PFRPG Stat Blocks - A History of Ashes


Curse of the Crimson Throne

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So, with History of Ashes, our group is completely switching to Pathfinder Beta. So, in preparation, I've started adjusting the NPCs and monsters, and I'll post them here. Anyone who wants to help, is certainly welcome to join me.

RED MANTIS ASSASSINS (CR 8)
Human rogue 3/fighter 2/Red Mantis assassin 3
LE Medium humanoid
Init +6; Senses Perception +13

DEFENSE
AC 21, touch 17, flat-footed 14 (+3 armor, +6 Dexterity, +1 Dodge, +1 shield)
HP 53 (8 HD; 6d6+2d10+19); fast healing 2
Fort +8, Ref +13, Will +5; +1 to save vs fear
Defensive Abilities evasion, red shroud, trap sense +1

OFFENSE
Spd 60 ft.
Melee mwk sawtooth sabre +12/+7 (1d8+1/19–20) and mwk sawtooth sabre +12/+7 (1d8/19–20)
Ranged dagger +12 (1d4+2/19–20)
Special Attacks prayer attack, sneak attack +3d6
Spells Known (CL 3rd)
2nd (1/day)—cat’s grace, hold person (DC 14)
1st (3/day)—expeditious retreat, feather fall, spider climb

TACTICS
Before combat A Red Mantis casts cat’s grace and expeditious retreat before entering combat, and activates her mantis mask (deathwatch at day or darkvision at night).
During combat The assassins use prayer attacks if facing lone targets. Otherwise, they team up to flank foes so as to make the most of their sneak attacks. They activate their red shrouds on the first round of combat.
Morale The assassins are fanatics and fight to the death.
Base Statistics: Init +4; AC 18, touch 14, flat-footed 14; Ref +11; Spd 30 ft.; Melee mwk sawtooth sabre +10/+5 (1d8+1/19–20) and mwk sawtooth sabre +10/+5 (1d8/19–20); ranged dagger +10 (1d4+2/19–20); Dex 18; Skills Acrobatics +14, Escape Artist +5, Stealth +16

STATISTICS
Str 12, Dex 20, Con 14, Int 8, Wis 10, Cha 14
Base Atk +6; CMB +11
Feats Alertness, Exotic Weapon Proficiency (sawtooth sabre), Stealthy, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (sawtooth sabre)
Skills Acrobatics +16, Bluff +13, Climb +6, Escape Artist +7, Intimidate +13, Knowledge (religion) +5, Perception +13, Sense Motive +2, Stealth +18
Languages Common, Infernal, Varisian
SQ bravery, fast stealth, trapfinding
Gear +1 leather armor, 2 masterwork sawtooth sabres, 4 daggers, mantis mask, cloak of resistance +1

THE CHANGES
I redid the skills (44 ranks): Stealth 8 (+18), Intimidate 8, Bluff 8 (+13), Acrobatics 8 (+16), Perception 8 (+13), Climb 2 (+6), Knowledge (religion) 2 (+5), Sense Motive 0 (+2), Escape Artist 0 (+7)

I increased Dex by +2 (adds to atk roll, AC, Init, Ref save) for humans

I added Favored Class Rogue which gave the NPC +3 hp

I dealt with the extra feat, which I made Agile Maneuvers

I added the PFRPG class features of bravery, one rogue talent (fast stealth)


You might consider adding these to the [PathfinderWiki as we're compiling a searchable database of conversions of pre-Aug'09 statblocks to live there to help people both during the playtest and after. If you have questions on where or how to do so (if it's even something you're interested in) we have a forum dedicated just to the wiki here.

Dark Archive

Wiki Monster wrote:
You might consider adding these to the [PathfinderWiki as we're compiling a searchable database of conversions of pre-Aug'09 statblocks to live there to help people both during the playtest and after. If you have questions on where or how to do so (if it's even something you're interested in) we have a forum dedicated just to the wiki here.

I went over to your site, but couldn't find any statblocks. You are welcome to borrow mine, if you want...

Dark Archive

TRINIA SABOR (CR 7)
Female human bard 7
CG Medium humanoid
Init +3; Senses Perception –1

DEFENSE
AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex); Dodge grants +1 AC as a swift action
HP 48 (7 HD; 7d6+21)
Fort +3, Ref +8, Will +4; +4 to save against bardic, sonic, and language-dependant effects

OFFENSE
Spd 30 ft.
Melee mwk rapier +9 (1d6/18–20)
Ranged +1 shortbow +9 (1d6+1/×3)
Special Attacks bardic music 7/day (countersong, distraction, fascinate DC 16, inspire competence +2, inspire courage +2, suggestion DC 16)
Spells Known (CL 7th)
3rd (2/day)—confusion (DC 17), haste
2nd (4/day)— cure moderate wounds, invisibility, minor image (DC 15), suggestion (DC 16)
1st (5/day)—charm person (DC 15), cure light wounds, feather fall, hideous laughter (DC 15)
0 (unlimited)—daze (DC 14), light, mage hand, mending, message, prestidigitation

TACTICS
During combat Trinia activates her inspire courage bardic music ability on the first round of combat, then spends the next 4 rounds casting spells (confusion if she can catch a lot of enemies at once, haste otherwise, followed by glitterdust, hideous laughter, and suggestion) and reactivating her inspire courage every few rounds if the combat lasts that long.
Morale Trinia attempts to flee combat if brought below 10 hit points, unless a good friend or ally is still in danger, in which case she’ll do everything in her power to try to save him before she runs.

STATISTICS
Str 10, Dex 16, con 13, int 12, Wis 8, cha 16
Base Atk +5; CMB +5
Feats Acrobatic, Dodge, Shingle Runner, Spell Focus (enchantment), Weapon Finesse
Skills Acrobatics +17, Appraise +7, Bluff +13, Climb +12, Craft (painting) +11, Knowledge (local) +11, Knowledge (all others) +4, Perform (comedy) +13, Spellcraft +8, Use Magic Device +13
Languages Common, Elven, Shoanti
SQ bardic knowledge, cantrips, favored class (bard +7 hit points), well-versed, lore master
Combat Gear wand of glitterdust (33 charges); other Gear +1 mithral shirt, masterwork rapier, +1 shortbow with 20 arrows, ring of protection +1, two bronze bracelets worth 50 gp each, copper necklace worth 100 gp

SPECIAL ABILITIES
Shingle Runner This feat (from the COTCT Player’s Guide) grants Trinia a +2 bonus on Climb and Acrobatics checks and allows her to take 10 on Climb checks even when she’s distracted. If she falls, she reduces the total damage taken from the fall by 1d6.

CONVERSION STUFF
Since Trina is a human, she gained +2 Dex (increases init, AC, Ref save, atk rolls, and her favored class is bard, increasing her hit points by +7

Converting the bard class was fairly extensive - d8 hit dice means +7 hit points, she gained one extra spell of each level, bardic knowledge granted 7 extra skill points, added the abilities well-versed, and lore master

Skills 49 ranks = Acrobatics 7, Bluff 7, Climb 7, Craft (painting) 7, Knowledge (local) 7 (bonus), Perform (comedy) 7, Spellcraft 4, Appraise 3, Use Magic Device 7

One extra feat = Dodge

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