Help with some NPCs


Lost Omens Campaign Setting General Discussion

Sovereign Court

Hi all,

I'm running a home brew campaign for a group of LV10+ players who had gone to the dark side.

In my campaign magic weapons/items are very rares, and the players can not make them. At first I designed a quest, to let them earn some magic weapon/armor/item. It was designed to help them; but as the turned evil they started to use rogue tactics.

Their social abilities became Intimidate checks and Initiative rolls and i know that they will kill the Blacksmith if he does not give the magic items for free.....

Here is where I'm needing help. I don't have too much experience in D&D (only 3 Years) and after reading a lot, still can't get to create the NPCs i want for the Blacksmiths. If any of you have ever made one or have a good idea about how to do it, please share it here.

I tend to like things to be as thematic as possible and using the following as a guide.

1- There will be 2 Blacksmith
2- They should be son race of Dwarfs or Elemental or Both.
3- They should be able to craft most magic items that are forged (i.e Craft Magic Weapons and Armor)
4- They should be able to Beat 6 Lvl10-13 PC players.

They will be working in the "Great Forge" a chamber made of black stones with rivers of molten lava (Mush like Ultima VII - Pagan: Obsidian Fortress), inside a somewhat magically active Volcano.

Liberty's Edge

I'd have them be dragons polymorphed into dwarves that turn back into dragons when these guys go to trying to hold up their store.

Liberty's Edge

Efreeti with some wizard levels could do the trick. They can change into dwarves, and do all that magic stuff.

Sovereign Court

Heathansson wrote:
I'd have them be dragons polymorphed into dwarves that turn back into dragons when these guys go to trying to hold up their store.

Interesting, but i like dragons as the TPK masters more than the Shop owner. :)

Heathansson wrote:
Efreeti with some wizard levels could do the trick. They can change into dwarves, and do all that magic stuff.

Now, This is good man, really good. (inspiration starting to flow).

Is there an equivalent to the Efreet, but earth based? maybe a divine one or whatever that would make for the counterpart.

Liberty's Edge

Yeah; the earth genie--it's called a dao; it's not in the Monster Manual though. I think it was in one of the planar books; can't remember which one off hand. There's some "janni" in the MM that are representative of all elements, and so are bound mostly to the material plane; they're lower CR but if you're buffing with wizard levels that's immaterial. And they don't fork over wishes when they get wupped on.
I don't recall if dao do or not.


Heathensson, the Dao and the Marid are both in the Manual of the Planes.

Just my 2 cp.

Liberty's Edge

I thought so; couldn't remember which one.

Liberty's Edge

Shaitan is the new name for the earth jinni in pathfinder, they come in the comingbooks

Sovereign Court

I don't have The Manual of Planes (I'll get it from a friend later) so i don't know about the Dao.

While I was checking the Efreet, came across the Janni... do you think a Janni/Half-Elemental (Fire) Would be equally effective?

Liberty's Edge

I'm not currently studied on half-elemental; I think with wiz levels.....probably.

Liberty's Edge

I use this encounter calculater a lot
it helps me somewhat.

Sovereign Court

Heathansson wrote:

I use this encounter calculater a lot

it helps me somewhat.

Nice tool, thanks for the link.


Sounds interesting!

Don't forget they don't *have* to have wizard levels unless you want them to. The could have the new Master Craftsman feat that lets them use their craft (weaponsmithing/armorsmithing) ranks as caster levels to qualify for the Craft Magic Arms and Armor feat.

Sovereign Court

Majuba wrote:

Sounds interesting!

Don't forget they don't *have* to have wizard levels unless you want them to. The could have the new Master Craftsman feat that lets them use their craft (weaponsmithing/armorsmithing) ranks as caster levels to qualify for the Craft Magic Arms and Armor feat.

I'm not sure if it would do it. I want them to be the best at crafting, they should be able to craft Almost every magical item.


Blackscorp wrote:
Majuba wrote:

Sounds interesting!

Don't forget they don't *have* to have wizard levels unless you want them to. The could have the new Master Craftsman feat that lets them use their craft (weaponsmithing/armorsmithing) ranks as caster levels to qualify for the Craft Magic Arms and Armor feat.

I'm not sure if it would do it. I want them to be the best at crafting, they should be able to craft Almost every magical item.

Well they would simply need to have the appropriate craft skill (Craft (Basketweaving) for a Basket of Holding, etc.). But perhaps wizardly power would be simpler :)

I do like the Dragon idea though - if PCs can't craft, what lets these guys? Innate magical power seems a good answer.

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