Glory of Dhakann - A PbP PFRPG Eberron Campaign


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Male Hobgoblin Ftr 4

"Let us hit the group that is coming through the breach first. From there we can rush toward the one entering the east gate. By the time we finish them, the group toward the western gate should be within the city."


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:
Drexel Morrow wrote:
DM Dhakann wrote:
The group entering the south breech and the group entering the Eastern gate, will entering around the same time, the group entering the Western gate will enter a couple minutes later.
The gates are already "fortified" and we can have people on the wall firing down, I suggest we start there.
The gates most certainly are not fortified, this town has been looted and destroyed...

Hence the " "

The Exchange

Figure out what you're finally going to decide...the forged are approaching fast.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I think that we should apologize to them for being so arrogant so that the hobgoblin nations will become more popular in the world

The Exchange

Personally I want to create a game world where the Hobgoblins militaristic power is very Romanesque...They conquer and enslave, then grant citizenship to those it conquers...Maybe one of you can do that...???? LoL


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

well i was attempting to make a jab at obama but apparently it didn't work.

The Exchange

DM Dhakann wrote:
Figure out what you're finally going to decide...the forged are approaching fast.

What a great time for a power-struggle! LoL Role-play it out and let's see where it goes, this could be great


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Well I was waiting to see if anyone else was going to input any ideas, since none seem forthcoming...

Brignat your plan seems sound. If we are quick at the breach and then fight the battle at the east gate, even if we run a little long killing them it will take a while for the forged comming through the opposite gate to reach us.

Quickly men, to the breach!

The Exchange

I will have a battlemap up tomorrow.

The Exchange

You head toward the breech, as you pass the airship tower you run into a lot of undergrowth, with some rubble (map is done, just have to scan it after work) the back of one of the warehouses is partially collapsed....you have about 5 minutes to set up traps/ambushes before they arrive.


Male Hobgoblin Ftr 4

Brignat looks over the collapsing building. Know(engineering)1d20+7=16 Is there anyway to rig the building to collapse on either the road or to lure them in there and collapse it.

The Exchange

Battlemap-Lyrenton

Each square is 10 feet, so locate where you are and what you're doing, Brignat you're inspecting the building, I know that.

Haruuc
Hruskin
Drexel
Ur-Kaim

You have 5 minutes to prepare for the 2 'forged.


Hruskin will take a position atop the building at the corner, ready to throw fire where it's needed.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:
You head toward the breech, as you pass the airship tower you run into a lot of undergrowth, with some rubble (map is done, just have to scan it after work) the back of one of the warehouses is partially collapsed....you have about 5 minutes to set up traps/ambushes before they arrive.

how tall is the building, the walls, the piles of rubble? Is the rubble tall enough to hide behind, Are there any windows looking out of the back of the building?

Basically I'm going to want to get behind something to hide, either difficult terrain or a wall, I'm not sure what until my questions are answered. I will have my wolf waiting a short ways away to flank anyone that manages to get to me to attack.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc will take up a position by the wall if the rubble is large enough to hide behind and offer cover in G4.

The Exchange

There are waist high scrub grasses filling most of the area, the areas with rubble are difficult ground because they are pretty treacherous to charge through, as the scrub covers a lot of the dangerous footing.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I take up a position behind the rubble and attempt to hide in C3, I have my bow out and ready to fire upon the first warforged that I see come through the breach. I order my wolf to stay 30ft away from me in C5 also behind the rubble.

The Exchange

You wait for a full 5 minutes, nothing...do you continue to wait?


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Yes... 'cause we all know as soon as we step out they're gonna walk in! ;)


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:

You wait for a full 5 minutes, nothing...do you continue to wait?

I have nothing to do. Unless i can turn a nearby puddle, that doesn't exist, into a poison that affects warforged so that we can put a sign next to it saying "Warforged Day Spa NEW!"

The Exchange

a poison that affects warforged....and acid! Stuff that's immune to acid dmg, should it be immune to damage from bases also? heh

The Exchange

Something's wrong...5 more minutes have passed and the Warforged have not entered the breech.


Male Hobgoblin Ftr 4

Brignat signals the resident sneak, "What's going on?"


Tired of waiting and more than a little curious at the missing foe, Hruskin will take the time to move slowly and cautiously off the rooftop and toward the breach to see what's what.

Stealth: 1d20+11=31 I am the wind. I am a leaf on the wind. Watch how I soar.
Perception: 1d20+3=22


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

lol, just remember, he got speared right after saying that

I move from my current position to the top of the wall so i can look over and see what is going on, where the missing foraged are.

stealth 1d20+13=31

perception 1d20+7=25


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Stealth Check. (1d20+12=16) Stupid IC again...
Perception Check. (1d20+1=19)

Haruuc slowly moves out from behind his rubble and peers around the gap in the wall to see where the 'forged have gotten to.

