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Rev Rosey
Certainly if Angvar becomes an NPC, and survives long enough (a very, very chancy thing!), I might have Mordecai pick up Leadership and make a cohort of the boy. If he dies, perhaps I'll find someone else. If he remains a PC, then I will make other sinister plans. :)
Kobold Cleaver
A spirit shaman might be on 'walkabout' to commune with the spirits (having been kicked out of the tribe by the head shaman, who didn't want the competition, and told it was a 'spiritual journey' to 'find his totem' or whatever, which could be a fun role-playing opportunity, as the character encounters various beasties and situations and wonders if this is a sign, if he's 'found his totem' or whatever). A goblin or kobold spirit shaman seems somewhat less likely, for those two races, 'though. Goblins seem to put their faith in Lamashtu and the four goblin demigods, either as Clerics or Adepts, and Kobolds put their faith in dragons (and perhaps the draconic dieties?), as far as I can tell. That doesn't mean that such a character isn't do-able (since *anything* is possible, by the rules), just that it's gonna be a pretty unique character, and the little dude (if a goblin) might consider fire, the ocean or snakes his totem, depending on what sort of experiences he has, while a kobold might believe in some shining dragon spirit that speaks only to him.
The primary races in Riddleport appear to be humans, with a sizable population of 1/2 orcs and dwarves, and, for non-PHB races, a larger-than-normal sampling of tieflings. A goblin or kobold PC might be the only goblin or kobold openly living in town, which could make for some lively NPC / town guard encounters!
"No, he's, uh, our *pet!* Don't kill him!"

Kobold Catgirl |

KC
Spirit Shaman would be fine, if you'd like to do the necessary conversions, and if you don't think it's too underpowered considering the changes since Pathfinder.Additionally, the Goblin thing is a bit of a handicap, especially considering the tribal qualities of the spirit shaman. What tribe are you associated with? Why are you separate from it? What brings you to Riddleport? Who do you have contacts with in this town? Where are you staying, etc etc.
DM:
/\I laughed out loud. XD
I'm thinking that he faked his worship of Lamashtu, and he actually has a hard time with the concept of 'gods'. He believes what he sees, and that's the large amount of goblins willing to kill him if they find he doesn't actually believe that Lamashtu exists.

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Sounds good to me, both of you. Nathan, if you can answer a number of the same questions as I posed to KC above it'll make integration a little better; basically, what is the reason for you being in this shady town?
KC, are you sure you want to play a Spirit Shaman? The intelligence-focus and the wizard training more believable point to levels of wizard instead; Spirit Shaman is a Wisdom and Charisma based class.

Kobold Catgirl |

Sounds good to me, both of you. Nathan, if you can answer a number of the same questions as I posed to KC above it'll make integration a little better; basically, what is the reason for you being in this shady town?
KC, are you sure you want to play a Spirit Shaman? The intelligence-focus and the wizard training more believable point to levels of wizard instead; Spirit Shaman is a Wisdom and Charisma based class.
Well, he was already a Spirit Shaman before learning from the wizard. He's not interested in arcane magic, he was just intrigued by the writing. He never got 'wizard training', either, it was just a wizard who taught him. It could just as easily be a rogue, or a fighter, or what have you. I just added the writing bit to make it interesting, and made it a wizard since wizards are most involved with writing. I think I'll change it to a rogue, though, so there's no confusion.
EDIT: Hmm...on second thought, perhaps I'll rethink the Spirit Shaman thing. Charisma conflicts with my plans for this character. I'll think of something else.
Kobold Catgirl |

No worries, I'm not trying to pigeon-hole you or anything; feel free to keep tossing ideas around.
Don't forget to check out the beginning of this thread for the rules concerning character creation in this game!
Could an archivist work? If not, perhaps a Witch from the Witch's Handbook? Anything that works.

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EDIT EDIT: Could an archivist work?
Oh, given the Goblins traditional fear of the written word, that it 'steals words from your head and you can never get them back!', the idea of a Goblin Archivist, who believes that he is stealing the words of others from their heads by collecting these sheafs of paper and loose documents is priceless. He'd have a backpack full of scribbled things, very careful to never actually write anything himself (although he has practiced making letters in the sand, and *can* write, he never has formed a complete word, because he doesn't want to lose any of his precious thoughts!), and he'd consider it a sort of triumph to get someone to write something down, which he would then swipe and add to his collection of writings, so as to have power over that person! He'd constantly be asking for agreements in writing, to be signed, and he'd just make some weird scratchy symbol for his name, different every time (because to write his own name would be to lose it), and then he'd chuckle to himself at night, sorting through his papers, looking over all the names he has stolen...
I kinda love this idea.
Maybe he could even try for a custom Trait that gives him a +1 DC to cast spells on someone whose writings he has managed to purloin.

