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Female Half Elf Ranger 6

Amie and Hans beat me to it before but - Top of the page !! Wohooo

Nightwish wrote:
Coraline watches Chadwilt as he examines the body, then arches a brow and says, "Hey, how did you get into this game?" Then she firmly kicks him back into his own game and resumes the search that I'm sure she intended to start! LOL!

Aie caramba !! Mia cupa for posting at 5:50 am ! Sorry Coraline channeled her twin (who’s all the way in Riddleport) for a second ! Apologies. But enough about back story, we now return you to the regular scheduled pdp:


Female Half Elf Ranger 6
Nightwish wrote:
But, all kidding aside, the hob spellcaster appears to have the best armor of all his compatriots. It is studded leather, but some of the studs are jeweled, and the leather is of the highest quality. His shield is also of much better workmanship than those of his companions (most of which rarely saw use since they were wielding two-handed weapons) … To identify what kind of creature made the sound would be Knowledge (Nature), I'd say.

So Coraline knocked off Golarion’s version of Project Runway? SWEET !

Knowledge Nature roll 11 + 7 (skill) + 2 (Favored Terrain Forrest) = 20 (if favored terrain does not apply to this roll then 18 total).

After casting Longstrider and grabbing what she can for the hob, Coraline with Rye in tow makes for the source of the thunder followed by primordial roar, hoping that behind the copse of trees ahead is not the scene of a Tarrasque giving birth.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

As you make your way through the woods toward the new battle, you hear the crashing of limbs ahead of you, followed by vicious snarls, barks and again that same roar.

As you move to skirt your way around the trees and get a glimpse of what is fighting, you see a gigantic bear tearing through the trees and charging pell-mell into the chest of a dog that is nearly the same size as the bear. The bear looks like what you might imagine the ancestors of modern bears might have looked like during the Pleistocene Epoch. It looks a lot like a brown bear, but stands about twice the size.

The dog, on the other hand, has a somewhat dessicated appearance, with tongues of flame licking from its maw, and it is clad in gleaming chainmail barding. It makes Barley look like a chihuahua.

Knowledge (Nature) to identify the bear. Knowledge (Planes) to identify the dog.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Coraline

Spoiler:
The roar sounded mammalian, and ursine. When you get into the woods and see the scene I described above, with your roll you can tell that the bear is a Dire Bear, and it was probably the source of the roar.


Female Half Elf Ranger 6
Nightwish wrote:
The dog, on the other hand, has a somewhat dessicated appearance, with tongues of flame licking from its maw, and it is clad in gleaming chainmail barding. It makes Barley look like a chihuahua. Knowledge (Nature) to identify the bear. Knowledge (Planes) to identify the dog.

Shhh Barley is sensitive about his weight ! He is a little larger than a St. Bernard by the way, and updated per your approval.

Knowledge (Nature) roll 16 + 7 skill + 2 (is favored terrain applies)= 25 (or 23). Do I realized that it's a summoned creature ?

Still no map for me, perception 25 + 2 (favored terrain) = 27, to see where best I can lend my sword and Barley can len his bite. Leader types or spellcasters take priority.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
Nightwish wrote:
The dog, on the other hand, has a somewhat dessicated appearance, with tongues of flame licking from its maw, and it is clad in gleaming chainmail barding. It makes Barley look like a chihuahua. Knowledge (Nature) to identify the bear. Knowledge (Planes) to identify the dog.

Shhh Barley is sensitive about his weight ! He is a little larger than a St. Bernard by the way, and updated per your approval.

Knowledge (Nature) roll 16 + 7 skill + 2 (is favored terrain applies)= 25 (or 23). Do I realized that it's a summoned creature ?

Still no map for me, perception 25 + 2 (favored terrain) = 27, to see where best I can lend my sword and Barley can len his bite. Leader types or spellcasters take priority.

You don't know whether the bear is a summoned creature or not. You are fairly certain that nobody in the party that you've met so far is powerful enough to summon a dire bear, though. You have probably seen dire bears before, being a ranger. However, as large as they are, this one is even a bit larger than most. You also notice that as it leapt at the fiery giant hound, it seemed to sprout spines or thorns all over its body.

