Robin's Taldoran campaign


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Okay, this map should cover everything, I gather that the other awake guard ran off the map, correct me if I'm wrong.

Map

Heren speeds up on Harstandir, taking a double move towards the temple.

How far away are we?


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel calmly reloads and moves to I11 where she can cover the gap..if the fleeing bandit is still in sight she will shoot him.

Initiative 1d20 + 3 ⇒ (4) + 3 = 7

Shot if Applicable 1d20 + 5 ⇒ (7) + 5 = 12


Place yourselves where ever you want on the south of the map on lines 14 thru 20

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Adjunta will try to advance from the side if possible, so place him over on the U side of the map, perhaps 15 or 16.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Heren is at J-K,15-16 astride Harstandir.


From her position in I11 , Mel does not see the man having moved but she can see there is a wall between N and O in cases 8 9 and 10
More interestingly , she can hear several people moving on the other side of the wall she is adjacent to ...


Female Dwarf Unchained Rogue 5

Ianthe will show on G-19

She was thankful that nothing got snagged or caught on limbs and twigs as she moved, taking note of her situation from an intellectual point of view. At present, she was trying to figure out how many bandits there coudl possibly be in this location, without their presence being noticed. So far, her guess was at "under 10", since anything more than that would start to be noticable, especially with the proximity to the town. If there were more, she was betting that they would have been seen by the town, or at least the travelers there... Unless the Harpy took care of a few of them, but she was on the other side, so it was not likely.

Pulling herself out of her thoughts, Ianthé looked at what she could see from her vantage point, turning her mind towards the task at hand.


M Keleshite Sor 1 (610 XP)

Hasim, not particularly brave, keeps his head low, trying to use the horse as cover.

...somewhere around I-17


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel curses silently then sees the others arrive at which she doubles away from the wall and back to her pillar. She waves the others up gesturing towards the wall and indicating that there are an unknown number of people behind it

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Adjunta advances up the steps, crossbow at the ready.


Map


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel should be in G14..she moved back there when she heard the voices


Nothing happens for the moment ... you can hear or see nothing ...

One round has passed ... your move


Guys , something is wrong there !
You began this fight well and now you are letting your opponents regroup ....
If you want a battle royale which frankly has good luck of a TPK , tell me so
If not , we'll backtack to mel's post on august 3 and go on from there

worse case , you are bored and want to stop . Then just say so . I'll admit my posting was not up to the grad .


Sorry, I've been very busy at home after a relative got sent to hospital.

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Sorry I was waiting for some discription is all: What does Adjunta see? He has a slightly different angle then the others. Which wall does Mel say the bad guys are behind? The Wall behind Mel or the Wall Adjunta is beside?


No problem , Heren , I just wanted to check before unleashing the fury on you.

[ooc] Sorry, Adjunta . I missed this (/ooc]
Ok first you can draw a wall going from P-Q 4-5 to PQ 10-11 ? Adjunta does not see anyone .


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel moves back to the wall at the corner and then darts across the opening trying to get a line of sight on the people she knows are there.

Move to K10 and shoot the first bandit she sees

1d20 + 5 ⇒ (17) + 5 = 22 Damage 1d8 ⇒ 3


first round :
Mel : init 20 in K10
Adjunta init 20 in U12 , does not see any bandit yet
Hasim init 13 move to K16 to better see the combat and cast mage armor on himself
Bandits init : 12
Heren init 10 :
Ianthe init 4

Mel moves to K10 and fires in direction of E-F-H-I 10 1d6 ⇒ 6
Adjunta's turn to act and then it's going to be MY turn . Bwah ha ha ha !!

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Adjunta will aim at the gap and fire when the first Bandit sticks his head out.

