Glory of Dhakann - A PbP PFRPG Eberron Campaign


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Hruskin looks decidedly uncomfortable, and spend some time in prayer before heading to sleep.

The Exchange

You travel approximately 4 hours when you come across a road again. (survival 2+6=8...you had gotten lost.) You're able to figure out that you're on the same road you had been on and now The Gathering Stone is visible on the horizon. (about 10 miles off.) What do you do now?


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Jeeze, and i though my rolls were bad... Is the grass really that tall that I could get that turned around in it? thanks for putting me in this situation lol

I turn around and as I ride past the group I say, "The Hawk that I asked directions from was cross eyed and headed me the wrong way, we need to back track a short ways" with a perfectly straight face. I then continue to ride past them without waiting for a response.

Bluff 1d20+2=19

(looking throughout the day for snakes) Survival 1d20+6=21

The Exchange

Drexel Morrow wrote:

Jeeze, and i though my rolls were bad... Is the grass really that tall that I could get that turned around in it? thanks for putting me in this situation lol

I turn around and as I ride past the group I say, "The Hawk that I asked directions from was cross eyed and headed me the wrong way, we need to back track a short ways" with a perfectly straight face. I then continue to ride past them without waiting for a response.

Bluff 1d20+2=19

(looking throughout the day for snakes) Survival 1d20+6=21

yes, the grass is really that tall...plus there is some roll to the ground. slightly hilly area, so 5-20' rises. I think I wanted it to happen so it did...LoL Mental influence of the e-roll. Cross-eyed eagle...LoL

Make your sense motive rolls and role-play whether you believe him or not...


Male Hobgobblin druid 2

Hey ranger we might get there quicker if you let a druid lead.

The Exchange

Day 4 Map

After getting back on course, you make decent time...the heat has slacked off and Ur-Kaim realizes a monsoon seems to be heading in. Expect high winds, lightning and lots of rain this evening. you know you should not camp in a low area as well, yet high ground will be dangerous as well...

You have to make camp a little early to find a suitable camp and prepare for the monsoon tonight. Unfortunately this leaves you a little closer than you wanted to the Gathering stone.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"Such a mighty leader he is that leads us the wrong way."
He says this to himself, but makes sure it is loud enough for the others to catch.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:

Day 4 Map

After getting back on course, you make decent time...the heat has slacked off and Ur-Kaim realizes a monsoon seems to be heading in. Expect high winds, lightning and lots of rain this evening. you know you should not camp in a low area as well, yet high ground will be dangerous as well...

You have to make camp a little early to find a suitable camp and prepare for the monsoon tonight. Unfortunately this leaves you a little closer than you wanted to the Gathering stone.

I take it my 21 wasnt a high enough roll to find any black adders yesterday?

is there any large rocks in this grassy area? trees? areas that would provide partical cover from rain?

Spoiler:
Craft(poison)Green Blood Oil DC13(for the last two days)1d20+9=26
26*13=338
338/5=67sp 6cp of progress
lol only 94 gp of progress left

The Exchange

correct, while traveling your DC will be higher than if you just got hunting for that specific animal.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

We will find as sheltered spot as we can to camp in for the night, even if it means stopping a little early. I dont imagine that we will be able to start a fire anyway, unless we get lucky, so we will be haveing a cold camp (good thing I made that snake jerky the other day). We will be camping about mid way up one of the taller hills to keep us out of the flash flood plain, as well as keeping us low enough that we will not be at risk of getting struck by lightning.


Male Hobgoblin Ftr 4

Brignat agrees with staying out of the floodplane but would prefer to find a more sheltered area.
Survival Roll:1d20+5=15
Perception Roll: 1d20+2=17


Hruskin scowls, "If you can catch dinner, I can cook it for ye, at least I can char it to tasty."

The Exchange

apologies all, my internet connection went out due to rain, I had planned on having an encounter at this juncture...but since I can't do the full gamut of nastiness at work, we'll just say you have a windy wet evening. COX is coming to fix it tuesday afternoon, so we should be up and running again then, feel free to craft for a day while you're delayed. Role-play it up etc.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I go out and poke around for some "dinner," after working on my poison crafting.

Survival 1d20+6=13

according to Pathfinder rules that is high enough to provide food for two people, I already have my snake jerky from the other day because of my survival roll, and I imagine that we still have some scorpion left over from last night in our saddle bags, so that should cover everyones dinner and possably breakfast tomorrow


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Brignat

Spoiler:
I approach you when no one else is around and try to get a feel for whether you are more loyal to me, Haruuc, or are indifferent to who leads/wish to lead yourself. I will also try and sway you over to my side if you dont seem to be on it and I think that I can. I don't know how to go about roll playing that so lets just say that I'm being diplomatic and semi sneaky about it. If you do want to RP it then just let me know and I'll give it a try

Ur-Kaim

Spoiler:
I approach you when no one else is around and try to get a feel for whether you are more loyal to me, Haruuc, or are indifferent to who leads/wish to lead yourself. I will also try and sway you over to my side if you dont seem to be on it and I think that I can. I don't know how to go about roll playing that so lets just say that I'm being diplomatic and semi sneaky about it. If you do want to RP it then just let me know and I'll give it a try

Hruskin

Spoiler:
I will approach you when no one else is around and try and sway you over to supporting me. If you want to RP it just let me know.