With your Perception roll, you do spot a hobgoblin that appears to be a little larger than the rest, and clad in metal armour (the rest were in studded leather), and he appears to be trying to remain stealthily hidden in the trees, though you were able to catch a glimpse of him when a stray ray of sunlight glinted off his armor. He is not engaged in the battle, but appears to be watching it.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Amie shakes her momentary surprise from the vine bear. She gives a slight smile at Tate when he asks her if it was her doing and replies “We can thank Erastil properly for that later, we’re not out of the fire yet.”

She takes stance and readies her bow. She had another surprise up her sleeve for their foes. She readies her aim at the goblin directly south of her. “In the name of Deadeye...”

Casts Deadeyes Arrow, I’m getting rid of Consecrate. Shooting at the goblin at square T22.

1d20+10= 24; 1d6+5= 9damage electric.

Smokey will continue working on the Hellhound.

That will hit, though for future reference, remember that if you are firing into melee, you take a -4 to your attack roll. Since Tate had stated that he was maneuvering to flank, then he will have already moved into melee position with your target by the time you reached your initiative. But you still hit, even with the -4.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Tate dances and weaves out of the way of thrusting glaives and lunging hellhounds to maneuver behind the spearman attacking Amie. Since Amie did not move into a position to threaten the hobgoblin (can't flank with a ranged weapon), and the bear unfortunately doesn't have reach, so Tate will not be able to get flanking on him, and thus will not be able to get his sneak attack bonus this round. But his regular attack does hit for 4 damage.

Coraline follows up Tate's attack, carefully aiming to make sure the shot doesn't go astray and hit Tate. She further damages it for 9. But it is still up.

Smokey, angered by the damage he previously took, unwinds on the hellhound with a full attack, this time connecting with all three attacks (I forgot to add the +2 bonus for flanking, so the 14 was actually a 16, which will hit). Crit was not confirmed, so just a normal bite. All told, he delivers 15 damage.

Surprised by the emergence of the Dire Bear, the hobgoblins and hellhounds stand their ground, but do not attack, unsure of their situation. But when the bear bolts past them, they regather their wits and begin to move back into combat readiness.

Tate swiftly seizes on the situation and delivers another blow to the hobgoblin in T22, delivering 3 more points of damage. (If you want, I'll let you hold that attack until Amie posts her action, because if she moves into range to threaten him, then you'll get your sneak attack bonus as well, but if she remains where she is, you'll just get the normal attack).

Smokey again full-rounds the hellhound, but this time the hound had regathered its wits and lunges sideways to avoid all but one claw, which further wounds the hellhound for 7 damage.

It's Amie's attack again.

The next round, the other characters will arrive.


Female Half Elf Ranger 6
Nightwish wrote:
You don't know whether the bear is a summoned creature or not. You are fairly certain that nobody in the party that you've met so far is powerful enough to summon a dire bear, though. You have probably seen dire bears before, being a ranger. However, as large as they are, this one is even a bit larger than most. You also notice that as it leapt at the fiery giant hound, it seemed to sprout spines or thorns all over its body.

I was trying to determine in character who exactly was ‘us’ vs ‘them’, but fiery hound definitely looks like one of 'them'. Also if the hell hound is of diabolical (as opposed to daemonic or demonic)origin my character will get some bad ju ju just from seeing it; call it a repressed super phobia.

Are the other demihumans in need of any immediate succor ?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
Nightwish wrote:
You don't know whether the bear is a summoned creature or not. You are fairly certain that nobody in the party that you've met so far is powerful enough to summon a dire bear, though. You have probably seen dire bears before, being a ranger. However, as large as they are, this one is even a bit larger than most. You also notice that as it leapt at the fiery giant hound, it seemed to sprout spines or thorns all over its body.

I was trying to determine in character who exactly was ‘us’ vs ‘them’, but fiery hound definitely looks like one of 'them'. Also if the hell hound is of diabolical (as opposed to daemonic or demonic)origin my character will get some bad ju ju just from seeing it; call it a repressed super phobia.

Are the other demihumans in need of any immediate succor ?

Oh, sorry, I thought you meant the dire bear as a summoned creature. The hound definitely gives off a diabolical vibe. Ahead of it, in the clearing, you can see another one, which you recognize as a hellhound, but it is much smaller than the one fighting the bear. The other demihumans (actually I believe Tate is human) who are fighting in the clearing do appear to be outnumbered greater than 2-to-1. There is also a normal-sized bear fighting alongside them.


