. I believe that is of the colossal space transport size category.
This is also assuming I can even afford it, though I'm sure this starship book also covers used ships and the drawbacks of such purchases.
Edit: math wise it looks doable to afford the down payment of a transport[used] and still have some spending cash for gear.
...
...okay, I am either very stupid and should have read more, or that is in a different book.
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I am guessing it is from the starship book, sounds like some niffty rules
Yes the loan stuff is in the starship book. Do you need those pages page sent for your notes?
Here is a cut out of the 3 typical ways to get a ship via the Starships of the Galaxies book: Loan.gif - Info on the starship bank loans.

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Jensaari alright?
You like Jensaari too Xaaon? Here's mine from the defunct game.
VesperAnd here's my current one from the game that (I think/hope) is still going?
Virginity 9
I wonder what I'd do for a new one???

Xarra Nova |

Heh, I meant scoundrel/gunslinger was what I would strive for...
Here's Xarra at the moment, her last name is still in flux...
Yeah flash, Jensaari aren't too shabby, you get force powers without the Jedi connotation.
Hadn't thought about this character being a her until I I was naming her...but with the powers and feats I took, makes even more sense...
How much cash do we start with? Max? Average? Roll on IC? I obviously got around to making the character heh.
Kinda jazzed about her...

Hunter Var |

Here is my WIP character, a Military(on extended leave) Field Medic with some pilot skills. I've been using Invisible Castle for all rolls, starting cash, license checks for my gear, etc. I still have some more fleshing out stat/gear wise, and tonight I'll get to work on the actual backstory and habits of this chap.

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seekerofshadowlight wrote:I thought is was after the fall of the new republic around 40 ABY, Legacy is around 127-146+ABYThanks, I was a bit confused there.
Actually looking at wikipedias 40ABY is the start of the Legacy era, which is even after the Yuzhon Vong have come and gone. Is this correct?
Check out the Timeline though and let me know where we start the game. It's only so I know what gear, and stuff I can have and what background to build around my medic.

seekerofshadowlight |

yes and no, the legacy era starts with the sith-imp war in 127 ABY, but there is some confusion as to when in starts with the EU. Legacy of the force era is 40 ABY , its called the Legacy era but is not the same
Wookipeida lumps it all in one area, as nothing has been written between 40 and 127, but clearly not the same era
1. The one sith have yet to emerge
2. The galactic empire has yet to reemerge
3. The imp knights have yet to be formed
4. The Jedi are almost at pre empire levels
thats 3 big ones by the 120's the sith empire is known and a real force, in 40 ABY they are not. The empire is back in charge of much of the galaxy, in 40 ABY they are not. the jedi are wide spread back to pre empire levels in 40 ABY they are not
Now they one sith are around, but hidden building strength at 40 ABY
The Legacy of the force is the name for the time between 40 ABY and 127 when the empire and the alliance war rages so it gets lumped in with the legacy , but do recall at one time there was no name for the raise of the empire era, it was just called the old republic era
Really its poor naming that brings the confusion

Kobold Catgirl |

Everyone starts with max credits.
yes and no, the legacy era starts with the sith-imp war in 127 ABY, but there is some confusion as to when in starts with the EU. Legacy of the force era is 40 ABY , its called the Legacy era but is not the same
Wookipeida lumps it all in one area, as nothing has been written between 40 and 127, but clearly not the same era
1. The one sith have yet to emerge
2. The galactic empire has yet to reemerge
3. The imp knights have yet to be formed
4. The Jedi are almost at pre empire levelsthats 3 big ones by the 120's the sith empire is known and a real force, in 40 ABY they are not. The empire is back in charge of much of the galaxy, in 40 ABY they are not. the jedi are wide spread back to pre empire levels in 40 ABY they are not
Now they one sith are around, but hidden building strength at 40 ABY
The Legacy of the force is the name for the time between 40 ABY and 127 when the empire and the alliance war rages so it gets lumped in with the legacy , but do recall at one time there was no name for the raise of the empire era, it was just called the old republic era
Really its poor naming that brings the confusion
Hmm, I'll just say that in the Core book, it's the third one listed. It comes after the invasion of the droid-hating aliens. I'll be using my own timeline for after that.

