Darkmeer's Shackled City PBP


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Male Human (Tashalan) Cleric 1/Sorcerer 1

As Dreav branishes his holy symbol he shouts, "You will find comfort within the mists!"
Move: move within 15' of child.
Standard: use channel energy (DC: 13) positive energy (heals living) 1d6=4


Male Human (Rashemi) Swordsage 1st

For the DM, Part One:

Spoiler:
The initiative rolls:

24

5

18

12

14

Tham charges toward the strange child-creature, and as he moves, the shadows swirl around him, making Tham difficult to see. He raises his pata, ready to strike.

For the DM:

Spoiler:
If Tham can get to the child in a move action, he'll attack. If there is room for Tham to charge, he will charge instead.

If Tham can attack, his attack roll is 5, to its not likely to matter. Regardless, if its legal to charge, he did, getting a whopping 7, and incurring a 2 point penalty to AC.


Male Human Wizard Level 8 - Conjurer

Moonpate will back away to make room for the other's actions, and without exposing his back or flank look around to see if there are other nightmare creatures approaching.


Male

The complete round 4:
Borden's stab goes high (as I said before), although the creature is unable to react to the miss. The creature opens her mouth wide, and attempts another bite at Borden's leg, but Borden deftly dodges the small creature's fangs. Moonpate takes a step back, and takes a look around while tham advances and strikes the creature square in the chest. Dreav opens up the brightness of the heavens for a moment, healing both Borden and Moonpate of their wounds, and causing the creature to twitch just a little. As Dreav completes his channeling, Kysstaa attempts to use his bedroll as a kidnapper's bag, which is unsuccessful.

Looking at the creature, now, you all see that the stab wounds are not bleeding in any measureable way, and the only fluid that seems to be in the creature are the tears streaming down its face.

Moonpate

Spoiler:
Your see no other creatures approaching, this seems to be a solitary attack.

Tham

Spoiler:
Tham, your roll of 5 has been added to your queue, your attack, sadly not a charge, did hit. Please roll damage and place into a spoiler for me.

Dreav

Spoiler:
Make a Knowledge: Religion check, this is a free action

Kysstaa

Spoiler:
I used a sword roll for this, trying to speed up combat here.

I will await instruction as round five begins.


Male Human Wizard Level 8 - Conjurer

I will hold my action until the end of the round, if possible, to see what unfolds. If the creature is still actively attacking then I will take another swing with my club. This encounter is very unnerving to Moonpate. Undead villians are one thing; weeping, biting devil-children are another.


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
damage 6 + 2 = 8 hp of damage

Unfortunately, Tham, having just jumped to his feet, has not had enough time to properly practice and meditate to gain access to his maneuvers yet.

Unable to move freely, the shadows around Tham subside, and he simply tries to punch straight down into the creature with his pata.

For the DM:

Spoiler:

Tham's concealment is done at the begining of the round.

Standard Action: Attack with Pata, attack roll 12 + 3 = 15 to hit


Male

Moonpate

Spoiler:
Moonpate wrote:
I will hold my action until the end of the round, if possible, to see what unfolds. If the creature is still actively attacking then I will take another swing with my club. This encounter is very unnerving to Moonpate. Undead villians are one thing; weeping, biting devil-children are another.

I'm certain you are going to be attacking this round, sorry. Would you like to make a horror roll? It's not required, but it may play into how he's developing as an adventurer. If so, you may choose to make a Will save to deal with the horrific scene in front of you. I'm not going to force something like that, but if you want to, that is your choice. As a note, this will add to your difficulty for the encounter if you fail the save.


Male Human Wizard Level 8 - Conjurer

For DM:

Spoiler:
Sure, I'm up for the horror roll. I like the idea of Moonpate becoming more hard-boiled as he gains practical experience, struggling to keep his care-free and jovial spirit. Will Save: 8+3 = 11


Male Human (Rashemi) Swordsage 1st

To the DM:

Spoiler:
Didn't want to get too far off the current path, but I wanted to have my "standard" maneuvers stated for once I have five minutes to practice and ready them:

Clinging Shadow Strike

Shadow Blade Technique

Wolf Fang Strike

Steel Wind


Male Human Ranger 1

Still unsure what it is they are facing, Borden takes a five foot step in order to split the creatures attention between Kysstaa and himself, he then stabs at the creature once more with this shortsword in hopes of putting the poor thing out of whatever misery it happens to be in. Never have I seen such misery before, let us help you child so that you may rest. Let us continue on so that we may visit the same misery on whoever visited it on you.