1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 7


One brigand looks at the arrow stocking in his craw and decides to move to G7 .
Two brigands move ( Adjunta is hindered by mel's presence and miss.), one move to L9 and the other to J9 thus flanking Mel
They attack Mel 1d20 + 3 ⇒ (11) + 3 = 141d8 + 1d6 + 1 ⇒ (5) + (5) + 1 = 11 1d20 + 3 ⇒ (7) + 3 = 101d8 + 1d6 + 1 ⇒ (3) + (2) + 1 = 6
Happily they both miss ...
On the corner of his eye , Adjunta see one brigand moving to S7 from P4 .


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

They are not flanking me from those positions..to flank you must be able to draw a line through your opponents square to the person you are flanking with


I charge forward and hit the bandit in J9 with my reach 10 ft. lance.

1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 4 ⇒ (7) + 4 = 11

-2 AC for one turn

Map

Mel is right about flanking. They might next turn if both survive and 5ft step.


Female Dwarf Unchained Rogue 5

Unprepared. She was most certainly unprepared. When Heren took off charging, she hissed a curse and drew her staff across the air in front of her as if she was painting a wide barrier. Her left hand sketched something into the air that she had just drawn her staff across, bracelets jingling. She pressed the staff forward as if she were pushing against something. "Phalanx", she spoke aloud, then ducked her head and hastened forward to a pillar for cover.
Shield cast, 60/60 rounds left. Shield facing north. AC 16
Ianthé moves to G-14


OOOPS , I meant J10 and L10 of course .

The bandit in J10 collapse to the ground .


robin wrote:

OOOPS , I meant J10 and L10 of course .

The bandit in J10 collapse to the ground .

Booya! I finally got to really cavalier it up!


second round :
Mel : init 20 in K10
Adjunta init 20 in U12
Hasim init 13 in K16
Bandits init : 12
Heren init 10 :
Ianthe init 4 :

Mel and Adjunta to act


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel drops her crossbow and steps back 5 feet to K11 drawing her rapier and readying an attack on the first bandit that approaches.

Readied attack

Rapier 1d20 + 5 ⇒ (19) + 5 = 24 Damage 1d6 ⇒ 2

Critical confirm 1d20 + 6 ⇒ (9) + 6 = 15 Damage 1d6 ⇒ 2

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Adjunta reloads his crossbow, takes a 5ft diagonal step to T11, and fires again, but this time aiming at the new one creeping in on the side.

1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 4


Mel K11 is occupied , let's move you to J10

Hasim seeing the situation under control delays
Map information : Wall in G-H 5-8 , N-O 7-10 , 4-5 F-I

The one bandit in K10 moves to L4 ,
The one in S7 move to T10 to attack Adjunta 1d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (5) + 2 = 7

And two other peoples arrive from O6 , they are equipped with studded leather armor and great axes , one moves to K9 and attacks Mel ( yes they are moving fast..)
1d20 + 6 ⇒ (15) + 6 = 211d12 + 5 ⇒ (7) + 5 = 12

The other moves to K10 to strikes Heren
1d20 + 5 ⇒ (19) + 5 = 241d12 + 5 ⇒ (4) + 5 = 9

Ouch;: my dice are getting better therE . Also I have been having problems acceeding to the forum . You too ?

Seeing this, Hasim begins a casting .

Round 2 resume :
Mel : init 20 in J10
Adjunta init 20 in T11
Bandits init : 12 , one down in J10 , one in G7(severely hurt) , one in L4 , one in T10
Strong bandits : 11 in K9 and K10
Hasim init 11 in K16 casting
Heren init 10 : to act
Ianthe init 4 :to act
Round 3
Mel init 20
Adjunta init 20

your turn ...


Forums are glitchy of late! Tell me if I'm getting the map wrong.

Heren takes his attack of oppurtunity against the fleeing bandit from K10 to L4, 1d20 + 4 ⇒ (20) + 4 = 24 1d8 + 4 ⇒ (8) + 4 = 12.