Female Half Elf Cleric/6

Amie takes moves forward to draw some attention and give her allies some help. She knows she bow will do little to help at this range but she had an idea. Raising her bow up again she focuses for a moment, whispering, “I call the spirit of the Hunter”.

Casts Spiritual Weapon (Longbow)

Amie moved to R22.

Spiritual Bow will focus on the goblin R18.

Smokey will move S20 to continue hacking away at the hellhound.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Amie takes moves forward to draw some attention and give her allies some help. She knows she bow will do little to help at this range but she had an idea. Raising her bow up again she focuses for a moment, whispering, “I call the spirit of the Hunter”.

Casts Spiritual Weapon (Longbow)

Amie moved to R22.

Spiritual Bow will focus on the goblin R18.

Smokey will move S20 to continue hacking away at the hellhound.

To move to R22, you'll need to make an Acrobatics roll to avoid an Attack of Opportunity from the hellhound, since you're either moving through or withdrawing out of its threatened range, depending which route you take. You'll also need to make a Spellcraft check to cast defensively, since casting a spell in a threatened range will also provoke an AoO.


Female Half Elf Cleric/6

Acrobatics Roll.

Defensive Casting Roll.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Acrobatics Roll.

Defensive Casting Roll.

No problem. You'll get an immediate attack with it. Remember, it's a spell, so your total attack bonus will be your BAB plus your Wisdom modifier, instead of your Dex modifier, so it'll attack at +6, and do 1d8+2 damage.


Female Half Elf Cleric/6

1d20+6=23; 1d8+2= 10

I did the damage roll with the plus 2, but shouldn't it be plus 3 because I'm at the third caster level?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

1d20+6=23; 1d8+2= 10

I did the damage roll with the plus 2, but shouldn't it be plus 3 because I'm at the third caster level?

There are two ways of calculating that. One is "multiples of three," so you'd have no bonus at 1st and 2nd levels, +1 at 3rd-5th, +2 at 6th-8th, and so on, which is why the spell description states "max +5 at 15th". The other way is "sets of three" - +1 at 1st-3rd, +2 at 4th-6th, and so on. Under either model, it's still a +2 a 6th Level, because under the "multiples of three" model, the bonuses don't start applying until 3rd Level, although most DMs (myself included) go ahead and allow the +1 at first level and just carry that out until 6th Level, when it goes up again. The question of whether the "multiples of three" model (which is the most common model, though it seems to me the other one would make more sense) should allow the +1 bonus at 1st and 2nd level is one which developers have typically been unclear about, so it's pretty much left up to DM prerogative.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Amie calls upon the divine power of Erastil, and a shimmering longbow appears in the air before her. The bow draws nocks an arrow and draws, seemingly of its own accord, and strikes unerringly at one of the hobgoblins, damaging but not killing it.

The just-wounded hobgoblin barks an order, and the hellhouse leaps five feet forward to R21, to provide flanking for the wounded hob. The other two hobs move to S22 and Q18 to flank with each other. Despite its move, though, the hellhound turns its attack on Smokey, whom it can no longer ignore, given the fact the bear nearly killed him last round. But Smokey just chuckles in his bearish way and easily steps aside to avoid the fiery bite.

The hobs in Q18 and R18 both attack Amie again. Both hit, (forgot to add +2 for their flanking, but they both hit regardless)one critically, for a total of 28 damage, and Amie feels a rib shatter as the blade slices into her (for the next 24 hours, or until you're Healed, all physical attacks you make will be at -1 damage, because you can't put your all into it).

The last spearman and the archer converge on Tate. Both hit, for a total of 24 damage.

Sorry, you two, the bad guys just rolled extremely well this round!

Moments after their attack, you guys see a halfing on a rather decrepit-looking wolf burst into the clearing, a ball of flame sputtering from the halfling's hand. Just behind him, a bloodied and maddened warrior swinging a greatsword comes tearing into the clearing, screaming and frothing from the ecstacy of battle (just for effect, he's not getting Rage bonuses). A funny-looking scaly dude comes on the heels of the crazed warrior, waving a wand before him, and a pretty human female steps daintily into the glade, taking care not to soil herself with the blood and gore that litters the ground nearby. You hear the sound of barking off in the trees.

