4e 'Characters' as Monsters


4th Edition


I have not found anything yet explaining what how to handle 'NPC character' as opponents. You know, a 4th level Wizard as opposed to a 4th level Blaster. I know the design philosphy is that the guy will only last few rounds, so use a predesigned monster, but if a fight should break out how much experience is a NPC (designed with character levels) worth? Furthermore, I like the idea of occasionally making a character to throw at the PCs.

I now await the verbal jabs as it is probably as plain as day in the DMG on page xxx.


You mean like the class templates on page 182-183 of the DMG? ;)


Nah, I mean this guys is a 5th level controller. He is worth 400XP and is appropriate for a group around 4th level. (I made that up)

Also what happens when your group decides that your sage, that is not a intended as combatant, deserves to die. For no particularly good reason just because they are player characters and are proficient at causing chaos. He retired as a 9th level Warlock.

Can I just say 9th level warlock equals a 9th level Blaster for XP? Do I ignore the daily powers and only let him use his at-will and encounter powers? Is there a reason we can not have PC's fight monsters that are made using character creation rules? Are they unbalanced somehow? I mean, the guy is only going to last a few rounds anyways how much harm can I cause?

EDIT: I understand they intend me to add the template to a monster. But when I got this guy already stat'ed up, why should I go to the MM?


Possibly using the experience award for a 9th level elite.


The NPC rules somehow seem to be the most unnoticed part of the DMG - a lot of people seem to run into the class templates and then not read any further. Those templates are great for taking a pre-existing monster and adding a class to it - but not for creating simply a standard non-elite NPC. Several pages past that, however, those very rules exist!

On DMG pages 187-188 are the rules for creating NPCs. This allows you to create a character with a PC class, with some modifications:
1) Somewhat simplified rules (no feats, paragon path, epic destiny), presumably both for power level reasons and to make NPC generation quick and easy.
2) Reduced number of powers, again for the same reasons - since an NPC only really exists for one fight, if they had as many abilities as PCs, they would be able to 'go nova' and be far more powerful than appropriate.
3) Rather than worry about decking them out in a ton of magic items, they use the NPC Level Bonus to represent what their effective power 'should be', without covering them in absurd amounts of loot.

The resulting creation walks like a PC, talks like a PC, and has all the feel of a specific class while remaining a standard monster, and is easy to generate and at an appropriate power level to fight.

Now, you can, in theory, just create an enemy using the PC rules. But I highly, highly recommend against it - there is a reason they don't list rules for doing so. While not as bad at lower levels, PCs have a lot more firepower to bring to bear than most enemies. Turning one on the party is a dangerous proposition - since they no longer need to worry about conserving resources, they can unleash all their powers without worry. Some of these powers - their daily abilities - are already more powerful than most monster attacks. Unleashing multiple such powers against PCs could be overwhelming.

Now, you can still go ahead and do it. And, at lower levels, it won't through this off too much. In terms of xp, I'd recommend treating it as a standard monster several levels higher than it actually is - it will be more fragile than such a monster, but on the same danger level in terms of damage output. Or simply remove, say, half the character's Powers, and treat it as a standard monster of its level.

However, my true recommendation would be to simply stat out the character with the actual NPC rules. if there are any elements missing - feats that feel character-defining, or the like - feel free to toss them back in to round out the character. And... you should have a perfectly balanced enemy, without too much work to create, without worrying how it might alter the power level of the fight.


Still sounds like something of a hole in the rules to me. I sure don't mind using the NPC rules for a fight with some random NPC but if they are fighting a very specific guy that they have adventured with before then he has to do the same things as he did when they were allies.

That said we can make a rough guess as to what the value of a normally statted out (N)PC is worth. We know from the guidelines that if you make an encounter 4 levels above the PCs your getting into really hard mode. Right around this point we are approaching a place where the chances of the PCs winning the fight are around 50-50.

Hence it stands to reason that a PC class is essentially a monster worth its level +4 in terms of XP. That said PCs are very much designed to work as a group. They get a lot weaker in smaller groups or alone.

I'd probably go with some kind of scale, for example:

PC alone = Level+2
Two or Three PCs of different classes = Level +3 each
Four or more PCs representing a wide range of classes = Level +4 each.


Duncan & Dragons wrote:

I have not found anything yet explaining what how to handle 'NPC character' as opponents. You know, a 4th level Wizard as opposed to a 4th level Blaster. I know the design philosphy is that the guy will only last few rounds, so use a predesigned monster, but if a fight should break out how much experience is a NPC (designed with character levels) worth? Furthermore, I like the idea of occasionally making a character to throw at the PCs.

I now await the verbal jabs as it is probably as plain as day in the DMG on page xxx.

The NPC can be made up using the full rules as if he were a PC, give XP as to the difficulty of the fight but if this is an NPC that you didn't want them to fight give him an escape card( teleport if he's a PC or similar) and with his parting words give a warning 'You've chosen to make an enemy this day and I will not forget' or something similar and dramatic.


Jeremy Mac Donald wrote:
Still sounds like something of a hole in the rules to me. I sure don't mind using the NPC rules for a fight with some random NPC but if they are fighting a very specific guy that they have adventured with before then he has to do the same things as he did when they were allies.

Well, I'm not sure if it is really a hole in the rules - it simply isn't a circumstance intended to ever really happen. (How often does a player leave and the DM need to turn their character into a villain for the other players to fight? Ok, probably a poor example since that just happened in my own campaign - but it still seems a rare enough situation to be handled on a case-to-case basis.)

If you do have that situation - or for some reason statted out a "DMPC" using the PC rules, instead of the NPC rules - I find it unlikely that the players will even notice that he only uses one Daily power against them instead of three. If there are specific things you feel are needed to make the character complete, they are easy enough to add in - but I think it best to start from the balanced point and then modify from there, rather than start with something unbalanced and try to make it fit.

