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Any Paizonian's picked these up yet?
I grabbed both recently and I don't hesitate in recommending them.
Neither is without some minor issues but well worth the time and effort to work through if your more an old style D&D adventure lover like me.
Sellswords of Punjar is my first DCC, and as long as you don't mind it's extreme stand alone feel you have a perfect Lankhmar* style adventure out of the box. As I mentioned on another thread though if you want to run a longer campaign I heartily suggest taking some time to interject a few NPC's with depth and survivability. Barring a few rules errors, none of which are game ruiners if run as is, this is a far better intro adventure than KotS although it does need some skill challenges integrated to better highlight that new mechanic. This is buckling swash and dooing der all the way.
Dragora's Dungeon, I'm still digesting this first Master Dungeon offering but on initial and on second read I like it a lot. Unlike the DCC line the MD line is written with campaign integration and more involved roleplay in mind. It does come with a caveat that the adventure works best with experienced DM's players and awards clever action and roleplay, a must to get through this adventure. Required is a DM with the time and experience to integrate this adventure into their campaign setting and willing to think on his feet if his PC's go off on a crazed tangent, this dynamic adventure hait all, Lost kingdoms, ape men and ancient magicks ftw.
Given the GSL difficulties and even getting to see the 4E rules in the first place I think GG have done a bang up job with their first offerings and I look forward to what follows.
*This comparison is used a lot, but if the shoe fits....

Shroomy |

I was never a huge fan of the 3.5e DCCs (I do own a few), though I did buy DCC 53. I have to say, I'm very disappointed with their first effort; I only made it half way through before I set it aside out of boredom. Even if they were motivated by copyright concerns, I didn't like the changes to the terminology (which seemed inconsistent to me, as some things were changed, but others, which I thought would be even more obvious WoTC IP weren't); I didn't like the layout (I guess I'm too used to the 4e WoTC layout); while there were numerous traps presented in the adventure, I felt they were lacking (especially in countermeasures; what it takes one Thievery roll to disable a trap instead of a skill challenge); I can't remember reading the phrase "difficult terrain" anywhere in the adventure (perhaps my memory is hazy), even if it is a key part of the game; and too many of the encounters seemed to have been built with 3rd edition outlook (one opponent; though to be fair, there were boring traps in several of the adventures).
On the plus side, the maps were nice.

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When you say Lankhmar feel, what do you mean? (As always, different people experience literature differently...)
Well originally I meant it reminded me of the Slayers of Lankhmar adventure or the one in the back of Thieves of Lankhmar - Edge of Midnight I think, anyway in feel not content.
Then I went back and read the books and realised that I was reminded of the actual work not just the derivative stuff. There is a strong sense that with the right players (characters) you could have characters like Fafhrd & Grey Mouser and they would be a good fit in this adventure.
Edit: Also the adventure pits you against evil without assuming your Paladins, the thing that stood out about the books for me was that Fafhrd & Mouser are morally ambiguous guys (supposedly) that for various reasons end up facing off against some evil or other and making a stand.
IMHO

Joe Kushner |

Agreed i nthat they're both good books. I'm running Sellswords and I suspect session #3 will be the final of it. The players manage to get through two-four encounters per session.
Agreed that it's also a great urban bit and the whole Beggar King bit feels very Sword and Sorcery.
I'm just trying to figure out what I'm going to do with Dragora's Dungeon since it too is low level, as are the other adventuers from Goodman. Think I might just have the players whip up some new characters.

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Horus wrote:Nobody else had a look or have an opinion on these?I was just planning to download Dragora's from drivethrurpg, don't look at me like that to see if it might make a good PBP. The beginning of the school year has wreaked havoc on existing games (myself being as much at fault as any).
Just thought I'd mention we carry the full line of Goodman Games PDFs right here on paizo.com!

Blackdirge |

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Pat o' the Ninth Power wrote:Just thought I'd mention we carry the full line of Goodman Games PDFs right here on paizo.com!Horus wrote:Nobody else had a look or have an opinion on these?I was just planning to download Dragora's from drivethrurpg, don't look at me like that to see if it might make a good PBP. The beginning of the school year has wreaked havoc on existing games (myself being as much at fault as any).
DOH! Now you tell me.

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Available now.
DCC #54 Forges of the Mountain King.
High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.
An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of Áereth.
Rules Set: 4E
DCC #55 Isle of the Sea Drake.
Death stalks the Isles!
All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps.
Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea? An adventure of exploration, courage and cunning, Isle of the Sea Drake will challenge characters with savage natives, the walking dead, gold-crazed pirates, a sea dragon, and an ancient mystery from beyond the stars.
When heroes dare the sea dragon, only the most courageous will survive!
Isle of the Sea Drake includes a full-color double-sided poster map depicting the area of the adventure. This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of Áereth.
Rules Set: 4E.

TGZ101 |

Available now.
DCC #54 Forges of the Mountain King.
High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of Áereth.
Rules Set: 4E
I just wanted to jump on for a second and express my undying love for Fat Dragon Games. If you EVER use minis in a game, regardless of edition, their 3D terrain and props make things so much more interesting and exciting for players.
Some older versions of DnD saw people doing all kinds of strange, creative things back when we never used battlemats or grids. The use of grids, while good for strategy, always seem to put players into a chess playing mind frame. Move to square A16, attack goblin in B17.
With the 3D terrain and props set up, rather than just a circle on a battlemat, my players have starting doing all the crazy stunts I remember from way back when. Throwing chairs and jumping off of tables abound! Plus 3D paper modeling is a fun hobby in and of itself.
There's my 2cp. :)

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Horus wrote:Available now.
DCC #54 Forges of the Mountain King.
High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of Áereth.
Rules Set: 4E
I just wanted to jump on for a second and express my undying love for Fat Dragon Games. If you EVER use minis in a game, regardless of edition, their 3D terrain and props make things so much more interesting and exciting for players.
Some older versions of DnD saw people doing all kinds of strange, creative things back when we never used battlemats or grids. The use of grids, while good for strategy, always seem to put players into a chess playing mind frame. Move to square A16, attack goblin in B17.
With the 3D terrain and props set up, rather than just a circle on a battlemat, my players have starting doing all the crazy stunts I remember from way back when. Throwing chairs and jumping off of tables abound! Plus 3D paper modeling is a fun hobby in and of itself.
There's my 2cp. :)
Worth every copper that opinion 8-))
I'm glad you mentioned them the FDG products are a definite value for money.

Pat o' the Ninth Power |

Horus wrote:Nobody else had a look or have an opinion on these?I was just planning to download Dragora's from drivethrurpg, don't look at me like that to see if it might make a good PBP. The beginning of the school year has wreaked havoc on existing games (myself being as much at fault as any).
If you're a PBP sort, you might wander over to the Gamer Connection board -- I'm trawling for interest in a Goodman Games 4E PBP.