Those of you just arriving from the plains, feel free to declare your positions on the updated map, unless you're preferring to join the battle between the Dire Bear and the Nessian Warhound instead. You can keep your initiative rolls from the first battle, the bad guys are still going last. Previously stated actions will go off next round, unless any of you wish to change them. Coraline, I know you're having trouble downloading the map, but I assume you're moving off to engage the Hobgoblin Lieutenant that you saw hiding, and he's off the regular map anyway, and as long as it is just you and him and Barley, we can easily do your part of the fight without the map.


Female Half Elf Cleric/6

I thought I was in R22 flanking the goblin with Tate. You've got me in R20.

Edit: I think the problem may be is that I was in R22 last round and when I went to move I meant to type S22 and instead typed R22 which would have kept me in the same spot when I wanted to move one square south to flank the goblin with Tate.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

I thought I was in R22 flanking the goblin with Tate. You've got me in R20.

Edit: I think the problem may be is that I was in R22 last round and when I went to move I meant to type S22 and instead typed R22 which would have kept me in the same spot when I wanted to move one square south to flank the goblin with Tate.

Nah, that was my bad. I saw you post R22, but I accidentally moved you to the wrong side of the hellhound. It won't change the damage that you took, because the hobs were still able to easily move into attack range with their glaives (they moved instead to P21 and P23). But the didn't have enough movement to get into flanking positions that round, so they were just normal attacks (but they hit you without the flanking bonus anyway, so it didn't matter). The map should now be correct.


Female Half Elf Cleric/6

Ok if I'm doing my math right, Amie is now at 11 hp.

help

Edit:I forogt the healing vines. She's at 31, I'm good.

Also is Amie's Bless stil in effect (it shold last 6 minutes from me casting it) and will it help any allies just entering the battle?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Ok if I'm doing my math right, Amie is now at 11 hp.

help

Edit:I forogt the healing vines. She's at 31, I'm good.

Also is Amie's Bless stil in effect (it shold last 6 minutes from me casting it) and will it help any allies just entering the battle?

I've got her at 36, but I may have miscalculated somewhere.

The Bless is still in effect (and I had forgotten about it, but the few misses you guys have had would have missed even with the bonus added, so my forgetfulness didn't hurt anyone, I don't think. Unfortunately, it only affects those allies who were within the 50' radius when the spell was cast, so you'll have to cast it again to get the others in it.

Edit: I'm off to bed, it's been a long day, and I've got a long day ahead. I'll catch up with you guys tomorrow afternoon or evening.


Male Halfling Sorcerer (Fey) 1/Druid 5

Hans lets out a whoop of glee and tosses a ball of fire at one of the hobgoblins.

"Get out of here, you ugly gobbos, or I'll give you each a hot-foot you'll never forget!"

touch attack: 1d20+7=15, damage: 1d6+5=9


Diego stops inside the clearing, appraises the situation and lets out a cry of rage in Draconic: "May Apsu's fire cleanse you of your sins, fiends!"

And casts a Fireball into space M21 (the goal is to hit the two spearmen and avoid anyone else. By the map, I think I did that with that locale, but if there's a better spot to cast it, Diego will do so!)

Damage: 6d6=28, Reflex DC 18 for half damage

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

I need you guys to tell me where you are at on the map. Sevegny goes before Diego's spell goes off, so where she's at will be important in determining where best to place the fireball. Coraline, of course, is off-map fighting the Lieutenant, and I will place Cal, per his request, unless he posts today. So I need map positions from Sevegny, Diego, Hans and Red Feather.


Male Halfling Sorcerer (Fey) 1/Druid 5

Hans will be in square V12, then.


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

Red Feather will take partial cover at S13, and fire arrows into the action. Precise shot

Longbow attack w/bard bonus (1d20+9=21)

Longbow Damage (1d8+2=6)


Diego will take V 14.

Liberty's Edge

Just a second ...