Personally, I'd almost recommend reinventing the character as an Elite or Solo monster, if they are important enough to make you want it to be a big, climactic battle. Use the template rules and such, make sure they still have the key powers that characters are familiar with them using - there is nothing that says they have to have identical hp and stats.

I mean - I can understand the desire to not throw the players 'out of the game' through a character suddenly acting completely differently. But is that more important that actually having a more enjoyable combat? One that still has the same feel of the character, but won't:
1) Drop very quickly, thus making his presence relatively meaningless; or
2) Burn through 3 Dailies in 2 rounds, smoking whatever PC is on the receiving end of the glass cannon.


Matthew Koelbl wrote:


I mean - I can understand the desire to not throw the players 'out of the game' through a character suddenly acting completely differently. But is that more important that actually having a more enjoyable combat? One that still has the same feel of the character, but won't:
1) Drop very quickly, thus making his presence relatively meaningless; or
2) Burn through 3 Dailies in 2 rounds, smoking whatever PC is on the receiving end of the glass cannon.

I can't say I have a real problem with having a glass cannon appear in the game every so often, Thats essentially what PCs are so it will have an authentic feel. I see this as more of a win-win then an actual problem. You get both authentic feeling opposition (which is important to me) and a combat that feels and plays a little differently. If every combat was like this then there would be a problem but if it only comes up infrequently then thats OK.


Jeremy Mac Donald wrote:
Matthew Koelbl wrote:


I mean - I can understand the desire to not throw the players 'out of the game' through a character suddenly acting completely differently. But is that more important that actually having a more enjoyable combat? One that still has the same feel of the character, but won't:
1) Drop very quickly, thus making his presence relatively meaningless; or
2) Burn through 3 Dailies in 2 rounds, smoking whatever PC is on the receiving end of the glass cannon.
I can't say I have a real problem with having a glass cannon appear in the game every so often, Thats essentially what PCs are so it will have an authentic feel. I see this as more of a win-win then an actual problem. You get both authentic feeling opposition (which is important to me) and a combat that feels and plays a little differently. If every combat was like this then there would be a problem but if it only comes up infrequently then thats OK.

Yeah, I'm not saying it can't be done - just that one should generally be aware of the potential dangers of it. You are probably correct that it is a rare enough circumstance to get away with it occasionally, but I still feel the need to advise caution. As long as one knows what they are getting into, it is almost a DM's job to mess about with the combats to see what they can get away with. ;)

I'm probably just haunted by horrors from high-level combats in the last edition, which often came down to who won initiative and unleashed the biggest attack first - I never really found that a satisfying sort of combat, and so I probably responded a bit more forcefully to something resembling that sort of scenario. For those looking for such a thing, this might be just what the doctor ordered!


Jeremy Mac Donald wrote:

Still sounds like something of a hole in the rules to me. I sure don't mind using the NPC rules for a fight with some random NPC but if they are fighting a very specific guy that they have adventured with before then he has to do the same things as he did when they were allies.

That said we can make a rough guess as to what the value of a normally statted out (N)PC is worth. We know from the guidelines that if you make an encounter 4 levels above the PCs your getting into really hard mode. Right around this point we are approaching a place where the chances of the PCs winning the fight are around 50-50.

Hence it stands to reason that a PC class is essentially a monster worth its level +4 in terms of XP. That said PCs are very much designed to work as a group. They get a lot weaker in smaller groups or alone.

I'd probably go with some kind of scale, for example:

PC alone = Level+2
Two or Three PCs of different classes = Level +3 each
Four or more PCs representing a wide range of classes = Level +4 each.

This reasoning is sound. An elite is also equivalent to a level +4 monster in terms of XP. A single PC against an elite of their level is also generally a 50-50 proposition.

There's definitely advantages and disadvantage to each approach mentioned so far. Using a fully statted PC as a monster is good for versimilitude, but it requires more preparation and may not be as cinematic (particularly if it is 1 against many of the same level). Using the NPC creation rules is good for creating balanced encounters with minimal work.

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Re-statting a character to be used as an NPC seems like a lot of work in a game that was supposed to make DMing easier. Seems like this circumstance should be included in the rules somewhere. After all, shouldn't the BBEG be a tad more powerful than an Elite NPC at the end of a long campaign?

Just saying. YMMV.


Matthew Koelbl wrote:


Yeah, I'm not saying it can't be done - just that one should generally be aware of the potential dangers of it. You are probably correct that it is a rare enough circumstance to get away with it occasionally, but I still feel the need to advise caution. As long as one knows what they are getting into, it is almost a DM's job to mess about with the combats to see what they can get away with. ;)

I'm probably just haunted by horrors from high-level combats in the last edition, which often came down to who won initiative and unleashed the biggest attack first - I never really found that a satisfying sort of combat, and so I probably responded a bit more forcefully to something resembling that sort of scenario. For those looking for such a thing, this might be just what the doctor ordered!

I see your point and I agree with you that 3.5 was kind of crazy in this department. I'm DMing 3.5 Maure Castle and good guys and bad guys just outright die with scary frequency.

Still in 4E glass cannons are just not what they were in 3.5. Instant kill effects almost don't exit. It'll be a short an brutal fight but no one is going to go from full health to instantly dead.

The real argument against doing this, IMO, is prep time. The DM will put a lot of work into this glass cannon and simply won't get that much more out of it then any other encounter. Hence its really a special circumstance type event. Something in the plot line has to justify the DM putting in lots of overtime on an encounter that will probably be resolved at the table faster then the average encounter since the glass cannon will probably keel over dead on round three having never had a chance to use most of its powers.

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