Male

All:

Spoiler:

Remember that you all have action dice (three d4's), and they will refresh at the end of the adventure, or they can be granted by doing something heroic. Also remember that the action die may "explode" when the maximum is rolled, rerolling the die and adding the result, even multiple "explosions." Just a friendly DM reminder :)

Borden

Spoiler:
Your attack roll ended up being a 13 with flanking

Moonpate:

Spoiler:
This round you will be stunned, unable to act, taking a -2 to all attack rolls, saving throws, and ability checks. The -2 will affect you through the rest of the combat, but will resume normalcy once the combat is over and you've "atoned" in whatever way Moonpate will choose. I wanted to make sure that you were aware of it before I went any further. I ran with the "Dread: Horror" rules suggestions from Heroes of Horror, and went with Shaken for the rest of the combat, but stunned for one round. No penalty to AC, as you are more cautious, but that caution has left some gaps in your attacks, as well as difficulty with saves (thankfully you made your save before this happened and it registered). This may happen again in this adventure. Make a DC 15 Fortitude save after the combat, if you succeed no effect. If you fail: Moonpate will vomit uncontrollably for a few moments. I'll await futher instruction once everything from round 5 rolls on.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Know(religion):1d20+5=17


Male

Dreav:

Spoiler:
You remember hearing about undead creatures such as these. They are known as slaymates, and they are the pitiful forms of children who were deeply betrayed by those who were to protect them. They are a fairly rare form of undead, as even the most foul villains tend to show some mercy towards children. They do carry a disease as part of their curse of undeath, known as the Pale Wasting, which causes the infected to take on an unearthly pale pallor and can lead to death if not treated. The disease is spread by the bite, naturally.
Do with this as you will, and proceed with further actions for this round as you deem appropriate (you still have your round's actions to go).


Male Human (Tashalan) Cleric 1/Sorcerer 1


Stand: cast acid splash at slaymate
Dam: 1d3=1

"Beware the child for its hair bairs a terrible curse!"


Male

Borden, yet to find the best path to attacking the creature, swings high yet again, while the small creature attempts to bite at Kysstaa, failing so horribly that Tham and Kysstaa are able to make attacks with the opening she provided. Tham strikes first and hits the small creature, while Kysstaa takes advantage of the creature's closeness to him and "bags" the creature with his bedroll. Moonpate, staring at the scene is stunned by the horrific nature of the creature, as well as how calmly his companions are handling this. Tham takes another strike at the creature, while Dreav's spell goes awry, striking the ground at the creature's feet. Kyssta holds his bedroll, preventing the creature from moving any further.

notes on the last 3 rounds of combat:

Spoiler:
Kysstaa has rolls allowing against the CMB of the Slaymate that exceeded the slaymate's ability to beat him. This allowed borden and Tham to slay the creature with relative ease. Unfortunately, upon its death as an undead creature, the Slaymate resolves to its normal childlike appearance.

From that point on, the creature is easy to dispatch. Although Kysstaa's bedroll has a few holes and smells like the grave now, the small creature, a Slaymate, as Dreav calls it, regains some semblance of a normal childlike appearance. Upon further inspection, the child is wearing robes that are indicative of followers of Chauntea.

Dreav:

Spoiler:
XP:100 + 25 = 125

Borden:
Spoiler:
XP: 100 + 25 = 125

Tham:
Spoiler:
XP: 100 + 10 = 110

Moonpate:
Spoiler:
XP: 100 + 40 = 140 (added xp for the difficulty)
Also, remember to make a fortitude save to determine whether or not Moonpate is ill from the horror of this sight.

Kysstaa:
Spoiler:
XP: 100 + 15 (crazy idea, and you beat CMB every time)


Male Human Wizard Level 8 - Conjurer

"Blessed of Chauntea, what horror's were visited upon this child to create such a vile creature?!"
Moonpate digs into his robes to produce a large flask, pouring a double measure of what appears to be a very potent whiskey into his stein. He mutters something under his breath and gulps the liquid in an attempt to fortify his soul against what has just occurred.

