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About the second encounter into Thistletop, my players whipped out a handy flask of oil and set the place on fire. It was near the end of the gaming session, so I ended it there and called it a night. I have until next Friday to come up with something clever.
Has anyone else had to deal with this? Do I have the fire just go out or should I let the fortress burn to the ground? Of course, they're still in the eastern watch tower, so I could trap 'em and kill 'em. ;)
Any advice or thoughts would be appreciated.

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Guess they better jump out of the tower and hope they can swim. :)
Its not a total loss if the upper areas burn down, of course the captured horse will most likely perish etc. Again its not a bad situation, they PCs can still find the "stone" staircases that lead them down into the lower levels, of course the goblins might have all headed below.
As for the PCs, well they have three options:
1) Run back across the bridge and wait it out
2) Hope that they already found a staircase to the lower levels
3) Jump off the head into the ocean and wait it out
I am already considering what has happened to you. The PCs in my group have defeated everyone except for the bugbear and they havent found Nualia yet. The bugbear ran into them just as they ran out of spells and cleaved the druid's goat mount in two. I have considered the bugbear telling Nualia and then having them light the fort on fire to deter the PCs to coming back. After all, Nualia can continue her research without her lackeys.

Sean Mahoney |

Not having the book in front of me I can't say for sure that anything was mentioned about fire as a tactic on Thistletop, but I seem to recall that it mentioned the vegetation was too wet to burn well and do much of anything but smolder and give off an acrid black smoke in the area that caught fire... but it is not likely to spread.
Even if it is not in there I think that is what I would have happen. I would let the PCs realize that the fire is not catching on and is dying out about the same time I had them hear the sound of a bunch of goblins coming to check things out. Goblins are fire junkies after all, but they are also very careful about setting fires in their own homes... a fire there would be VERY interesting to them and a wave a visitors would be an appropriate response.
Sean Mahoney

Lord Fyre RPG Superstar 2009 Top 32 |

Not having the book in front of me I can't say for sure that anything was mentioned about fire as a tactic on Thistletop, but I seem to recall that it mentioned the vegetation was too wet to burn well and do much of anything but smolder and give off an acrid black smoke in the area that caught fire... but it is not likely to spread.
Even if it is not in there I think that is what I would have happen. I would let the PCs realize that the fire is not catching on and is dying out about the same time I had them hear the sound of a bunch of goblins coming to check things out. Goblins are fire junkies after all, but they are also very careful about setting fires in their own homes... a fire there would be VERY interesting to them and a wave a visitors would be an appropriate response.
Except, that The Goblin Fort is described as being made of salvaged ship parts. If memory serves, that means that the wood has been covered in pitch precisely to prevent it from becoming too wet and waterlogged.
And, If I remember correctly, pitch - even dried pitch - burns rather well.
However, the truely militant party will likely have the Scroll of Flaming Sphere from the Catacombs of Wrath. And, that is very likely to set the structure on fire!
But, you could have . . .

tbug |

This has been discussed before.
My players tried to do something similar. I had mentioned the rain previously, so they weren't surprised when it didn't just all burst into flames. The humour came when the goblin volunteer fire brigade sprung into action. These are goblins, they love fire, and they live in an old wooden building--of course they have firemen! :)