how many spirtual weapons can you summon?


Rules Questions

Liberty's Edge

like the subject states, someone said you could effectively create multiple, casting one each round

any clarification.


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You can create as many as you have spell slots, if you really want to. Why would you think you were limited?

Liberty's Edge

so you can effectively have as many out as you have spell slots at once?

so you could theoretically have 5 out attacking on the same turn?

Shadow Lodge

Yes, but you have to spend 5 rounds casting to summon them all, and since the duration is only 1 round/level you're unlikely to have them all in place before combat. By the time you get all 5 out, combat might be close to over. By the time you have enough resources to cast 5 2nd level spells, you've probably got something more effective to do with your actions and spell slots.

Might be cool if you've got a few rounds to summon them before you kick in a door.


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Somewhere between a bit and a lot off topic, but if you really want to find a use for casting as many Spiritual Weapons as possible then go: Cleric/Magus/Mystic Theurge. You'd be using lots of spell slots, but you could get in ungodly amounts of weapon attacks per round.

Way off topic, I went and worked it out and Cleric 3/Magus 6/Mystic Theurge 3 is the first real sweet spot to optimize this "strategy". You prepare Spiritual weapon in all of your level 2 Cleric spell slots and all of your level 3 Magus spell slots. Then, if you Spell Combat, casting Spiritual Weapon every round you tip into the possibility of a staggering 90 attacks over 11 rounds with a peak of 13 attacks possible in one round. Are there other ways to do more damage and faster at a level 12? Yeah probably. Would the possibility of needing to do something other than a full attack arise and cut into that 90 attacks? Yeah, most likely. But gosh was it fun to think about.

Dark Archive

I have a character that is super fun to play

They have magical lineage spiritual ally, and wayang spellhunter spiritual weapon
I have them keyed to toppling metamagic feat. So for each attack they get a chance to trip. With my high level paladin, that is a lot of trip attacks
Plus i usually start out with a quickened spiritual weapon and ally round one.

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