Spoiler:
Fortitude Save = 17+1 =18


Male Human (Rashemi) Swordsage 1st

Tham is about to make a quip to take the edge off of the tense situation, but then glances at the child's now inanimate body, and all hint of mirth, however forced, is driven from his mind.

"Stlarn," Tham curses. "No matter what corner of Faerun I find myself in, something always stinks like cesspits in the Nine Hells."


Male Human (Rashemi) Swordsage 1st

Tham stalks off a bit away from the rest of the party, clears his mind, and visualizes his combat maneuvers for the next five minutes, in case anything else unpleasant happens by.

Tham stalks away from the party, still trailing shadows, with a grim resolve chiseled into his features.

For the DM:

Spoiler:
If its alright, I'd like Tham to spend his five minutes gaining the standard combat maneuvers I detailed above.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav walks over toward the once horrid creature and prays: "By the Mist, may the gods look mercifully upon you now, by the mist."


Male Human Ranger 1

"Poor child", Borden mumbles as he calms down after that brief melee. "I don't know what trickery has been worked to cause a child to act like that, but whatever caused it might still be around. We should take a few minutes to search the area before we settle back down for what is left of the night." As Borden starts to do as he suggested, a shudder betrays his true feelings was his gazes falls on the now truly dead child while he passes.


Male Human Wizard Level 8 - Conjurer

"What could produce such an abomination? Dreav, do you know anything about what forces might be at work? Was this poor child under the control of some vile necromancer?" Moonpate is nervously looking around."How far are we from the town? If there is something terrible going on we should not wait until the dawn. I, for one, will not be able to sleep again tonight."


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav lifts his mask ever so slightly and runs his hand over his face. Sighing he says, "They are known as killpalls. They are created by being betrayed by someone close stealing their lolly-pops. By the mist, I will make the person that did this pay, by the mist."


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
Assuming Tham has been away long enough to prepare himself for the worst, I'm stepping back over to the group.

Tham walks back to the group, shaking his head.

"I'm not much for knowing prayers outside of Mask's, but by Mask I pray that all of the plots of whomever did this come undone, and that the eyes of the vigilant fall upon them at the worst moment."

Tham thinks for a moment.

"Its sad, but the best I could do is come up with an appropriate curse. I will say this to whatever ears Chauntea might be listening with . . . if you've got any compassion in your earthen bossom, you'll make sure this child's spirit makes its way to you, or someplace safe."

Tham turns to Dreav and Kysstaa.

"What do Chaunteans do with their dead, anyway?"

For the DM:

Spoiler:
Hm . . . I bet the DM knows what Chaunteans do with their dead. ;)


Male Human Wizard Level 8 - Conjurer

"Dreav, blast your stinking mists! What kind of answer was that?! Look, let's bury this child in the good earth of Chauntea's bosom, away from this cursed waystand. And then let's ourselves get away and to the town. This horror didn't just come from the "mists" looking for its lollipop! I want to put at least a couple of miles behind me and away from this place."

For the DM:
How far are we, roughly, from the town?


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav weaves his hands through arcane motions. Mists flow from his fingers and combine into an image between everyone:
It is a sunny day in a field of wheat. The small child is skipping through the field. She runs toward a person that shifts shapes between a man (father), a woman (mother), and a priest of Chantea.
The scenery shifts to night time and the child is sleeping in her bed. The shifting person is walking towards the child crying and holding a pillow. The scene shifts again as the person descends upon the child's face with the pillow.
Now the child breaks out of a shallow grave in the monstrous form that it once had.

"Perhaps we should barry her in the ground."


Male Human Ranger 1

One eyebrow raises as Borden takes in the scene that Dreav fashioned for them all, "Dreav...you are a little morbid, aren't ya?" is all he says as he, not having a shovel, asks Kysstaa to carry the bag for a bit. "Hey Kysstaa, I don't know about you, but I know I wouldn't want to be left out here, alone. I think we should take the child back to town, where I am thinking she belongs. Once there, we can find her parents and they can know what we have seen."


Male

Kysstaa points out that the lean-to has a shovel.

Moonpate/All:
You are 2 days from the Laelont Haeler, which is the next "village" so to speak. As a DM I pose the following question: How well will a group of "adventurers," with their Scaled Folk "friend" carrying the carcass of a small child be received in the Tashalar? Let alone the horrid origins of the slaymate itself.