I'm at W-12

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

One thing I'll do for you guys, since Amie didn't take a Move Action after her attack this round - if Amie passes both a Spellcraft (to recognize what Diego is doing) and an Acrobatics check (to avoid an AoO), she can tumble to anywere on the "T" row or lower that is within her move range, and that'll allow Diego to get all three spearmen (and maybe the hellhound, but it's immune to fire) in his blast radius. Of course, that is only if Amie wants to abandon her current position. If she doesn't want to make that move, he can still easily catch the top two in it without endangering any allies. Only thing to consider, Amie, is if you choose to do that but fail the Acrobatics check (DC 18), you can't take it back, you will draw the AoO. So it's up to you.

Regardless of what Amie does, the top two hobs (the ones that were in "P" row) failed their saves and are both now cinders.


Female Half Elf Ranger 6

Ummm DM Nightwish

Spoiler:

I can't read the thread (poor loading time on my palm) BUT PLEASE TELL ME I CAST ENTANGLE BEFORE I engaged the LT !! And I got some bow shots in right as a surprise action right ?

Am I dead yet : P

By the way run Coraline as you see fit, I'm teasing. Have fun guys !! I'm at work for the 13 hours and got 4 more to go - I'm envious.


Female Half Elf Cleric/6

Could Amie move to R27 and fire off an arrow by using parting shot and be ok as far as the fire ball goes?

And what about Smokey?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Could Amie move to R27 and fire off an arrow by using parting shot and be ok as far as the fire ball goes?

And what about Smokey?

If I'm looking correctly at where he would have to put the fireball to get all three of the spearmen, you should be just outside its range if you move to R27. You'll still have to make an Acrobatics roll, though, or you'll take attacks of opportunity from both the hellhound and the last spearman. You won't be able to use Parting Shot, because it has to be taken during a "Withdraw" action, which is a full-round action, so you can't Withdraw in the same round that you took a Standard Action. I mean, you can withdraw, but you can't "Withdraw." Does that make sense? The "Withdraw" action is detailed on pages 139-140 of the Beta.

As far as Smokey goes, he's fine - if you move to R27, then Diego can put the fireball where it will just miss both of you.


Female Half Elf Cleric/6

Amie grimaces from that last hit she took. She checks herself with her hand and winces at the touch. That’s no good. What’s that noise? Please, let it be help. She looks up so see the others come through the tree line and give a rare slight smile.

Spellcraft Roll.

Until she relizes that one of them is about to cast fireball.

Acrobatics Roll.

Amie quickly moves to get out of the way dashing to the side.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

As Amie is plotting her route away from danger, the hobgoblin to the south of her suddenly erupts in flame, as the little halfling shouts with pride! The flame doesn't kill it, but it hurts it quite a bit. At the same time, a song of battle fills the air, and you all feel heartened and suddenly confident (+2 on attacks and damage for as long as Red Feather continues to sing).

I just discovered I made an error, and should not have made Amie do an Acrobatics roll to get out of the way of the fireball. I should have allowed her to Withdraw and get off her Parting Shot. The reason is that I was thinking she would have had to move at the end of her last attack, because Diego's spell would go off before her next initiative came up. Diego, Red Feather and Hans had all declared actions while they were still moving through the trees, and I was treating them as "readied actions," meaning that any attack applications of the spells would go off either at the end of your last attack round, or at the top of the new round (same difference). But I had misread, and Diego's readied action was the Wand of Shield, not the Fireball, so the fireball actually would go off on his regular initiative this round, not at the top of the round, so Amie would be able to do the Withdraw action and get her Parting Shot. So, for the sake of ease, we'll keep the map as it was after Amie's move to R27 (or she can move further, if she wants), but she can also take her Parting Shot (and next time she needs an Acrobatics roll, if this one is better than her next roll, she can keep this one). As for choosing a target for the Parting Shot, you can reason that the archer will not be in range of the fireball (he'll have partial concealment if you target him), and the hellhound, being a fire-breather, will probably not be hurt by it.

At the same time Amie is Withdrawing, Smokey makes another flurry of attacks against the hellhound, but distracted by the arrival of the new combatants, he misses with all three.

I don't know what Tate is doing this round, and for the sake of expedience, we'll just say he is holding his action to see whether the newcomers are friend or foe, so he can jump in at any time later in the round.

