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![Anubis](http://cdn.paizo.com/image/avatar/anubis.jpg)
19. Sound effects! When you swing your sword, it goes 'swoosh!' and when you snap your fingers it cracks!
20. Sound effects, used for evil. When that stuffy Cleric sits down, there is a loud sound of flatulence. When the Paladin 'lays on hands,' there is a sound like a goose honking.
21. Light those smokesticks with a snap of your fingers!
22. Transmute that thunderstone to look like hard candy, and give it to a child.
23. Alchemist's Fire? Oh dear. It smelled like coffee! Perhaps the eyebrows will grow back.
24. Oh my. That dark stain on your trousers must have been quite embarassing in front of the court...
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![Elf Thief](http://cdn.paizo.com/image/avatar/Heist1.jpg)
1) Properly flavor the goblin jerky your party has been using as rations the last 2 weeks.
2) Impress the saucy bar wench with your sparkling 1/2 orc smile.
3) "I always wanted to be a blond."
4) While lacking sufficient power to enable "fire breathing", burping smoke is pretty close.
5) Have you ever seen a paladin swinging a pink sword? I have!!
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KaeYoss |
![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
That reminds me: that spell's duration might as well be increased to 24 hours, now that you can cast it at will, anyway.
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CharlieRock |
![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
That reminds me: that spell's duration might as well be increased to 24 hours, now that you can cast it at will, anyway.
Naw, it's okay at an hour. My NPCs torment the party enough as it is without it lasting all day. >:)
Oh, and altering voice tones so the paladin sounds like a little girl (or the female pally sounds like a gravel voiced old man).
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Taliesin Hoyle |
![Third Eye](http://cdn.paizo.com/image/avatar/A17_third_eye.jpg)
41. (Just trying to get the numbering back on track, after the people above lost the plot.) Creating an illusory fly, to lure the boggarts away.
42. Making a skeleton seem to move, to make a party waste resources.
43. Drying a book.
44. Causing fake gems to sparkle and glow.
45. Masking the scent of the party.
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roguerouge |
![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
51. This probably goes beyond what the spell can do... "Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components." So, you could make a "new" balcony in the castle, encourage the rather heavy-set king to enjoy his new view, and VOILA! You're the new regent until the child king comes of age.
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Taliesin Hoyle |
![Third Eye](http://cdn.paizo.com/image/avatar/A17_third_eye.jpg)
KaeYoss. Are you innumerate, or just don't give a damn about other people? Calling yourself chaos is no reason to spread it.
57. Making a forged document seem aged and brittle.
58. Making a fake dagger, to stab an ally with, while undercover.
59. Making a ship in a bottle.
60. Making something seem old and worthless, so it will be overlooked.
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![Anubis](http://cdn.paizo.com/image/avatar/anubis.jpg)
63. In a situation where the lighting isn't great, create a 'dagger' to use during a bluff against weak-minded creatures, stabbing yourself (which ends up not harming you and probably causing the 'dagger' to break into pieces on your skin), and telling the Goblins or whatever that you have 'skin of stone' and are impervious to their puny weapons!
64. Cause a small stone to float around your head, to convince people that you are better equipped than you really are.
65. Hock a loogie at someone that turns into a butterfly before hitting them and flutters away.
66. Make your footprints appear to be those of another person (or creature), although they fade to normal after a few seconds.
67. Make your shadow move independently of your body (although remaining in place, so you might be standing in a relaxed pose, while your shadow has drawn a rapier and is crouching as if ready to attack).
68. Strengthen the taste of watered-down ale and / or richen the taste of (and soften the texture of / rehydrate) dried meat, to make those iron rations a little more palatable.
69. Polish and oil the party's weapons and armor during your guard shift, to help keep them free from rust, well-maintained and in top condition.
70. Trick someone into thinking an item is 'evil, and must be taken to the temple to be ritually purified!' by making drops of 'Holy Water' (normal water, yet another lie!) sprinkled on it hiss and smoke. Offer to safeguard this evil item, which obviously can't just be destroyed by smashing it, as the evil contained within it could escape and possess someone! Free magic item!
