| Lehmuska |
Most combat encounters so far in PFS are quite similar to each other in the sense that the objective for player characters and their opposition is to destroy each other. For most encounters this is just fine, but after too many repetitions it gets boring. Some varying would be nice in future scenarios.
Here's a few examples of combats that have objectives other than slay the enemy.
- Party tries to escort an informant to a safe location, but were ambushed by bad guys. Party tries to keep the informant alive while bad guys try to kill him and get away.
- One of Bad guys has information on McGuffin, and party has to take the informant alive for interrogation.
- Party has to reach a ship that's setting sail in 5 rounds to get away with McGuffin. Bad guys try to stop this form happening. Reverse would also work, so that party tries to stop bad guys from getting on board with McGuffin.
- Ninjas have captured the Governor. Are you bad enough guy to save him before he's coup de graced?
Some combats have or could have presented challenges like these already in PFS. Here's a list of those hidden safely behind spoiler blocks. Note that I'm not suggesting anyone change how these scenarios are ran in PFS, but instead how a scenario could be written to spice up encounters.
Silent Tide:
Hydra's Fang:
Murder on the Silken Caravan:
Frozen Fingers of Midnight:
Here's also an example of how a combat could be made to have an additional objective. First fight with the guards: one guard tries to rush to the cursed Ulfen in order to kill him and his servant, while the second stays to prevent party from running after his comrade.
Mists of Mwangi:
Black Waters:
Among the Living:
Slave Pits of Absalom:
Eye of the Crocodile King:
Blood at Dralkard Manor:
Lack of friendly NPCs and McGuffin in the scenario makes it difficult to put other objectives than destruction of enemy in combat encounters.
So, what do you think? Should PFS scenarios have more combats with objectives other than slay the enemy?