Six Monks Bar


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Male Halfling Monk 3

I scarcely hesitate before dropping my crossbow and moving in to attack. Realizing that there might be other gnolls nearby, I try to keep as quiet as possible.

"NOI!..." The words almost slip out anyway. I try and position myself across from Bandle to attack. If I get flanking, add +2 to the following rolls.

Flurry of Blows 1: 1d20 + 5 ⇒ (10) + 5 = 15
Flurry of Blows 2: 1d20 + 5 ⇒ (7) + 5 = 12
damage 1: 1d4 - 1 ⇒ (3) - 1 = 2
damage 2: 1d4 - 1 ⇒ (1) - 1 = 0


Male Gnome Monk/3

Bandle applies a series of intricate punches leaps and kicks at the bloodmawed gnoll priestess.

"HIII-YAA"

flurry w/stunning fist on all DC: 14 and that uses 2 of my 3/day
1d20+3=7, 1d4=3, 1d20+3=17, 1d4=4

likewise on the flank


Despite flanking the gnoll priestess, neither Bandle nor LJ land a punch on her. She spins her falchion around her in a bobbing and weaving pattern forcing you to pull your punches or lose your limbs.

Bandle, reckless as he is, comes close to doing just that.

9 points of damage.


Male Halfling Monk 3

"A little help here would be nice," I say to my bigger companions as I try to focus my attention on a single kick.

"Silent cricket!" I mutter through gritted teeth.

Kick attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
potential damage: 1d4 - 1 ⇒ (3) - 1 = 2


Male Human Monk 3

Tallis strides up to the gnoll and lashes out at her legs.

Moving up to her and using Scorpion Strike.(DC 13, Fort.) 1d20 + 5 ⇒ (12) + 5 = 171d6 + 2 ⇒ (5) + 2 = 7


Bandle?


Male Gnome Monk/3

"OUCH! Hey that's not fair hittin' a guy down there!"

more later....I hadn't noticed any posts for a while because; duh, they were waiting for me!


Bandle K'nana wrote:

"OUCH! Hey that's not fair hittin' a guy down there!"

more later....I hadn't noticed any posts for a while because; duh, they were waiting for me!

I'm hesitant to skip anyone's turn here as this is a potentially deadly battle. What shall we do?


Male Human Monk 3

Uh, have you control his actions for the rest of the combat then have him disappear until his player comes back?"


Tallis Kotellos wrote:
Uh, have you control his actions for the rest of the combat then have him disappear until his player comes back?"

I can do that? I have that type of power? I feel all tingly! ... Still, we need an action for both Bandle and Lord Flash. That's half the party being NPCed.


Male Human Monk 3

Flash should post soon now that he's actually around posting again. (Unless we managed to miss his window of free time entirely and now have to wait a few more weeks for him to post.)


Male Gnome Monk/3

Bandle leaps back gracefully, just out of range of the deadly falchion of the beastwoman. He pulls a vial from a pouch and quaffs it.

that's a five foot step and potion of cure light wounds

1d8+1=9

Then he whirls around and attacks attemptimg a complicated spin kick followed by an rather ineffective looking elbow smash with a deadly serious look that is almost comical given the lack of any sort of offense.

1d20+3=11, 1d4=4, 1d20+3=6, 1d4=2

that weak flurry's for next round -to make up for my thread neglect


Male Gnome Monk/3
Tarren the Dungeon Master wrote:
Tallis Kotellos wrote:
Uh, have you control his actions for the rest of the combat then have him disappear until his player comes back?"
I can do that? I have that type of power? I feel all tingly! ... Still, we need an action for both Bandle and Lord Flash. That's half the party being NPCed.

You could always have a stone slab come down right before flash gets in the room temporarily cutting him off from the rest of us


I might do that. The problem is, this is cleric is a tough one. You may not survive. The good news is, if you die, we'll be ready to start a PbP with the new base classes whenever they release them for playtesting. ;-)


NPCing Lord Flash

Last round
Lord Flash, drops down from the tomb through which you've entered this large cavern, dusts off some bone fragments, complaining "Ashes to ashes; dust to f*@+ing dust."

He then tumbles in to a flanking position behind the gnoll cleric.

1d20 + 9 ⇒ (8) + 9 = 17

This round
1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 31d6 ⇒ 1

EDIT: Confirm crit (and adding the flanking bonus this time): 1d20 + 8 ⇒ (2) + 8 = 101d6 ⇒ 2


LJ, Tallis, and Lord Flash all hit the gnoll priestess doing 13 points of damage. The priestess must make a save vs. Scorpion Style.

1d20 + 7 ⇒ (5) + 7 = 12

Tallis' blow takes the wind out of gnoll priestess. She stumbles around, missing with her falchion.

Her speed is reduced to 5' for 3 rounds.


