Blackscorp |
Hi all,
I'm running a home brew campaign for a group of LV10+ players who had gone to the dark side.
In my campaign magic weapons/items are very rares, and the players can not make them. At first I designed a quest, to let them earn some magic weapon/armor/item. It was designed to help them; but as the turned evil they started to use rogue tactics.
Their social abilities became Intimidate checks and Initiative rolls and i know that they will kill the Blacksmith if he does not give the magic items for free.....
Here is where I'm needing help. I don't have too much experience in D&D (only 3 Years) and after reading a lot, still can't get to create the NPCs i want for the Blacksmiths. If any of you have ever made one or have a good idea about how to do it, please share it here.
I tend to like things to be as thematic as possible and using the following as a guide.
1- There will be 2 Blacksmith
2- They should be son race of Dwarfs or Elemental or Both.
3- They should be able to craft most magic items that are forged (i.e Craft Magic Weapons and Armor)
4- They should be able to Beat 6 Lvl10-13 PC players.
They will be working in the "Great Forge" a chamber made of black stones with rivers of molten lava (Mush like Ultima VII - Pagan: Obsidian Fortress), inside a somewhat magically active Volcano.
Blackscorp |
I'd have them be dragons polymorphed into dwarves that turn back into dragons when these guys go to trying to hold up their store.
Interesting, but i like dragons as the TPK masters more than the Shop owner. :)
Efreeti with some wizard levels could do the trick. They can change into dwarves, and do all that magic stuff.
Now, This is good man, really good. (inspiration starting to flow).
Is there an equivalent to the Efreet, but earth based? maybe a divine one or whatever that would make for the counterpart.
Heathansson |
Yeah; the earth genie--it's called a dao; it's not in the Monster Manual though. I think it was in one of the planar books; can't remember which one off hand. There's some "janni" in the MM that are representative of all elements, and so are bound mostly to the material plane; they're lower CR but if you're buffing with wizard levels that's immaterial. And they don't fork over wishes when they get wupped on.
I don't recall if dao do or not.
Blackscorp |
Sounds interesting!
Don't forget they don't *have* to have wizard levels unless you want them to. The could have the new Master Craftsman feat that lets them use their craft (weaponsmithing/armorsmithing) ranks as caster levels to qualify for the Craft Magic Arms and Armor feat.
I'm not sure if it would do it. I want them to be the best at crafting, they should be able to craft Almost every magical item.
Majuba |
Majuba wrote:I'm not sure if it would do it. I want them to be the best at crafting, they should be able to craft Almost every magical item.Sounds interesting!
Don't forget they don't *have* to have wizard levels unless you want them to. The could have the new Master Craftsman feat that lets them use their craft (weaponsmithing/armorsmithing) ranks as caster levels to qualify for the Craft Magic Arms and Armor feat.
Well they would simply need to have the appropriate craft skill (Craft (Basketweaving) for a Basket of Holding, etc.). But perhaps wizardly power would be simpler :)
I do like the Dragon idea though - if PCs can't craft, what lets these guys? Innate magical power seems a good answer.