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![Paper Golem](http://cdn.paizo.com/image/avatar/golemtrio1.jpg)
71) convince your GM to allow you to use it get a circumstance bonus to your Profession (Street Magician) when it comes to handing out buisness cards for birthday parties.
I've done this. it's fun. rabbits out of hats, wands into flowers, endless pocket of scarves, flash of smoke, throwing your voice. kids love it. also makes a great distraction at fancy balls while your teammates are searching the house.
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stuart haffenden |
9 people marked this as a favorite. |
![Ramoska Arkminos](http://cdn.paizo.com/image/avatar/PZO9047_Arkminos.jpg)
Fun With Prestidigitation
The prestidigitation spell gives you the ability to perform minor magical effects for 1 hour. You can slowly lift 1 pound of material. You can color, clean, or soil items in a 1-foot cube each round. You can chill, warm, or flavor 1 pound of nonliving material. You can create small objects, but they look crude and artificial, and they are fragile. Any actual change to an object (beyond moving, cleaning, or soiling it) persists only 1 hour.
Here we go...
Change: You transform one object of Fine size or smaller into another object of roughly the same size. The object can weigh no more than 8 ounces. The change must be within the same kingdom (animal, vegetable, or mineral). For example, you could change a piece of paper into scrap of linen, and then change that into a rose. Likewise, you could change a coin into a ring. You could not, however, turn a strip of leather into a piece of paper.
Chill: You reduce the temperature of an object by about 40° F, but never below freezing (32° F). After an hour the object's temperature returns to normal.
Clean: You remove dirt, dust, and stains from floors, walls, dishes, windows, and the like, leaving these surfaces or objects spotless. You can clean an object with a volume of 1 cubic foot, or 1 square foot of the surface of a larger object, each round. The effect does not remove any foreign object of Fine size or larger. Dirt you remove is permanently gone, but objects you clean can get dirty again just like anything else.
Color: You bring color to an object. You can restore faded hues or give it a new color. If you add color, it must be from the visible spectrum (red, orange, yellow, green, blue, indigo, or violet). You cannot change an object's pattern, such as adding or removing stripes or polka dots, but you can change the color in a pattern so that, for example, a blue garment with white stripes becomes green with yellow stripes.
Dampen: You leave an object damp to the touch for 1 hour. Damp objects have fire resistance 2 while the effect lasts.
Dirty: You soil, spot, and sully walls, floors, dishes, garments, or the like, leaving them dusty, filthy, or stained. You can dirty an object with a volume of 1 cubic foot, or 1 square foot of the surface of a larger object, each round. Dirt you add remains after the effect ends, but objects you soil can be cleaned again just like anything else.
Dry: You remove dampness and excess moisture from an object. Moisture you remove does not return after the effect ends, but the object can become wet again just like anything else.
Firefinger: You cause a jet of flame up to 1/2 foot long to shoot forth from your finger. The flame is hot and ignites combustible materials. Lighting a torch with this effect is a standard action (rather than a full-round action), but lighting any other fire with it takes at least a standard action (DM's discretion).
Flavor: You give a substance a better, worse, or different flavor. You could, for example, make porridge taste like lobster bisque. You do not change the substance's quality or wholesomeness. Spoiled food remains spoiled, a poisoned drink is still deadly, and inedible material provides no nourishment -- you can make a twig taste like steak, but it remains a twig.
Gather: You neatly collect numerous objects. The objects you gather can be no larger than Fine size, no two items can be more than 10 feet apart, and their total weight cannot exceed 1 pound. You can place the gathered objects into a container you touch, or you can form a stack or pile that you touch.
You can gather selectively; for instance, you can pick up just the coins from an area.
Polish: You bring luster to a wood, metal, stone, leather, glass, or ceramic object. The object must be clean to start with. It remains shiny after the effect ends but can become dull again like anything else.
Sketch: You create a two-dimensional visual figment of whatever you desire. You can leave the image hanging in the air, in which case it is immobile, or place it on a mobile object, such as a shield. The image can be no more than 1-foot square, and it lasts a maximum of 1 hour.
