Wen Histani

Coraline 'Claret' Chandrila's page

103 posts. Alias of baron arem heshvaun.


Full Name

Coraline 'Claret' Chandrila

Race

Half Elf

Classes/Levels

Ranger 6

Gender

Female

Size

Medium (5' 10", 122 lbs.)

Age

24

Alignment

Chaotic Neutral

Spoiler:
(strong Good tendencies)

Occupation

Mixologist, Barkeep

Spoiler:
Recovering Alchoholic Adventurer

Strength 14
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 12
Charisma 8

About Coraline 'Claret' Chandrila

Attributes

Spoiler:

Strength 14 (+2)
Dexterity 22 (+6) [Belt of Incredible Dexterity +2]
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 8 (-2)

Combat

Spoiler:

Hit Points: 78 (60 base + 12 Con + 6 Favored Class)
Current HP: 78

AC: 23 (+7 armor, +6 Dex)

Spd 30 ft., Init +6

Saving Throws: Fort +8, Ref +11, Will +4 (+2 vs Enchantment)

(Ability Mod and Cloak of Resistance Included)

BAB +6, Grapple +8,

Atk: +12 Shock Raiper (1d6+2 P + 1d6 electric burst, 18-20/x2 crit), +12 Masterwork Composite Longbow (1d8+2 P/x3 crit), +11 thrown Dagger (1d4+2 P, 19-20/x2 crit)

Racial Abilities

Spoiler:

+2 to ability (Dexterity), Low Light Vision, +2 to Sight and Sound based Perception checks, Immune to Sleep and +2 to Enchantment spells and effects, Skill Focus (Bonus Feat)

Class Abilities

Spoiler:

1st Favored Enemy Humanoid (Goblinoid)+4 bonus to Bluff, Perception, Sense Motive, Survival, weapon attack and damage, Track, Wild Empathy,

Two Weapon Combat, Two Weapon Fighting, Endurance,

1st Favored Terrain Forrest (+2 to Knowledge [Geography], Perception, Stealth, and Survival skill checks, + 1 Initiative)

Hunter’s Bond, 2nd Favored Enemy (Dragon/Dragonkin)+2 bonus to Bluff, Perception, Sense Motive, Survival, weapon attack and damage, Combat Style Feat

Feats

Spoiler:

(1st Level) Weapon Finesse (Rapier)

Skills and Languages

Spoiler:

Taldane (Common), Elvish, Goblinoid, Draconic

Skills (6 [class], +1 [Int], +1 [favored class]): 48 points

(modifiers for Class Skills and Abilities included)
(*indicates Armor Check penalty to be added if armor is worn)

Acrobatics 8*
Appraise 7 (+3 Skill Focus)
Climb 6*
Craft 6
Diplomacy 3
Handle Animal 4
Heal 6
Intimidate 7
Knowledge (Arcana) 4
Knowledge (Dungeoneering) 7
Knowledge (Nature) 7
Knowledge (Geography) 6
Perception 11 (+2 to Sight and Sound)
Profession (Bartender, Brewer/Wine Maker) 6
Ride 10
Sense Motive 2
Spellcraft 10
Stealth 10
Survival 7
Swim 6*
Use Magic Device 0

Equipment

Spoiler:

Inigo Relámpago a Shock Rapier + 1, with a starstone at the hilt base [8,000 gp]
'Bouncer' Mithral Shirt + 1 [2,100 gp] (Silenced Mithral + 2)
Master of the Bar a Belt of Incredible Dexterity +2 [4,000 gp]
Neverwinter a beautiful Sable lined with ermine Cloak of Resistance + 1 once owned by a pirate queen [1,000 gp]
'Lo Que El Duece' Leather with Crepe Trim Right Glove (as Wand) of Detect Magic (23 charges) [187 gp]
'Poor Yorick' Leather with Velvet Trim Left Glove (as Wand) of Cure Light Wounds (25 charges) [375 gp]

Masterwork Composite Long Bow (+1 to hit, St +2), quiver, 10 Arrows, 10 Silver Arrows, 10 Cold Iron Arrows, extra bow strings, small hatchet, marking chalk, silver dagger, 50' silk rope, backpack, bedroll, small tin flask of oil, 2 water skins (one ale, one wine), iron trail rations (1 week), small mirror, whetstone

History

Spoiler:

Coraline has a stupor induced revulsion she has to deal with every minute she’s awake. An orphan many times over, Coraline does not, and chooses not to remember much of her waking moments. It’s not the uncaring orphanages in Korvosa, nor the rough streets of Absalom, nor is it the bitter cold plains in the wastes of Varisa that she braved, nor being spat at in the slums of Katapesh, nor even pretending to be a young boy just to scrape a foul living among the pirates of Riddleport; it’s none of that. What Coraline fears and keeps herself returning time and again to the bottle is something else.

For all the pain she see's in her moments of lucidity, Coraline remains awake as long as possible because the visions she sees in her Dreams are far worse.

She deals with it every time she closes here eyes to drift of in restless sleep or fitful reverie.

A repetitive Dream has plauged the half elf since childhood, wherein a six winged Seraph is tormented by a loathsome fiend nefarious. In this Dream, one that no child should have had to bare nor no sane man could, the anguish inflicted on the Angel is all too real, and has not faded through the years.

The only time she can sleep deeply is when she drinks, and drinks heavily. Ale, Dwarven beer, feywine, Gnomish ambrosia, Chelaxian Amber, goblin grog, moonshine, Andoran bourbon, Linnorm pale, port, spirits, bugbear rotgut and everything in between. Liquid courage. Just for a few moments of blissful sleep. (to be continued)

War Dog

Spoiler:

Barley Rye: Riding Dog advanced to 7 HD

Size/Type: Medium Animal (130 lbs.)
Hit Dice: 7d8+21 (77 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18
Base Attack: +10/+5
Grapple: +10
Attack: Bite +10 melee (1d6+4)
Full Attack: Bite +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +6, Will +3 (ability modifiers included)
Abilities: Str 17, Dex 16, Con 16, Int 3, Wis 12, Cha 7
Skills: Jump +10, Listen +5, Spot +5, Swim +5, Survival +1*
Feats: Alertness, Track

Special Tricks:

a. Women and Ale First

When Coraline gives the battle cry 'save the rum and ale' (be it a roaring boast or a whisper), Barley Rye goes for trip attacks with her master.

b. Drunkard's Best Friend

Whenever Coraline says 'bad wine' and nods, Barley Rye plays 'dead' and can remain doing so until attacked or is told 'now this one is from a better year'.

c. Yummy

When Coraline says this and points, Barley Rye goes for ye old bite attack.