The Exchange

All this crouching and the nearly forced march through the mists has made you feel the previous wounds you'd taken...and you hope a prolonged battle will not ensue...

You scan the area around the breech cautiously, your team moving as stealthily as possible, you reach the breech, and peer out...

Perception: DC15

Spoiler:
You don't see the warforged

Perception: DC20

Spoiler:
You don't see the warforged, in addition, you note the ground near the breech hasn't been disturbed.

Perception: DC25

Spoiler:
You don't see the warforged in addition, you note the ground near the breech hasn't been disturbed. You hear the scraping of stone on the upper part of the wall to your left.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Spoiler:
I look to the left with my bow drawn and ready for action

perception 1d20+7=20


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Uhh, is anyone even interested in this anymore or am I the only one?


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Yeah I'm still interested... just waiting to see what happens after I look out and see no Warforged ('cause I was 1 off seeing something)

The Exchange

I'm waiting on the others perception checks...and actions, Ur-Kaim hasn't posted in a long time...everyone else has posted recently...


Male Hobgoblin Ftr 4

I'm in but i'm still hiding in the building so I didn't think i could make one.

The Exchange

Perception: 1d20+3=9 Brignat is peering into the breech

The Exchange

Drexel:

Spoiler:
You see one warforged on the top of the wall, then you look around some more, you see the other warforged in the brush off to the right. They appear to be holding stones in their hands up to their "mouths"


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Spoiler:
Do they appear to notice me? If not I will fire upon the one in the bush as a standard action, shout a warning to the party as a free action and then order my wolf to attack the one in the bush as a move action. If they do seem to know that I am there, then I will shout a warning as a free action and then charge the one in the bush


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I fire at the warforged that I see crouched in the bush

standard action
Attack 1d20+6=22(23 if within 30ft)

damage 1d8+2=7+ 1d6=1=8(9 if within 30ft)

free action
I shout to the party "there is another atop the wall!!"

move action
I order my wolf to attack the warforged in the bush
handle animal1d20+6=15
(I dont believe that my wolf has enough movement to reach the warforged and attack from where it is positioned, so you can decide what it does)

The Exchange

I will post a new map tonight or tomorrow night, go ahead and declare actions.

The Exchange

New map

Actions?


Male Hobgoblin Ftr 4

Brignat fires an arrow at the nearest warforged. Stand: fire arrow at the nearest warforged Att/Dam: 1d20+8=10, 1d8+3=5
The map doesn't work so i was pretty vague; with that roll i don't think it matters.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

yea that map link isnt working

The Exchange

My other map went poof, this is the map with nothing on it...I'll add the rest in tomorrow, my apologies...

There's a WF around the middle bottom (call it N15) and one 6 squares from the right edge on the wall...(t8)

top to bottom is numbered 1-?
left to right is lettered A-Y

didn't notice the missing map til about an hour ago...so yeah...this might end up being a real intersting battle...especially since I have Ur-Kaim on the WTF are you list...


Hruskin will move if he has to (up to 20' to get close enough to use his fiery ray of fiery death): 1d20+5=20, 1d6+1=2

The Exchange

Map updated, double check the locations, make sure you're where you want to be...


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I wasnt planning on being out from behind the difficult terrain. I dont want to get charged


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Map updated, double check the locations, make sure you're where you want to be...

Haruuc should have been in L7 and as of my last post he had just stepped out from cover into N7 to see what was going on.

Haruuc looks around and sees the Warforged ahead, but fails to see the one above them.
He steps forward behind the crumbling wall, unwinding his Spiked Chain and prepares to meet the oncoming 'Forged with Steel and Magic.
5' step into N8. Move Action to draw Spiked Chain.

The Exchange

I thought I had updated this over the weekend, looks like the post got eaten and I didn't notice...

The map will be updated tonight, and we can get on with it!

The Exchange

Map updated per your corrections.

Drexel moves to the edge of the wall cover, and launches an arrow at the hiding warforged, striking it in the shoulder, while his wolf charges out toward the flat-footed warforged. Hruskin spots the forged on the wall and steps up and snaps a ray of fire at it catching it in the right arm. Meanwhile Brignat fires an arrow at the one on the wall also, but his arrow shatters on the wall. Haruuc steps out from his cover,casually pulling out his spiked chain.

Initiative Order:
i19 Drexel
i17 Brignat
i12 WF#1
i11 WF#2
i8 Hruskin
i8 Haruuc

Ur-Kaim is lost in his own mind...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Map updated per your corrections.

Is there a new link? The link above just takes me to the old pre-correction map.


Male Hobgoblin Ftr 4

Brignat fires another arrow at the warforged on the wall. "Watch out for the one up high!"
Att w/ Longbow: 1d20+7=19, 1d8+2=6

The Exchange

Check the map again, I had named it wrong.

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