Haruuc

Spoiler:
Whenever you are looking my way I will make rude gestures and such. Basically trying to goad you.


Male Hobgoblin Ftr 4

Drexel

Spoiler:

No need to RP. Brignat is indifferent to who "leads" the group. He doesn't seem much interested in your attempts to persuade him but you get the feeling that he's not going to make anything of it.


Drexel

Spoiler:
Hruskin is pretty uncomfortable at this talk. He listens, nods at times and finally tells you, "I support Dhakaan. I'll do me damndest to see this mission to its end. But I won't get involved in no politics, that's more complicated than me head's made to hold. Onatar tells us to keep our tools clean, our forges hot and our heads down to the work at hand. I got no place making decisions on leadership. If you do this and win, I'll support ye. If you do this and lose, I'll support Haruuc. I support the structure, lad." At that, he'll nod and move back to the firepit to warm his hands.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc spends the time skulking around out in the storm watching the lightning play through the atmosphere.
Stealth Check. (1d20+9=25)

After Drexel's attempts to usurp his leadership of the party, he has been even less talkative with the remainder of the party than normal. He has made his case and if the others decide to follow Drexel's obviously flawed leadership then he will simply follow along, doing what he believes is right while still following the party's goals.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Perception 1d20+6=15

well, i dont see what you are doing but it was worth a shot :) at least i know that you are not digging through my bag since i have it right next to me

The Exchange

You seem to have chosen an acceptable camp site. While lightning struck close-by, no one was hurt. the storm releases its fury as if The Fury himself drove the storm. By morning the storm is gone, and the heat begins to climb once more, only now the humidity is much higher.

You depart early to make up for lost time, (make sure your character sheets are up to date spell-wise.)


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

After Having spoken to everyone, I get busy messing around with some of my gear.

Spoiler:
I want to add one dose of Scorpion venom to two of my arrows and create a way to portion my quiver

something like this
______
|__|__|
|__|__|
there will be one of these inserts in the top and bottom of my quiver to keep the arrows separated. since each quiver supposedly holds 20 arrows each slot can hold 5 of a certain type of poisoned arrow

that way I can keep different arrows with different poisons in the quiver at the same time and not get them confused. I will smear the ends of the guide feathers with a staining substance (ash, berry juice, etc.) just to make sure that i have them doubly marked.

My remaining vial of scorpion poison I will keep for if i want to spread it on my sword

The Exchange

Drexel:

Spoiler:
"You might want to wait 'til you get back to civilization to make a quiver like that. Otherwise every time you pull an arrow, there will be a chance of poisoning yourself, even at 5%, you're bound to poison yourself. You might want to take a few levels in something that eventually gives immunity to poison...or buy a periapt of proof against poison later.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:

Drexel:

** spoiler omitted **

Spoiler:
wouldnt it only be if i pull a poisoned arrow that i would have a chance of poisoning myself? Ive only got two poisoned right now and fort is one of my "strong" saves
The Exchange

Drexel:

Spoiler:
you have to put the poison on the arrow, put the arrow into the quiver, then pull it out of the quiver.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Spoiler:
Fine, I will make my Quiver into that configuration but i will not poison my arrows yet


Male Hobgobblin druid 2

Drexel:

Spoiler:
"My loyalty is to natural order, as a ranger you understand how to live within it's laws and to exploit it's bounty, here in the wild our paths and goals are the same. In the places where 'civilization' hold sway different allegiances may be needed".

The Exchange

Five days pass, travel is hot and humid, tempers are running hot as you've seen no other travelers, few animals and the Dead Grey Mist has been visible for a day now. You have come within sight of the ruins of Lyrenton, do you wish to brave it on the way into the Mournlands? or will you skirt the dead city?


DM Dhakann wrote:
Five days pass, travel is hot and humid, tempers are running hot as you've seen no other travelers, few animals and the Dead Grey Mist has been visible for a day now. You have come within sight of the ruins of Lyrenton, do you wish to brave it on the way into the Mournlands? or will you skirt the dead city?

What do we know about Lyrenton?

The Exchange

Hruskin Gelddar wrote:
DM Dhakann wrote:
Five days pass, travel is hot and humid, tempers are running hot as you've seen no other travelers, few animals and the Dead Grey Mist has been visible for a day now. You have come within sight of the ruins of Lyrenton, do you wish to brave it on the way into the Mournlands? or will you skirt the dead city?
What do we know about Lyrenton?