Stitch: You magically sew seams in textiles or leather. You can create new stitching or repair old work. Unlike the mending cantrip, you cannot heal rips, holes, or tears (though you can patch or sew them together). If you have thread on hand, the stitches you make remain after the effect ends, but they are no stronger or weaker than normal stitching. You also can sew without thread, but then the seams last only an hour.
Tie: You magically tie a firm knot (as though taking 10 with the Use Rope skill) in a thread, string, cord, rope, or cable up to 10 feet long. You can knot together two such objects if they're within 1 foot of each other.
Warm: You increase the temperature of an object by about 40° F, but never above 140° F. After an hour the object's temperature returns to normal.
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![Iomedae](http://cdn.paizo.com/image/avatar/Iomedae_final.jpg)
72) invent trhash separation so you can began a eco-business while retrieving objects from the thrash (which smell of roses), clean them, mend them whole and sold them as new...
73) no-hands striptease
74) hidding poisoned goblets as another thing (i am not sure... but this would be drastic :P)
75) use the same weapon you used while attacking the cleric or the fighter asthey areabout to confront their enemies... who claims he/she hates when th wizard does that because his enemies always run (while making an intimidate roll)
76) need to research that spell? call for the books while moving them toward you and taking notes, whitout even moving anything else than your head and your eyes.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
79: Making a flask of pure poison resemble whiskey in every way.
80: Changing the color of the 6'6" tall beefy Paladin's Black armored Warhorse to pink with purple mane and yellow armor.
81: Stitching a target to the Fighter's back.
82: Running shell games.
83: Dampening the Paladin's pants in front of a dragon.
84: Starting up a "ride through" bathhouse, rapidly cleaning dirty travelers and their mounts.
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roguerouge |
![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
66. Make your footprints appear to be those of another person (or creature), although they fade to normal after a few seconds.67. Make your shadow move independently of your body (although remaining in place, so you might be standing in a relaxed pose, while your shadow has drawn a rapier and is crouching as if ready to attack).
All good ideas, although I could see a DM drawing the line at a shadow or footprints being treated as "objects" for the purposes of being affected by the spell.
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SmiloDan RPG Superstar 2012 Top 32 |
![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
89. Never having to worry about leaving home without a towel.
90. Bikini wax.
91. Extinguish a candle while still under the covers.
92. Fasten that gown all by yourself.
93. Banana Pants!!!!
94. Pick your nose while TRUTHFULLY saying "Look Ma, no hands!"
95. Transcribe the markings on a potion bottle.
96. Brush your teeth.
97. Play a lullaby for the baby in the next room.
98. Create a mirrored surface on the bellies of the folks you're playing cards with.
99. Turn that pair into a royal flush!
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![Red Dragon](http://cdn.paizo.com/image/avatar/PZO9093-RedDragon_500.jpeg)
88.) Create a crackling, sparking aura around your hands to make a captive think you might blast him with lightning at any moment (my DM gave me a +2 bonus to my Intimidate check since the guy didn't have any Spellcraft and couldn't tell it wasn't genuine).
I've saw some one in the game a play do that cept lightning encircled him. (he was trying to scare goblins it didn't work)
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CharlieRock |
1 person marked this as a favorite. |
![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
Fatespinner wrote:88.) Create a crackling, sparking aura around your hands to make a captive think you might blast him with lightning at any moment (my DM gave me a +2 bonus to my Intimidate check since the guy didn't have any Spellcraft and couldn't tell it wasn't genuine).I've saw some one in the game a play do that cept lightning encircled him. (he was trying to scare goblins it didn't work)
you know your in a low levelgame when you cant scare off goblins. =)
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![Red Dragon](http://cdn.paizo.com/image/avatar/PZO9093-RedDragon_500.jpeg)
Dragonborn3 wrote:you know your in a low levelgame when you cant scare off goblins. =)Fatespinner wrote:88.) Create a crackling, sparking aura around your hands to make a captive think you might blast him with lightning at any moment (my DM gave me a +2 bonus to my Intimidate check since the guy didn't have any Spellcraft and couldn't tell it wasn't genuine).I've saw some one in the game a play do that cept lightning encircled him. (he was trying to scare goblins it didn't work)
to true....
102) Win at Three Dragon Ante