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I think a goblin archivist would be a really interesting idea, especially if you follow Set's line of thought; his 'prayer book' would not be a calculated, orderly, dissertation of faith and magic, but rather enough random scribblings and collections of written odds and ends, scrolls, etc the sum of which collects into a usable and potent source of power. Goblin superstition is re-inforced, if a little misguided.
Sounds like a fun one to me.
Rev, don't sweat it. You know you'll miss him. Jump back in whenever you want.

Kobold Catgirl |

Kobold Cleaver wrote:EDIT EDIT: Could an archivist work?Oh, given the Goblins traditional fear of the written word, that it 'steals words from your head and you can never get them back!', the idea of a Goblin Archivist, who believes that he is stealing the words of others from their heads by collecting these sheafs of paper and loose documents is priceless. He'd have a backpack full of scribbled things, very careful to never actually write anything himself (although he has practiced making letters in the sand, and *can* write, he never has formed a complete word, because he doesn't want to lose any of his precious thoughts!), and he'd consider it a sort of triumph to get someone to write something down, which he would then swipe and add to his collection of writings, so as to have power over that person! He'd constantly be asking for agreements in writing, to be signed, and he'd just make some weird scratchy symbol for his name, different every time (because to write his own name would be to lose it), and then he'd chuckle to himself at night, sorting through his papers, looking over all the names he has stolen...
I kinda love this idea.
Maybe he could even try for a custom Trait that gives him a +1 DC to cast spells on someone whose writings he has managed to purloin.
Heh, I love this idea too. I'll try to work it into his backstory. Perhaps his collection of writings was discovered, and he had to hightail it out of there fast. great, I like this idea. If the DM approves, that's what I'll do.

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Heh, I love this idea too. I'll try to work it into his backstory. Perhaps his collection of writings was discovered, and he had to hightail it out of there fast. great, I like this idea. If the DM approves, that's what I'll do.
Glad you like it. Feel free to do anything else, 'though. I don't want to pigeonhole you into playing something just because *I* found it funny!
Given the LA+1/2 nature of the Pathfinder races, and the LA-less-than-Zero nature of the Goblin, you might wanna take whatever advantages you can get. Maybe Dahn will let you play an exceptional Goblin and have a slightly higher point-buy than the rest of us got. (I believe it was 20 for us, but Goblins are pretty sub-par...)
It looks like Domains are changing from Beta, but since we don't have rules for them (and only the barest hints as to how Sun and Fire will change), it looks like Mordecai gets to keep using that overpowered Hand of the Acolyte a little bit longer. :)

Kobold Catgirl |

Kobold Cleaver wrote:Heh, I love this idea too. I'll try to work it into his backstory. Perhaps his collection of writings was discovered, and he had to hightail it out of there fast. great, I like this idea. If the DM approves, that's what I'll do.Glad you like it. Feel free to do anything else, 'though. I don't want to pigeonhole you into playing something just because *I* found it funny!
Why does everybody keep saying 'pigeonhole'?! ;)

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Why does everybody keep saying 'pigeonhole'?! ;)
Because Goblins are the most likely thing to be found in a pigeon-hole? They can fit easily enough on the way in, and pigeons are tasty! The way out is a different story.
As for domains/school powers; Angvar has the same power as Mordecai, except wizard flavoured. I'd like to see the two of them go at it, neither of them flexing a muscle, weapons flying through the air. Until a Swamp Barracuda devours them both...

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As for domains/school powers; Angvar has the same power as Mordecai, except wizard flavoured. I'd like to see the two of them go at it, neither of them flexing a muscle, weapons flying through the air. Until a Swamp Barracuda devours them both...
Yeah, he'd be surprisingly effective, if he ever got an action. He always seems to die before initiative. For a 2nd level character in a 1st level party, his luck has been pretty dire!
And yeah, even I am not gonna touch the bit about 'the two of them going at it.'