Dreav:

Spoiler:
As much as I'm loathe to know this... Chaunteans remove the skull of the dead and place it in a mausoleum. The body itself is buried in the ground to return the fertility of life to the grounds of the Earth Mother. Perhaps carrying just the skull would be appropriate? Your choice here, as a priest/priestess of Chauntea may be necessary to perform the correct rites.
As to the imagery... nicely done sir. That is a wonderful image (disturbing as it truly is), although incorrect as far as the actual origins of this particular slaymate, but the imagery works wonders describing the general disgusting and disturbing origin. RP award here: 30xp

For all, a change in policy, due to the problems I had with the previous combat:

Spoiler:
I didn't particularly care for having the non-attack of opportunity rolls done ahead of time. In the future, let's do attack & damage rolls all at once when you declare your actions in combat. AoO's will still be done ahead of time, as well as initiatives. I still like those, but combat itself felt less... organic to me. Sorry to change that mid-stream, but that's what this first combat was all about determining. Also, see Dreav's commentary in the discussion thread if you haven't already done so. As a reminder it is here.


Male Human Wizard Level 8 - Conjurer

Given that we are two days away and without any means of preserving a corpse, I think it would make more sense that we bury the child according to rites that are feasible given the conditions, perhaps carrying a token (the doll maybe) of the child that might serve as an identifier to the village. And, I think it will be wise at first to not indicate that we were attacked by this slaymate, given that there is a murderer/necromancer on the loose. We will need to be wary.
I posted in the discussion thread as well.


Kysstaa wraps the child creature up, using his bedroll as a death shroud while reciting a quick final rites.

He turns to face the group, "I am hesitant to enter a town where they don't know me carrying a dead child. Our employer's man, Raeve, was not the first and not the last who distrusts me because I am not like you. Our investigation into what caused this will have to be cautious.

"We can prepare a grave for her and once we know who her parents were can make further arrangements with them. I, for one, would like to track down who it was that did this and make sure it does not happen again.

"Was there anyone hurt during the battle? Moonpate, did you see which direction the creature came from?"

All:

Spoiler:
Sorry that took longer than I anticipated. My post got swallowed twice before I finally got it up. Hope I didn't slow things down for everyone.


Male Human Ranger 1

Moving to fetch what shovels he could find in the lean-to, Borden limps as he does. Returning with the shovels, Borden simply says, "Yeah, the dead child got me once, but it isn't serious, if we are gonna press on after this, then I suggest that you all save your resources, if tonight is any indicator, we are gonna need them." Once he finishes speaking, he sets to work digging a hole for the dead child.


Male Human Wizard Level 8 - Conjurer

Unfortunatley, I don't know where the creature came from. I was surprised and chomped on, though thanks to Dreav and his mists, I am healed.
I agree that we should bury the child, but a bit away from this waystand, and I would like to get a mile or two away myself before we rest again and consider what we might be facing.


Male

As you bury the small child, away from the shelter, the time passes slowly. The time itself feels as if it is not moving at all, in fact Selune herself seems to be shining brightly to light your way. But, the deed is done in its time, and a few words are said by all. At this point, it is nearly morning, and time for preparations for the day. Lathander's light has started to shine above the horizon at this point, prompting a short breakfast and preparation of spells and other such things by those who need it.

The day goes smoothly, and the next evening is absolutely silent, not even crickets. You are a short distance from the Laelont Haeler at this point. On your horizon, you see a small building surrounded by a field of vines you recognize to be grape vines. It seems that you have come across a vineyard of some sort. The building itself is dark, prompting the thought that the residents are either asleep or gone for the time being.

There are plenty of places here to set up camp, or you may investigate the dark building.


Male Human (Rashemi) Swordsage 1st

"Maybe I'm just jittery at this point, but I have a bad feeling that if we ignore the big dark scary building, some big dark scary thing will rush out and bite us in the arse . . . so I guess my vote would be to secure any potential dangerous areas first before we move on . . what say you all?"

For the DM:

Spoiler:
Tham concentrates for a moment and activates his stance, and begins to trail shadows whenever he is moving.

He also grabs his dagger in his off hand on top of having his pata strapped on.


Male Human Wizard Level 8 - Conjurer

"I agree. That slaymate that bit me didn't just manifest from thin air. Maybe that unfortunate girl's death had nothing to do with what is before us, but it will take several rounds of drinks in a good pub before I forget what happened. Until then, I am going to be cautious and inspect where we are."