He is then assaulted by a strong bandit, who deals him a grivious blow. He drops his lance and draws his longsword, swinging it down upon his attacker 1d20 + 7 ⇒ (9) + 7 = 16 1d8 + 4 ⇒ (5) + 4 = 9

He gives the word for Harstandir to attack and the warhorse responds by biting and kicking at the strong bandit who attacked Heren.
bite: 1d20 + 3 ⇒ (9) + 3 = 12 1d4 + 3 ⇒ (4) + 3 = 7
hoof #1: 1d20 - 2 ⇒ (4) - 2 = 2 1d6 + 1 ⇒ (4) + 1 = 5
hoof #2: 1d20 - 2 ⇒ (7) - 2 = 5 1d6 + 1 ⇒ (2) + 1 = 3

I hope that knocks two of them, becasue Heren is toast if her gets hit again.

Am I the only level 1 character? I've forgotten why Mel and Adjunta seem to be level 2.

Map to come once I know whos dead.


Confirm AOO crit on fleeing bandit: 1d20 + 4 ⇒ (3) + 4 = 7

If succesful he takes 36 damage! If not, just the 12!


Female Dwarf Unchained Rogue 5

Looking around the pillar, Ianthé stepped out and channeled the latent energy in her staff, pointing it towards one of the new entrants into the fight that was attacking Heren. "Raikedrunfii!" she said loudly, as a corruscating ray shot from the tip of her staff towards him.
5ft step into (G-12) Ranged Touch @ K-10: 1d20 + 2 ⇒ (20) + 2 = 22 Str loss: 1d6 + 1 ⇒ (6) + 1 = 7
Shield 59/60 rounds left. Shield facing north. AC 16


No Attack of Opportunity when someone only withdraws : Sorry
Also if you want to make your horse (not warhorse) attack , you need a DC20 ride but if you fail , you also lose your attack: Your choice ...


Male (he/him) Irish Physicist (Programmer Dedication) 5
robin wrote:

No Attack of Opportunity when someone only withdraws : Sorry

Also if you want to make your horse (not warhorse) attack , you need a DC20 ride but if you fail , you also lose your attack: Your choice ...

That's the benefit of combat training at level 4 I suppose! Okay, Harstandir doesn't attack.


vagrant-poet wrote:
robin wrote:

No Attack of Opportunity when someone only withdraws : Sorry

Also if you want to make your horse (not warhorse) attack , you need a DC20 ride but if you fail , you also lose your attack: Your choice ...
That's the benefit of combat training at level 4 I suppose! Okay, Harstandir doesn't attack.

Not really but you need a warhorse not a normal horse


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel staggers under the heavy blow and drops to the ground unmoving.

Bluff to play dead 1d20 + 7 ⇒ (19) + 7 = 26


Male (he/him) Irish Physicist (Programmer Dedication) 5
robin wrote:
vagrant-poet wrote:
robin wrote:

No Attack of Opportunity when someone only withdraws : Sorry

Also if you want to make your horse (not warhorse) attack , you need a DC20 ride but if you fail , you also lose your attack: Your choice ...
That's the benefit of combat training at level 4 I suppose! Okay, Harstandir doesn't attack.
Not really but you need a warhorse not a normal horse

At level 4 he becomes a warhorse, i.e. gets the combat trained special ability.

Sovereign Court

Male Human - Azlanti 2nd level Cleric
Adjunta Paul wrote:

Adjunta reloads his crossbow, takes a 5ft diagonal step to T11, and fires again, but this time aiming at the new one creeping in on the side.

1d20+2;1d8

Has this attack been resolved yet?


Yep , you missed due to cover . He then moved and attacked you !

Sovereign Court

Male Human - Azlanti 2nd level Cleric

I saw my earlier attack missed but I didn't see any indication that this one missed.

