Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Lawful Neutral, Medium Humanoid (Goblinoid)
Initiative +3; Perception +1; Darkvision 60'
Languages Goblin, Common, Giant.
CMD 14
AC 17 (+3 DEX, +4 Armour) Touch 13, Flat-Footed 14
Arcane Spell Failure 20%
HP 29 12 (9)
1st Level Hit Points (Fighter). (10+6+2+1=19)
2nd Level Hit Points (Sorcerer). (1d6+2=4)
3rd Level Hit Points (Rogue). (1d8+2=6)
Fortitude +4, Reflex +5, Will +3
Speed 30ft
Base Attack +1 CMB +4
Melee +5 (+1 BAB, +3 DEX, +1 MW) Masterwork Spiked Chain 2d4+1 x2 (P)
Melee +2 (+1 BAB, +1 STR) Heavy Flail 1d10+1 19-20x2 (B)
Ranged +4 (+1 BAB, +3 DEX) Electrical Blast 1d6 x2 (Electricity) [30ft Range] [ ][ ][ ][ ]
SPECIAL ATTACKS: +1 to hit with Great Swords; +1d6 Sneak Attack.
ABILITIES
STR 12, DEX 17 (16), CON 14 (12), INT 12, WIS 12, CHA 16
FAVOURED CLASS: Fighter
SPECIAL ABILITIES: Electrical Blast 4/day; Trapfinding.
TRAINTS
Touched by Syrania. [You were born during the coterminous period of Syrania, you are touch by the Azure Sky. Gain a +2 bonus to acrobatics checks.]
Savage Nobility. [You're a minor noble amongst the Dhakaani, you can expect a bit more respect from those who realize who you are.
You gain a +2 trait bonus to Diplomacy when your status is known, diplomacy is a class skill for you, and you gain 1 rank in it.]
Blade Bearer [You were trained as a blade bearer, an expert with a great sword. You gain a +1 trait bonus to attack with great swords.]
FEATS
Darguun Mauler [1st Level]
Weapon Finesse [Bonus Fighter]
Eschew Materials [Bonus Sorcerer]
Agile Maneuvers [3rd Level]
SKILLS
Acrobatics +4
Appraise +1
Bluff +3
Climb +0
Diplomacy +7 (+9 if Noble Status is known)
Disable Device +8
Disguise +8
Escape Artist +2
Heal +1
Intimidate +7
Knowledge (Arcana) +6
Knowledge (History) +3
Knowledge (Local) +6
Perception +1
Perform +3
Profession +1
Ride +6
Sense Motive +1
Spellcraft +7
Stealth +12
Survival +1
Swim +0
Major Enemy: Lord of Blades