Scriptak |

Here is Dank Grimwolf, complete with backstory, grudges, and a reason for being in Riddleport. If I need to make any adjustments, just let me know.
Hmmm...food...you sign paper? Is for, um, autograph.
*Smiles in what he probably thinks is an innocent way*
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Because Goblins are the most likely thing to be found in a pigeon-hole? They can fit easily enough on the way in, and pigeons are tasty! The way out is a different story.
Heh, we had a grain room back on the farm with big oil drums full of grain for the various animals. Mice would clamber up into the drums, but then would eat so much grain that they would be too fat to climb back out. The second they felt hungry again, they'd just eat more, so they pretty much permanantly trapped themselves in the grain bins.
Every morning, the cats would follow us out to feed the animals, knowing that they'd find some plump snacks in the grain-bins...
The goblin stuck inside the pigeonhole sounds like he's in much the same predicament. :)
(It's kind of amazing how many animals fall for that. Every now and then a black snake would crawl through the chicken wire and eat some eggs in the henhouse. We'd hard-boil some eggs and leave them in the henhouse overnight, and the snake would be too fat, with that hard-boiled-egg-shaped bulge in it's belly, to make it back out through the chickenwire before morning.)

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Scriptak is a great name for an archivist, by the way. I just gave it another lookover (while my partner scolds me; "Ugh! I just put all your DnD books away!") and it seems fine to me.
I could easily imagine Scriptak spending a big chunk of his day 'dumpster diving' throughout the city, scrounging for bits of written notes here and there. A good way to get into trouble with the city law. Sounds like you and Dank are gonna get along just fine.

Rev Rosey |

xdahnx wrote:As for domains/school powers; Angvar has the same power as Mordecai, except wizard flavoured. I'd like to see the two of them go at it, neither of them flexing a muscle, weapons flying through the air. Until a Swamp Barracuda devours them both...Yeah, he'd be surprisingly effective, if he ever got an action. He always seems to die before initiative. For a 2nd level character in a 1st level party, his luck has been pretty dire!
And yeah, even I am not gonna touch the bit about 'the two of them going at it.'
They have a very special relationship. Mock not. If Angvar ever learns some rudimentary survival skills, he might be very effective. In what way remains to be seen.

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Sounds like a good idea to me, Nathan. There's a perfect opportunity to get involved just around the corner...
I'm going to wait a little longer to get things fully up and running, but I'll have posts for each of your characters soon!
Rev, I'm sure I could optimize him a bit more, and make him slightly more effective. He is the highest level member of the party after all....It just screams against his character for him to be too successful. He was created, originally, to be a failure. (although in my tabletop version of the game, he got away with the loot...)

Rev Rosey |

If he took more notice of what was going on around him rather than obsessing about whatever his current obsession is, he'd increase his chances. Optimising him seems very wrong. Either he lives or he doesn't.
In practical terms, Dahn, can you take on the monster for now. Once I've got a bit of time (i.e when term ends), I'll see about taking him back if you're still happy with that.

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Well, it's officially started up again. Dank, it's your time to shine. (please don't die here).
I'll introduce Scriptak as soon as KC gets a little more work done on him, but I definitely thought about him all night. I may steal the concept for a character of my own someday.
Don't forget that most of you are headed to Zincher's arena tonight! I'd like to make it 'all' of you, but I don't want to force it. Let's see how things develop.

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Cool. Scrip looks good to me (and very fragile!).
A couple things: You don't suffer any spell failure chance because you are casting divine spells. Secondly, could you differentiate between your 'Known Spells' and your 'Prepared Spells'? You have the correct amount prepared, but I don't see a list of what you know (should be all 0-level Cleric spells, and 7 1st-level Cleric spells).
Otherwise, especially concerning Knowledge checks, you're one of the smartest in the group! Too bad you're a goblin...

Kobold Catgirl |

Cool. Scrip looks good to me (and very fragile!).
A couple things: You don't suffer any spell failure chance because you are casting divine spells. Secondly, could you differentiate between your 'Known Spells' and your 'Prepared Spells'? You have the correct amount prepared, but I don't see a list of what you know (should be all 0-level Cleric spells, and 7 1st-level Cleric spells).Otherwise, especially concerning Knowledge checks, you're one of the smartest in the group! Too bad you're a goblin...
Hang on, what?
I included the spell failure in case I multiclass (unlikely). Second, archivists don't get known spells, just spells per day. Unless I'm making some mistake?
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Archivists operate on the same mechanic as the wizard; they can cast a few spells per day that they choose and prepare each morning from a 'prayer(/spell) book". As they level up, they add two new cleric spells to their book, but if they encounter any other divine writings or scrolls (esp druid ones) they can add them to their own prayerbook, just like a wizard could. It's all under Prayerbook, page 83 in heroes of horror.