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Here's an interesting question. How much do you think a suit of Used Black Market Clone Blaze Trooper Armour would be (Clone Wars Campaign Guide p.149)? Original cost would be around 20,000 Credits new back in the Clone Wars Period. 40 years on what kind of depreciation in cash value would that make it?
That Armour looks sooooo kick arse I salivate on the book every time I open it!
Heh, get this, my "Perfect" Character Concept at the moment is a Legacy Era Mercenary who wears Blaze Armour and pilots an old Nu-Class Attack Shuttle with the passenger space converted into rooms and a hold for storing an All-Terrain Experimental Transport (AT-XT).
Considering the [i]Nu-Class Shuttle is 50,000 Credits Used (Clone Wars Campaign Guide p.172), the AT-XT is 2,200 Used (Clone Wars Campaign Guide p.163) and the Armour is still gonna be worth a bit Used it is a pipe dream (at least until undreamed of higher levels), but sometimes it's fun to dream...

seekerofshadowlight |

well we are not in legacy era, given that the armor is about 60 years old, finding an intact suit, which works may be higher then the new cost it is a collectors item almost. I mean it's a bit dated, and may not even work as it used to. It was new tech 60 years ago, if we are 40 ABY. I think there is rules for doing outdated tech, but can't recall the book.
Just my thoughts
Edit to KC: on just what time are we in? The Yuuzhan Vong war ends in 29 ABY. The 2nd galactic civil war starts in 40 ABY........So we are after the death of the new republic and the formation of the Galactic alliance but before the 2nd war right? somewhere around 30-39 ABY?
Or are we taking place somewhere between the old movies and the Yuuzhan Vong war? 5-25 ABY.
Sorry to ask but the book is kinda vague and we seem to be all over the place on just what era it is.

Quandary |

Hey, I just noticed this thread....
I'm not sure if you still need another player, but as my other PbP here has mostly died off due to real life happening (except hoping for a live PaizoCon reunion), I'd love to join your new game!
My character concept (an unused one from back in D6 days, if you want to know!) would be:
An Aquar (gene-spliced amphibian near-human), growing up mostly on idyllic unspoiled aquatic planet with scientist parents amongst largely Aquar/MonCal research & support crew (maybe familiar with other 'wild' planets on a shorter term basis). Enter war, disruption, refugee status, and she finally parlayed her decent education and intuition into various "grey" technical occupations revolving around space "salvage" / general "Outlaw Tech" type work on space stations and Outer Rim trade hubs, managing to steer clear of the worst/most violent pirate gangs, but not exactly naieve anymore. She would probably be a Scoundrel, though starting out with Scout might work too? (which has Swim as a Skill. It seems wierd Swim isn't always a Class Skill for Aquatic Species... ??? I'm not really an expert at SAGA rules with this...)
Here is background on the Aquar species (whose planet is in Coruscant & CW)
I found the stats on some messageboard, the C&CW book only listed Commoner stats and was pre-SAGA anyways
...It's basically a Mon-Cal'ified Human, nothing shocking ability-wise, it's more for flavor and facilitating interacting with aquatic races like Mon Cal and Quarren.
They lived a peaceful life of subsistence on Velusia, harvesting fish and plants from the oceans and raising herd animals on the few above-water mountains.
When scouts from the Nexcore Mining Corporation arrived on Velusia, they assumed the Aquar were natives and used them as cheap labor and supplanted their culture.
AQUAR SPECIES TRAITS
All Aquar have the following traits.
Ability Modifiers: none.
Medium Size: As Medium creatures, Aquar have no special bonuses or penalties due to their size.
Speed: Aquar base speed is 6 squares. They have a swim speed of 6 squares.
Breathe Underwater: As amphibious creatures, Aquar can't drown in water.
Conditional Bonus Feat: Aquar with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Expert Swimmer: An Aquar may choose to reroll any Swim check, but the result of the reroll must be accepted even if it is worse. In addition, an Aquar may choose to take 10 on Swim checks even if distracted or threatened.
Low-light Vision: Aquar ignore concealment (but not total concealment) from darkness.
Weapon Familiarity: Aquar with the Weapon Proficiency (simple) feat are proficient with Magna Bolas.
Automatic Languages: Basic.

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I'm gonna work you into my background Hunter Var, if that's OK with you, figure maybe you've had me find out information for you sometimes...so we've been hanging out lately...
That is very cool, I would be interested in pushing license permits through faster, legally, but faster and looking to buy a vessel (yt-1300) if that helps you out.