Round 3 (1 of 3 rounds with gnoll having reduced speed.


Male Human Monk 3

Tallis sends a flurry of blows at the gnoll priestess.

Flurry of Blows: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (6) + 2 = 81d20 + 5 ⇒ (4) + 5 = 91d6 + 2 ⇒ (1) + 2 = 3

Looks like I'm back at top form.


Male Halfling Monk 3

Another Kick 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Potential Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Keeping my flanking position, I try another roundhouse kick sending my small foot unerringly into her shin.

"We can do it guys!" I say, cheering enthusiastically and hoping its true.


"I can do this. I can do this. I know I can," chatters Bandle to himself as he whirls around again and executes the same complicated spin kick and elbow smash.

Bandle attacks ... 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 11d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 3

"Yes! I knew I could!"


Lord Flash attacks ...1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 41d6 ⇒ 6

Lord Flash grimly punches out with one fist that serves as a distraction for the nasty kick that follows.

"Do me a favor," he tells the gnoll. "Kill the gnome first."


The priestess of Lamashtu slices down with her falchion again at Lord Flash. The cut is deep.

8 points of damage.

"I'll kill and eat you first. The gnome can watch," she growls in common.


Round 4 (2 of 3 rounds with gnoll having reduced speed.)


Male Halfling Monk 3

"Take that and that!"

Flurry of Blows 1 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Potential Damage 1d4 - 1 ⇒ (4) - 1 = 3

Flurry of Blows 2 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Potential Damage 1d4 - 1 ⇒ (1) - 1 = 0


Male Human Monk 3

Tallis wordlessly attempts to strike the gnoll.

Flurry of Blows: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 2 ⇒ (4) + 2 = 61d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (1) + 2 = 3


"Doing it. Doing it. Yes, I am," chatters Bandle, sticking with the same move as if practicing in a dojeong.

Bandle attacks ...1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 11d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 3

Confirm fumble1d20 + 3 ⇒ (13) + 3 = 16

Bandle's repetitions of the same move were anticipated by the b$~++ priestess. He moves towards her falchion.

She gets an AoO against him.
1d20 + 8 ⇒ (3) + 8 = 112d4 + 3 ⇒ (4, 4) + 3 = 11


Lord Flash attacks ...1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (11) + 6 = 171d6 ⇒ 11d6 ⇒ 2

Lord Flash continues to attack with kicks and punches.

"That's right. Go for the gnome."


The gnoll carries through with her falchion that Bandle avoided and attacks Lord Flash again.
1d20 + 8 ⇒ (17) + 8 = 252d4 + 3 ⇒ (3, 1) + 3 = 7


Round 5 (3 of 3 rounds with gnoll having reduced speed.)

The gnoll is injured but seems unphased. She's a tough one and no doubt carries authority amongst the gnolls.

Lord Flash has taken 15 points of damage.


Male Gnome Monk/3

I wasn't next as I had posted the next rounds actions last round before Jakie's post of last saturday. Just sayin (I probably would not have rolled tha good either :)


Male Halfling Monk 3

"Noisy Cricket!"

Giving up on stealth I decide that I need to put all that I can into my blows

Flurry of Blows: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Potential Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Flurry of Blows2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Potential Damage2: 1d4 - 1 ⇒ (1) - 1 = 0

As an aside, a halfling monk with no strength bonus has to rely on doing lots of strikes to be effective. A halfling monk with a strength penalty is good for either providing a flanking bonus or as a paperweight. :P


Male Human Monk 3

Tallis punches a few more times.

1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (2) + 2 = 41d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (5) + 2 = 7


Bandle K'nana wrote:
I wasn't next as I had posted the next rounds actions last round before Jakie's post of last saturday. Just sayin (I probably would not have rolled tha good either :)

Sorry, I'll use the pre-roll later. My mistake.


Male Gnome Monk/3

Bandle attacks again with spin kick and elbow smash, coming in low with the kick and high with the elbow, trying desperately to avoid the blut that is is the beasts falchion.

"Talk about biting the hand that doesn't feed! You'll have to eat through a reed when we're done you mangy cur!!" diplomacy1d20+2=21

flurry 1d20+3=17, 1d4=1, 1d20+3=21, 1d4=3

I notice your rolls look odd, do we have a die roller here?


Male Halfling Monk 3

The dice roller is activated by putting the word dice in brackets like so: {dice}1d20+1d4+4{/dice}, of course replacing the{} with [].


Lord Flash furiously furries versus a fur-faced foe.

1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 31d6 ⇒ 5

Lord Flash continues to attack with kicks and punches.

Edit: confirm crit
1d20 + 6 ⇒ (4) + 6 = 101d6 ⇒ 2


The gnoll grunts is taking a pounding but she looks like she can take it. Having identified Lord Flash as the most troublesome foe, she continues to attack him.