Kobold Catgirl |

Archivists operate on the same mechanic as the wizard; they can cast a few spells per day that they choose and prepare each morning from a 'prayer(/spell) book". As they level up, they add two new cleric spells to their book, but if they encounter any other divine writings or scrolls (esp druid ones) they can add them to their own prayerbook, just like a wizard could. It's all under Prayerbook, page 83 in heroes of horror.
Ah yes. Alright, I'll get to work. At any rate, though, those are the spells he has prepared.
EDIT: Alright, I'm done.
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And now I fear that Ozbadin is about to start up a little criminal empire of street waifs, who report to him all sorts of goings-on...
These NPCs have such story potential! Marzielle is turning into quite a character. So much opportunity here, it's really kind of intoxicating. (Opportunity to do some good, which, despite our alignments, we seem to be flirting around with, and opportunity to take advantage, which is also happening.)

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Wow, the game really picked up again while I was running my weekly game. Lots to catch up on (and remember).
Yeah, stuff is slowly coming back to me. I was re-reading an older post and noticed that Mordecai called Bex 'seuhtahk,' which I'd arbitrarily decided all those months ago was Osirioni for 'hellblood,' the local term for tieflings.
'Tiefling' doesn't sound terribly faux-Egyptian, after all!

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I'm really excited about this game! I have been for some time, and I'm sorry that we had to take a break from it for so long. I think we've got a couple promising new characters to bring into the story.
And there's definitely lots going on; Sure there's creepy Marzielle, and what's going on with Mel? Bex has a plan, that doesn't sound good. Ozbadin is rounding up layabouts, and you've got two arena shows lined up. I think things just got a whole lot more interesting.
KC, you still have 4 more 1st level spells to 'know'. No pressure on choosing them now, I just don't want you to lose out on the versatility that makes the archivist work. I would also be willing to provide you with the custom trait that someone mentioned above; you cast spells from scrolls that other people have scribed at +1CL. Additionally, have you given any thought to where Scrip might be hanging out right now? In the alley behind a bookstore? Searching through the garbage at the temple? Have you made friends or 'business relation' with Hyram?

Scriptak |

I'm really excited about this game! I have been for some time, and I'm sorry that we had to take a break from it for so long. I think we've got a couple promising new characters to bring into the story.
And there's definitely lots going on; Sure there's creepy Marzielle, and what's going on with Mel? Bex has a plan, that doesn't sound good. Ozbadin is rounding up layabouts, and you've got two arena shows lined up. I think things just got a whole lot more interesting.
KC, you still have 4 more 1st level spells to 'know'. No pressure on choosing them now, I just don't want you to lose out on the versatility that makes the archivist work. I would also be willing to provide you with the custom trait that someone mentioned above; you cast spells from scrolls that other people have scribed at +1CL. Additionally, have you given any thought to where Scrip might be hanging out right now? In the alley behind a bookstore? Searching through the garbage at the temple? Have you made friends or 'business relation' with Hyram?
Whoops, sorry. Will fix that in a second.
How about fishing through a dumpster somewhere. Perhaps in the place with the potential child slaves for Ozbadin? Or maybe he'll watch the arena. Anything that works, and that gets him introduced soon.Also, I've decided to change my worship from Asmodeus, to an Archbaron of Hell, Titivillus. Nothing in the book says you can't worship any archdevil, but I want to make sure it's alright with you. Titivillus is the Scribe of Hell, and so I thought It would fit better.

