What does the Magnimar Golemworks really do?


Rise of the Runelords


I have a nozy PC who is really interested in the Golemworks and is thinking about making a former Golemworks employee.
The idea of a golemworks sound cool but hoping for a few more details

Scarab Sages

They make golems.


What Kind of golems? If they have a place that makes golems why arent there golems doing all kinds of tasks in Magnimar?

Paizo Employee Creative Director

Joey Virtue wrote:
What Kind of golems? If they have a place that makes golems why arent there golems doing all kinds of tasks in Magnimar?

Making golems is time consuming and very expensive. I suspect that the majority of the clients of the Golemworks are rich folk from throughout the region who are looking for constructs to serve them as guardians, but the total number of golems the works create in a year is still probably very low. And even then, I suspect that the majority of their jobs are for lower-powered constructs like animated objects, stone guardians, iron cobras, caryatid columns, and other various low-CR jobs (many of which can be found in the Tome of Horrors). Very few golems are made for the city (since they're expensive), but here and there you'll see golems that serve as guards or mindless labor in town.


For what it's worth, in my campaign, they practice an ancient form of golemcraft that was reverse engineered from Thassilonian relics. That's how I worked a warforged PC in.

Any input from anyone on this issue is welcome fodder for my campaign.


toyrobots wrote:

For what it's worth, in my campaign, they practice an ancient form of golemcraft that was reverse engineered from Thassilonian relics. That's how I worked a warforged PC in.

Any input from anyone on this issue is welcome fodder for my campaign.

I like that idea, and as far as a Golemworks company I like the idea of it being common knowledge that they do craft various clockwork gaurdians and I'd wager they see a lot of business from the wealthy of riddleport.... non sneak attackable automaton gaurds? Bugger off mr. Thief. :P

An odd question I have is, do they have a sigil or copyright print of some sort kind of a "Made in Magnimar" stamp they put on their work? I was thinking of doing a kind of conspiracy campaign and they would work well in it.

Sorry to threadjack :(


toyrobots wrote:

For what it's worth, in my campaign, they practice an ancient form of golemcraft that was reverse engineered from Thassilonian relics. That's how I worked a warforged PC in.

Any input from anyone on this issue is welcome fodder for my campaign.

I've been seriously debating on whether or not to do something similar with my version of the Golemworks, as I too am a Warforged fan. The headaches of introducing a new race into a cosmopolitan, easily-accessible area, however, have stayed my hand for the moment. (That, and the disapointment from a prior race introduction that didn't work out the way I wanted it to).

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"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Sovereign Court

In my own campaign the golemworks serves two purposes. It's the premier mason and sculptors guild (there's a lot of grand architecture and statuary for such a young city; it needs to come from somewhere) and it crafts golem-like oddities for the wealthy. One of the PCs received a gnome-sized ‘golem maid’ as engagement gift, and the party has met wealthy citizens who keep little animated clay and stone dolls.

Publically, the golemworks is not in the business of making guardians or creatures of war, as it offends the sensibilities of your average libertine Magnimarian and the the materials required (stone from the Irespan) make them nervous when used in large quantities. They have, however, constructed secret guardians should the city ever come under siege, but these are either hidden or disguised as statues.

My PCs have visited the golemworks once. They found it to be an expansive, lightly guarded warehouse filled with long workbenches, like a factory floor. The rafters were full of ravens that watched over the apprentice sculptors like pit bosses. The PCs couldn’t tell who was a wizard and who was a mundane artisan.


The golemworks artisans could also work on sub-contracts for the non-magical portions of golem crafting: Building the bodyparts, producing or procuring components and shipping these "packages" to the animator.

That would occupy a large array of mundane but expert artisans at a fairly low magical risk factor.


In my game the golem works as recently been responsible for the R&D of warforged.


in my campain Magnimar actually has golem driven ricshaws. drop enough gold in the box and you have a ride anywhere in magnimar.

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