Bastion PBP


Play-by-Post

651 to 700 of 824 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Male Halfling Rogue/Sorcerer/Arcane Trickster

Good for you. I think I've rolled about two 20s in combat. Ever.


Male Dwarf Druid lv:2
Garret Highhill wrote:
Good for you. I think I've rolled about two 20s in combat. Ever.

IRL I saw three 20's in a row as they were rolled, which caused an arrow to hit a stone giant... and go through his eye to pierce his brain. That was over a year ago, though.


Male Elf Cleric 2 (Corellon Lorethian)

I'll be posting for Grunthor while his player is out of town on vacation.

Grunthor:

Grunthor does his best to look intimidating and act the part of a guard. Bluff: 1d20-4+1=8 and doesn't quite manage to aid the group.

Damandor:

Damandor tries to look important, but also humble and deferential, so as not to arrouse the ire of the Cleric of Hextor. Bluff: 1d20+1=7 but does not pull it off enough to aid Garret.


The priest accepts your papers with a derisive snort, inspecting them carefully before scanning your group. A short distance away, half a dozen heavily armed guards stand to attention, ready to answer the cleric at a moment's notice.

"Corellon Lorethian," he sneers. "A feeble, old god for feeble, old men. I don't know why we let your sort into the city. The roads outside are dangerous, lowlife - you won't have the might of the warlord or the protection of Hextor's church to defend you out there. What are you going to do about bandits? Wolves? The beasts of the wasteland?"


Apologies for the protracted absence. I am hoping I will be able to go back to regular, daily posting from now on.


Male Elf Cleric 2 (Corellon Lorethian)

"We appreciate your concern honored one of Hextor, and will indeed 'miss' the protection of the 'warlord'. I have been warned by those over me that the path before us is fraught with danger, but I was determined to make the journey. Alas, my masters relented and allowed me to make preparations to go."

"These few that are with me were all that could be hired to guard and serve me, so hopefully we will be able to keep each other safe."

Damandor then leans closer to the Cleric of Hextor and whispers, "Besides, if I die out in the wastelands, there will be one less cleric in Bastion of a, oh how did you put it ..., ah yes ..., 'a feeble old god, for feeble old men', wouldn't that make Hextor smile if I died in the wasteland."

"We await your decision honored one of Hextor."

Damandor stands straight again, and waits patiently for the cleric's reply. He also stands ready to take action if need be.


female human Fighter 2

Anyssa stands waiting, a blank expression on her face, as if she were too stupid to have any other. She trips over her own feet a bit but manages to right herself without too much disruption.

Bluff=13


Male Human Monk 1

Ivan mutters some devotions loud enough for guards to overhear so they know its the real deal.


The priest spends a few moments studying Theriandor's letter and eventually makes a few marks across the top - a series of symbols and letters, presumably some kind of official code. Nodding to the guards at the gate he waves you through.

"Be on your way," he instructs as he hands you back your paperwork, "the city is well rid of you." Moving along the queue, he is soon interrogating the next lowlife looking to exit the city, leaving you free to leave Bastion. As you make your way to the gates, the guards look you over but make no move to search any of you or the donkey laden with your supplies.


Male Elf Cleric 2 (Corellon Lorethian)

Once the party is out of the gate and out of ear shot of the guards, Damandor says, "Well that turn out better then I thought it would, for a moment their I thought we were going to have to fight our way out of the city."

"Although, what I whispered to the cleric there at the end, left a bad taste in my mouth. I'll have to atone to Corellon for going along with that Hextor brute, that his deity is better then mine."

"As I said before we left the city, I think that we should head south as the guard would expect us to do. Then once out of sight of the city, we can make our way to Sander's Point. Unless anyone has a better idea. I'm certainly open to other ideas as I've never been outside the city. I hope the cleric at the gate was exaggerating the need for protection."


Male Dwarf Druid lv:2
Damandor Yolanux wrote:


"Although, what I whispered to the cleric there at the end, left a bad taste in my mouth. I'll have to atone to Corellon for going along with that Hextor brute, that his deity is better then mine."

"Your faith was tested and I think you paseed."

Damandor Yolanux wrote:
"I hope the cleric at the gate was exaggerating the need for protection."

"At least where beasts may be concerned I may be able to offer assistance."


Male Halfling Rogue/Sorcerer/Arcane Trickster
Damandor Yolanux wrote:
"Although, what I whispered to the cleric there at the end, left a bad taste in my mouth. I'll have to atone to Corellon for going along with that Hextor brute, that his deity is better then mine."

"Well, at least you didn't have to act like you just came out of the Shire. Now I feel dirty."


female human Fighter 2
Garret Highhill wrote:
Damandor Yolanux wrote:
"Although, what I whispered to the cleric there at the end, left a bad taste in my mouth. I'll have to atone to Corellon for going along with that Hextor brute, that his deity is better then mine."
"Well, at least you didn't have to act like you just came out of the Shire. Now I feel dirty."