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There's also Mephistopheles, who oversees contracts and secrecy, among the Archdevils. Gosh, they sure do like their contracts.
Being able to pillage from the Druid, Paladin, Ranger and Adept spell lists for an Archivist is pretty cool (although finding scrolls of Paladin spells in this town seems less likely than finding scrolls of Blackguard spells...).
One of the prime sources of unusual Archivist spells, the Domain spell lists, won't be an option in a Pathfinder campaign, since Clerics no longer get Domain spell lists, but there's still plenty of good stuff to be had, particularly from the Adept list!
Druid (PHB)
0: Flare, Know Direction
1: Calm Animals, Charm Animal*, Detect Animals or Plants, Detect Snares and Pits, Entangle, Faerie Fire, Goodberry*, Hide from Animals, Jump, Longstrider, Magic Fang*, Pass Without Trace, Produce Flame*, Shillelagh*, Summon Nature’s Ally I*
2: Animal Messenger, Animal Trance, Barkskin*, Cat’s Grace*, Chill Metal*, Fire Trap*, Flame Blade*, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal*, Hold Animal, Reduce Animal, Soften Earth and Stone, Spider Climb, Summon Nature’s Ally II*, Summon Swarm*, Tree Shape, Warp Wood, Wood Shape
3: Call Lightning*, Diminish Plants, Dominate Animal, Greater Magic Fang*, Plant Growth*, Quench, Sleet Storm, Snare, Speak with Plants, Spike Growth, Summon Nature’s Ally III*
4: Antiplant Shell, Blight, Command Plants, Flame Strike* (5), Ice Storm*, Reincarnate*, Repel Vermin, Rusting Grasp, Scrying* (5), Spike Stones, Summon Nature’s Ally IV*
5: Animal Growth*, Awaken*, Baleful Polymorph*, Call Lightning Storm*, Commune with Nature, Control Winds, Stoneskin*, Summon Nature’s Ally V*, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Wall of Fire, Wall of Thorns
6: Antilife Shell, Mass Cat’s Grace, Fire Seeds*, Ironwood*, Liveoak, Move Earth, Repel Wood, Spellstaff, Stone Tell, Summon Nature’s Ally VI*, Transport via Plants
7: Animate Plants, Changestaff*, Creeping Doom*, Fire Storm* (8), Summon Nature’s Ally VII*, Sunbeam, Transmute Metal to Wood
8: Animal Shapes, Control Plants, Finger of Death, Repel Metal or Stone, Reverse Gravity, Summon Nature’s Ally VIII*, Sunburst, Whirlwind
9: Antipathy, Elemental Swarm*, Foresight, Shambler*, Shapechange*, Summon Nature’s Ally IX*, Sympathy
Paladin (PHB)
1: Bless Weapon, Lesser Restoration* (2)
2:
3: Discern Lies, Heal Mount, Greater Magic Weapon* (4)
4: Break Enchantment (5), Dispel Chaos (5), Dispel Evil* (5), Holy Sword*, Mark of Justice (5)
Ranger (PHB)
1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison (2), Detect Animals or Plants, Detect Snares and Pits, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass Without Trace, Resist Energy (2), Speak with Animals, Summon Nature’s Ally I
2: Barkskin, Cat’s Grace, Hold Animal, Protection from Energy (3), Snare, Speak with Plants, Spike Growth, Summon Nature’s Ally II
3: Command Plants, Darkvision, Diminish Plants, Greater Magic Fang, Neutralize Poison (4), Plant Growth, Reduce Animal, Repel Vermin, Summon Nature’s Ally III, Tree Shape
4: Animal Growth, Commune with Nature, Nondetection, Summon Nature’s Ally IV, Tree Stride
Adept (DMG)
1: Burning Hands, Sleep*
2: Animal Trance, Cat’s Grace, Invisibility*, Mirror Image*, Scorching Ray*, See Invisibility, Web*
3: Lightning Bolt*, Neutralize Poison* (4), Tongues* (4)
4: Minor Creation*, Polymorph*, Stoneskin*, Wall of Fire*
5: Baleful Polymorph*, Heal* (6), Major Creation*
Blackguard (DMG)
1: Corrupt Weapon
2:
3:
4:
Death Delver (Heroes of Horror)
1: Lesser Restoration* (2)
2: Command Undead*
3: Deep Slumber*, Halt Undead
4: Break Enchantment* (5), Enervation*
And then there's other stuff, like the possibility of a Divine Bard, which adds the entire Bard spell list to the options or divine casting PrCs like the Blighter, Consecrated Harrier, Divine Crusader (a sideways of getting Domain spells back), Holy Liberator, Temple Raider of Olidammara, Apostle of Peace, etc... Still, the NPC Adept is your best bet, being the most common spellcasting class in most game worlds.

Kobold Catgirl |

There's also Mephistopheles, who oversees contracts and secrecy, among the Archdevils. Gosh, they sure do like their contracts.
Being able to pillage from the Druid, Paladin, Ranger and Adept spell lists for an Archivist is pretty cool (although finding scrolls of Paladin spells in this town seems less likely than finding scrolls of Blackguard spells...).
One of the prime sources of unusual Archivist spells, the Domain spell lists, won't be an option in a Pathfinder campaign, since Clerics no longer get Domain spell lists, but there's still plenty of good stuff to be had, particularly from the Adept list!
** spoiler omitted **...
Yeah, archivists may be even more flexible than wizards. Especially since they're better at fighting and have lots of special abilities.

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One small bump for a post, one giant bump for postkind.
Any notion as to what Scriptak is up to in Riddleport? I had Mordecai working in the Burying Ground doing daily services for the inevitable bodies found in the street, and Ozbadin was working on the whole slavery thing, to sort of establish what we were doing in the community before the Gold Goblin gig presented itself.
Is he 'fresh off the boat,' so to speak, or has he been skulking about for a time?
It might make it easier for Dahn to weave him into the story, with some background hooks to work with.