Cordal Mhoy |

Xarra Nova wrote:I'm gonna work you into my background Hunter Var, if that's OK with you, figure maybe you've had me find out information for you sometimes...so we've been hanging out lately...That is very cool, I would be interested in pushing license permits through faster, legally, but faster and looking to buy a vessel (yt-1300) if that helps you out.
WW, need a hired hand on your ship? I'm not terribly technically savvy, but I can move things and operate a lifter reasonably well. Ooo and I need work...

Kobold Catgirl |

Hey, I just noticed this thread....
I'm not sure if you still need another player, but as my other PbP here has mostly died off due to real life happening (except hoping for a live PaizoCon reunion), I'd love to join your new game!My character concept (an unused one from back in D6 days, if you want to know!) would be:
An Aquar (gene-spliced amphibian near-human), growing up mostly on idyllic unspoiled aquatic planet with scientist parents amongst largely Aquar/MonCal research & support crew (maybe familiar with other 'wild' planets on a shorter term basis). Enter war, disruption, refugee status, and she finally parlayed her decent education and intuition into various "grey" technical occupations revolving around space "salvage" / general "Outlaw Tech" type work on space stations and Outer Rim trade hubs, managing to steer clear of the worst/most violent pirate gangs, but not exactly naieve anymore. She would probably be a Scoundrel, though starting out with Scout might work too? (which has Swim as a Skill. It seems wierd Swim isn't always a Class Skill for Aquatic Species... ??? I'm not really an expert at SAGA rules with this...)Here is background on the Aquar species (whose planet is in Coruscant & CW)
I found the stats on some messageboard, the C&CW book only listed Commoner stats and was pre-SAGA anyways
...It's basically a Mon-Cal'ified Human, nothing shocking ability-wise, it's more for flavor and facilitating interacting with aquatic races like Mon Cal and Quarren.[spoiler]The Aquar were a water-breathing near-Human species inhabiting the planet Velusia. The Aquar were an offshoot of Humans who colonized Velusia thousands of years ago and evolved into their present form. An Aquar typically had blue or green skin covered in fine scales, with partially webbed fingers and toes, green hair, and large eyes. Aquar noses were flat, with gill-like horizontal slits in place of nostrils.They lived a peaceful life of subsistence on Velusia, harvesting fish and plants from the oceans and raising...
I'm afraid that we are now full, but I'll keep you as an alternate.
Okay, finally worked out what era we're in. The campaign takes placeabout a year after the Yuuzhan Vong War. Bolded so that people see this.
Will look over the characters when I have time. I'm afraid that, as I did not originally intend to GM, it may be a while before I am done with the adventure. Stay tuned.

Kobold Catgirl |

Well you could always come up with a non-related scenario that brings us together as a group... sort of an introductory scenario...a single scene. That would probably take a week or two play through to give you a chance to finish your full adventure...
Damn...my plan was to let you guys meet in a tavern. ;)
I'll see what I can do.
Xarra Nova |

Xarra Nova wrote:Well you could always come up with a non-related scenario that brings us together as a group... sort of an introductory scenario...a single scene. That would probably take a week or two play through to give you a chance to finish your full adventure...Damn...my plan was to let you guys meet in a tavern. ;)
I'll see what I can do.
How about a Cantina instead?

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Kobold Cleaver wrote:How about a Cantina instead?Xarra Nova wrote:Well you could always come up with a non-related scenario that brings us together as a group... sort of an introductory scenario...a single scene. That would probably take a week or two play through to give you a chance to finish your full adventure...Damn...my plan was to let you guys meet in a tavern. ;)
I'll see what I can do.
I think he was joking, you know the old 'every game starts in the tavern' theme.
:)

Kobold Catgirl |

Xarra Nova wrote:Kobold Cleaver wrote:How about a Cantina instead?Xarra Nova wrote:Well you could always come up with a non-related scenario that brings us together as a group... sort of an introductory scenario...a single scene. That would probably take a week or two play through to give you a chance to finish your full adventure...Damn...my plan was to let you guys meet in a tavern. ;)
I'll see what I can do.I think he was joking, you know the old 'every game starts in the tavern' theme.
:)
Highly underrated. The only problem with it is that a lot of DMs ruin it by only using it as the option when they're too busy to come up with a better one, rather than using it for a good reason. But yeah, I was joking.