Male Human Ranger 1

"Well, between getting bit in the arse and getting bit in the face, I would prefer the arse...though I guess that would make it hard to sit." The young investigator says as he hears Tham's comment. After a few moments of staring at the dark house and weighing his own weariness, Borden's curiosity wins over as he starts to approach the house.


Male

Despite half-hearted disagreements from Dreav, something about not minding the biting, the party makes its way towards the small hovel. As you get closer, you begin to smell an awful stench. You all recognize the stench... death.

Borden and Tham listen at the door, and recognize that the stench is coming from inside the hovel... Kyssta, Borden and Tham prepare to barge into the door, while Dreav and Moonpate stand at the ready with spells and such.

The door opens to a horrifying sight. There is a small altar to Chauntea, which has been thoroughly desecrated, with what appears to have been a priestess of Chauntea lying on the altar, apparently sacrificed in some form of ritual. This ritual happened several days ago, by the amount that the body has decayed. Although a hint comes from the branding on the face of the priestess... A simple human skull. over an inverted shield shape.

On the wall to the north is a bookshelf-like structure holding many, many skulls. Each skull is named, as if it is a log for whose it was. Apparently, whomever did this didn't care so much about everything else in the shrine, just that the priestess was dead.

Thankfully, being a shrine to Chauntea, they have shovels, hoes, rakes, and other implements lying about the shrine. Borden, ever the investigator, finds a journal along with some prayer books. All of them are damaged.

Borden:

Spoiler:
What you can read of the journal includes mostly the best times to plant, as well as best times to harvest the grapes outside to make holy water, to make wine, and to get the sweetest grapes. Towards the end you see something of interest to the party, however.
It reads:
"Something wrong... Nearby plants dying, ...e for animals. Sight cannot penetrate, death is coming... but from where?"

Moonpate

Spoiler:
This qualifies as a horrifying situation, therefore requires a will save to stave off some speechlessness and possible vomiting. Will DC 15, if failed Fort DC 15 for vomiting.

All

Spoiler:
Let me know what you want to do with the body and the altar. The grounds remain utterly quiet, not even a breeze passes while you decided what you do.


Male Human (Tashalan) Cleric 1/Sorcerer 1

"I believe that this is the symbol of Chantea from eastern Fearun."
Know(religion)[2,5] = (7)


Male Lizardfolk Paladin 1

Kysstaa seems uncomfortable from the grim scene, "Well, this was unexpected. It also puts us in an awkward situation. This happened within the last few days but obviously has not been discovered by the local townsfolk and in between us being outsiders and carrying the doll of a dead child, if we are found here it could cause serious problems.

"What say Moonpate, Tham, and I give the body final rites and bury the poor woman. Borden and Dreav continue to investigate this place and try to find something that gets us closer to ending the sickness that is causing this."


Male Human Wizard Level 8 - Conjurer

"Damnation!" Moonpate is visibly shaken by the gruesome scene before him. He reaches for his hidden flask and pours a double measure into his stein, and then into his gullet. Once his composure is regained he will cast detect magic, utilizing the Insight feat, to assess if any mystical clues or items are present. He will then do his best to clean and restore the altar to Chauntea.

"Sickness indeed Kysstaa. Some sick bastard is going to pay for this. And Dreav, I think your mists are fogging up again, because there is no way that another Chauntean from anywhere would do something like this!"

For DM:

Spoiler:
Will save: 15+3=18. Since Moonpate is a follower of Chauntea, would he recognize the branded symbol as belonging to a known enemy of Chauntea?


Male

Dreav

Spoiler:
The symbol is that of Myrkul, god of the Dead and Death itself.

Moonpate

Spoiler:
You aren't quite sure as to what deity's symbol this is... You might seek Dreav's counsel as to the identity.

Awaiting responses from Borden and Tham before proceeding


Male Human Ranger 1

Trained by his father to stomach such gruesome sights, Borden's face simply takes on a serious expression as he continues to look around. "The journal had said something about the plants dying and there being a garden around here somewhere, I am going to take a look around outside to see if I can see what happened to this said garden."


Male Human (Tashalan) Cleric 1/Sorcerer 1

"Perhaps it is more Silvanus. The whole dusk of nature thing. hehe. Though this one has already met his dusk. Of course I'm talking about the fallen but not forgotten god Lathander."