Okay, apart from Amie choosing her target for the Parting Shot, we should be caught up now. As soon as the Parting Shot is out of the way, I'll post the results of Diego's fireball, and it'll be Hans' (and hippogriff's) and Red Feather's initiatives. Hans had been having the hippogriff go after the archers before, so unless you state otherwise, I'll just put him on the archer again this round.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Here is the battle map as of the end of last round. Amie's position on the map assumes that she just decided to keep her rolls from last round, rather than taking the Withdraw/Parting Shot this round. If she chooses the latter (since it was my error), then I'll change her position accordingly, but everything else should be accurate.

Battle Map


Female Half Elf Cleric/6

Ok what rolls do you need form me for Parting Shot? Is it just the shot and damge or do I need an Acrobatics too?

Edit: Nevermind, i re-read it and i got it.

As Amie dashes away she draws an arrow and takes aim at the hellhound. She takes an extra moment to make sure her aim is true while running and let the arrow fly.

1d20+7=25, 1d8+2=7

I hope i calculated that right. My attack should be plus 7, right? 8 noraml minus 4 for shoting into melee plus 1 for my bless plus 2 for the song. 8-4+1+2=7.

Edit: I forgot my Point Blank, attack is now 26 damage is 8.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:
Ok what rolls do you need form me for Parting Shot? Is it just the shot and damge or do I need an Acrobatics too?

Just attack and damage, and identify target.


Female Half Elf Cleric/6

Its annoying when you edit when some one is posting. Oh well... see edit, please DM Nightwish.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

You calculated correctly. Your arrow thuds soundly into the emaciated side of the hellhound, drawing a yelp from the beast, but it still stands.

As you're running, you notice the scaled man maintains the glowing mote on the tip of his finger, cautiously calculating, and when you finally stop your movement, he calmly points a finger and the glowing mote flies to a space about 25' from you, bursting into a massive explosion which reduces all three remaining spearmen to ash (all three were previously wounded and failed their saves).

Unless Sevegny wants to do something besides wait for an ally to need immediate healing, then we're up to Hans and his Hippogriff, and Red Feather, and Cal. The remaining enemies are the hellhound, the archer, the Lieutenant who is a couple rounds away in the woods, engaged with Coraline, and the Nessian Warhound, also a couple rounds away, engaged with the Dire Bear.

*After this part is over, I'll run Coraline's battle, and do XP.

Liberty's Edge

I'll just wait.


Female Half Elf Cleric/6

I forgot, isn't my Spiritual Bow is hovering about somewhere? I should be able to get in an attack with that too.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:
I forgot, isn't my Spiritual Bow is hovering about somewhere? I should be able to get in an attack with that too.

Yes, you can get an attack with it as well.


Female Half Elf Cleric/6

Amie will guide the Spiritual Bow to fire at the hellhound.

1d20+3=17, 1d8+2=8.

I'm not sure if Red Feather's song would be added to the Spiritual Weapons attack, so I didn't add them. If they would be included, please do so.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

Amie will guide the Spiritual Bow to fire at the hellhound.

1d20+3=17, 1d8+2=8.

I'm not sure if Red Feather's song would be added to the Spiritual Weapons attack, so I didn't add them. If they would be included, please do so.

Typically, Bard Song doesn't apply to spells, but in this case it doesn't matter, because the hellhound only had 6 hit points left, so you kill it anyway.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Since Amie finished off the last hellhound, Cal will move down to tackle the remaining archer, striking for 21 weapon damage plus 3 Frost (24 total).

Per player request, I'll be NPC'ing Cal until he returns from his trip.

The hippogriff also hits with both claws, but misses with his beak, for 19 damage, which finishes off the archer.


Female Half Elf Ranger 6

Spoiler:
Reading the game thread to see the fun I missed.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
** spoiler omitted **

I was just getting ready to run you through your fight with the Lieutenant, but if you're back and want to run her yourself, we can do that (but tomorrow, preferably, as it's really late right now).


"Keep one alive for questioning!"

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Tate Argensier wrote:
"Keep one alive for questioning!"

Since Cal technically went after the hippogriff, and the hippogriff's attack wasn't enough to kill the archer by itself, upon hearing your suggestion, he'll turn his weapon to strike with the flat of his sword, knocking the hobgoblin archer unconscious, rather than killing him.

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