Fletch |
Rise of the Runelords had a great campaign introduction just by virtue of the goblin attack.
Curse of the Crimson Throne followed that up with a really clever PC tie-together and the targetted revenge on Lamm.
What hook kicks off Second Darkness?
I suppose I *could* wait until my Christmas-money fueled Paizo Shop-o-Rama, but I figured I'd ask here anyways just to see what others thought about it.
Ross Byers RPG Superstar 2008 Top 32 |
Jodah |
Illessa |
** spoiler omitted **
What he said, they need some reason to be in the vicinity of the tournament, but they don't need to be participating necessarily, f'rinstance, the archivist in my group had a room at the Gold Goblin because they're cheap and was hanging around the tournament area because it was too noisy to concentrate, and the two Shoanti just followed the crowds heading there at opening and stuck around to watch the strange games of the cityfolk... the other two players actually participated and had won quite a bit of money (they were quite the Golem sharks) before it all went wrong :).
Stewart Perkins |
All being said, I can see why you would feel that in comparison there isn't a unified start for this AP, but from running it if you can get the players to make that leap of all of them being together then it plays itself out for good or ill (mostly good). However having been said that I must say a few thoughts on the way the adventure goes that I would have changed to make it feel more real
thelesuit |
All being said, I can see why you would feel that in comparison there isn't a unified start for this AP, but from running it if you can get the players to make that leap of all of them being together then it plays itself out for good or ill (mostly good). However having been said that I must say a few thoughts on the way the adventure goes that I would have changed to make it feel more real
** spoiler omitted **
Stewart can you give specific examples? I am slated to run SD here in the near future and any insight folks who have run it can provide or areas they would like to improve would be very helpful.
Thanks.
CJ
Stewart Perkins |
Stewart Perkins wrote:All being said, I can see why you would feel that in comparison there isn't a unified start for this AP, but from running it if you can get the players to make that leap of all of them being together then it plays itself out for good or ill (mostly good). However having been said that I must say a few thoughts on the way the adventure goes that I would have changed to make it feel more real
** spoiler omitted **Stewart can you give specific examples? I am slated to run SD here in the near future and any insight folks who have run it can provide or areas they would like to improve would be very helpful.
Thanks.
CJ
Well I'll give you my particular parties interactions withn the adventure and what I would have changed to bvetter give you an idea of what I presumed needed strengthening
thelesuit |
Well I'll give you my particular parties interactions withn the adventure and what I would have changed to bvetter give you an idea of what I presumed needed strengthening...
As a side note I wish I would have just found a way to have them have better interlocking backgrounds, but I digress
No that is not a digression at all and really central to my concerns about this AP. I'm still hunting for the perfect "connection" between the PCs. I'm not fond of "you all meet in a bar/casino". So thoughts you have on improving this would be greatly appreciated.
I think your points on solidifying Saul's reasons for betraying the party are spot-on. I will be heeding your advice about how to make it seem truer to the Saul's character.
Thanks again for your insights and assistance. I'm really looking forward to running this AP.
CJ
Stewart Perkins |
Stewart Perkins wrote:
Well I'll give you my particular parties interactions withn the adventure and what I would have changed to bvetter give you an idea of what I presumed needed strengthening...** spoiler omitted **
Thanks again for your insights and assistance. I'm really looking forward to running this AP.CJ
I'm Glad. As I've said it's been a blast and my players love it. Its one of the few games that when a player has met his end he wasn't upset, or anything he was excited. There are some great encounters and a nifty plot if you can get your players to bite the hook of the "boogeymen". some interesting ideas I did have for putting characters more slightly involved are as follows:
hope any of those help.
Fletch |
Because the article on the planets of the Golarion solar system interested me more the Riddleport Gazetteer, I bought the issues out of order and just picked up Children of the Void instead of Shadow in the Sky.
I was very surprised to see that there's an assumption that the PCs might have come into ownership of a business in the previous adventure. That discovery completed an idea I'd had about the recent two APs.
1) The hook for Crimson Throne is inspired (seeking vengeance against a local criminal) but doesn't hold well past the first chapter. This vigilante group of criminals or victims is expected to seek out a position in the city guard?
2) The opening act of Second Darkness gives the PCs a chance to own a business but, by issue 2, is giving advice on how to ditch it since it will be difficult to manage it AND continue the AP.
The idea I had was to switch the two kick-off premises. Mind you this is still having not seen the actual adventure that starts Second Darkness.
A) Crimson Throne starts with the PCs gaining ownership of the business in Korvosa. As chaos hits the streets, the PCs join with the City Guard to help stop the riots, but it's their ties to their business that drives them to stay in the city and keep it safe.
B) The crime-addled Riddleport seems a more likely place for a bunch of PCs to gather to seek vengeance on a minor crime boss who'd wronged them in the past. Once together and victorious over Lamm, they can set off on the path of the rest of the AP.
The biggest loss to the switch is the loss of the Harrow Card schtick in Crimson Throne. It's not critical to the Path, though. In the end it could be used to the same effect in Second Darkness.
Any thoughts? For those of you who've read the Shadow in the Sky, would the Lamm hook work there like I think it would?
Stewart Perkins |
Because the article on the planets of the Golarion solar system interested me more the Riddleport Gazetteer, I bought the issues out of order and just picked up Children of the Void instead of Shadow in the Sky.
I was very surprised to see that there's an assumption that the PCs might have come into ownership of a business in the previous adventure. That discovery completed an idea I'd had about the recent two APs.
1) The hook for Crimson Throne is inspired (seeking vengeance against a local criminal) but doesn't hold well past the first chapter. This vigilante group of criminals or victims is expected to seek out a position in the city guard?
2) The opening act of Second Darkness gives the PCs a chance to own a business but, by issue 2, is giving advice on how to ditch it since it will be difficult to manage it AND continue the AP.
The idea I had was to switch the two kick-off premises. Mind you this is still having not seen the actual adventure that starts Second Darkness.
A) Crimson Throne starts with the PCs gaining ownership of the business in Korvosa. As chaos hits the streets, the PCs join with the City Guard to help stop the riots, but it's their ties to their business that drives them to stay in the city and keep it safe.
B) The crime-addled Riddleport seems a more likely place for a bunch of PCs to gather to seek vengeance on a minor crime boss who'd wronged them in the past. Once together and victorious over Lamm, they can set off on the path of the rest of the AP.
The biggest loss to the switch is the loss of the Harrow Card schtick in Crimson Throne. It's not critical to the Path, though. In the end it could be used to the same effect in Second Darkness.
Any thoughts? For those of you who've read the Shadow in the Sky, would the Lamm hook work there like I think it would?
To be quite honest if you really wanted to do this it would work well enough as to be honest