"You get used to it. Acting like less than what you are, I mean. It's not like you don't know the truth. It's just an act." She shrugged. "It's what I've been doing every day for years."


Male Elf Cleric 2 (Corellon Lorethian)

"Thank you my friends for your kind words. Shall we be on our way?"

As it seems that no one has an objection to heading south first, Damandor turns to the south and starts heading away from Bastion.


Male Human Monk 1

All this is fine and good, but my sensei would say that sometimes it is better the fiend that you know.


Having passed through the gates, Damandor leads you along the road heading south, joining the large number of miners heading into the hills where they will work the various mines dotted around the area. There are one or two patrols from the city, although none of them trouble you as you follow the road a mile or so until out of sight of the city. Once free of the watchful eye of the guards at the gates, you turn west into the hills, leaving the road and forging your way through the rugged terrain. Your small group spends the morning and most of the afternoon climbing ever higher, picking your way around ravines and gullies as you work your way westward and slightly northerly, aiming to rejoin the coastline and then travel along the outskirts of the wasteland towards Sander's Point.

Come midafternoon, you reach the highest point in the hills and begin to work your way down the other side. As you crest the spine of the hilly range, you see the broad expanse of the wasteland spreading out before you, seemingly an endless, barren scrubland. A few miles to the north, you can see the ocean and far off to the northeast, smoke from the city of Bastion. Beginning your descent, you head down the other side of the hills, picking your way carefully through the afternoon as you make sure to put as much distance between yourselves and the well patrolled road as possible.

By evening, you are several miles into the hills, a fair distance from the nearest road. On this side of the hills there are no mines or other valuable assets to protect, so your chances of meeting any patrols are next to zero. Nonetheless, the risk of encountering bandits, dangerous animals or magical beasts wandering out of the wasteland grows greater the farther you are from the city.


Male Dwarf Druid lv:2

And a post to get us off that number...

Noticing that it is evening, Flint sugessts they stop for the night.

"We've been walking all day, and the mule needs rest as much as we do. If we decide to keep going, those who can't see in the dark will need torches or sunrods, which become beacons for bandits. That on the other hand, will be unavoidable if we wish a fire at our campsite."


Male Halfling Rogue/Sorcerer/Arcane Trickster

Actually, it was still on 666 when you posted. Now, for the intended effect. EDIT: Never mind, it's on 668 now.

"Well, count me out for the watch. *Taps the side of his head* Bad eyes, you see."


Male Elf Cleric 2 (Corellon Lorethian)

Damandor:

In jest Damandor says to Garret, "How's your hearing my friend, it could prove just as valuable as a good pair of eyes."

Stopping for the night is alright with me and I'm happy to have the chance to rest and commune with Corellon, and I'll be happy to take a turn at watch."

Grunthor:

Once a campsite is found, Grunthor sees to the mule, and gets his gear that the mule was carrying.

"I would be happy to take last watch early in the morning."

After eating something, he prepares to sleep until his turn at watch.


Male Human Monk 1

Ivan gets a spade, or if we don't have one, uses his hands, to dig a latrine. he is working towards an endurance feat


Flint and Grunthor are able to find a reasonably secluded gulley and you set about establishing a camp. It is likely to be freezing out here, and if it rains you are in for an unpleasant night - a fire is going to be pretty much a necessity. Grunthor has had plenty of practise at digging a deep fire pit and he and Ivan build a small wall of earth. Once complete, you judge that it should hide the light from anyone further down the gulley, while still providing warmth to your party.


Male Elf Cleric 2 (Corellon Lorethian)

"I will be happy to take a turn at watch after my evening meditation."

Damandor makes himself comfortable as possible near the fire and then begins his evening meditation and prayer to Corellon. He then spends some time reading the tome that was recovered from the crate. He then has something to eat and prepares to take his turn on watch.


Male Dwarf Druid lv:2

Eating only enough, Flint watches and listens to the night around him...

Perception(Spot):20=12+8.

Perception(Listen):21=13+8.

"I'll take second watch if no one else minds." He then spreads out his bedroll and prepares to sleep.


Male Human Monk 1

Latrine is done. Ivan quickly uses what he has made, then moves back closer to the fire and falls asleep. "Wake me when it is my turn for watch comrades".


Male Elf Cleric 2 (Corellon Lorethian)

After Damandor spends time in study and meditation, he has the following spells memorized: 0 - Guidance, Resistance, Stabilize; 1 - Bless, Shield of Faith.

During his watch he get the following on his checks: Perception (Sight): 1d20+4=24, Perception (Sound): 1d20+4=22, Wow! Nothing is getting by Damandor on his watch.

After sleeping Grunthor wakes early in the morning and prepares to take his turn at watching over the camp.