1d20 + 8 ⇒ (16) + 8 = 242d4 + 3 ⇒ (3, 1) + 3 = 7


Male Halfling Monk 3

Flurry of Blows: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Flurry of Blows 2: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage 2: 1d4 - 1 ⇒ (2) - 1 = 1

Though I am still weakened by poison, I try just a little harder to hit this gnoll priestess a little harder.


Male Human Monk 3

Tallis continues to attempt to strike the gnoll.

1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (3) + 2 = 51d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (3) + 2 = 5 If I am, feel free to include flanking. EDIT: Also, confirming that crit: 1d20 + 5 ⇒ (2) + 5 = 7


Male Gnome Monk/3

Bandle once again seeks to pummel the fiend with a rapid succession on quick moves
Flurry of blows
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (19) + 3 = 22
1d4 ⇒ 2
1d4 ⇒ 3


The martial artists recognize the signs that the gnoll is about to go down, but until she does her falchion still poses a threat.

Lord Flash attack.

1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 31d6 ⇒ 4

Confirm crit:
1d20 + 6 ⇒ (3) + 6 = 91d6 ⇒ 2

The gnoll attacks.

1d20 + 8 ⇒ (18) + 8 = 26
2d4 + 3 ⇒ (2, 4) + 3 = 9

Lord Flash is brought down by the gnoll's falchion.


Male Human Monk 3

"Flash!", exclaims Tallis as he attempts to hit the gnoll in retaliation.

1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (1) + 2 = 31d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (5) + 2 = 7 Confirming the critical miss: 1d20 + 5 ⇒ (15) + 5 = 20


Male Gnome Monk/3

Bandle will attempt to drag Lord Flash's inert form away from the melee, if he is successful and avoids the falchion's bite he will administer a potion from his pouch.

Provided Flash is adjacent to me: action-grab flash, move-5ft step and prepare to administer potion next round otherwise tumble or 5ft step to an adjacent to flash yet unthreatened square and take a full defense till next round when I will drag him out of threat and administer the CLW Potion...whew

1d20 + 9d6d6 ⇒ (16) + (3, 3, 4, 1, 3, 2, 2, 6, 6, 5, 4, 5, 3, 5, 2, 2, 5, 1, 4, 5, 6, 5, 2, 6, 5, 3, 5, 4, 4, 5, 6) = 138


Male Gnome Monk/3

I guess you can't put text in the dice roller....very wierd

1d20 + 9 ⇒ (2) + 9 = 11


Male Gnome Monk/3
Bandle K'nana wrote:

I guess you can't put text in the dice roller....very wierd

1d20+9

that's acrobatics if needed for the tumble..f'in figures the messed up roll was a 16...the good one a 2


Male Halfling Monk 3

Making sure to maintain a flanking position, I continue to attack.

Flurry of Blows: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Potential Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Flurry of Blows2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Potential Damage2: 1d4 - 1 ⇒ (1) - 1 = 0


Ouch

The gnoll growls and leaps toward Bandle, "Leave the meat and live."

1d20 + 8 ⇒ (7) + 8 = 152d4 + 3 ⇒ (2, 2) + 3 = 7

You will not be able to administer a potion without suffering an Attack of Opportunity. I don't think you can drag Lord Flash, administer a potion, and maintain full defense so, unless she decides to let you or someone kills her, you're not getting that potion into him without the AoO.


Male Halfling Monk 3

Frustrated at not actually hurting the beast, I continue to press an attack:

Flurry of Blows 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
potential damage: 1d4 - 1 ⇒ (1) - 1 = 0
Flurry of Blows 2 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Potential damage 2: 1d4 - 1 ⇒ (4) - 1 = 3

Yeah 3 actual damage!


Male Human Monk 3

Tallis attempts to hit the gnoll.

1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 ⇒ (5) + 2 = 71d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (6) + 2 = 8


Male Gnome Monk/3

I knew that wouldn't happen in one turn, and I was giving options so you wouldn't have to concoct a battle map. I figured the the 4 of us were in base to base contact with the gnoll (I never applied flank because I was moving in and out via 5 ft steps) I just didn't know wether I was adjacent to flash or had to get there. Just attempting to drag flash back may provoke an AoO but, if we get out of threatened range (not happening now that she wants the meat) the potion wouldn't provoke. :)

1d8 + 1 ⇒ (3) + 1 = 4

Bandle ignores the Gnoll priestess with a quick "talk to the hand" movement before he attempts to pour a draught of curative down the gullet ot the limp and extremely pale Lord Flash.

defensively. But seriously, my dodge will be on the gnoll if that wasn't obvious.

"My, my you look terrible" says Bandle eyeing the vile slash wound with an apparently appraising eye. "I think you've severed your epiglottus" he says professionally.

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