
I converted the background traits found in the CotCT player's guide into Pathfinder Companion Style Campaign Traits.
This means that instead of the Background Traits found in the Player's Guide, you can choose one of these, in addition to one other trait from the Second Darkness Companion (and maybe Elves of Golarion, if you're an elf or was raised by elves). If you're a player, ask your GM how many traits you may choose (2 traits - one of which should be a Campaign Trait - is standard, but the GM could give you more or less than that, and there's a feat for extra traits).
NOTE: I wrote these with PF rules in mind, but the differences are little enough if you play 3.5: Traits that grant class skills should instead read: "...always a class skill for you". Also Addicted Friend has Gather Information rather than Diplomacy as an option, and Saved by Faith grants a bonus to Concentration rather than Spellcraft.
The following traits are tailored to the Curse of the Crimson Throne Campaign Setting. They have in common that they give you cause to want to deal with crime lord Gaedren Lamm, a despicable low-life crime lord operating in Korvosa
Drug Addiction: You were addicted to shiver, a drug distilled from the venom of dream spiders, because of Lamm. You survived an overdose and survived, coming clean after this harrowing experience. You know you’re not the only one who Lamm got addicted to the vile stuff, and others aren’t as lucky as you were. Fortunately, your body recovers quickly from toxins, and you have a +1 trait bonus on Fortitude saving throws
Addicted Friend: A person close to you – a friend or lover – overdosed on shiver. When you investigated the matter, you found out that Gaedren is responsible for your friend’s addiction. The guards seem to be forcused on bigger dealers, having no time to devote many resources to what they’ve called “a bit player in a beggar’s problem”, so it falls to you to sets things right. Your research into the drug scene and local politics has given you a respectable education in street knowledge. Pick one of the following skills: Knowledge (local) or Diplomacy. You gain a +1 trait bonus in that skill, and that skill is a class skill for you.
Sullied Family Honor: A family member of yours, perhaps a father or brother, was framed for murder by Gaedren Lamm, using false testimony by a local fisherman. The accused had enough of alibis that sentencing wasn’t immediate, and you managed to get the fishermen to reveal the truth. Pick one of the following skills: Bluff or Intimidate. You gain a +1 trait bonus in that skill, and that skill is a class skill for you.
Framed: Gaedren framed you for murder. Friends or family eventually proved your innocence, but the damage had been done. You were forced to leave your school (perhaps the Academae) or church. As a result, you were forced to self-train and promised yourself you would become better at your chosen profession despite the spurning of your peers. Pick one of the following skills: Knowledge (arcana), Knowledge (religion) or Spellcraft. You gain a +1 trait bonus in that skill, and that skill is a class skill for you.
Orphaned: Your parents (or last surviving parent) were murdered, and when you identified the body, you noticed a ring was missing from the body. You’re convinced that the murderer stole the ring, and traced it to a merchant. Although, to your great frustration, you can’t afford yet to buy it back, the merchant did tell you that he purchased the ring from Gaedren Lamm. You’re convinced that he murdered your parent or knows who did it. As an orphan, you were forced from an early age to support yourself. Pick one of the following skills: Craft (any), Perform (any), or Profession (any). You gain a +1 trait bonus in that skill, and that skill is a class skill for you.
Widowed: You and your lover were assaulted in a dark alley one night. You survived the knifing, your partner didn’t. You managed to trace the deed back to Gaedren Lamm, but cannot find him to avenge your lover’s death. While you survived, a part of you died with your lover, leaving you haunted, grim, and prone to dark musings. You gain a +1 trait bonus to Intimidate, and it is a class skill for you.
Missing Sibling: One of your siblings has been abducted by Gaedren. You’ve heard rumours about Gaedren’s “Little Lamms”, and of how the old man uses children as pickpockets and agents of his crimes. You’ve even heard rumors that the child you’re looking for has been spotted in the marketplaces in the company of other known to be cutpurses and pickpockets. Although the Guard has been understanding of your plight, it has its hands full with “more important” matters these days. It falls to you to bring down Gaedren, if you only could find him. Your constant search has developed into great skill at rumour mongering. You gain a +1 trait bonus on Sense Motive, and it is a class skill for you.
Abducted Child: Gaedren abducted your son, daughter, niece or nephew, or the child of your superior or employer, which you have been charged with protecting. Even though ransom has been paid, the child has not been returned, but further ransom has been demanded. You don’t think that Lamm will return the child, but you have refused to give up and have started searching for him and the child. You gain a +1 trait bonus on Will saves.
Tortured: You were one of “Lamm’s Lambs”, children enslaved by Gaedren and forced to work and steal for him. After you made one too many errors for his liking, he tortured you and left you for dead on a garbage heap. You survived, and have nursed a grudge for the old man ever since. Your scars and memory have made you jumpy, granting you a +1 trait bonus on reflex saves.
Saved by Faith: As one of “Lamm’s Lambs” you found a holy symbol of the god you worship today while on the job and, intrigued by it, you snuck off to attend services. When Gaedren found out, he beat you within an inch of your life and broke your holy symbol. Your faith let you block out the pain, and you escaped his control and took shelter in the church, where you spent the rest of your youth. You gain a +1 trait bonus on Spellcraft checks, and it is a class skill for you.
Recent threads in Curse of the Crimson Throne
|