Fort Greenrock


Savage Tide Adventure Path


What happened to it? I assume this was another Dungeon Adventure that was an easter egg for loyal readers, and I sadly, was not a loyal reader until towards the end of Age of Worms. :(

The place I'm referring to is the destroyed fort in the Sea Wyvern's Wake.


I'm not aware of any references to Fort Greenrock anywhere outside SWW. I just did a quick search of my Scarlet Brotherhood PDF and found nothing there describing the location. The map included in that PDF, however, shows a ruined fort at the site of Fort Greenrock.

Based on what I see in Scarlet Brotherhood, there is not much to infer about the history of Fort Greenrock. All of the coastal forts shown on the map in that sourcebook are implicitly Scarlet Brotherhood controlled, but might have been established earlier by the Sea Princes, who controlled trade with the Amedio jungle before the Scarlet Brotherhood's coup d'etat.

The module itself describes the previous inhabitants as a remote colony of druids and monks.

Based on the information available, I would guess that Fort Greenrock was once a Sea Prince outpost. By the time covered in the Scarlet Brotherhood (circa CY 590?) it was abandoned. With the Scarlet Brotherhood over-extended, the group of druids and monks established themselves as a self-sufficient community established themselves on the site, perhaps desiring to retreat from civilization and learn more of this part of the Amedio Jungle. They might even have planted their settlement with the aid of the Vanderborens and Meravanchis of Sasserine, who would have found it an advantageous supply stop for their explorations to the south.


But it was totally destroyed. Dried blood, black feathered arrows, those used by lizard folk...that just screams easter egg from some other adventure, doesn't it?


It does, but I haven't seen anything in any of the APs or any other Dungeon magazine material that I can recall. Sometimes what looks like an Easter egg is merely a hook left for the DM to use as desired. Unless James Jacobs or Rich Pett stops into this thread to comment, we'll probably never find out. There are other non-Easter-egg entries in this adventure as well, such as the pit filled with dakon bones encountered on the shore of Jeklea Bay.

I did just run across another reference to Fort Greenrock, though not by name, in an Oerth Journal article on the Amedio Jungle (Roger Moore, "Green Nightmare: The Amedio Jungle, Part I," <i>Oerth Journal</i> 4: 12-19). It implies that the Fort was a Scarlet Brotherhood outpost which was "destroyed in an unknown manner (rumored as having to do with sea fog) and has not been rebuilt." Earlier in the article, the author mentions that sea monsters from the Densac Gulf sometimes venture ashore during fogs to wreak havoc, retreating back into the ocean when the fog disperses.

So, based on this semi-canonical source, Fort Greenrock seems to have been destroyed twice. Originally, it was a Scarlet Brotherhood outpost, which was destroyed (presumably by a sea monster) and abandoned. Then someone else--someone whom the Vanderborens of Sasserine would have regarded as hospitable and willing to trade for supplies--founded another outpost on the same site or one nearby. This outpost was destroyed by some sort of human or humanoid raiders, based on the entry in the adventure. Possibly a Crimson Fleet expedition, or Olman tribesmen, or humanoids like kech, troglodytes, lizardfolk, or what have you. As you noted, the arrows point to lizardfolk, but the lizardfolk might have been in cahoots with the Crimson Fleet or some other power. Maybe the Scarlet Brotherhood, trying to re-establish a hold here.

Dark Archive

Recently I had been thinking that with a little modification Tammeraut's Fate by Greg Vaughan, Dungeon #106 might work really well as a side adventure at this location.If one day I every get a chance to finally runs this AP thats probably what I'd do.


Thanks for all this additional information, Peruhain. It seems as if this site is one doomed to destruction. If my PCs weren't on their way to the Isle of Dread, perhaps they could find out what curse has fallen over the area.

I wonder if it was a reverse Easter Egg? Something they'd planned on doing something with later, but never got to because the magazines were canceled.

Savage ScreenMonkey, you aren't the first to think that.

However, it would be funny if your PCs found the Taumaraut's nameplate twice...once in Bullywug Gambit and once in Taumaraut's Fate.


Well, a ship has a starboard side and a port side after all.

I am thinking of letting the PCs find the remains of a black pearl in Fort Greenrock...

Dark Archive

Kain Darkwind wrote:

Thanks for all this additional information, Peruhain. It seems as if this site is one doomed to destruction. If my PCs weren't on their way to the Isle of Dread, perhaps they could find out what curse has fallen over the area.

I wonder if it was a reverse Easter Egg? Something they'd planned on doing something with later, but never got to because the magazines were canceled.

Savage ScreenMonkey, you aren't the first to think that.

However, it would be funny if your PCs found the Taumaraut's nameplate twice...once in Bullywug Gambit and once in Taumaraut's Fate.

Well, finding the name plate would make for excellent foreshadowing when the adventure actually happens.

Dark Archive

Luna eladrin wrote:

Well, a ship has a starboard side and a port side after all.

I am thinking of letting the PCs find the remains of a black pearl in Fort Greenrock...

I could see the making of a cool side quest if a pearl was either stolen and brought here or was set off by accident while its crew was stopping for repairs, resuply or whatever. The crew and fort inhabitants are turned into savage creatures that go off into the jungle, they come upon a tribe of lizard folk who they wreak havoc on. The lizard folk then sent raiders to finish off the fort inhabitants. Not sure exactly what i would do with that, but its a starting point.


Nice ideas.

Problem is that I already have added a lot of sidequests to SWW.

So perhaps I use Greenrock only as a nice reminder that the pearls are still at large.


I'm planning on using Captain Gnash from Exemplars of Evil as the capstone to SWW. My players have heard about him and think he's related to the Savage Tide. Which I suppose is a natural mistake, given the merciless nature and tentacled descriptions that they've gotten from the few survivors they've picked up.

If they investigate Greenrock, having the fragments of a pearl be found might be a good hook. I'm debating whether or not they should find one with Gnash. I'm thinking about having the Isle of Dread be the island he is searching for to summon his master.

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