Male Human (Rashemi) Swordsage 1st

"Lets get this over with. Damn Chauntea has let quite a bit happen to her followers in this corner of Faerun, whomever might have done these deeds. I guess vigilance isn't one of her interests."

Tham makes the gesture of Mask's faith that invokes Mask's shadow to hide them from the eyes of other gods, but then realizes that he's making this gesture out of habit rather than intentionally.


Male

Although annoyed with Dreav's Mists, Moonpate continues cleaning the altar, and afterwards assists Kysstaa and Tham in laying the priestess to rest properly. The rites are simple, but then again, Moonpate would be lay clergy at best.

During that time, Borden and Dreav search about the grounds, finding little other than a half dead garden, possibly salted to be infertile. Within the shrine itself, Dreav and Borden search around and find a small alcove containing two beds. One is obviously for the priestess, and another would hold a halfling or child nicely.

All:
After all the investigation and burials and renewing the shrine, it is about midnight, where do you plan on sleeping? Not a sound is being made even by crickets or any other insect or animal that you can hear at this time.


Male Human Ranger 1

Regrouping with the others, Borden says, "Whoever did this really hated this place, the garden is wrecked and possibly salted. I found an alcove that should be able to hold us all with a little squeezing. From what I can tell, the 'child' that we fought must have come from this place because the alcove had two beds, one for who I assume would be the priest and one that is big enough for a child. Anyway, the alcove looks defensible enough should anything attack at night and beats sleeping in this macabre chamber of death."


Male Human (Rashemi) Swordsage 1st

"I'm all for staying in here, but then again, I have to be honest and say that I'm hoping to draw the sick bastards out by lying right here in their midst."


Male Human Wizard Level 8 - Conjurer

"I agree with Tham, though it looks like the bastards who did this are probably done here."


Male

Going with three votes out of five for staying here...

The night goes smoothly, although very silently. It takes each of you quite some time to fall asleep after the horrendous scenes you've witnessed over the past two days. The morning comes soon enough, though. The rest of the morning is spent in an awkward silence, a mixture of respect for the dead, and perhaps confusion at why someone would attack a Chauntean shrine.

The walk to the Laelont haeler takes a shorter time than you expect. The haeler has a wooden-walled and dirt-reinforced wall, and it appears that a few families share the space. Surrounding the walls are wheat fields to the northwest, and vineyards to the west, with a small path leading into the foothills to the south with what appears to be ruins of some sort in the foothills you can see (it's only a few miles away), and you see a tower overlooking everything from the northeast.

At the haeler, you announce yourself, and present yourselves to the nominal leaders of the walled compound. Once inside, you meet a halfling named Berene Tricalter, who runs an inn along the gateside wall. There are no signs of the two that contacted Balthasar, however.

Berene does speak to Kyssta openly: "Kindly, oh great scaled one, would you please show peace with your weapons while you are within the haeler." She offers Kysstaa a peace ribbon to tie over the hilt of his sword.

Here you are! Finally, "civilization," so to speak. A note on Haeler's: Haeler's are walled compounds, much like small fortresses. Typically, they are owned by nobility, but some haeler's, like Laelont, are owned by a group of equals. These haelers are much like small hamlets, but they help keep the populace safe from scaled ones and such.


Male Human Ranger 1

As Borden and the others approached the small fortressed community, Borden grips the small journal that he had taken from the desecrated temple. They would have to find someway of warning the haeler about what happened at the temple so that they could prepare themselves for what was to come. As they meet with the leaders, Borden files that aside as he says, "Good day, I am Borden Alhurst of Calimshan and these are my carravan mates. Balthasar told us a little bit about why we were sent here, but I would like to hear what you have to say."


Male Lizardfolk Paladin 1

He bows slightly and takes the ribbon. While tying it to his sword, he grumbles something about maybe they'll make him tie pretty little ribbons around his fingers next. He certainly seems uneasy and is almost more wound up and alert than through the wilderness to the town.

DM:

Spoiler:
Heh, first I put GC, then corrected myself to GM, then finally got the DM part of who the spoiler was going to. I'm not really sure what a peace ribbon is, but I can make a guess. Is it actually just a flimsy ribbon meant to tie my sword onto the sheath that I'll be able to cut readily if need be?

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