Perception (Sight): 1d20+3=16, Perception (Sound): 1d20+3=8


M Caliban Barbarian 8

Grunthor's perception check 13+3=16


As the night wears on, those of you on watch continue to stoke the fire, providing what relief you can from the bitter cold. Late in the night, during Grunthor's watch, there is a slight smattering of rain. It isnt the oppressive downpour you usually see in Bastion, but given the cold it is enough to ensure you all have an unpleasant night - what little sleep you get coming in short, uncomfortable bursts.

The morning comes without incident. The air is clear and crisp and you are greeted with a spectacular view of the wasteland, stretching out before you to the western horizon. Although not a true desert, vegetation and free standing water is very scarce and the barren, hilly landscape seems to go on forever. To the north, you see the coast which presumably will lead you to Sander's Point. Breaking camp, your small group begin to work their way down out of the hills, you would judge you should reach the sea by noon at which point you will be able to head west, skirting the wasteland and hopefully avoiding the beasts known to live there.

Can I get perception checks during the morning from everyone?


Male Human Monk 1

Ivan surveys the expanse as he does his morning stretches.

perception 15


Male Elf Cleric 2 (Corellon Lorethian)

As the group travels on the next morning Damandor keeps a watch out for any trouble.

Perception (Sight): 1d20+4=16


Male Halfling Rogue/Sorcerer/Arcane Trickster

Garret gets up, rubbing his eyes groggily.

Perception: 1d20-1=11


Male Dwarf Druid lv:2

Flint looks around the barren land, wishing there were more trees...

Perception:19=11+8.


Male Elf Cleric 2 (Corellon Lorethian)

I'll make the Perception check for Grunthor, as his player is still on vacation and I don't know how often he has access to the internet.

Grunthor:

Grunthor surveys the land around them as the party travels on.

Perception: 1d20+3=18


Your small band begins to head down out of the hills, picking your way along the ravines and gullies. By late morning, you are about to enter the wasteland proper - the coast a few miles away. As you travel, Grunthor and Damandor gradually become aware of movement in the hills behind you. Although not close, the two of them are convinced that someone is tailing you as you make your way down through the hills.


Male Elf Cleric 2 (Corellon Lorethian)
Monty Haul wrote:
Your small band begins to head down out of the hills, picking your way along the ravines and gullies. By late morning, you are about to enter the wasteland proper - the coast a few miles away. As you travel, Grunthor and Damandor gradually become aware of movement in the hills behind you. Although not close, the two of them are convinced that someone is tailing you as you make your way down through the hills.

"I believe that we are being followed. Anyone have any suggestions as to what we want to do about those that are following us?"


M Caliban Barbarian 8

Grunthor believes an ambush might be in order.

Any idea of how many are following?


Male Human Monk 1

Some of us could doubleback and try to pick up their trail. Or stand and see if they come to us. Also, we could force-march and see if our speed leaves them in the dust.


Male Elf Cleric 2 (Corellon Lorethian)

"Some of us could continue on, while others tried to double back and we could try to catch them in the middle. That sounds good to me."


Male Halfling Rogue/Sorcerer/Arcane Trickster

"I'll go with the people doubling back."


Male Dwarf Druid lv:2

I'm not exactly stealthy, but there should still be a healer with each group, so I'll double back.


Male Human Monk 1

I am stealthy, but I think I should be with whatever group our half-orc friend is not in so that there is a strong-arm in each group.


M Caliban Barbarian 8

My stealth is +2, if you have a higher stealth you can ambush, if not I guess that I will stay and ambush. Also, what about Anyssa? Should she stay or go on?


female human Fighter 2

Anyssa shrugs. "I'm not the sneakiest, but I'm not horrible at it either. I'll go with whichever group you all think is best. I don't mind either way."


Male Elf Cleric 2 (Corellon Lorethian)

"I'll be happy to be part of the bait and be in the group that goes on."

"It would be good if we can figure out some kind of signal, so that those going on know when to come back and join the fight if need be."


Male Human Monk 1

my stealth is +6, so I guess I'll go


M Caliban Barbarian 8

I will go with Damandor then.


Things are looking up workwise. I will be able to begin posting regularly again over this weekend. Thanks to everyone for your patience.


Male Human Monk 1
Ivan Boldreiva wrote:
my stealth is +6, so I guess I'll go

my mistake, I looked at my sheet wrong. It is actually +1, not +6. Sorry.


Waiting until you are heading down into a small gully - Flint, Garret and Grunthor break away from the group and begin to double back, hoping to surprise whoever it is who is tailing you. Anyssa, Damandor and Ivan continue on with the mule. There is not a lot of foliage or other cover, however the terrain is very uneven and it is relatively easy to conceal your progress.

Can I have perception checks from everyone and stealth checks from Flint, Garret and Grunthor?


female human Fighter 2

Perception=11


Male Halfling Rogue/Sorcerer/Arcane Trickster

Stealth, Perception: 1d20+12=15, 1d20-1=1

651 to 700 of 824 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bastion PBP All Messageboards

Want to post a reply? Sign in.