You know that Kaega-Ko mentioned traveling around it. It's known as a place of death among the goblinoids, where you waste away...only the bravest or foolhardy travel there.


DM Dhakann wrote:
You know that Kaega-Ko mentioned traveling around it. It's known as a place of death among the goblinoids, where you waste away...only the bravest or foolhardy travel there.

And Hruskin is neither, so he advocates avoiding it as much as we can!

The Exchange

Hruskin Gelddar wrote:
DM Dhakann wrote:
You know that Kaega-Ko mentioned traveling around it. It's known as a place of death among the goblinoids, where you waste away...only the bravest or foolhardy travel there.
And Hruskin is neither, so he advocates avoiding it as much as we can!

HRUSKIN:

Spoiler:

Good Luck with that...I wonder what Drexel will do... WWDD?
Another power play perhaps? This character interaction is interesting, no?


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"We should go around the Town of Death. No good can come from walking it's cursed streets. What say you O Mighty Leader?" He says the last part with an obvious sneer as he mock bows to Drexel.

The Exchange

btw, everyone award yourselves 200xp for role-play...the character interaction is excellent!


Male Hobgobblin druid 2

Unless there are supplies we might need, avoiding the ghost town would be best.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

"What supplies would we find in a Cursed ghost town that we could not make ourselves out of the bounty of the wild Ur-Kaim? For once it seems that Haruuc is using his head instead of inflating it with air. We will travel around such a cursed place."

I chuckle to myself at the irony of it all as I mutter under my breath"Though the place that we go after it is just as cursed"

Spoiler:
How much Exp are we supposed to have right now? I have 2150 written down in my profile, I just want to make sure that I have caught all the time that you have posted exp.


Male Hobgoblin Ftr 4

Brignat scratches his chin.
DM

Spoiler:

Are there any relics within the city that may help increase the status of our clan that would be worth the diversion?
Know(history) 1d20+4=24


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Spoiler:
Survival (for snakes on the 5th day) 1d20+6=17

The Exchange

Brignat:

Spoiler:
Since the city has remained a ghost town since the day of Mourning, there are bound to be unretrieved items in the town, whether the dangers are worth it or not, is another matter all together.

Drexel:

Spoiler:
The snakes were avoiding their dens during the horrible weather


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Spoiler:
what knowledge would i need to have to know what actually goes on in this ghost town? Is what the goblins/hobgoblins think about it just superstition or is it based on fact?

The Exchange

Drexel Morrow wrote:
** spoiler omitted **

Spoiler:
based upon stories, whether real or not you'd have to use gather information or sense motive on someone telling you a first hand account. Knowledge (history) would help, but seeing as the town is on the edge of the Mournlands...

I'll need to know how close you skirt the town as you go around it.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

is the town directly between us and the mournlands currently? If so we will only go a half mile or so (no sense in going way out of our way) out of our way around the town. Unless anyone has objections of course. If the town is out of our way, then we will just head straight for the mournlands missing the town entirely


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I kick down the door and waste the town with my crossbow...

The Exchange

You look at the map and realize that traveling through or around Lyrenton won't really affect you too much. It's the Dead Grey Mist that is the daunting thing looming just beyond the town.

The Exchange

Silence is deafening this close to the mist, Ur-Kaim and Drexel you're especially disturbed by this silence, it's the silence of the lack of natural order, there are no sounds of birds, or animals, not even the sound of insects. Your animals are very skittish, and you can feel their apprehension, you're certain that if you release them, they will run as far from this area as possible. There is not even a breeze, it feels as if the very land and sky around this area is dead...but not decaying, just freshly dead, even though the Mourning happened over 4 years ago.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I lead everyone around the town (about a half mi away) toward the wall of mist. I glance toward the town evey now and again looking for movement of anysort. The closer we get to the mist the more on edge I become due to my dislike of Arcane magic and things that go against the natural order. I have my Bow out and ready.

The Exchange

Drexel leads the party around the ruins of Lyrenton...

The entire trip around the city you feel as if at any moment horrors would come streaming from the lost city...You reach the dead grey mist, and your relief at leaving Lyrenton behind is replaced with dread as the pure silence of the mist envelops you, you feel that if you lose sight of the others, you'll never find them again...the sun is no longer visible, just the grey mist, that seems to cling to you...


Hruskin takes a moment, falls to his knees and lights a small fire in the ground, praying to Onatar for the blessing to live through what is to come and to fight well and die honorably if not.

He then stands, shoulders his backpack and makes ready to enter Hell.


Male Hobgoblin Ftr 4

Brignat adjusts his armor and makes sure that he has an arrow notched. "This is what we came for. Best not to stop now."

The Exchange

Through the mist you being to hear something...the sound of heavy footsteps...the sound of metal on metal, it seems to be getting louder...you can't quite make out where it's coming from...


Hruskin unslings his warhammer and moves about twenty feet back, away from the mist, to minimize the chances of clustering if something should attack.

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