Adjunta drops his crossbow and pulls out his club attacking the Bandit in front of him:

1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (4) + 1 = 5


Mel falls dead letting Heren alone against two opponents . Seeing this , the one bandit in L4 comes back moving to L10
The one bandit which attacked Mel moves to J10 to strike Heren
The bandit in K11 has a fortitude save to make 1d20 + 3 ⇒ (17) + 3 = 20
Despite his success , he swears at Ianthe menacing her of with profanities.
A bandit emerges from where the two new bandits came from and moves to M5
Bandit in T10 attacking Adjunta : 1d20 + 2 ⇒ (13) + 2 = 151d8 + 2 ⇒ (3) + 2 = 5
Bandit in K10 striking Heren 1d20 + 5 ⇒ (18) + 5 = 231d12 + 5 ⇒ (2) + 5 = 7
Bandit in K11 Striking Heren 1d20 + 3 ⇒ (12) + 3 = 151d12 + 3 ⇒ (9) + 3 = 12
Heren is down ...

Hasim finish his spell 1d20 - 1 ⇒ (15) - 1 = 141d20 - 1 ⇒ (2) - 1 = 11d20 + 1 ⇒ (12) + 1 = 13
The one in J10 resists but the others two drop down asleep
Seeing this , Hasim begins a new casting

Round 3 resume :
Bandits init : one down in J10 , one in G7(severely hurt) , one in L10 sleeping , one in T10 (badly hurt) , one in M5
Strong bandits : one in J10 , one in K10 sleeping
Hasim init 11 in K16 casting
Heren init 10 : dying
Ianthe init 4 :to act
Round 4
Mel init 20
Adjunta init 20


Male (he/him) Irish Physicist (Programmer Dedication) 5

Stabilise. DC13.

1d20 + 2 ⇒ (12) + 2 = 14


Female Dwarf Unchained Rogue 5

Moving from her position behind the pillar, her feet falling hastily on the ground over the stones in the piazza. Ianthé retreats slightly, trying to keep everyone in her sight. Seeing Heren fall was dismaying, and she did not see Mel on the ground until she moved. She could see Adjunta, but not who he was fighting. She could not run away, and she had no spells that were appropriate enough for the situation, something that she despised, so instead she aimed her crossbow.
Ianthé moves from (G-13) to (L-14), Crossbow 1d20 + 2 ⇒ (16) + 2 = 18; Dmg 1d8 ⇒ 8
What happens to a cavalier that goes into negatives while riding his horse? Does he remain on his horse? What does the horse do?
You make mention of a bandit moving from (K-10) to (L-4), but nothing further, and two fall victim to the Sleep spell, but where did the other one come from?


robin wrote:
Seeing this , the one bandit in L4 comes back moving to L10

Just in time to fall victim of the sleep in fact ...

Otherwise Ianthe's Crossbow attack makes the one bandit in J10 fall to the ground ! Good shot !

I would say Heren has fallen from his horse and that for the moment the horse blocks the way to you for the bandit in M5 .


robin wrote:
robin wrote:
Seeing this , the one bandit in L4 comes back moving to L10

Just in time to fall victim of the sleep in fact ...

Otherwise Ianthe's Crossbow attack makes the one bandit in J10 fall to the ground ! Good shot !

I would say Heren has fallen from his horse and that for the moment the horse blocks the way to you for the bandit in M5 .

Makes sense. I totally forgot I was mounted for a sec. I have a 25% chance of staying in the saddle, but it's nearly better if I'm on the ground. Can Harstandir attack or will he back out of combat?


can someone update the map please


Robin, if you tell me all of the current details I'll update the map.


Just look at the round 3 resume . I stated the positions of the bandits there .
Heren, your horse will attack if someone tries to attack you or itself . Tou can consider it as readying its attack if you want (one action) or have it react (full round attack )

Sovereign Court

Male Human - Azlanti 2nd level Cleric

Robin could you please tell me if my hits succeed or not? I see poor old Adjunta getting hit but his attacks don't seem to be registering. Please say if I hit or miss so I can adjust my plans accordingly.

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