Full Name |
Hans |
Race |
Halfling |
Classes/Levels |
Sorcerer (Fey) 1/Druid 5 |
Gender |
Male |
Size |
Small |
Age |
20 |
Alignment |
Neutral Good |
Languages |
Common, Halfling, Druidic |
Occupation |
Wanderer |
Strength |
8 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
20 |
Charisma |
14 |
About Lucky Hans
Lucky Hans
Str 8
Dex 16
Con 14
Int 10
Wis 18+2 = 20
Cha 14
Exp: 17,500 (23,000 for next level)
Hit Points: 58 [6 + 5*8 + 12 con]
AC 25 [+3 dex, +7 armor, +3 shield, +1 size, +1 deflection], Touch 15, Flat 22
Initiative: +3
BAB/CMB: +3/+1 [+3 bab, -1 str, -1 size]
Speed: 15 ft (20 ft unarmored)
Load: 19.5/39.75/60 (currently medium encumbrance)
Saves :
Fort +8 (4 druid, +2 con, +1 racial, +1 cloak)
Ref +6 (1 druid, +3 dex, +1 racial, +1 cloak)
Will +13 (4 druid, +2 sorcerer, +5 wis, +1 racial, +1 cloak)
+2 to saves vs. fear, +4 to saves vs. fey abilities
Weapons:
Armor: Small dragonhide breastplate +1 [1700 gp, 15 lbs], Small large darkwood shield +1 [1217 gp, 2.5 lbs]
Feats:
Fortune Teller [Ustalav bonus]
Eschew Materials [sorcerer 1]
Spell Focus (Conjuration) [1st]
Augment Summoning [3rd]
Natural Spell [5th]
Racial and Class Abilities:
- Laughing touch = touch attack limits enemy to move action only for 1 round, 5/day
- +2 to DCs for compulsion spells
- Animal domain = Animal companion as level 2 druid
- Nature sense
- Wild empathy (+7)
- Trackless step
- Resist nature's lure
- Wild shape 1/day (as beast shape I, lasts 5 hours)
- Favored class: druid
Druid Spells Readied
Level 0 [DC 15] Detect Magic, Guidance, Light, Create Water
Level 1 [DC 16] Entangle (x2), Produce Flame (x2), Faerie Fire, Calm Animals (D, DC 18)
Level 2 [DC 17] Flaming Sphere, Resist Energy, Summon Swarm, Hold Animal (D, DC 19)
Level 3 [DC 18] Sleet Storm (DC 19), Call Lightning, Dominate Animal (D, DC 20)
Sorcerer Spells Known
Level 0 [DC 12] Ghost Sound, Acid Splash, Dancing Lights, Mage Hand
Level 1 [DC 13, 4/day] True Strike, Feather Fall
Skills (27 total)
Armor Check Penalty: -3
Acrobatics +3 [1 rank, +3 dex, +2 racial, -3 acp]
Appraise +4 [1 rank, +3 class]
Diplomacy +11 [6 ranks, +3 class, +2 cha]
Fly +7 [1 rank, +3 dex, +3 class]
Knowledge (nature) +6 [1 rank, +3 class, +2 nature sense]
Perception +16 [6 ranks, +3 class, +5 wis, +2 racial]
Ride +7 [4 rank, +3 dex, +3 class, -3 acp]
Spellcraft +4 [1 rank, +3 class]
Survival +16 [6 ranks, +3 class, +5 wis, +2 nature sense]
Other Items:
"Lucky stick" -- wand of magic missile CL 5 [3750 gp]
--> 2 charges used against Nessian warhound
"Other lucky stick" -- wand of cure light wounds CL 1 [750 gp]
"Yet another lucky stick" -- wand of ray of enfeeblement CL 1 [750 gp]
"Lucky hat" -- headband of inspired wisdom +2 [4000 gp, 1 lb]
"Lucky cloak" -- cloak of resistance +1 [1000 gp, 1 lb]
Handy haversack [2000 gp, 5 lbs]
Lucky coin (focus for divination magic re: Fortune Teller feat)
Ring of Protection +1 [loot]
3 torches, flint & tinder, 2 wooden holy symbols [2 gp], 1 potion of Protection from Evil [50 gp], 1 scroll of Lesser Restoration [150 gp], 1 scroll of Obscuring Mist x2 + Faerie Fire x2 + Hide from Animals x1 [125 gp], 1 potion of Invisibility [300 gp], 3 tanglefoot bags [150 gp], sling + 50 stones, 60 gp in coins
Animal companion (large cat - tiger)
3 HD, +2 BAB, F/R/W +3/+3/+1,
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack +5/+5/+5 bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
Skills: Acrobatics +7, Survival +6, Stealth +7
Feats: Weapon Finesse, Power Attack